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Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs102
1 files changed, 102 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs
index ae54499..3a27d2c 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs
@@ -438,6 +438,28 @@ public override BulletConstraint Create6DofConstraintToPoint(BulletWorld world,
438 joinPoint, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); 438 joinPoint, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
439} 439}
440 440
441public override BulletConstraint Create6DofConstraintFixed(BulletWorld world, BulletBody obj1,
442 Vector3 frameInBloc, Quaternion frameInBrot,
443 bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies)
444{
445 BulletWorldUnman worldu = world as BulletWorldUnman;
446 BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
447 return new BulletConstraintUnman(BSAPICPP.Create6DofConstraintFixed2(worldu.ptr, bodyu1.ptr,
448 frameInBloc, frameInBrot, useLinearReferenceFrameB, disableCollisionsBetweenLinkedBodies));
449}
450
451public override BulletConstraint Create6DofSpringConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
452 Vector3 frame1loc, Quaternion frame1rot,
453 Vector3 frame2loc, Quaternion frame2rot,
454 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
455{
456 BulletWorldUnman worldu = world as BulletWorldUnman;
457 BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
458 BulletBodyUnman bodyu2 = obj2 as BulletBodyUnman;
459 return new BulletConstraintUnman(BSAPICPP.Create6DofSpringConstraint2(worldu.ptr, bodyu1.ptr, bodyu2.ptr, frame1loc, frame1rot,
460 frame2loc, frame2rot, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
461}
462
441public override BulletConstraint CreateHingeConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, 463public override BulletConstraint CreateHingeConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
442 Vector3 pivotinA, Vector3 pivotinB, 464 Vector3 pivotinA, Vector3 pivotinB,
443 Vector3 axisInA, Vector3 axisInB, 465 Vector3 axisInA, Vector3 axisInB,
@@ -450,6 +472,52 @@ public override BulletConstraint CreateHingeConstraint(BulletWorld world, Bullet
450 pivotinA, pivotinB, axisInA, axisInB, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies)); 472 pivotinA, pivotinB, axisInA, axisInB, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
451} 473}
452 474
475public override BulletConstraint CreateSliderConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
476 Vector3 frame1loc, Quaternion frame1rot,
477 Vector3 frame2loc, Quaternion frame2rot,
478 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies)
479{
480 BulletWorldUnman worldu = world as BulletWorldUnman;
481 BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
482 BulletBodyUnman bodyu2 = obj2 as BulletBodyUnman;
483 return new BulletConstraintUnman(BSAPICPP.CreateSliderConstraint2(worldu.ptr, bodyu1.ptr, bodyu2.ptr, frame1loc, frame1rot,
484 frame2loc, frame2rot, useLinearReferenceFrameA, disableCollisionsBetweenLinkedBodies));
485}
486
487public override BulletConstraint CreateConeTwistConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
488 Vector3 frame1loc, Quaternion frame1rot,
489 Vector3 frame2loc, Quaternion frame2rot,
490 bool disableCollisionsBetweenLinkedBodies)
491{
492 BulletWorldUnman worldu = world as BulletWorldUnman;
493 BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
494 BulletBodyUnman bodyu2 = obj2 as BulletBodyUnman;
495 return new BulletConstraintUnman(BSAPICPP.CreateConeTwistConstraint2(worldu.ptr, bodyu1.ptr, bodyu2.ptr, frame1loc, frame1rot,
496 frame2loc, frame2rot, disableCollisionsBetweenLinkedBodies));
497}
498
499public override BulletConstraint CreateGearConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
500 Vector3 axisInA, Vector3 axisInB,
501 float ratio, bool disableCollisionsBetweenLinkedBodies)
502{
503 BulletWorldUnman worldu = world as BulletWorldUnman;
504 BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
505 BulletBodyUnman bodyu2 = obj2 as BulletBodyUnman;
506 return new BulletConstraintUnman(BSAPICPP.CreateGearConstraint2(worldu.ptr, bodyu1.ptr, bodyu2.ptr, axisInA, axisInB,
507 ratio, disableCollisionsBetweenLinkedBodies));
508}
509
510public override BulletConstraint CreatePoint2PointConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
511 Vector3 pivotInA, Vector3 pivotInB,
512 bool disableCollisionsBetweenLinkedBodies)
513{
514 BulletWorldUnman worldu = world as BulletWorldUnman;
515 BulletBodyUnman bodyu1 = obj1 as BulletBodyUnman;
516 BulletBodyUnman bodyu2 = obj2 as BulletBodyUnman;
517 return new BulletConstraintUnman(BSAPICPP.CreatePoint2PointConstraint2(worldu.ptr, bodyu1.ptr, bodyu2.ptr, pivotInA, pivotInB,
518 disableCollisionsBetweenLinkedBodies));
519}
520
453public override void SetConstraintEnable(BulletConstraint constrain, float numericTrueFalse) 521public override void SetConstraintEnable(BulletConstraint constrain, float numericTrueFalse)
454{ 522{
455 BulletConstraintUnman constrainu = constrain as BulletConstraintUnman; 523 BulletConstraintUnman constrainu = constrain as BulletConstraintUnman;
@@ -1426,12 +1494,46 @@ public static extern IntPtr Create6DofConstraintToPoint2(IntPtr world, IntPtr ob
1426 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies); 1494 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
1427 1495
1428[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 1496[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
1497public static extern IntPtr Create6DofConstraintFixed2(IntPtr world, IntPtr obj1,
1498 Vector3 frameInBloc, Quaternion frameInBrot,
1499 bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies);
1500
1501[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
1502public static extern IntPtr Create6DofSpringConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
1503 Vector3 frame1loc, Quaternion frame1rot,
1504 Vector3 frame2loc, Quaternion frame2rot,
1505 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
1506
1507[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
1429public static extern IntPtr CreateHingeConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2, 1508public static extern IntPtr CreateHingeConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
1430 Vector3 pivotinA, Vector3 pivotinB, 1509 Vector3 pivotinA, Vector3 pivotinB,
1431 Vector3 axisInA, Vector3 axisInB, 1510 Vector3 axisInA, Vector3 axisInB,
1432 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies); 1511 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
1433 1512
1434[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 1513[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
1514public static extern IntPtr CreateSliderConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
1515 Vector3 frameInAloc, Quaternion frameInArot,
1516 Vector3 frameInBloc, Quaternion frameInBrot,
1517 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
1518
1519[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
1520public static extern IntPtr CreateConeTwistConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
1521 Vector3 frameInAloc, Quaternion frameInArot,
1522 Vector3 frameInBloc, Quaternion frameInBrot,
1523 bool disableCollisionsBetweenLinkedBodies);
1524
1525[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
1526public static extern IntPtr CreateGearConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
1527 Vector3 axisInA, Vector3 axisInB,
1528 float ratio, bool disableCollisionsBetweenLinkedBodies);
1529
1530[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
1531public static extern IntPtr CreatePoint2PointConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
1532 Vector3 pivotInA, Vector3 pivotInB,
1533 bool disableCollisionsBetweenLinkedBodies);
1534
1535
1536[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
1435public static extern void SetConstraintEnable2(IntPtr constrain, float numericTrueFalse); 1537public static extern void SetConstraintEnable2(IntPtr constrain, float numericTrueFalse);
1436 1538
1437[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] 1539[DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]