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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 63b70e4..c670cca 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -73,8 +73,12 @@ public sealed class BSCharacter : BSPhysObject
73// base.RawVelocity = value; } 73// base.RawVelocity = value; }
74// } 74// }
75 75
76 // Avatars are always complete (in the physics engine sense)
77 public override bool IsIncomplete { get { return false; } }
78
76 public BSCharacter( 79 public BSCharacter(
77 uint localID, String avName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 vel, OMV.Vector3 size, bool isFlying) 80 uint localID, String avName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 vel, OMV.Vector3 size, bool isFlying)
81
78 : base(parent_scene, localID, avName, "BSCharacter") 82 : base(parent_scene, localID, avName, "BSCharacter")
79 { 83 {
80 _physicsActorType = (int)ActorTypes.Agent; 84 _physicsActorType = (int)ActorTypes.Agent;