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-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 46e39ef..4e2b5f1 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
87 public void TestMove() 87 public void TestMove()
88 { 88 {
89 TestHelper.InMethod(); 89 TestHelper.InMethod();
90 log4net.Config.XmlConfigurator.Configure(); 90// log4net.Config.XmlConfigurator.Configure();
91 91
92 IConfigSource config = new IniConfigSource(); 92 IConfigSource config = new IniConfigSource();
93 93
@@ -106,6 +106,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
106 ScenePresence npc = scene.GetScenePresence(npcId); 106 ScenePresence npc = scene.GetScenePresence(npcId);
107 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 107 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
108 108
109 // For now, we'll make the scene presence fly to simplify this test, but this needs to change.
110 npc.PhysicsActor.Flying = true;
111
112 scene.Update();
113 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
114
109 // Not yet complete 115 // Not yet complete
110 } 116 }
111 } 117 }