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-rw-r--r--OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs9
-rw-r--r--OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs15
2 files changed, 22 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs
index 098b741..a2e47c3 100644
--- a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs
+++ b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs
@@ -100,8 +100,15 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
100 { 100 {
101 } 101 }
102 102
103 public byte[] GenerateWorldView(Vector3 pos, Vector3 rot) 103 public byte[] GenerateWorldView(Vector3 pos, Vector3 rot, float fov,
104 int width, int height)
104 { 105 {
106 if (!m_Enabled)
107 return new Byte[0];
108
109 Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width,
110 height);
111
105 return new Byte[0]; 112 return new Byte[0];
106 } 113 }
107 } 114 }
diff --git a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs
index a9cf1f1..8b2fa29 100644
--- a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs
+++ b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs
@@ -89,6 +89,9 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
89 float rotX; 89 float rotX;
90 float rotY; 90 float rotY;
91 float rotZ; 91 float rotZ;
92 float fov;
93 int width;
94 int height;
92 95
93 if (!request.ContainsKey("posX")) 96 if (!request.ContainsKey("posX"))
94 return new Byte[0]; 97 return new Byte[0];
@@ -102,6 +105,12 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
102 return new Byte[0]; 105 return new Byte[0];
103 if (!request.ContainsKey("rotZ")) 106 if (!request.ContainsKey("rotZ"))
104 return new Byte[0]; 107 return new Byte[0];
108 if (!request.ContainsKey("fov"))
109 return new Byte[0];
110 if (!request.ContainsKey("width"))
111 return new Byte[0];
112 if (!request.ContainsKey("height"))
113 return new Byte[0];
105 114
106 try 115 try
107 { 116 {
@@ -111,6 +120,9 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
111 rotX = Convert.ToSingle(request["rotX"]); 120 rotX = Convert.ToSingle(request["rotX"]);
112 rotY = Convert.ToSingle(request["rotY"]); 121 rotY = Convert.ToSingle(request["rotY"]);
113 rotZ = Convert.ToSingle(request["rotZ"]); 122 rotZ = Convert.ToSingle(request["rotZ"]);
123 fov = Convert.ToSingle(request["fov"]);
124 width = Convert.ToInt32(request["width"]);
125 height = Convert.ToInt32(request["height"]);
114 } 126 }
115 catch 127 catch
116 { 128 {
@@ -120,7 +132,8 @@ namespace OpenSim.Region.OptionalModules.World.WorldView
120 Vector3 pos = new Vector3(posX, posY, posZ); 132 Vector3 pos = new Vector3(posX, posY, posZ);
121 Vector3 rot = new Vector3(rotX, rotY, rotZ); 133 Vector3 rot = new Vector3(rotX, rotY, rotZ);
122 134
123 return m_WorldViewModule.GenerateWorldView(pos, rot); 135 return m_WorldViewModule.GenerateWorldView(pos, rot, fov, width,
136 height);
124 } 137 }
125 } 138 }
126} 139}