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-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs4
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs8
2 files changed, 5 insertions, 7 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index f0bdf3b..ac8b98c 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -1101,5 +1101,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
1101 { 1101 {
1102 } 1102 }
1103 #endregion 1103 #endregion
1104
1105 public void SendRebakeAvatarTextures(UUID textureID)
1106 {
1107 }
1104 } 1108 }
1105} 1109}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index b3bfe07..30a2675 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -163,13 +163,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
163 { 163 {
164 AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); 164 AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene);
165 165
166 List<byte> wearbyte = new List<byte>(); 166 sp.SetAppearance(x.Texture, (byte[])x.VisualParams.Clone());
167 for (int i = 0; i < x.VisualParams.Length; i++)
168 {
169 wearbyte.Add(x.VisualParams[i]);
170 }
171
172 sp.SetAppearance(x.Texture.GetBytes(), wearbyte);
173 } 167 }
174 168
175 m_avatars.Add(npcAvatar.AgentId, npcAvatar); 169 m_avatars.Add(npcAvatar.AgentId, npcAvatar);