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Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs42
1 files changed, 21 insertions, 21 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index 292e345..1f1ebae 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -525,8 +525,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
525 { 525 {
526 get 526 get
527 { 527 {
528 PhysicsVector tmp = GetSOP().PhysActor.GeometricCenter; 528 Vector3 tmp = GetSOP().PhysActor.GeometricCenter;
529 return new Vector3(tmp.X, tmp.Y, tmp.Z); 529 return tmp;
530 } 530 }
531 } 531 }
532 532
@@ -534,8 +534,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
534 { 534 {
535 get 535 get
536 { 536 {
537 PhysicsVector tmp = GetSOP().PhysActor.CenterOfMass; 537 Vector3 tmp = GetSOP().PhysActor.CenterOfMass;
538 return new Vector3(tmp.X, tmp.Y, tmp.Z); 538 return tmp;
539 } 539 }
540 } 540 }
541 541
@@ -543,15 +543,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
543 { 543 {
544 get 544 get
545 { 545 {
546 PhysicsVector tmp = GetSOP().PhysActor.RotationalVelocity; 546 Vector3 tmp = GetSOP().PhysActor.RotationalVelocity;
547 return new Vector3(tmp.X, tmp.Y, tmp.Z); 547 return tmp;
548 } 548 }
549 set 549 set
550 { 550 {
551 if (!CanEdit()) 551 if (!CanEdit())
552 return; 552 return;
553 553
554 GetSOP().PhysActor.RotationalVelocity = new PhysicsVector(value.X, value.Y, value.Z); 554 GetSOP().PhysActor.RotationalVelocity = value;
555 } 555 }
556 } 556 }
557 557
@@ -559,15 +559,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
559 { 559 {
560 get 560 get
561 { 561 {
562 PhysicsVector tmp = GetSOP().PhysActor.Velocity; 562 Vector3 tmp = GetSOP().PhysActor.Velocity;
563 return new Vector3(tmp.X, tmp.Y, tmp.Z); 563 return tmp;
564 } 564 }
565 set 565 set
566 { 566 {
567 if (!CanEdit()) 567 if (!CanEdit())
568 return; 568 return;
569 569
570 GetSOP().PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); 570 GetSOP().PhysActor.Velocity = value;
571 } 571 }
572 } 572 }
573 573
@@ -575,15 +575,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
575 { 575 {
576 get 576 get
577 { 577 {
578 PhysicsVector tmp = GetSOP().PhysActor.Torque; 578 Vector3 tmp = GetSOP().PhysActor.Torque;
579 return new Vector3(tmp.X, tmp.Y, tmp.Z); 579 return tmp;
580 } 580 }
581 set 581 set
582 { 582 {
583 if (!CanEdit()) 583 if (!CanEdit())
584 return; 584 return;
585 585
586 GetSOP().PhysActor.Torque = new PhysicsVector(value.X, value.Y, value.Z); 586 GetSOP().PhysActor.Torque = value;
587 } 587 }
588 } 588 }
589 589
@@ -591,8 +591,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
591 { 591 {
592 get 592 get
593 { 593 {
594 PhysicsVector tmp = GetSOP().PhysActor.Acceleration; 594 Vector3 tmp = GetSOP().PhysActor.Acceleration;
595 return new Vector3(tmp.X, tmp.Y, tmp.Z); 595 return tmp;
596 } 596 }
597 } 597 }
598 598
@@ -600,15 +600,15 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
600 { 600 {
601 get 601 get
602 { 602 {
603 PhysicsVector tmp = GetSOP().PhysActor.Force; 603 Vector3 tmp = GetSOP().PhysActor.Force;
604 return new Vector3(tmp.X, tmp.Y, tmp.Z); 604 return tmp;
605 } 605 }
606 set 606 set
607 { 607 {
608 if (!CanEdit()) 608 if (!CanEdit())
609 return; 609 return;
610 610
611 GetSOP().PhysActor.Force = new PhysicsVector(value.X, value.Y, value.Z); 611 GetSOP().PhysActor.Force = value;
612 } 612 }
613 } 613 }
614 614
@@ -627,7 +627,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
627 if (!CanEdit()) 627 if (!CanEdit())
628 return; 628 return;
629 629
630 GetSOP().PhysActor.AddForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); 630 GetSOP().PhysActor.AddForce(force, pushforce);
631 } 631 }
632 632
633 public void AddAngularForce(Vector3 force, bool pushforce) 633 public void AddAngularForce(Vector3 force, bool pushforce)
@@ -635,7 +635,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
635 if (!CanEdit()) 635 if (!CanEdit())
636 return; 636 return;
637 637
638 GetSOP().PhysActor.AddAngularForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); 638 GetSOP().PhysActor.AddAngularForce(force, pushforce);
639 } 639 }
640 640
641 public void SetMomentum(Vector3 momentum) 641 public void SetMomentum(Vector3 momentum)
@@ -643,7 +643,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
643 if (!CanEdit()) 643 if (!CanEdit())
644 return; 644 return;
645 645
646 GetSOP().PhysActor.SetMomentum(new PhysicsVector(momentum.X, momentum.Y, momentum.Z)); 646 GetSOP().PhysActor.SetMomentum(momentum);
647 } 647 }
648 648
649 #endregion 649 #endregion