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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
index 046726d..eb20eb3 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs
@@ -821,7 +821,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
821 */ 821 */
822 822
823 // Get what the body is doing, this includes 'external' influences 823 // Get what the body is doing, this includes 'external' influences
824 Vector3 angularVelocity = m_prim.AngularVelocity; 824 Vector3 angularVelocity = m_prim.RotationalVelocity;
825 // Vector3 angularVelocity = Vector3.Zero; 825 // Vector3 angularVelocity = Vector3.Zero;
826 826
827 if (m_angularMotorApply > 0) 827 if (m_angularMotorApply > 0)
@@ -910,7 +910,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
910 m_lastAngularVelocity -= m_lastAngularVelocity * decayamount; 910 m_lastAngularVelocity -= m_lastAngularVelocity * decayamount;
911 911
912 // Apply to the body 912 // Apply to the body
913 m_prim.AngularVelocity = m_lastAngularVelocity; 913 m_prim.RotationalVelocity = m_lastAngularVelocity;
914 914
915 } //end MoveAngular 915 } //end MoveAngular
916 internal void LimitRotation(float timestep) 916 internal void LimitRotation(float timestep)