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-rw-r--r--OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerModule.cs880
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diff --git a/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/OptionalModules/RegionCombinerModule/RegionCombinerModule.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using Nini.Config;
33using OpenMetaverse;
34using OpenSim.Framework;
35using OpenSim.Framework.Client;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Framework.Console;
39using OpenSim.Region.PhysicsModules.SharedBase;
40using Mono.Addins;
41
42namespace OpenSim.Region.RegionCombinerModule
43{
44 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionCombinerModule")]
45 public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48// private static string LogHeader = "[REGION COMBINER MODULE]";
49
50 public string Name
51 {
52 get { return "RegionCombinerModule"; }
53 }
54
55 public Type ReplaceableInterface
56 {
57 get { return null; }
58 }
59
60 /// <summary>
61 /// Is this module enabled?
62 /// </summary>
63 private bool m_combineContiguousRegions = false;
64
65 /// <summary>
66 /// This holds the root regions for the megaregions.
67 /// </summary>
68 /// <remarks>
69 /// Usually there is only ever one megaregion (and hence only one entry here).
70 /// </remarks>
71 private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>();
72
73 /// <summary>
74 /// The scenes that comprise the megaregion.
75 /// </summary>
76 private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>();
77
78 public void Initialise(IConfigSource source)
79 {
80 IConfig myConfig = source.Configs["Startup"];
81 m_combineContiguousRegions = myConfig.GetBoolean("CombineContiguousRegions", false);
82 if (m_combineContiguousRegions)
83 m_log.ErrorFormat("[REGION COMBINER MODULE]: THIS MODULE IS BEING MARKED OBSOLETE AND MAY SOON BE REMOVED. PLEASE USE VARREGIONS INSTEAD.");
84
85 MainConsole.Instance.Commands.AddCommand(
86 "RegionCombinerModule", false, "fix-phantoms", "fix-phantoms",
87 "Fixes phantom objects after an import to a megaregion or a change from a megaregion back to normal regions",
88 FixPhantoms);
89 }
90
91 public void Close()
92 {
93 }
94
95 public void AddRegion(Scene scene)
96 {
97 if (m_combineContiguousRegions)
98 scene.RegisterModuleInterface<IRegionCombinerModule>(this);
99 }
100
101 public void RemoveRegion(Scene scene)
102 {
103 lock (m_startingScenes)
104 m_startingScenes.Remove(scene.RegionInfo.originRegionID);
105 }
106
107 public void RegionLoaded(Scene scene)
108 {
109 lock (m_startingScenes)
110 m_startingScenes.Add(scene.RegionInfo.originRegionID, scene);
111
112 if (m_combineContiguousRegions)
113 {
114 RegionLoadedDoWork(scene);
115
116 scene.EventManager.OnNewPresence += NewPresence;
117 }
118 }
119
120 public bool IsRootForMegaregion(UUID regionId)
121 {
122 lock (m_regions)
123 return m_regions.ContainsKey(regionId);
124 }
125
126 public Vector2 GetSizeOfMegaregion(UUID regionId)
127 {
128 lock (m_regions)
129 {
130 if (m_regions.ContainsKey(regionId))
131 {
132 RegionConnections rootConn = m_regions[regionId];
133
134 return new Vector2((float)rootConn.XEnd, (float)rootConn.YEnd);
135 }
136 }
137
138 throw new Exception(string.Format("Region with id {0} not found", regionId));
139 }
140
141 // Test to see if this postiion (relative to the region) is within the area covered
142 // by this megaregion.
