diff options
Diffstat (limited to 'OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs | 99 |
1 files changed, 85 insertions, 14 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs index 9e048ab..85e34c1 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs | |||
@@ -47,7 +47,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
47 | // private string m_sceneIdentifier = string.Empty; | 47 | // private string m_sceneIdentifier = string.Empty; |
48 | 48 | ||
49 | private List<BulletDotNETCharacter> m_characters = new List<BulletDotNETCharacter>(); | 49 | private List<BulletDotNETCharacter> m_characters = new List<BulletDotNETCharacter>(); |
50 | private Dictionary<uint, BulletDotNETCharacter> m_charactersLocalID = new Dictionary<uint, BulletDotNETCharacter>(); | ||
50 | private List<BulletDotNETPrim> m_prims = new List<BulletDotNETPrim>(); | 51 | private List<BulletDotNETPrim> m_prims = new List<BulletDotNETPrim>(); |
52 | private Dictionary<uint, BulletDotNETPrim> m_primsLocalID = new Dictionary<uint, BulletDotNETPrim>(); | ||
51 | private List<BulletDotNETPrim> m_activePrims = new List<BulletDotNETPrim>(); | 53 | private List<BulletDotNETPrim> m_activePrims = new List<BulletDotNETPrim>(); |
52 | private List<PhysicsActor> m_taintedActors = new List<PhysicsActor>(); | 54 | private List<PhysicsActor> m_taintedActors = new List<PhysicsActor>(); |
53 | private btDiscreteDynamicsWorld m_world; | 55 | private btDiscreteDynamicsWorld m_world; |
@@ -134,7 +136,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
134 | m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); | 136 | m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); |
135 | m_world = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration); | 137 | m_world = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration); |
136 | m_world.setGravity(m_gravity); | 138 | m_world.setGravity(m_gravity); |
137 | //EnableCollisionInterface(); | 139 | EnableCollisionInterface(); |
138 | 140 | ||
139 | 141 | ||
140 | } | 142 | } |
@@ -145,7 +147,16 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
145 | avCapRadius, avStandupTensor, avDensity, | 147 | avCapRadius, avStandupTensor, avDensity, |
146 | avHeightFudgeFactor, avMovementDivisorWalk, | 148 | avHeightFudgeFactor, avMovementDivisorWalk, |
147 | avMovementDivisorRun); | 149 | avMovementDivisorRun); |
148 | m_characters.Add(chr); | 150 | try |
151 | { | ||
152 | m_characters.Add(chr); | ||
153 | m_charactersLocalID.Add(chr.m_localID, chr); | ||
154 | } | ||
155 | catch | ||
156 | { | ||
157 | // noop if it's already there | ||
158 | m_log.Debug("[PHYSICS] BulletDotNet: adding duplicate avatar localID"); | ||
159 | } | ||
149 | AddPhysicsActorTaint(chr); | 160 | AddPhysicsActorTaint(chr); |
150 | return chr; | 161 | return chr; |
151 | } | 162 | } |
@@ -154,6 +165,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
154 | { | 165 | { |
155 | BulletDotNETCharacter chr = (BulletDotNETCharacter) actor; | 166 | BulletDotNETCharacter chr = (BulletDotNETCharacter) actor; |
156 | 167 | ||
168 | m_charactersLocalID.Remove(chr.m_localID); | ||
157 | m_characters.Remove(chr); | 169 | m_characters.Remove(chr); |
158 | m_world.removeRigidBody(chr.Body); | 170 | m_world.removeRigidBody(chr.Body); |
159 | m_world.removeCollisionObject(chr.Body); | 171 | m_world.removeCollisionObject(chr.Body); |
@@ -279,7 +291,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
279 | prim.Move(timeStep); | 291 | prim.Move(timeStep); |
280 | } | 292 | } |
281 | } | 293 | } |
282 | float steps = m_world.stepSimulation(timeStep * 1000, 10, WorldTimeComp); | 294 | float steps = m_world.stepSimulation(timeStep, 10, WorldTimeComp); |
283 | 295 | ||
284 | foreach (BulletDotNETCharacter chr in m_characters) | 296 | foreach (BulletDotNETCharacter chr in m_characters) |
285 | { | 297 | { |
@@ -296,20 +308,67 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
296 | } | 308 | } |
297 | if (m_CollisionInterface != null) | 309 | if (m_CollisionInterface != null) |
298 | { | 310 | { |
299 | List<int> collisions = m_CollisionInterface.GetContactList(); | 311 | List<BulletDotNETPrim> primsWithCollisions = new List<BulletDotNETPrim>(); |
300 | lock (collisions) | 312 | List<BulletDotNETCharacter> charactersWithCollisions = new List<BulletDotNETCharacter>(); |
313 | |||
314 | // get the collisions that happened this tick | ||
315 | List<BulletDotNET.ContactAddedCallbackHandler.ContactInfo> collisions = m_CollisionInterface.GetContactList(); | ||
316 | // passed back the localID of the prim so we can associate the prim | ||
317 | foreach (BulletDotNET.ContactAddedCallbackHandler.ContactInfo ci in collisions) | ||
301 | { | 318 | { |
302 | foreach (int pvalue in collisions) | 319 | // ContactPoint = { contactPoint, contactNormal, penetrationDepth } |
303 | { | 320 | ContactPoint contact = new ContactPoint(new Vector3(ci.pX, ci.pY, ci.pZ), |
