diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index dc1de6c..3d73887 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -202,6 +202,24 @@ public class BSLinkset | |||
202 | return com; | 202 | return com; |
203 | } | 203 | } |
204 | 204 | ||
205 | // The object is going dynamic (physical). Do any setup necessary | ||
206 | // for a dynamic linkset. | ||
207 | // Return 'true' if any properties updated on the passed object. | ||
208 | // Called at taint-time! | ||
209 | public bool MakeDynamic(BSPhysObject child) | ||
210 | { | ||
211 | return false; | ||
212 | } | ||
213 | |||
214 | // The object is going static (non-physical). Do any setup necessary | ||
215 | // for a static linkset. | ||
216 | // Return 'true' if any properties updated on the passed object. | ||
217 | // Called at taint-time! | ||
218 | public bool MakeStatic(BSPhysObject child) | ||
219 | { | ||
220 | return false; | ||
221 | } | ||
222 | |||
205 | // When physical properties are changed the linkset needs to recalculate | 223 | // When physical properties are changed the linkset needs to recalculate |
206 | // its internal properties. | 224 | // its internal properties. |
207 | public void Refresh(BSPhysObject requestor) | 225 | public void Refresh(BSPhysObject requestor) |
@@ -255,13 +273,11 @@ public class BSLinkset | |||
255 | if (!somethingMissing) | 273 | if (!somethingMissing) |
256 | { | 274 | { |
257 | // The root prim takes on the weight of the whole linkset | 275 | // The root prim takes on the weight of the whole linkset |
258 | /* | ||
259 | OMV.Vector3 inertia = BulletSimAPI.CalculateLocalInertia2(LinksetRoot.BSShape.Ptr, linksetMass); | 276 | OMV.Vector3 inertia = BulletSimAPI.CalculateLocalInertia2(LinksetRoot.BSShape.Ptr, linksetMass); |
260 | BulletSimAPI.SetMassProps2(LinksetRoot.BSBody.Ptr, linksetMass, inertia); | 277 | BulletSimAPI.SetMassProps2(LinksetRoot.BSBody.Ptr, linksetMass, inertia); |
261 | OMV.Vector3 centerOfMass = ComputeLinksetCenterOfMass(); | 278 | OMV.Vector3 centerOfMass = ComputeLinksetCenterOfMass(); |
262 | BulletSimAPI.SetCenterOfMassByPosRot2(LinksetRoot.BSBody.Ptr, centerOfMass, OMV.Quaternion.Identity); | 279 | BulletSimAPI.SetCenterOfMassByPosRot2(LinksetRoot.BSBody.Ptr, centerOfMass, OMV.Quaternion.Identity); |
263 | BulletSimAPI.UpdateInertiaTensor2(LinksetRoot.BSBody.Ptr); | 280 | BulletSimAPI.UpdateInertiaTensor2(LinksetRoot.BSBody.Ptr); |
264 | */ | ||
265 | } | 281 | } |
266 | } | 282 | } |
267 | return; | 283 | return; |