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-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs13
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs42
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs2
3 files changed, 43 insertions, 14 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
index 849e3ca..03c1e95 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
@@ -32,19 +32,6 @@ using OpenMetaverse;
32 32
33namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 33namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
34{ 34{
35 public interface IAvatarAttachment
36 {
37 //// <value>
38 /// Describes where on the avatar the attachment is located
39 /// </value>
40 int Location { get ; }
41
42 //// <value>
43 /// Accessor to the rez'ed asset, representing the attachment
44 /// </value>
45 IObject Asset { get; }
46 }
47
48 public interface IAvatar : IEntity 35 public interface IAvatar : IEntity
49 { 36 {
50 //// <value> 37 //// <value>
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs
new file mode 100644
index 0000000..1993948
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs
@@ -0,0 +1,42 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
29{
30 public interface IAvatarAttachment
31 {
32 //// <value>
33 /// Describes where on the avatar the attachment is located
34 /// </value>
35 int Location { get ; }
36
37 //// <value>
38 /// Accessor to the rez'ed asset, representing the attachment
39 /// </value>
40 IObject Asset { get; }
41 }
42} \ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
index 6415250..19f7210 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IObject.cs
@@ -212,6 +212,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
212 bool Bright { get; set; } // SetPrimParms(FULLBRIGHT) 212 bool Bright { get; set; } // SetPrimParms(FULLBRIGHT)
213 double Bloom { get; set; } // SetPrimParms(GLOW) 213 double Bloom { get; set; } // SetPrimParms(GLOW)
214 bool Shiny { get; set; } // SetPrimParms(SHINY) 214 bool Shiny { get; set; } // SetPrimParms(SHINY)
215 bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECIATE IN FAVOUR OF UUID?] 215 bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECATE IN FAVOUR OF UUID?]
216 } 216 }
217} 217}