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-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs8
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs16
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs72
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectInventory.cs17
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs7
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs190
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs8
8 files changed, 320 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
index 51ba36c..3345988 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
@@ -50,6 +50,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
50 //// <value> 50 //// <value>
51 /// Array of worn attachments, empty but not null, if no attachments are worn 51 /// Array of worn attachments, empty but not null, if no attachments are worn
52 /// </value> 52 /// </value>
53 IAvatarAttachment[] Attachments { get; } 53
54 IAvatarAttachment[] Attachments { get; }
55
56 /// <summary>
57 /// Request to open an url clientside
58 /// </summary>
59 void LoadUrl(IObject sender, string message, string url);
54 } 60 }
55} 61}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
new file mode 100644
index 0000000..7490dda
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs
@@ -0,0 +1,16 @@
1using System;
2using OpenMetaverse;
3
4namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
5{
6
7 /// <summary>
8 /// This implements the methods needed to operate on individual inventory items.
9 /// </summary>
10 public interface IInventoryItem
11 {
12 int Type { get; }
13 UUID AssetID { get; }
14 T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new();
15 }
16}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
index dd9cc29..1be3b71 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
@@ -179,6 +179,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
179 /// <param name="msg">The message to send to the user</param> 179 /// <param name="msg">The message to send to the user</param>
180 void Say(string msg); 180 void Say(string msg);
181 181
182 //// <value>
183 /// Grants access to the objects inventory
184 /// </value>
185 IObjectInventory Inventory { get; }
182 } 186 }
183 187
184 public enum PhysicsMaterial 188 public enum PhysicsMaterial
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
new file mode 100644
index 0000000..512a120
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/InventoryItem.cs
@@ -0,0 +1,72 @@
1
2using System;
3using System.Text;
4
5using OpenSim.Framework;
6using OpenSim.Region.Framework.Scenes;
7//using OpenSim.Services.AssetService;
8using OpenMetaverse;
9
10namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
11{
12
13
14 public class InventoryItem : IInventoryItem
15 {
16 TaskInventoryItem m_privateItem;
17 Scene m_rootSceene;
18
19 public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
20 {
21 m_rootSceene = rootScene;
22 m_privateItem = internalItem;
23 }
24
25 // Marked internal, to prevent scripts from accessing the internal type
26 internal TaskInventoryItem ToTaskInventoryItem()
27 {
28 return m_privateItem;
29 }
30
31 /// <summary>
32 /// This will attempt to convert from an IInventoryItem to an InventoryItem object
33 /// </summary>
34 /// <description>
35 /// In order for this to work the object which implements IInventoryItem must inherit from InventoryItem, otherwise
36 /// an exception is thrown.
37 /// </description>
38 /// <param name="i">
39 /// The interface to upcast <see cref="IInventoryItem"/>
40 /// </param>
41 /// <returns>
42 /// The object backing the interface implementation <see cref="InventoryItem"/>
43 /// </returns>
44 internal static InventoryItem FromInterface(IInventoryItem i)
45 {
46 if(typeof(InventoryItem).IsAssignableFrom(i.GetType()))
47 {
48 return (InventoryItem)i;
49 }
50 else
51 {
52 throw new ApplicationException("[MRM] There is no legal conversion from IInventoryItem to InventoryItem");
53 }
54 }
55
56 public int Type { get { return m_privateItem.Type; } }
57 public UUID AssetID { get { return m_privateItem.AssetID; } }
58
59 public T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new()
60 {
61 AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString());
62 T result = new T();
63
64 if((sbyte)result.AssetType != a.Type)
65 throw new ApplicationException("[MRM] The supplied asset class does not match the found asset");
66
67 result.AssetData = a.Data;
68 result.Decode();
69 return result;
70 }
71 }
72}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectInventory.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectInventory.cs
new file mode 100644
index 0000000..98ac13d
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectInventory.cs
@@ -0,0 +1,17 @@
1
2using System;
3using System.Collections.Generic;
4
5using OpenMetaverse;
6
7namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
8{
9
10 /// <summary>
11 /// This implements the methods neccesary to operate on the inventory of an object
12 /// </summary>
13 public interface IObjectInventory : IDictionary<UUID, IInventoryItem>
14 {
15 IInventoryItem this[string name] { get; }
16 }
17}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index a40a0d9..689c70e1d 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -301,7 +301,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
301 get { return this; } 301 get { return this; }
302 } 302 }
303 303
304 #region Public Functions 304 public IObjectInventory Inventory
305 {
306 get { return new SOPObjectInventory(m_rootScene, GetSOP().TaskInventory); }
307 }
308
309 #region Public Functions
305 310
306 public void Say(string msg) 311 public void Say(string msg)
307 { 312 {
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs
new file mode 100644
index 0000000..19740bd
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs
@@ -0,0 +1,190 @@
1using System;
2using System.Collections;
3using System.Collections.Generic;
4
5using OpenSim.Framework;
6using OpenSim.Region.Framework.Scenes;
7using OpenMetaverse;
8
9namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
10{
11
12
13 public class SOPObjectInventory : IObjectInventory
14 {
15 TaskInventoryDictionary m_privateInventory; /// OpenSim's task inventory
16 Dictionary<UUID, IInventoryItem> m_publicInventory; /// MRM's inventory
17 Scene m_rootScene;
18
19 public SOPObjectInventory(Scene rootScene, TaskInventoryDictionary taskInventory)
20 {
21 m_rootScene = rootScene;
22 m_privateInventory = taskInventory;
23 m_publicInventory = new Dictionary<UUID, IInventoryItem>();
24 }
25
26 /// <summary>
27 /// Fully populate the public dictionary with the contents of the private dictionary
28 /// </summary>
29 /// <description>
30 /// This will only convert those items which hasn't already been converted. ensuring that
31 /// no items are converted twice, and that any references already in use are maintained.
