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Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs4
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs6
2 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs
index 6ba5ccf..140264b 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs
@@ -41,12 +41,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
41 private readonly Scene m_scene; 41 private readonly Scene m_scene;
42 private readonly IEnumerator<EntityBase> m_sogEnum; 42 private readonly IEnumerator<EntityBase> m_sogEnum;
43 private readonly ISecurityCredential m_security; 43 private readonly ISecurityCredential m_security;
44 private readonly List<EntityBase> m_entities;
44 45
45 public IObjEnum(Scene scene, ISecurityCredential security) 46 public IObjEnum(Scene scene, ISecurityCredential security)
46 { 47 {
47 m_scene = scene; 48 m_scene = scene;
48 m_security = security; 49 m_security = security;
49 m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator(); 50 m_entities = new List<EntityBase>(m_scene.Entities.GetEntities());
51 m_sogEnum = m_entities.GetEnumerator();
50 } 52 }
51 53
52 public void Dispose() 54 public void Dispose()
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
index 45bb005..f2324d2 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs
@@ -205,10 +205,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
205 { 205 {
206 get 206 get
207 { 207 {
208 List<EntityBase> ents = m_internalScene.Entities.GetAllByType<ScenePresence>(); 208 EntityBase[] ents = m_internalScene.Entities.GetAllByType<ScenePresence>();
209 IAvatar[] rets = new IAvatar[ents.Count]; 209 IAvatar[] rets = new IAvatar[ents.Length];
210 210
211 for (int i = 0; i < ents.Count; i++) 211 for (int i = 0; i < ents.Length; i++)
212 { 212 {
213 EntityBase ent = ents[i]; 213 EntityBase ent = ents[i];
214 rets[i] = new SPAvatar(m_internalScene, ent.UUID, m_security); 214 rets[i] = new SPAvatar(m_internalScene, ent.UUID, m_security);