304 | System.Console.Write(string.Format("{0} ", pvalue)); | 321 | new Vector3(ci.nX, ci.nY, ci.nZ), ci.depth); |
305 | } | 322 | |
323 | ProcessContact(ci.contact, ci.contactWith, contact, ref primsWithCollisions, ref charactersWithCollisions); | ||
324 | ProcessContact(ci.contactWith, ci.contact, contact, ref primsWithCollisions, ref charactersWithCollisions); | ||
325 | |||
306 | } | 326 | } |
307 | m_CollisionInterface.Clear(); | 327 | m_CollisionInterface.Clear(); |
308 | 328 | // for those prims and characters that had collisions cause collision events | |
329 | foreach (BulletDotNETPrim bdnp in primsWithCollisions) | ||
330 | { | ||
331 | bdnp.SendCollisions(); | ||
332 | } | ||
333 | foreach (BulletDotNETCharacter bdnc in charactersWithCollisions) | ||
334 | { | ||
335 | bdnc.SendCollisions(); | ||
336 | } | ||
309 | } | 337 | } |
310 | return steps; | 338 | return steps; |
311 | } | 339 | } |
312 | 340 | ||
341 | private void ProcessContact(uint cont, uint contWith, ContactPoint contact, | ||
342 | ref List<BulletDotNETPrim> primsWithCollisions, | ||
343 | ref List<BulletDotNETCharacter> charactersWithCollisions) | ||
344 | { | ||
345 | BulletDotNETPrim bdnp; | ||
346 | // collisions with a normal prim? | ||
347 | if (m_primsLocalID.TryGetValue(cont, out bdnp)) | ||
348 | { | ||
349 | // Added collision event to the prim. This creates a pile of events | ||
350 | // that will be sent to any subscribed listeners. | ||
351 | bdnp.AddCollision(contWith, contact); | ||
352 | if (!primsWithCollisions.Contains(bdnp)) | ||
353 | { | ||
354 | primsWithCollisions.Add(bdnp); | ||
355 | } | ||
356 | } | ||
357 | else | ||
358 | { | ||
359 | BulletDotNETCharacter bdnc; | ||
360 | // if not a prim, maybe it's one of the characters | ||
361 | if (m_charactersLocalID.TryGetValue(cont, out bdnc)) | ||
362 | { | ||
363 | bdnc.AddCollision(contWith, contact); | ||
364 | if (!charactersWithCollisions.Contains(bdnc)) | ||
365 | { | ||
366 | charactersWithCollisions.Add(bdnc); | ||
367 | } | ||
368 | } | ||
369 | } | ||
370 | } | ||
371 | |||
313 | public override void GetResults() | 372 | public override void GetResults() |
314 | { | 373 | { |
315 | 374 | ||
@@ -387,6 +446,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
387 | m_terrainTransform = new btTransform(QuatIdentity, m_terrainPosition); | 446 | m_terrainTransform = new btTransform(QuatIdentity, m_terrainPosition); |
388 | m_terrainMotionState = new btDefaultMotionState(m_terrainTransform); | 447 | m_terrainMotionState = new btDefaultMotionState(m_terrainTransform); |
389 | TerrainBody = new btRigidBody(0, m_terrainMotionState, m_terrainShape); | 448 | TerrainBody = new btRigidBody(0, m_terrainMotionState, m_terrainShape); |
449 | TerrainBody.setUserPointer((IntPtr)0); | ||
390 | m_world.addRigidBody(TerrainBody); | 450 | m_world.addRigidBody(TerrainBody); |
391 | 451 | ||
392 | 452 | ||
@@ -459,6 +519,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
459 | { | 519 | { |
460 | lock (m_prims) | 520 | lock (m_prims) |
461 | { | 521 | { |
522 | m_primsLocalID.Clear(); | ||
462 | foreach (BulletDotNETPrim prim in m_prims) | 523 | foreach (BulletDotNETPrim prim in m_prims) |
463 | { | 524 | { |
464 | if (prim.Body != null) | 525 | if (prim.Body != null) |
@@ -513,6 +574,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
513 | m_world.removeRigidBody(body); | 574 | m_world.removeRigidBody(body); |
514 | } | 575 | } |
515 | remActivePrim(prm); | 576 | remActivePrim(prm); |
577 | m_primsLocalID.Remove(prm.m_localID); | ||
516 | m_prims.Remove(prm); | 578 | m_prims.Remove(prm); |
517 | } | 579 | } |
518 | 580 | ||
@@ -686,9 +748,18 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
686 | { | 748 | { |
687 | if (!m_prims.Contains(pPrim)) | 749 | if (!m_prims.Contains(pPrim)) |
688 | { | 750 | { |
689 | m_prims.Add(pPrim); | 751 | try |
752 | { | ||
753 | m_prims.Add(pPrim); | ||
754 | m_primsLocalID.Add(pPrim.m_localID, pPrim); | ||
755 | } | ||
756 | catch | ||
757 | { | ||
758 | // noop if it's already there | ||
759 | m_log.Debug("[PHYSICS] BulletDotNet: adding duplicate prim localID"); | ||
760 | } | ||
690 | m_world.addRigidBody(pPrim.Body); | 761 | m_world.addRigidBody(pPrim.Body); |
691 | m_log.Debug("ADDED"); | 762 | // m_log.Debug("[PHYSICS] added prim to scene"); |
692 | } | 763 | } |
693 | } | 764 | } |
694 | } | 765 | } |
@@ -696,8 +767,8 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin | |||
696 | { | 767 | { |
697 | if (m_CollisionInterface == null) | 768 | if (m_CollisionInterface == null) |
698 | { | 769 | { |
699 | m_CollisionInterface = new ContactAddedCallbackHandler(); | 770 | m_CollisionInterface = new ContactAddedCallbackHandler(m_world); |
700 | m_world.SetCollisionAddedCallback(m_CollisionInterface); | 771 | // m_world.SetCollisionAddedCallback(m_CollisionInterface); |
701 | } | 772 | } |
702 | } | 773 | } |
703 | 774 | ||