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-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
index 1e8fe52..84a7fac 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
@@ -282,10 +282,10 @@ public class BSLinkset
282 { 282 {
283 // If this is a multiple object linkset, set everybody's center of mass to the set's center of mass 283 // If this is a multiple object linkset, set everybody's center of mass to the set's center of mass
284 OMV.Vector3 centerOfMass = ComputeLinksetCenterOfMass(); 284 OMV.Vector3 centerOfMass = ComputeLinksetCenterOfMass();
285 BulletSimAPI.SetCenterOfMassByPosRot2(LinksetRoot.BSBody.Ptr, centerOfMass, OMV.Quaternion.Identity); 285 BulletSimAPI.SetCenterOfMassByPosRot2(LinksetRoot.BSBody.ptr, centerOfMass, OMV.Quaternion.Identity);
286 foreach (BSPhysObject child in m_children) 286 foreach (BSPhysObject child in m_children)
287 { 287 {
288 BulletSimAPI.SetCenterOfMassByPosRot2(child.BSBody.Ptr, centerOfMass, OMV.Quaternion.Identity); 288 BulletSimAPI.SetCenterOfMassByPosRot2(child.BSBody.ptr, centerOfMass, OMV.Quaternion.Identity);
289 } 289 }
290 /* 290 /*
291 // The root prim takes on the weight of the whole linkset 291 // The root prim takes on the weight of the whole linkset
@@ -442,7 +442,7 @@ public class BSLinkset
442 PhysicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.BSBody, childPrim.BSBody); 442 PhysicsScene.Constraints.RemoveAndDestroyConstraint(rootPrim.BSBody, childPrim.BSBody);
443 443
444 // Make the child refresh its location 444 // Make the child refresh its location
445 BulletSimAPI.PushUpdate2(childPrim.BSBody.Ptr); 445 BulletSimAPI.PushUpdate2(childPrim.BSBody.ptr);
446 } 446 }
447 447
448 // Remove linkage between myself and any possible children I might have 448 // Remove linkage between myself and any possible children I might have