diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index acddc09..82e829e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -993,8 +993,8 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
993 | 993 | ||
994 | if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0) | 994 | if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0) |
995 | { | 995 | { |
996 | // If the vehicle is motoring into the sky, get it going back down. | 996 | float targetHeight = Type == Vehicle.TYPE_BOAT ? GetWaterLevel(VehiclePosition) : GetTerrainHeight(VehiclePosition); |
997 | float distanceAboveGround = VehiclePosition.Z - GetTerrainHeight(VehiclePosition); | 997 | float distanceAboveGround = VehiclePosition.Z - targetHeight; |
998 | // Not colliding if the vehicle is off the ground | 998 | // Not colliding if the vehicle is off the ground |
999 | if (!Prim.IsColliding) | 999 | if (!Prim.IsColliding) |
1000 | { | 1000 | { |