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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index e208d3a..90c2d9c 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -479,7 +479,7 @@ public sealed class BSCharacter : BSPhysObject
479 // The character is out of the known/simulated area. 479 // The character is out of the known/simulated area.
480 // Force the avatar position to be within known. ScenePresence will use the position 480 // Force the avatar position to be within known. ScenePresence will use the position
481 // plus the velocity to decide if the avatar is moving out of the region. 481 // plus the velocity to decide if the avatar is moving out of the region.
482 RawPosition = PhysicsScene.TerrainManager.ClampPositionIntoKnownTerrain(RawPosition); 482 RawPosition = PhysicsScene.TerrainManager.ClampPositionIntoKnownTerrain(RawPosition);
483 DetailLog("{0},BSCharacter.PositionSanityCheck,notWithinKnownTerrain,clampedPos={1}", LocalID, RawPosition); 483 DetailLog("{0},BSCharacter.PositionSanityCheck,notWithinKnownTerrain,clampedPos={1}", LocalID, RawPosition);
484 return true; 484 return true;
485 } 485 }
@@ -898,7 +898,7 @@ public sealed class BSCharacter : BSPhysObject
898 // Do some sanity checking for the avatar. Make sure it's above ground and inbounds. 898 // Do some sanity checking for the avatar. Make sure it's above ground and inbounds.
899 if (PositionSanityCheck(true)) 899 if (PositionSanityCheck(true))
900 { 900 {
901 DetailLog("{0},BSCharacter.UpdateProperties,updatePosForSanity,pos={1}", LocalID, _position); 901 DetailLog("{0},BSCharacter.UpdateProperties,updatePosForSanity,pos={1}", LocalID, _position);
902 entprop.Position = _position; 902 entprop.Position = _position;
903 } 903 }
904 904