diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs index 2e15ced..1376a29 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs | |||
@@ -74,6 +74,17 @@ public abstract class BSConstraint : IDisposable | |||
74 | return ret; | 74 | return ret; |
75 | } | 75 | } |
76 | 76 | ||
77 | public virtual bool SetSolverIterations(float cnt) | ||
78 | { | ||
79 | bool ret = false; | ||
80 | if (m_enabled) | ||
81 | { | ||
82 | BulletSimAPI.SetConstraintNumSolverIterations2(m_constraint.Ptr, cnt); | ||
83 | ret = true; | ||
84 | } | ||
85 | return ret; | ||
86 | } | ||
87 | |||
77 | public virtual bool CalculateTransforms() | 88 | public virtual bool CalculateTransforms() |
78 | { | 89 | { |
79 | bool ret = false; | 90 | bool ret = false; |
@@ -96,12 +107,9 @@ public abstract class BSConstraint : IDisposable | |||
96 | ret = CalculateTransforms(); | 107 | ret = CalculateTransforms(); |
97 | if (ret) | 108 | if (ret) |
98 | { | 109 | { |
99 | // m_world.scene.PhysicsLogging.Write("{0},BSConstraint.RecomputeConstraintVariables,taint,enabling,A={1},B={2}", | ||
100 | // BSScene.DetailLogZero, Body1.ID, Body2.ID); | ||
101 | |||
102 | // Setting an object's mass to zero (making it static like when it's selected) | 110 | // Setting an object's mass to zero (making it static like when it's selected) |
103 | // automatically disables the constraints. | 111 | // automatically disables the constraints. |
104 | // If enabled, be sure to set the constraint itself to enabled. | 112 | // If the link is enabled, be sure to set the constraint itself to enabled. |
105 | BulletSimAPI.SetConstraintEnable2(m_constraint.Ptr, m_world.scene.NumericBool(true)); | 113 | BulletSimAPI.SetConstraintEnable2(m_constraint.Ptr, m_world.scene.NumericBool(true)); |
106 | } | 114 | } |
107 | else | 115 | else |