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-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs (renamed from OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs)7
1 files changed, 2 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
index b119f22..fbf362d 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
@@ -290,7 +290,7 @@ public enum ConstraintParamAxis : int
290 AXIS_ALL 290 AXIS_ALL
291}; 291};
292 292
293public abstract class BulletSimAPITemplate 293public abstract class BSAPITemplate
294{ 294{
295 /* 295 /*
296// Initialization and simulation 296// Initialization and simulation
@@ -311,8 +311,8 @@ public abstract int PhysicsStep(BulletWorld world, float timeStep, int maxSubSte
311 out int collidersCount, 311 out int collidersCount,
312 out IntPtr collidersPtr); 312 out IntPtr collidersPtr);
313 313
314public abstract bool PushUpdate(BulletBody obj);
315 */ 314 */
315public abstract bool PushUpdate(BulletBody obj);
316 316
317// ===================================================================================== 317// =====================================================================================
318// Mesh, hull, shape and body creation helper routines 318// Mesh, hull, shape and body creation helper routines
@@ -525,7 +525,6 @@ public abstract IntPtr GetUserPointer(BulletBody obj);
525 525
526public abstract void SetUserPointer(BulletBody obj, IntPtr val); 526public abstract void SetUserPointer(BulletBody obj, IntPtr val);
527 527
528 /*
529// ===================================================================================== 528// =====================================================================================
530// btRigidBody entries 529// btRigidBody entries
531public abstract void ApplyGravity(BulletBody obj); 530public abstract void ApplyGravity(BulletBody obj);
@@ -546,7 +545,6 @@ public abstract float GetAngularDamping(BulletBody obj);
546 545
547public abstract float GetLinearSleepingThreshold(BulletBody obj); 546public abstract float GetLinearSleepingThreshold(BulletBody obj);
548 547
549
550public abstract void ApplyDamping(BulletBody obj, float timeStep); 548public abstract void ApplyDamping(BulletBody obj, float timeStep);
551 549
552public abstract void SetMassProps(BulletBody obj, float mass, Vector3 inertia); 550public abstract void SetMassProps(BulletBody obj, float mass, Vector3 inertia);
@@ -661,7 +659,6 @@ public abstract int GetShapeType(BulletShape shape);
661public abstract void SetMargin(BulletShape shape, float val); 659public abstract void SetMargin(BulletShape shape, float val);
662 660
663public abstract float GetMargin(BulletShape shape); 661public abstract float GetMargin(BulletShape shape);
664 */
665 662
666}; 663};
667} 664}