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-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs10
2 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
index 1e56a08..d2f6327 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
47 [Test] 47 [Test]
48 public void TestBasic() 48 public void TestBasic()
49 { 49 {
50 TestHelper.InMethod(); 50 TestHelpers.InMethod();
51// log4net.Config.XmlConfigurator.Configure(); 51// log4net.Config.XmlConfigurator.Configure();
52 52
53 TestScene scene = SceneHelpers.SetupScene(); 53 TestScene scene = SceneHelpers.SetupScene();
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index c0053c9..28fa8a2 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
49 [Test] 49 [Test]
50 public void TestCreate() 50 public void TestCreate()
51 { 51 {
52 TestHelper.InMethod(); 52 TestHelpers.InMethod();
53// log4net.Config.XmlConfigurator.Configure(); 53// log4net.Config.XmlConfigurator.Configure();
54 54
55 IConfigSource config = new IniConfigSource(); 55 IConfigSource config = new IniConfigSource();
@@ -59,11 +59,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
59 AvatarFactoryModule afm = new AvatarFactoryModule(); 59 AvatarFactoryModule afm = new AvatarFactoryModule();
60 TestScene scene = SceneHelpers.SetupScene(); 60 TestScene scene = SceneHelpers.SetupScene();
61 SceneHelpers.SetupSceneModules(scene, config, afm, new NPCModule()); 61 SceneHelpers.SetupSceneModules(scene, config, afm, new NPCModule());
62 TestClient originalClient = SceneHelpers.AddClient(scene, TestHelper.ParseTail(0x1)); 62 TestClient originalClient = SceneHelpers.AddClient(scene, TestHelpers.ParseTail(0x1));
63// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 63// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
64 64
65 // 8 is the index of the first baked texture in AvatarAppearance 65 // 8 is the index of the first baked texture in AvatarAppearance
66 UUID originalFace8TextureId = TestHelper.ParseTail(0x10); 66 UUID originalFace8TextureId = TestHelpers.ParseTail(0x10);
67 Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero); 67 Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero);
68 Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8); 68 Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8);
69 originalTef.TextureID = originalFace8TextureId; 69 originalTef.TextureID = originalFace8TextureId;
@@ -86,7 +86,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
86 [Test] 86 [Test]
87 public void TestMove() 87 public void TestMove()
88 { 88 {
89 TestHelper.InMethod(); 89 TestHelpers.InMethod();
90// log4net.Config.XmlConfigurator.Configure(); 90// log4net.Config.XmlConfigurator.Configure();
91 91
92 IConfigSource config = new IniConfigSource(); 92 IConfigSource config = new IniConfigSource();
@@ -96,7 +96,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
96 96
97 TestScene scene = SceneHelpers.SetupScene(); 97 TestScene scene = SceneHelpers.SetupScene();
98 SceneHelpers.SetupSceneModules(scene, config, new NPCModule()); 98 SceneHelpers.SetupSceneModules(scene, config, new NPCModule());
99 TestClient originalClient = SceneHelpers.AddClient(scene, TestHelper.ParseTail(0x1)); 99 TestClient originalClient = SceneHelpers.AddClient(scene, TestHelpers.ParseTail(0x1));
100// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 100// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
101 101
102 Vector3 startPos = new Vector3(128, 128, 30); 102 Vector3 startPos = new Vector3(128, 128, 30);