diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs index 432e5b2..652c94a 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintSpring.cs | |||
@@ -63,7 +63,7 @@ public sealed class BSConstraintSpring : BSConstraint6Dof | |||
63 | 63 | ||
64 | public bool SetStiffness(int pIndex, float pStiffness) | 64 | public bool SetStiffness(int pIndex, float pStiffness) |
65 | { | 65 | { |
66 | PhysicsScene.DetailLog("{0},BSConstraintSpring.SetStiffness,obj1ID={1},obj2ID={2},indx={3},enable={4}", | 66 | PhysicsScene.DetailLog("{0},BSConstraintSpring.SetStiffness,obj1ID={1},obj2ID={2},indx={3},stiff={4}", |
67 | m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pStiffness); | 67 | m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pStiffness); |
68 | PhysicsScene.PE.SpringSetStiffness(m_constraint, pIndex, pStiffness); | 68 | PhysicsScene.PE.SpringSetStiffness(m_constraint, pIndex, pStiffness); |
69 | return true; | 69 | return true; |
@@ -71,7 +71,7 @@ public sealed class BSConstraintSpring : BSConstraint6Dof | |||
71 | 71 | ||
72 | public bool SetDamping(int pIndex, float pDamping) | 72 | public bool SetDamping(int pIndex, float pDamping) |
73 | { | 73 | { |
74 | PhysicsScene.DetailLog("{0},BSConstraintSpring.SetDamping,obj1ID={1},obj2ID={2},indx={3},enable={4}", | 74 | PhysicsScene.DetailLog("{0},BSConstraintSpring.SetDamping,obj1ID={1},obj2ID={2},indx={3},damp={4}", |
75 | m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pDamping); | 75 | m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pDamping); |
76 | PhysicsScene.PE.SpringSetDamping(m_constraint, pIndex, pDamping); | 76 | PhysicsScene.PE.SpringSetDamping(m_constraint, pIndex, pDamping); |
77 | return true; | 77 | return true; |
@@ -79,7 +79,7 @@ public sealed class BSConstraintSpring : BSConstraint6Dof | |||
79 | 79 | ||
80 | public bool SetEquilibriumPoint(int pIndex, float pEqPoint) | 80 | public bool SetEquilibriumPoint(int pIndex, float pEqPoint) |
81 | { | 81 | { |
82 | PhysicsScene.DetailLog("{0},BSConstraintSpring.SetEquilibriumPoint,obj1ID={1},obj2ID={2},indx={3},enable={4}", | 82 | PhysicsScene.DetailLog("{0},BSConstraintSpring.SetEquilibriumPoint,obj1ID={1},obj2ID={2},indx={3},eqPoint={4}", |
83 | m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pEqPoint); | 83 | m_body1.ID, m_body1.ID, m_body2.ID, pIndex, pEqPoint); |
84 | PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, pIndex, pEqPoint); | 84 | PhysicsScene.PE.SpringSetEquilibriumPoint(m_constraint, pIndex, pEqPoint); |
85 | return true; | 85 | return true; |