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-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs8
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs1
2 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index f38af46..0e313df 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -95,11 +95,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
95// } 95// }
96 } 96 }
97 97
98 // FIXME: This doesn't work 98// m_log.DebugFormat(
99 if (presence.PhysicsActor.Flying) 99// "[NPC MODULE]: AgentControlFlags {0}, MovementFlag {1} for {2}",
100 presence.Animator.TrySetMovementAnimation("HOVER"); 100// presence.AgentControlFlags, presence.MovementFlag, presence.Name);
101 else
102 presence.Animator.TrySetMovementAnimation("STAND");
103 } 101 }
104 else 102 else
105 { 103 {
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index d220fab..2742b67 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -131,6 +131,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
131 double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); 131 double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
132 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move"); 132 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move");
133 Assert.That(npc.AbsolutePosition, Is.EqualTo(targetPos)); 133 Assert.That(npc.AbsolutePosition, Is.EqualTo(targetPos));
134 Assert.That(npc.AgentControlFlags, Is.EqualTo((uint)AgentManager.ControlFlags.NONE));
134 135
135 // Try a second movement 136 // Try a second movement
136 startPos = npc.AbsolutePosition; 137 startPos = npc.AbsolutePosition;