diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | 6 |
2 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs index 6ba5ccf..140264b 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs | |||
@@ -41,12 +41,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
41 | private readonly Scene m_scene; | 41 | private readonly Scene m_scene; |
42 | private readonly IEnumerator<EntityBase> m_sogEnum; | 42 | private readonly IEnumerator<EntityBase> m_sogEnum; |
43 | private readonly ISecurityCredential m_security; | 43 | private readonly ISecurityCredential m_security; |
44 | private readonly List<EntityBase> m_entities; | ||
44 | 45 | ||
45 | public IObjEnum(Scene scene, ISecurityCredential security) | 46 | public IObjEnum(Scene scene, ISecurityCredential security) |
46 | { | 47 | { |
47 | m_scene = scene; | 48 | m_scene = scene; |
48 | m_security = security; | 49 | m_security = security; |
49 | m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator(); | 50 | m_entities = new List<EntityBase>(m_scene.Entities.GetEntities()); |
51 | m_sogEnum = m_entities.GetEnumerator(); | ||
50 | } | 52 | } |
51 | 53 | ||
52 | public void Dispose() | 54 | public void Dispose() |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs index 45bb005..f2324d2 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | |||
@@ -205,10 +205,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
205 | { | 205 | { |
206 | get | 206 | get |
207 | { | 207 | { |
208 | List<EntityBase> ents = m_internalScene.Entities.GetAllByType<ScenePresence>(); | 208 | EntityBase[] ents = m_internalScene.Entities.GetAllByType<ScenePresence>(); |
209 | IAvatar[] rets = new IAvatar[ents.Count]; | 209 | IAvatar[] rets = new IAvatar[ents.Length]; |
210 | 210 | ||
211 | for (int i = 0; i < ents.Count; i++) | 211 | for (int i = 0; i < ents.Length; i++) |
212 | { | 212 | { |
213 | EntityBase ent = ents[i]; | 213 | EntityBase ent = ents[i]; |
214 | rets[i] = new SPAvatar(m_internalScene, ent.UUID, m_security); | 214 | rets[i] = new SPAvatar(m_internalScene, ent.UUID, m_security); |