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Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs10
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs2
2 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
index 37c7434..8df020f 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
@@ -48,14 +48,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
48 48
49 public string Name 49 public string Name
50 { 50 {
51 get { return GetLO().landData.Name; } 51 get { return GetLO().LandData.Name; }
52 set { GetLO().landData.Name = value; } 52 set { GetLO().LandData.Name = value; }
53 } 53 }
54 54
55 public string Description 55 public string Description
56 { 56 {
57 get { return GetLO().landData.Description; } 57 get { return GetLO().LandData.Description; }
58 set { GetLO().landData.Description = value; } 58 set { GetLO().LandData.Description = value; }
59 } 59 }
60 60
61 public ISocialEntity Owner 61 public ISocialEntity Owner
@@ -66,7 +66,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
66 66
67 public bool[,] Bitmap 67 public bool[,] Bitmap
68 { 68 {
69 get { return GetLO().landBitmap; } 69 get { return GetLO().LandBitmap; }
70 } 70 }
71 } 71 }
72} 72}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
index da5ea0d..6fcb5d0 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
@@ -191,7 +191,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
191 191
192 foreach (ILandObject landObject in m_los) 192 foreach (ILandObject landObject in m_los)
193 { 193 {
194 m_parcels.Add(new LOParcel(m_internalScene, landObject.landData.LocalID)); 194 m_parcels.Add(new LOParcel(m_internalScene, landObject.LandData.LocalID));
195 } 195 }
196 196
197 return m_parcels.ToArray(); 197 return m_parcels.ToArray();