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-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs6
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs4
2 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index d2810be..d0142a4 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -230,8 +230,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
230 230
231 m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue; 231 m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
232 232
233 m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}", 233 // m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
234 m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString()); 234 // m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
235
236 m_log.InfoFormat("[RegionReady]: Logins enabled for {0}", m_scene.RegionInfo.RegionName);
235 237
236 if ( m_uri != string.Empty ) 238 if ( m_uri != string.Empty )
237 { 239 {
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index d395206..ae46c97 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -121,8 +121,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
121 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); 121 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
122 122
123 m_log.DebugFormat( 123 m_log.DebugFormat(
124 "[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}", 124 "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
125 firstname, lastname, npcAvatar.AgentId, position, scene.RegionInfo.RegionName); 125 firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
126 126
127 AgentCircuitData acd = new AgentCircuitData(); 127 AgentCircuitData acd = new AgentCircuitData();
128 acd.AgentID = npcAvatar.AgentId; 128 acd.AgentID = npcAvatar.AgentId;