143 public bool PositionIsInMegaregion(UUID currentRegion, int xx, int yy)
144 {
145 bool ret = false;
146 if (xx < 0 || yy < 0)
147 return ret;
148
149 foreach (RegionConnections rootRegion in m_regions.Values)
150 {
151 if (currentRegion == rootRegion.RegionId)
152 {
153 // The caller is in the root region so this is an easy test
154 if (xx < rootRegion.XEnd && yy < rootRegion.YEnd)
155 {
156 ret = true;
157 }
158 break;
159 }
160 else
161 {
162 // Maybe the caller is in one of the sub-regions
163 foreach (RegionData childRegion in rootRegion.ConnectedRegions)
164 {
165 if (currentRegion == childRegion.RegionId)
166 {
167 // This is a child. Diddle the offsets and check if in
168 Vector3 positionInMegaregion = childRegion.Offset;
169 positionInMegaregion.X += xx;
170 positionInMegaregion.Y += yy;
171 if (positionInMegaregion.X < rootRegion.XEnd && positionInMegaregion.Y < rootRegion.YEnd)
172 {
173 ret = true;
174 }
175 break;
176 }
177 }
178 }
179 }
180
181 return ret;
182 }
183
184 private void NewPresence(ScenePresence presence)
185 {
186 if (presence.IsChildAgent)
187 {
188 byte[] throttleData;
189
190 try
191 {
192 throttleData = presence.ControllingClient.GetThrottlesPacked(1);
193 }
194 catch (NotImplementedException)
195 {
196 return;
197 }
198
199 if (throttleData == null)
200 return;
201
202 if (throttleData.Length == 0)
203 return;
204
205 if (throttleData.Length != 28)
206 return;
207
208 byte[] adjData;
209 int pos = 0;
210
211 if (!BitConverter.IsLittleEndian)
212 {
213 byte[] newData = new byte[7 * 4];
214 Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4);
215
216 for (int i = 0; i < 7; i++)
217 Array.Reverse(newData, i * 4, 4);
218
219 adjData = newData;
220 }
221 else
222 {
223 adjData = throttleData;
224 }
225
226 // 0.125f converts from bits to bytes
227 int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
228 int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
229 int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
230 int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
231 int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
232 int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
233 int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
234 // State is a subcategory of task that we allocate a percentage to
235
236
237 //int total = resend + land + wind + cloud + task + texture + asset;
238
239 byte[] data = new byte[7 * 4];
240 int ii = 0;
241
242 Buffer.BlockCopy(Utils.FloatToBytes(resend), 0, data, ii, 4); ii += 4;
243 Buffer.BlockCopy(Utils.FloatToBytes(land * 50), 0, data, ii, 4); ii += 4;
244 Buffer.BlockCopy(Utils.FloatToBytes(wind), 0, data, ii, 4); ii += 4;
245 Buffer.BlockCopy(Utils.FloatToBytes(cloud), 0, data, ii, 4); ii += 4;
246 Buffer.BlockCopy(Utils.FloatToBytes(task), 0, data, ii, 4); ii += 4;
247 Buffer.BlockCopy(Utils.FloatToBytes(texture), 0, data, ii, 4); ii += 4;
248 Buffer.BlockCopy(Utils.FloatToBytes(asset), 0, data, ii, 4);
249
250 try
251 {
252 presence.ControllingClient.SetChildAgentThrottle(data);
253 }
254 catch (NotImplementedException)
255 {
256 return;
257 }
258 }
259 }
260
261 private void RegionLoadedDoWork(Scene scene)
262 {
263/*
264 // For testing on a single instance
265 if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000)
266 return;
267 //
268*/
269
270 RegionConnections newConn = new RegionConnections();
271 newConn.ConnectedRegions = new List<RegionData>();
272 newConn.RegionScene = scene;
273 newConn.RegionLandChannel = scene.LandChannel;
274 newConn.RegionId = scene.RegionInfo.originRegionID;
275 newConn.X = scene.RegionInfo.RegionLocX;
276 newConn.Y = scene.RegionInfo.RegionLocY;
277 newConn.XEnd = scene.RegionInfo.RegionSizeX;
278 newConn.YEnd = scene.RegionInfo.RegionSizeX;
279
280 lock (m_regions)
281 {
282 bool connectedYN = false;
283
284 foreach (RegionConnections rootConn in m_regions.Values)
285 {
286 #region commented
287 /*
288 // If we're one region over +x +y
289 //xxy
290 //xxx
291 //xxx
292 if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
293 == (regionConnections.X * (int)Constants.RegionSize))
294 && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd
295 == (regionConnections.Y * (int)Constants.RegionSize)))
296 {
297 Vector3 offset = Vector3.Zero;
298 offset.X = (((regionConnections.X * (int) Constants.RegionSize)) -
299 ((conn.X * (int) Constants.RegionSize)));
300 offset.Y = (((regionConnections.Y * (int) Constants.RegionSize)) -
301 ((conn.Y * (int) Constants.RegionSize)));
302
