diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 41 |
2 files changed, 40 insertions, 3 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 10181aa..56ff367 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -208,7 +208,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
208 | ScenePresence sp; | 208 | ScenePresence sp; |
209 | scene.TryGetScenePresence(agentID, out sp); | 209 | scene.TryGetScenePresence(agentID, out sp); |
210 | sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero); | 210 | sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero); |
211 | sp.HandleAgentSit(m_avatars[agentID], agentID); | 211 | // sp.HandleAgentSit(m_avatars[agentID], agentID); |
212 | 212 | ||
213 | return true; | 213 | return true; |
214 | } | 214 | } |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 174d74c..d2b79f7 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
231 | } | 231 | } |
232 | 232 | ||
233 | [Test] | 233 | [Test] |
234 | public void TestSitAndStand() | 234 | public void TestSitAndStandWithSitTarget() |
235 | { | 235 | { |
236 | TestHelpers.InMethod(); | 236 | TestHelpers.InMethod(); |
237 | // log4net.Config.XmlConfigurator.Configure(); | 237 | // log4net.Config.XmlConfigurator.Configure(); |
@@ -245,12 +245,49 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
245 | ScenePresence npc = scene.GetScenePresence(npcId); | 245 | ScenePresence npc = scene.GetScenePresence(npcId); |
246 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 246 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); |
247 | 247 | ||
248 | // We must have a non Vector3.Zero sit target position otherwise part.SitTargetAvatar doesn't get set! | ||
249 | part.SitTargetPosition = new Vector3(0, 0, 1); | 248 | part.SitTargetPosition = new Vector3(0, 0, 1); |
250 | npcModule.Sit(npc.UUID, part.UUID, scene); | 249 | npcModule.Sit(npc.UUID, part.UUID, scene); |
251 | 250 | ||
252 | Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); | 251 | Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); |
253 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); | 252 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); |
253 | Assert.That( | ||
254 | npc.AbsolutePosition, | ||
255 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); | ||
256 | |||
257 | npcModule.Stand(npc.UUID, scene); | ||
258 | |||
259 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
260 | Assert.That(npc.ParentID, Is.EqualTo(0)); | ||
261 | } | ||
262 | |||
263 | [Test] | ||
264 | public void TestSitAndStandWithNoSitTarget() | ||
265 | { | ||
266 | TestHelpers.InMethod(); | ||
267 | // log4net.Config.XmlConfigurator.Configure(); | ||
268 | |||
269 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
270 | |||
271 | // FIXME: To get this to work for now, we are going to place the npc right next to the target so that | ||
272 | // the autopilot doesn't trigger | ||
273 | Vector3 startPos = new Vector3(1, 1, 1); | ||
274 | |||
275 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | ||
276 | UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); | ||
277 | |||
278 | ScenePresence npc = scene.GetScenePresence(npcId); | ||
279 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | ||
280 | |||
281 | npcModule.Sit(npc.UUID, part.UUID, scene); | ||
282 | |||
283 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
284 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); | ||
285 | |||
286 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the | ||
287 | // default avatar. | ||
288 | Assert.That( | ||
289 | npc.AbsolutePosition, | ||
290 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.8857438f))); | ||
254 | 291 | ||
255 | npcModule.Stand(npc.UUID, scene); | 292 | npcModule.Stand(npc.UUID, scene); |
256 | 293 | ||