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-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index feef49b..d2810be 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -243,6 +243,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
243 243
244 public void OarLoadingAlert(string msg) 244 public void OarLoadingAlert(string msg)
245 { 245 {
246 // Let's bypass this for now until some better feedback can be established
247 //
248 return;
249
246 if (msg == "load") 250 if (msg == "load")
247 { 251 {
248 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; 252 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
@@ -251,7 +255,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
251 m_scene.EventManager.OnRezScript += OnRezScript; 255 m_scene.EventManager.OnRezScript += OnRezScript;
252 m_oarFileLoading = true; 256 m_oarFileLoading = true;
253 m_firstEmptyCompileQueue = true; 257 m_firstEmptyCompileQueue = true;
254 // Will need some controls around this 258
255 m_scene.LoginsDisabled = true; 259 m_scene.LoginsDisabled = true;
256 m_scene.LoginLock = true; 260 m_scene.LoginLock = true;
257 if ( m_uri != string.Empty ) 261 if ( m_uri != string.Empty )