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path: root/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs
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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs
index b9add06..a9fd826 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraintCollection.cs
@@ -143,8 +143,6 @@ public sealed class BSConstraintCollection : IDisposable
143 // Return 'true' if any constraints were destroyed. 143 // Return 'true' if any constraints were destroyed.
144 public bool RemoveAndDestroyConstraint(BulletBody body1) 144 public bool RemoveAndDestroyConstraint(BulletBody body1)
145 { 145 {
146 // return BulletSimAPI.RemoveConstraintByID(m_world.ID, obj.ID);
147
148 List<BSConstraint> toRemove = new List<BSConstraint>(); 146 List<BSConstraint> toRemove = new List<BSConstraint>();
149 uint lookingID = body1.ID; 147 uint lookingID = body1.ID;
150 lock (m_constraints) 148 lock (m_constraints)