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Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs61
1 files changed, 34 insertions, 27 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 3f25bcf..f16927c 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -124,9 +124,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
124 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene); 124 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene);
125 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); 125 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
126 126
127 m_log.DebugFormat( 127// m_log.DebugFormat(
128 "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", 128// "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
129 firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName); 129// firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
130 130
131 AgentCircuitData acd = new AgentCircuitData(); 131 AgentCircuitData acd = new AgentCircuitData();
132 acd.AgentID = npcAvatar.AgentId; 132 acd.AgentID = npcAvatar.AgentId;
@@ -144,29 +144,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
144// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); 144// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
145// } 145// }
146 146
147 lock (m_avatars) 147 ManualResetEvent ev = new ManualResetEvent(false);
148 {
149 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
150 scene.AddNewClient(npcAvatar, PresenceType.Npc);
151 148
152 ScenePresence sp; 149 Util.FireAndForget(delegate(object x) {
153 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 150 lock (m_avatars)
154 { 151 {
155// m_log.DebugFormat( 152 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
156// "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); 153 scene.AddNewClient(npcAvatar, PresenceType.Npc);
157
158 sp.CompleteMovement(npcAvatar, false);
159 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
160 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
161 154
162 return npcAvatar.AgentId; 155 ScenePresence sp;
163 } 156 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
164 else 157 {
165 { 158 sp.CompleteMovement(npcAvatar, false);
166 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); 159 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
167 return UUID.Zero; 160// m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
161 }
168 } 162 }
169 } 163 ev.Set();
164 });
165
166 ev.WaitOne();
167
168// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
169
170 return npcAvatar.AgentId;
170 } 171 }
171 172
172 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running) 173 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running)
@@ -178,9 +179,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
178 ScenePresence sp; 179 ScenePresence sp;
179 if (scene.TryGetScenePresence(agentID, out sp)) 180 if (scene.TryGetScenePresence(agentID, out sp))
180 { 181 {
181 m_log.DebugFormat( 182// m_log.DebugFormat(
182 "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", 183// "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
183 sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); 184// sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
184 185
185 sp.MoveToTarget(pos, noFly, landAtTarget); 186 sp.MoveToTarget(pos, noFly, landAtTarget);
186 sp.SetAlwaysRun = running; 187 sp.SetAlwaysRun = running;
@@ -347,7 +348,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
347 scene.RemoveClient(agentID, false); 348 scene.RemoveClient(agentID, false);
348 m_avatars.Remove(agentID); 349 m_avatars.Remove(agentID);
349 350
350 m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name); 351// m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
351 return true; 352 return true;
352 } 353 }
353 } 354 }
@@ -362,9 +363,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
362 { 363 {
363 NPCAvatar av; 364 NPCAvatar av;
364 if (m_avatars.TryGetValue(npcID, out av)) 365 if (m_avatars.TryGetValue(npcID, out av))
366 {
367 if (npcID == callerID)
368 return true;
365 return CheckPermissions(av, callerID); 369 return CheckPermissions(av, callerID);
370 }
366 else 371 else
372 {
367 return false; 373 return false;
374 }
368 } 375 }
369 } 376 }
370 377
@@ -376,7 +383,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
376 /// <returns>true if they do, false if they don't.</returns> 383 /// <returns>true if they do, false if they don't.</returns>
377 private bool CheckPermissions(NPCAvatar av, UUID callerID) 384 private bool CheckPermissions(NPCAvatar av, UUID callerID)
378 { 385 {
379 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID; 386 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID;
380 } 387 }
381 } 388 }
382} 389}