303 Vector3 extents = Vector3.Zero;
304 extents.Y = regionConnections.YEnd + conn.YEnd;
305 extents.X = conn.XEnd + conn.XEnd;
306
307 m_log.DebugFormat("Scene: {0} to the northwest of Scene{1}. Offset: {2}. Extents:{3}",
308 conn.RegionScene.RegionInfo.RegionName,
309 regionConnections.RegionScene.RegionInfo.RegionName,
310 offset, extents);
311
312 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
313
314 connectedYN = true;
315 break;
316 }
317 */
318
319 /*
320 //If we're one region over x +y
321 //xxx
322 //xxx
323 //xyx
324 if ((((int)conn.X * (int)Constants.RegionSize)
325 == (regionConnections.X * (int)Constants.RegionSize))
326 && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd
327 == (regionConnections.Y * (int)Constants.RegionSize)))
328 {
329 Vector3 offset = Vector3.Zero;
330 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
331 ((conn.X * (int)Constants.RegionSize)));
332 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
333 ((conn.Y * (int)Constants.RegionSize)));
334
335 Vector3 extents = Vector3.Zero;
336 extents.Y = regionConnections.YEnd + conn.YEnd;
337 extents.X = conn.XEnd;
338
339 m_log.DebugFormat("Scene: {0} to the north of Scene{1}. Offset: {2}. Extents:{3}",
340 conn.RegionScene.RegionInfo.RegionName,
341 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
342
343 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
344 connectedYN = true;
345 break;
346 }
347 */
348
349 /*
350 // If we're one region over -x +y
351 //xxx
352 //xxx
353 //yxx
354 if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd
355 == (regionConnections.X * (int)Constants.RegionSize))
356 && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd
357 == (regionConnections.Y * (int)Constants.RegionSize)))
358 {
359 Vector3 offset = Vector3.Zero;
360 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
361 ((conn.X * (int)Constants.RegionSize)));
362 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
363 ((conn.Y * (int)Constants.RegionSize)));
364
365 Vector3 extents = Vector3.Zero;
366 extents.Y = regionConnections.YEnd + conn.YEnd;
367 extents.X = conn.XEnd + conn.XEnd;
368
369 m_log.DebugFormat("Scene: {0} to the northeast of Scene. Offset: {2}. Extents:{3}",
370 conn.RegionScene.RegionInfo.RegionName,
371 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
372
373 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
374
375
376 connectedYN = true;
377 break;
378 }
379 */
380
381 /*
382 // If we're one region over -x y
383 //xxx
384 //yxx
385 //xxx
386 if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd
387 == (regionConnections.X * (int)Constants.RegionSize))
388 && (((int)conn.Y * (int)Constants.RegionSize)
389 == (regionConnections.Y * (int)Constants.RegionSize)))
390 {
391 Vector3 offset = Vector3.Zero;
392 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
393 ((conn.X * (int)Constants.RegionSize)));
394 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
395 ((conn.Y * (int)Constants.RegionSize)));
396
397 Vector3 extents = Vector3.Zero;
398 extents.Y = regionConnections.YEnd;
399 extents.X = conn.XEnd + conn.XEnd;
400
401 m_log.DebugFormat("Scene: {0} to the east of Scene{1} Offset: {2}. Extents:{3}",
402 conn.RegionScene.RegionInfo.RegionName,
403 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
404
405 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
406
407 connectedYN = true;
408 break;
409 }
410 */
411
412 /*
413 // If we're one region over -x -y
414 //yxx
415 //xxx
416 //xxx
417 if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd
418 == (regionConnections.X * (int)Constants.RegionSize))
419 && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
420 == (regionConnections.Y * (int)Constants.RegionSize)))
421 {
422 Vector3 offset = Vector3.Zero;
423 offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
424 ((conn.X * (int)Constants.RegionSize)));
425 offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
426 ((conn.Y * (int)Constants.RegionSize)));
427
428 Vector3 extents = Vector3.Zero;
429 extents.Y = regionConnections.YEnd + conn.YEnd;
430 extents.X = conn.XEnd + conn.XEnd;
431
432 m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}",
433 conn.RegionScene.RegionInfo.RegionName,
434 regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
435
436 scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents);
437
438 connectedYN = true;
439 break;
440 }
441 */
442 #endregion
443
444
445 // Check to see if this new region is adjacent to the root region.
