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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index a5fec87..87a06c1 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -215,7 +215,7 @@ public sealed class BSCharacter : BSPhysObject
215 // Add special movement force to allow avatars to walk up stepped surfaces. 215 // Add special movement force to allow avatars to walk up stepped surfaces.
216 moveForce += WalkUpStairs(); 216 moveForce += WalkUpStairs();
217 217
218 DetailLog("{0},BSCharacter.MoveMotor,move,stepVel={1},vel={2},mass={3},moveForce={4}", LocalID, stepVelocity, _velocity, Mass, moveForce); 218 // DetailLog("{0},BSCharacter.MoveMotor,move,stepVel={1},vel={2},mass={3},moveForce={4}", LocalID, stepVelocity, _velocity, Mass, moveForce);
219 PhysicsScene.PE.ApplyCentralImpulse(PhysBody, moveForce); 219 PhysicsScene.PE.ApplyCentralImpulse(PhysBody, moveForce);
220 }); 220 });
221 } 221 }
@@ -855,7 +855,10 @@ public sealed class BSCharacter : BSPhysObject
855 _rotationalVelocity = entprop.RotationalVelocity; 855 _rotationalVelocity = entprop.RotationalVelocity;
856 856
857 // Do some sanity checking for the avatar. Make sure it's above ground and inbounds. 857 // Do some sanity checking for the avatar. Make sure it's above ground and inbounds.
858 PositionSanityCheck(true); 858 if (PositionSanityCheck(true))
859 {
860 entprop.Position = _position;
861 }
859 862
860 // remember the current and last set values 863 // remember the current and last set values
861 LastEntityProperties = CurrentEntityProperties; 864 LastEntityProperties = CurrentEntityProperties;