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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs33
1 files changed, 22 insertions, 11 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
index 3c48dcc..e2aa41e 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs
@@ -82,7 +82,13 @@ public sealed class BSCharacter : BSPhysObject
82 { 82 {
83 _physicsActorType = (int)ActorTypes.Agent; 83 _physicsActorType = (int)ActorTypes.Agent;
84 _position = pos; 84 _position = pos;
85
86 // Old versions of ScenePresence passed only the height. If width and/or depth are zero,
87 // replace with the default values.
85 _size = size; 88 _size = size;
89 if (_size.X == 0f) _size.X = PhysicsScene.Params.avatarCapsuleDepth;
90 if (_size.Y == 0f) _size.Y = PhysicsScene.Params.avatarCapsuleWidth;
91
86 _flying = isFlying; 92 _flying = isFlying;
87 _orientation = OMV.Quaternion.Identity; 93 _orientation = OMV.Quaternion.Identity;
88 _velocity = OMV.Vector3.Zero; 94 _velocity = OMV.Vector3.Zero;
@@ -175,8 +181,7 @@ public sealed class BSCharacter : BSPhysObject
175 get 181 get
176 { 182 {
177 // Avatar capsule size is kept in the scale parameter. 183 // Avatar capsule size is kept in the scale parameter.
178 // return _size; 184 return _size;
179 return new OMV.Vector3(Scale.X * 2f, Scale.Y * 2f, Scale.Z);
180 } 185 }
181 186
182 set { 187 set {
@@ -184,8 +189,8 @@ public sealed class BSCharacter : BSPhysObject
184 _size = value; 189 _size = value;
185 ComputeAvatarScale(_size); 190 ComputeAvatarScale(_size);
186 ComputeAvatarVolumeAndMass(); 191 ComputeAvatarVolumeAndMass();
187 DetailLog("{0},BSCharacter.setSize,call,scale={1},density={2},volume={3},mass={4}", 192 DetailLog("{0},BSCharacter.setSize,call,size={1},scale={2},density={3},volume={4},mass={5}",
188 LocalID, Scale, _avatarDensity, _avatarVolume, RawMass); 193 LocalID, _size, Scale, _avatarDensity, _avatarVolume, RawMass);
189 194
190 PhysicsScene.TaintedObject("BSCharacter.setSize", delegate() 195 PhysicsScene.TaintedObject("BSCharacter.setSize", delegate()
191 { 196 {
@@ -203,9 +208,9 @@ public sealed class BSCharacter : BSPhysObject
203 set { BaseShape = value; } 208 set { BaseShape = value; }
204 } 209 }
205 // I want the physics engine to make an avatar capsule 210 // I want the physics engine to make an avatar capsule
206 public override ShapeData.PhysicsShapeType PreferredPhysicalShape 211 public override PhysicsShapeType PreferredPhysicalShape
207 { 212 {
208 get {return ShapeData.PhysicsShapeType.SHAPE_AVATAR; } 213 get {return PhysicsShapeType.SHAPE_CAPSULE; }
209 } 214 }
210 215
211 public override bool Grabbed { 216 public override bool Grabbed {
@@ -614,13 +619,19 @@ public sealed class BSCharacter : BSPhysObject
614 // The 'size' given by the simulator is the mid-point of the avatar 619 // The 'size' given by the simulator is the mid-point of the avatar
615 // and X and Y are unspecified. 620 // and X and Y are unspecified.
616 621
617 OMV.Vector3 newScale = OMV.Vector3.Zero; 622 OMV.Vector3 newScale = size;
618 newScale.X = PhysicsScene.Params.avatarCapsuleRadius; 623 // newScale.X = PhysicsScene.Params.avatarCapsuleWidth;
619 newScale.Y = PhysicsScene.Params.avatarCapsuleRadius; 624 // newScale.Y = PhysicsScene.Params.avatarCapsuleDepth;
620 625
621 // From the total height, remove the capsule half spheres that are at each end 626 // From the total height, remove the capsule half spheres that are at each end
622 newScale.Z = size.Z - (newScale.X + newScale.Y); 627 // The 1.15f came from ODE. Not sure what this factors in.
623 Scale = newScale; 628 // newScale.Z = (size.Z * 1.15f) - (newScale.X + newScale.Y);
629
630 // The total scale height is the central cylindar plus the caps on the two ends.
631 newScale.Z = size.Z + (Math.Min(size.X, size.Y) * 2f);
632
633 // Convert diameters to radii and height to half height -- the way Bullet expects it.
634 Scale = newScale / 2f;
624 } 635 }
625 636
626 // set _avatarVolume and _mass based on capsule size, _density and Scale 637 // set _avatarVolume and _mass based on capsule size, _density and Scale