diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 2fe4d68..2a52e01 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -218,6 +218,18 @@ public class BSCharacter : BSPhysObject | |||
218 | }); | 218 | }); |
219 | } | 219 | } |
220 | } | 220 | } |
221 | public override OMV.Vector3 ForcePosition { | ||
222 | get { | ||
223 | _position = BulletSimAPI.GetPosition2(BSBody.ptr); | ||
224 | return _position; | ||
225 | } | ||
226 | set { | ||
227 | _position = value; | ||
228 | PositionSanityCheck(); | ||
229 | BulletSimAPI.SetTranslation2(BSBody.ptr, _position, _orientation); | ||
230 | } | ||
231 | } | ||
232 | |||
221 | 233 | ||
222 | // Check that the current position is sane and, if not, modify the position to make it so. | 234 | // Check that the current position is sane and, if not, modify the position to make it so. |
223 | // Check for being below terrain and being out of bounds. | 235 | // Check for being below terrain and being out of bounds. |
@@ -346,6 +358,20 @@ public class BSCharacter : BSPhysObject | |||
346 | }); | 358 | }); |
347 | } | 359 | } |
348 | } | 360 | } |
361 | // Go directly to Bullet to get/set the value. | ||
362 | public override OMV.Quaternion ForceOrientation | ||
363 | { | ||
364 | get | ||
365 | { | ||
366 | _orientation = BulletSimAPI.GetOrientation2(BSBody.ptr); | ||
367 | return _orientation; | ||
368 | } | ||
369 | set | ||
370 | { | ||
371 | _orientation = value; | ||
372 | BulletSimAPI.SetTranslation2(BSBody.ptr, _position, _orientation); | ||
373 | } | ||
374 | } | ||
349 | public override int PhysicsActorType { | 375 | public override int PhysicsActorType { |
350 | get { return _physicsActorType; } | 376 | get { return _physicsActorType; } |
351 | set { _physicsActorType = value; | 377 | set { _physicsActorType = value; |