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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 94194b0..05a0dcc 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -125,9 +125,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
125 static readonly float PIOverTwo = ((float)Math.PI) / 2f; 125 static readonly float PIOverTwo = ((float)Math.PI) / 2f;
126 126
127 // For debugging, flags to turn on and off individual corrections. 127 // For debugging, flags to turn on and off individual corrections.
128 private bool enableAngularVerticalAttraction; 128 public bool enableAngularVerticalAttraction;
129 private bool enableAngularDeflection; 129 public bool enableAngularDeflection;
130 private bool enableAngularBanking; 130 public bool enableAngularBanking;
131 131
132 public BSDynamics(BSScene myScene, BSPrim myPrim) 132 public BSDynamics(BSScene myScene, BSPrim myPrim)
133 { 133 {
@@ -165,7 +165,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
165 } 165 }
166 166
167 #region Vehicle parameter setting 167 #region Vehicle parameter setting
168 internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) 168 public void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
169 { 169 {
170 VDetailLog("{0},ProcessFloatVehicleParam,param={1},val={2}", Prim.LocalID, pParam, pValue); 170 VDetailLog("{0},ProcessFloatVehicleParam,param={1},val={2}", Prim.LocalID, pParam, pValue);
171 switch (pParam) 171 switch (pParam)
@@ -677,13 +677,13 @@ namespace OpenSim.Region.Physics.BulletSPlugin
677 private const int m_knownChangedWaterLevel = 1 << 9; 677 private const int m_knownChangedWaterLevel = 1 << 9;
678 private const int m_knownChangedForwardVelocity = 1 <<10; 678 private const int m_knownChangedForwardVelocity = 1 <<10;
679 679
680 private void ForgetKnownVehicleProperties() 680 public void ForgetKnownVehicleProperties()
681 { 681 {
682 m_knownHas = 0; 682 m_knownHas = 0;
683 m_knownChanged = 0; 683 m_knownChanged = 0;
684 } 684 }
685 // Push all the changed values back into the physics engine 685 // Push all the changed values back into the physics engine
686 private void PushKnownChanged() 686 public void PushKnownChanged()
687 { 687 {
688 if (m_knownChanged != 0) 688 if (m_knownChanged != 0)
689 { 689 {