32 /// </description>
33 private void SynchronizeDictionaries()
34 {
35 foreach(TaskInventoryItem privateItem in m_privateInventory.Values)
36 if(!m_publicInventory.ContainsKey(privateItem.ItemID))
37 m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem));
38 }
39
40 #region IDictionary<UUID, IInventoryItem> implementation
41 public void Add (UUID key, IInventoryItem value)
42 {
43 m_publicInventory.Add(key, value);
44 m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem());
45 }
46
47 public bool ContainsKey (UUID key)
48 {
49 return m_privateInventory.ContainsKey(key);
50 }
51
52 public bool Remove (UUID key)
53 {
54 m_publicInventory.Remove(key);
55 return m_privateInventory.Remove(key);
56 }
57
58 public bool TryGetValue (UUID key, out IInventoryItem value)
59 {
60 value = null;
61
62 bool result = false;
63 if(!m_publicInventory.TryGetValue(key, out value))
64 {
65 // wasn't found in the public inventory
66 TaskInventoryItem privateItem;
67
68 result = m_privateInventory.TryGetValue(key, out privateItem);
69 if(result)
70 {
71 value = new InventoryItem(m_rootScene, privateItem);
72 m_publicInventory.Add(key, value); // add item, so we don't convert again
73 }
74 } else
75 return true;
76
77 return result;
78 }
79
80 public ICollection<UUID> Keys {
81 get {
82 return m_privateInventory.Keys;
83 }
84 }
85
86 public ICollection<IInventoryItem> Values {
87 get {
88 SynchronizeDictionaries();
89 return m_publicInventory.Values;
90 }
91 }
92 #endregion
93
94 #region IEnumerable<KeyValuePair<UUID, IInventoryItem>> implementation
95 public IEnumerator<KeyValuePair<UUID, IInventoryItem>> GetEnumerator ()
96 {
97 SynchronizeDictionaries();
98 return m_publicInventory.GetEnumerator();
99 }
100
101 #endregion
102
103 #region IEnumerable implementation
104 IEnumerator IEnumerable.GetEnumerator ()
105 {
106 SynchronizeDictionaries();
107 return m_publicInventory.GetEnumerator();
108 }
109
110 #endregion
111
112 #region ICollection<KeyValuePair<UUID, IInventoryItem>> implementation
113 public void Add (KeyValuePair<UUID, IInventoryItem> item)
114 {
115 Add(item.Key, item.Value);
116 }
117
118 public void Clear ()
119 {
120 m_publicInventory.Clear();
121 m_privateInventory.Clear();
122 }
123
124 public bool Contains (KeyValuePair<UUID, IInventoryItem> item)
125 {
126 return m_privateInventory.ContainsKey(item.Key);
127 }
128
129 public void CopyTo (KeyValuePair<UUID, IInventoryItem>[] array, int arrayIndex)
130 {
131 throw new NotImplementedException();
132 }
133
134 public bool Remove (KeyValuePair<UUID, IInventoryItem> item)
135 {
136 return Remove(item.Key);
137 }
138
139 public int Count {
140 get {
141 return m_privateInventory.Count;
142 }
143 }
144
145 public bool IsReadOnly {
146 get {
147 return false;
148 }
149 }
150 #endregion
151
152 #region Explicit implementations
153 IInventoryItem System.Collections.Generic.IDictionary<UUID, IInventoryItem>.this[UUID key]
154 {
155 get {
156 IInventoryItem result;
157 if(TryGetValue(key, out result))
158 return result;
159 else
160 throw new KeyNotFoundException("[MRM] The requrested item ID could not be found");
161 }
162 set {
163 m_publicInventory[key] = value;
164 m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem();
165 }
166 }
167
168 void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UUID, IInventoryItem>>.CopyTo(System.Collections.Generic.KeyValuePair<UUID,IInventoryItem>[] array, int offset)
169 {
170 throw new NotImplementedException();
171 }
172 #endregion
173
174 public IInventoryItem this[string name]
175 {
176 get {
177 foreach(TaskInventoryItem i in m_privateInventory.Values)
178 if(i.Name == name)
179 {
180 if(!m_publicInventory.ContainsKey(i.ItemID))
181 m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i));
182
183 return m_publicInventory[i.ItemID];
184 }
185 throw new KeyNotFoundException();
186 }
187 }
188
189 }
190}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
index 6fd36bf..a71d1e5 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
@@ -32,6 +32,7 @@ using System.Collections.Generic;
32 32
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Region.Framework.Interfaces;
35 36
36using log4net; 37using log4net;
37 38
@@ -90,6 +91,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
90 return attachments.ToArray(); 91 return attachments.ToArray();
91 } 92 }
92 } 93 }
94
95 public void LoadUrl(IObject sender, string message, string url)
96 {
97 IDialogModule dm = m_rootScene.RequestModuleInterface<IDialogModule>();
98 if(dm != null)
99 dm.SendUrlToUser(GetSP().UUID, sender.Name, sender.GlobalID, GetSP().UUID, false, message, url);
100 }
93 #endregion 101 #endregion
94 } 102 }
95} 103}