diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 246bc34..1a0d0c7 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -182,18 +182,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
182 | scene.Update(); | 182 | scene.Update(); |
183 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 183 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
184 | 184 | ||
185 | Vector3 targetPos = startPos + new Vector3(0, 0, 10); | 185 | Vector3 targetPos = startPos + new Vector3(0, 10, 0); |
186 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); | 186 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); |
187 | 187 | ||
188 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 188 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
189 | //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); | ||
190 | Assert.That( | ||
191 | npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001)); | ||
189 | 192 | ||
190 | scene.Update(); | 193 | scene.Update(); |
191 | 194 | ||
192 | // We should really check the exact figure. | 195 | // We should really check the exact figure. |
193 | Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X)); | 196 | Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X)); |
194 | Assert.That(npc.AbsolutePosition.Y, Is.EqualTo(startPos.Y)); | 197 | Assert.That(npc.AbsolutePosition.Y, Is.GreaterThan(startPos.Y)); |
195 | Assert.That(npc.AbsolutePosition.Z, Is.GreaterThan(startPos.Z)); | 198 | Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z)); |
196 | Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.Z)); | 199 | Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X)); |
197 | 200 | ||
198 | for (int i = 0; i < 10; i++) | 201 | for (int i = 0; i < 10; i++) |
199 | scene.Update(); | 202 | scene.Update(); |
@@ -208,6 +211,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
208 | targetPos = startPos + new Vector3(10, 0, 0); | 211 | targetPos = startPos + new Vector3(10, 0, 0); |
209 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); | 212 | npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); |
210 | 213 | ||
214 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | ||
215 | // Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); | ||
216 | Assert.That( | ||
217 | npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001)); | ||
218 | |||
211 | scene.Update(); | 219 | scene.Update(); |
212 | 220 | ||
213 | // We should really check the exact figure. | 221 | // We should really check the exact figure. |