446 // Note that we expect the regions to be combined from the root region outward
447 // thus the requirement for the ordering in the configuration files.
448
449 // If we're one region over +x y (i.e. root region is to the west)
450 //xxx
451 //xxy
452 //xxx
453 if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY)
454 {
455 connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
456 break;
457 }
458
459 // If we're one region over x +y (i.e. root region is to the south)
460 //xyx
461 //xxx
462 //xxx
463 if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
464 {
465 connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
466 break;
467 }
468
469 // If we're one region over +x +y (i.e. root region is to the south-west)
470 //xxy
471 //xxx
472 //xxx
473 if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
474 {
475 connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
476 break;
477 }
478 }
479
480 // If !connectYN means that this region is a root region
481 if (!connectedYN)
482 {
483 DoWorkForRootRegion(newConn, scene);
484 }
485 }
486 }
487
488 private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
489 {
490 // Offset (in meters) from the base of this region to the base of the root region.
491 Vector3 offset = Vector3.Zero;
492 offset.X = newConn.PosX - rootConn.PosX;
493 offset.Y = newConn.PosY - rootConn.PosY;
494
495 // The new total size of the region (in meters)
496 // We just extend the X and Y dimensions so the extent might temporarily include areas without regions.
497 Vector3 extents = Vector3.Zero;
498 extents.X = Math.Max(rootConn.XEnd, offset.X + newConn.RegionScene.RegionInfo.RegionSizeX);
499 extents.Y = Math.Max(rootConn.YEnd, offset.Y + newConn.RegionScene.RegionInfo.RegionSizeY);
500
501 rootConn.UpdateExtents(extents);
502
503 m_log.DebugFormat(
504 "[REGION COMBINER MODULE]: Root region {0} is to the west of region {1}, Offset: {2}, Extents: {3}",
505 rootConn.RegionScene.RegionInfo.RegionName,
506 newConn.RegionScene.RegionInfo.RegionName, offset, extents);
507
508 RegionData ConnectedRegion = new RegionData();
509 ConnectedRegion.Offset = offset;
510 ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
511 ConnectedRegion.RegionScene = scene;
512 rootConn.ConnectedRegions.Add(ConnectedRegion);
513
514 // Inform root region Physics about the extents of this region
515 rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
516
517 // Inform Child region that it needs to forward it's terrain to the root region
518 scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
519
520 // Reset Terrain.. since terrain loads before we get here, we need to load
521 // it again so it loads in the root region
522 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
523
524 // Create a client event forwarder and add this region's events to the root region.
525 if (rootConn.ClientEventForwarder != null)
526 rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
527
528 return true;
529 }
530
531 /*
532 * 20140215 radams1: The border stuff was removed and the addition of regions to the mega-regions
533 * was generalized. These functions are not needed for the generalized solution but left for reference.
