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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Drawing;
29using OpenMetaverse;
30using OpenSim.Region.Framework.Scenes;
31
32namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
33{
34 class SOPObjectMaterial : System.MarshalByRefObject, IObjectMaterial
35 {
36 private readonly int m_face;
37 private readonly SceneObjectPart m_parent;
38
39 public SOPObjectMaterial(int m_face, SceneObjectPart m_parent)
40 {
41 this.m_face = m_face;
42 this.m_parent = m_parent;
43 }
44
45 public Color Color
46 {
47 get
48 {
49 Color4 res = GetTexface().RGBA;
50 return Color.FromArgb((int) (res.A*255), (int) (res.R*255), (int) (res.G*255), (int) (res.B*255));
51 }
52 set
53 {
54 Primitive.TextureEntry tex = m_parent.Shape.Textures;
55 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
56 texface.RGBA = new Color4(value.R,value.G,value.B,value.A);
57 tex.FaceTextures[m_face] = texface;
58 m_parent.UpdateTextureEntry(tex.GetBytes());
59 }
60 }
61
62 public UUID Texture
63 {
64 get
65 {
66 Primitive.TextureEntryFace texface = GetTexface();
67 return texface.TextureID;
68 }
69 set
70 {
71 Primitive.TextureEntry tex = m_parent.Shape.Textures;
72 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
73 texface.TextureID = value;
74 tex.FaceTextures[m_face] = texface;
75 m_parent.UpdateTextureEntry(tex.GetBytes());
76 }
77 }
78
79 private Primitive.TextureEntryFace GetTexface()
80 {
81 Primitive.TextureEntry tex = m_parent.Shape.Textures;
82 return tex.GetFace((uint)m_face);
83 }
84
85 public TextureMapping Mapping
86 {
87 get { throw new System.NotImplementedException(); }
88 set { throw new System.NotImplementedException(); }
89 }
90
91 public bool Bright
92 {
93 get { return GetTexface().Fullbright; }
94 set
95 {
96 Primitive.TextureEntry tex = m_parent.Shape.Textures;
97 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
98 texface.Fullbright = value;
99 tex.FaceTextures[m_face] = texface;
100 m_parent.UpdateTextureEntry(tex.GetBytes());
101 }
102 }
103
104 public double Bloom
105 {
106 get { return GetTexface().Glow; }
107 set
108 {
109 Primitive.TextureEntry tex = m_parent.Shape.Textures;
110 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
111 texface.Glow = (float) value;
112 tex.FaceTextures[m_face] = texface;
113 m_parent.UpdateTextureEntry(tex.GetBytes());
114 }
115 }
116
117 public bool Shiny
118 {
119 get { return GetTexface().Shiny != Shininess.None; }
120 set
121 {
122 Primitive.TextureEntry tex = m_parent.Shape.Textures;
123 Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
124 texface.Shiny = value ? Shininess.High : Shininess.None;
125 tex.FaceTextures[m_face] = texface;
126 m_parent.UpdateTextureEntry(tex.GetBytes());
127 }
128 }
129
130 public bool BumpMap
131 {
132 get { return GetTexface().Bump == Bumpiness.None; }
133 set { throw new System.NotImplementedException(); }
134 }
135 }
136}