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-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs1
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs11
2 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 3afcc8d..e87993a 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -99,6 +99,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
99 { 99 {
100 100
101 } 101 }
102
102 public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot, 103 public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot,
103 Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook) 104 Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook)
104 { 105 {
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 6286dc8..8cb8318 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -140,7 +140,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
140 { 140 {
141 ScenePresence sp; 141 ScenePresence sp;
142 scene.TryGetScenePresence(agentID, out sp); 142 scene.TryGetScenePresence(agentID, out sp);
143 sp.DoAutoPilot(0, pos, m_avatars[agentID]); 143
144// m_log.DebugFormat(
145// "[NPC MODULE]: Moving {0} to {1} in {2}", sp.Name, pos, scene.RegionInfo.RegionName);
146//
147// List<string> targetArgs = new List<string>();
148// targetArgs.Add(pos.X);
149// targetArgs.Add(pos.Y);
150// targetArgs.Add(pos.Z);
151// sp.DoMoveToPosition(null, "NPC", targetArgs);
152// sp.DoMoveToPosition(0, pos, m_avatars[agentID]);
144 } 153 }
145 } 154 }
146 } 155 }