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-rw-r--r--OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs9
1 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index 91c25a6..c653e98 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
62 62
63 public void Initialise(IConfigSource config) 63 public void Initialise(IConfigSource config)
64 { 64 {
65 m_log.Info("[RegionReady] Initialising"); 65 //m_log.Info("[RegionReady] Initialising");
66 66
67 m_config = config.Configs["RegionReady"]; 67 m_config = config.Configs["RegionReady"];
68 if (m_config != null) 68 if (m_config != null)
@@ -74,8 +74,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
74 } 74 }
75 } 75 }
76 76
77 if (!m_enabled) 77// if (!m_enabled)
78 m_log.Info("[RegionReady] disabled."); 78// m_log.Info("[RegionReady] disabled.");
79 } 79 }
80 80
81 public void AddRegion(Scene scene) 81 public void AddRegion(Scene scene)
@@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
92 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; 92 m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
93 m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded; 93 m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
94 94
95 m_log.InfoFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName); 95 m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
96 } 96 }
97 97
98 public void RemoveRegion(Scene scene) 98 public void RemoveRegion(Scene scene)
@@ -120,7 +120,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
120 } 120 }
121 121
122 #endregion 122 #endregion
123
124 123
125 void OnEmptyScriptCompileQueue(int numScriptsFailed, string message) 124 void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
126 { 125 {