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-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs122
-rw-r--r--OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs148
3 files changed, 271 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index e42dbf2..7e1b5ac 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -812,7 +812,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
812 // gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an 812 // gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
813 // old idea of what the object properties are. Viewer developer Hazim informed us that the base module 813 // old idea of what the object properties are. Viewer developer Hazim informed us that the base module
814 // didn't check the client sent data against the object do any. Since the base modules are the 814 // didn't check the client sent data against the object do any. Since the base modules are the
815 // 'crowning glory' examples of good practice.. 815 // 'crowning glory' examples of good practice..
816 816
817 // Validate that the object exists in the scene the user is in 817 // Validate that the object exists in the scene the user is in
818 SceneObjectPart part = s.GetSceneObjectPart(localID); 818 SceneObjectPart part = s.GetSceneObjectPart(localID);
diff --git a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs
new file mode 100644
index 0000000..d4b7020
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewModule.cs
@@ -0,0 +1,122 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Drawing;
31using System.Drawing.Imaging;
32using System.Reflection;
33using System.IO;
34using log4net;
35using Nini.Config;
36using OpenMetaverse;
37using OpenMetaverse.Imaging;
38using OpenSim.Framework;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41using OpenSim.Server.Base;
42using OpenSim.Framework.Servers.HttpServer;
43using OpenSim.Services.Interfaces;
44
45namespace OpenSim.Region.OptionalModules.World.WorldView
46{
47 public class WorldViewModule : INonSharedRegionModule
48 {
49 private static readonly ILog m_log =
50 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52
53 private bool m_Enabled = false;
54 private IMapImageGenerator m_Generator;
55
56 public void Initialise(IConfigSource config)
57 {
58 IConfig moduleConfig = config.Configs["Modules"];
59 if (moduleConfig == null)
60 return;
61
62 if (moduleConfig.GetString("WorldViewModule", String.Empty) != Name)
63 return;
64
65 m_Enabled = true;
66 }
67
68 public void AddRegion(Scene scene)
69 {
70 }
71
72 public void RegionLoaded(Scene scene)
73 {
74 m_Generator = scene.RequestModuleInterface<IMapImageGenerator>();
75 if (m_Generator == null)
76 {
77 m_Enabled = false;
78 return;
79 }
80
81 m_log.Info("[WORLDVIEW]: Configured and enabled");
82
83 IHttpServer server = MainServer.GetHttpServer(0);
84 server.AddStreamHandler(new WorldViewRequestHandler(this,
85 scene.RegionInfo.RegionID.ToString()));
86 }
87
88 public void RemoveRegion(Scene scene)
89 {
90 }
91
92 public string Name
93 {
94 get { return "WorldViewModule"; }
95 }
96
97 public Type ReplaceableInterface
98 {
99 get { return null; }
100 }
101
102 public void Close()
103 {
104 }
105
106 public byte[] GenerateWorldView(Vector3 pos, Vector3 rot, float fov,
107 int width, int height, bool usetex)
108 {
109 if (!m_Enabled)
110 return new Byte[0];
111
112 Bitmap bmp = m_Generator.CreateViewImage(pos, rot, fov, width,
113 height, usetex);
114
115 MemoryStream str = new MemoryStream();
116
117 bmp.Save(str, ImageFormat.Jpeg);
118
119 return str.ToArray();
120 }
121 }
122}
diff --git a/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs
new file mode 100644
index 0000000..f47d9c7
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/World/WorldView/WorldViewRequestHandler.cs
@@ -0,0 +1,148 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Xml;
33
34using OpenSim.Framework;
35using OpenSim.Server.Base;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Region.Framework.Interfaces;
39
40using OpenMetaverse;
41using log4net;
42
43namespace OpenSim.Region.OptionalModules.World.WorldView
44{
45 public class WorldViewRequestHandler : BaseStreamHandler
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 protected WorldViewModule m_WorldViewModule;
50 protected Object m_RequestLock = new Object();
51
52 public WorldViewRequestHandler(WorldViewModule fmodule, string rid)
53 : base("GET", "/worldview/" + rid)
54 {
55 m_WorldViewModule = fmodule;
56 }
57
58 public override byte[] Handle(string path, Stream requestData,
59 OSHttpRequest httpRequest, OSHttpResponse httpResponse)
60 {
61 httpResponse.ContentType = "image/jpeg";
62
63// StreamReader sr = new StreamReader(requestData);
64// string body = sr.ReadToEnd();
65// sr.Close();
66// body = body.Trim();
67
68 try
69 {
70 lock (m_RequestLock)
71 {
72 Dictionary<string, object> request =
73 new Dictionary<string, object>();
74 foreach (string name in httpRequest.QueryString)
75 request[name] = httpRequest.QueryString[name];
76
77 return SendWorldView(request);
78 }
79 }
80 catch (Exception e)
81 {
82 m_log.Debug("[WORLDVIEW]: Exception: " + e.ToString());
83 }
84
85 return new Byte[0];
86 }
87
88 public Byte[] SendWorldView(Dictionary<string, object> request)
89 {
90 float posX;
91 float posY;
92 float posZ;
93 float rotX;
94 float rotY;
95 float rotZ;
96 float fov;
97 int width;
98 int height;
99 bool usetex;
100
101 if (!request.ContainsKey("posX"))
102 return new Byte[0];
103 if (!request.ContainsKey("posY"))
104 return new Byte[0];
105 if (!request.ContainsKey("posZ"))
106 return new Byte[0];
107 if (!request.ContainsKey("rotX"))
108 return new Byte[0];
109 if (!request.ContainsKey("rotY"))
110 return new Byte[0];
111 if (!request.ContainsKey("rotZ"))
112 return new Byte[0];
113 if (!request.ContainsKey("fov"))
114 return new Byte[0];
115 if (!request.ContainsKey("width"))
116 return new Byte[0];
117 if (!request.ContainsKey("height"))
118 return new Byte[0];
119 if (!request.ContainsKey("usetex"))
120 return new Byte[0];
121
122 try
123 {
124 posX = Convert.ToSingle(request["posX"]);
125 posY = Convert.ToSingle(request["posY"]);
126 posZ = Convert.ToSingle(request["posZ"]);
127 rotX = Convert.ToSingle(request["rotX"]);
128 rotY = Convert.ToSingle(request["rotY"]);
129 rotZ = Convert.ToSingle(request["rotZ"]);
130 fov = Convert.ToSingle(request["fov"]);
131 width = Convert.ToInt32(request["width"]);
132 height = Convert.ToInt32(request["height"]);
133 usetex = Convert.ToBoolean(request["usetex"]);
134 }
135 catch
136 {
137 return new Byte[0];
138 }
139
140 Vector3 pos = new Vector3(posX, posY, posZ);
141 Vector3 rot = new Vector3(rotX, rotY, rotZ);
142
143 return m_WorldViewModule.GenerateWorldView(pos, rot, fov, width,
144 height, usetex);
145 }
146 }
147}
148