diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs index 8dd3700..e8310df 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs | |||
@@ -67,12 +67,10 @@ public class BSActorHover : BSActor | |||
67 | { | 67 | { |
68 | m_physicsScene.DetailLog("{0},BSActorHover,refresh", m_controllingPrim.LocalID); | 68 | m_physicsScene.DetailLog("{0},BSActorHover,refresh", m_controllingPrim.LocalID); |
69 | 69 | ||
70 | // If not active any more, get rid of me (shouldn't ever happen, but just to be safe) | 70 | // If not active any more, turn me off |
71 | if (!m_controllingPrim.HoverActive) | 71 | if (!m_controllingPrim.HoverActive) |
72 | { | 72 | { |
73 | m_physicsScene.DetailLog("{0},BSActorHover,refresh,notHovering,removing={1}", m_controllingPrim.LocalID, ActorName); | 73 | SetEnabled(false); |
74 | m_controllingPrim.PhysicalActors.RemoveAndRelease(ActorName); | ||
75 | return; | ||
76 | } | 74 | } |
77 | 75 | ||
78 | // If the object is physically active, add the hoverer prestep action | 76 | // If the object is physically active, add the hoverer prestep action |