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-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs16
1 files changed, 12 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 246bc34..1a0d0c7 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -182,18 +182,21 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
182 scene.Update(); 182 scene.Update();
183 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 183 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
184 184
185 Vector3 targetPos = startPos + new Vector3(0, 0, 10); 185 Vector3 targetPos = startPos + new Vector3(0, 10, 0);
186 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); 186 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false);
187 187
188 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 188 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
189 //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f)));
190 Assert.That(
191 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0.7071068f, 0.7071068f), 0.000001));
189 192
190 scene.Update(); 193 scene.Update();
191 194
192 // We should really check the exact figure. 195 // We should really check the exact figure.
193 Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X)); 196 Assert.That(npc.AbsolutePosition.X, Is.EqualTo(startPos.X));
194 Assert.That(npc.AbsolutePosition.Y, Is.EqualTo(startPos.Y)); 197 Assert.That(npc.AbsolutePosition.Y, Is.GreaterThan(startPos.Y));
195 Assert.That(npc.AbsolutePosition.Z, Is.GreaterThan(startPos.Z)); 198 Assert.That(npc.AbsolutePosition.Z, Is.EqualTo(startPos.Z));
196 Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.Z)); 199 Assert.That(npc.AbsolutePosition.Z, Is.LessThan(targetPos.X));
197 200
198 for (int i = 0; i < 10; i++) 201 for (int i = 0; i < 10; i++)
199 scene.Update(); 202 scene.Update();
@@ -208,6 +211,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
208 targetPos = startPos + new Vector3(10, 0, 0); 211 targetPos = startPos + new Vector3(10, 0, 0);
209 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false); 212 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false);
210 213
214 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
215// Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1)));
216 Assert.That(
217 npc.Rotation, new QuaternionToleranceConstraint(new Quaternion(0, 0, 0, 1), 0.000001));
218
211 scene.Update(); 219 scene.Update();
212 220
213 // We should really check the exact figure. 221 // We should really check the exact figure.