534 private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
535 {
536 Vector3 offset = Vector3.Zero;
537 offset.X = newConn.PosX - rootConn.PosX;
538 offset.Y = newConn.PosY - rootConn.PosY;
539
540 Vector3 extents = Vector3.Zero;
541 extents.Y = newConn.YEnd + rootConn.YEnd;
542 extents.X = rootConn.XEnd;
543 rootConn.UpdateExtents(extents);
544
545 RegionData ConnectedRegion = new RegionData();
546 ConnectedRegion.Offset = offset;
547 ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
548 ConnectedRegion.RegionScene = scene;
549 rootConn.ConnectedRegions.Add(ConnectedRegion);
550
551 m_log.DebugFormat(
552 "[REGION COMBINER MODULE]: Root region {0} is to the south of region {1}, Offset: {2}, Extents: {3}",
553 rootConn.RegionScene.RegionInfo.RegionName,
554 newConn.RegionScene.RegionInfo.RegionName, offset, extents);
555
556 rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
557 scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
558
559 // Reset Terrain.. since terrain normally loads first.
560 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
561 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
562 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
563
564 if (rootConn.ClientEventForwarder != null)
565 rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
566
567 return true;
568 }
569
570 private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
571 {
572 Vector3 offset = Vector3.Zero;
573 offset.X = newConn.PosX - rootConn.PosX;
574 offset.Y = newConn.PosY - rootConn.PosY;
575
576 Vector3 extents = Vector3.Zero;
577
578 // We do not want to inflate the extents for regions strictly to the NE of the root region, since this
579 // would double count regions strictly to the north and east that have already been added.
580// extents.Y = regionConnections.YEnd + conn.YEnd;
581// extents.X = regionConnections.XEnd + conn.XEnd;
582// conn.UpdateExtents(extents);
583
584 extents.Y = rootConn.YEnd;
585 extents.X = rootConn.XEnd;
586
587 RegionData ConnectedRegion = new RegionData();
588 ConnectedRegion.Offset = offset;
589 ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
590 ConnectedRegion.RegionScene = scene;
591
592 rootConn.ConnectedRegions.Add(ConnectedRegion);
593
594 m_log.DebugFormat(
595 "[REGION COMBINER MODULE]: Region {0} is to the southwest of Scene {1}, Offset: {2}, Extents: {3}",
596 rootConn.RegionScene.RegionInfo.RegionName,
597 newConn.RegionScene.RegionInfo.RegionName, offset, extents);
598
599 rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
600 scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
601
602 // Reset Terrain.. since terrain normally loads first.
603 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
604 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
605 //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
606
607 if (rootConn.ClientEventForwarder != null)
608 rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
609
610 return true;
611
612 //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents);
613 }
614 */
615
616 private void DoWorkForRootRegion(RegionConnections rootConn, Scene scene)
617 {
618 m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName);
619
620 RegionData rdata = new RegionData();
621 rdata.Offset = Vector3.Zero;
622 rdata.RegionId = scene.RegionInfo.originRegionID;
623 rdata.RegionScene = scene;
624 // save it's land channel
625 rootConn.RegionLandChannel = scene.LandChannel;
626
627 // Substitue our landchannel
628 RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
629 rootConn.ConnectedRegions);
630
631 scene.LandChannel = lnd;
632
633 // Forward the permissions modules of each of the connected regions to the root region
634 lock (m_regions)
635 {
636 foreach (RegionData r in rootConn.ConnectedRegions)
637 {
638 ForwardPermissionRequests(rootConn, r.RegionScene);
639 }
640
641 // Create the root region's Client Event Forwarder
642 rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn);
643
644 // Sets up the CoarseLocationUpdate forwarder for this root region
645 scene.EventManager.OnNewPresence += SetCoarseLocationDelegate;
646
647 // Adds this root region to a dictionary of regions that are connectable
648 m_regions.Add(scene.RegionInfo.originRegionID, rootConn);
649 }
650 }
651
652 private void SetCoarseLocationDelegate(ScenePresence presence)
653 {
654 presence.SetSendCoarseLocationMethod(SendCoarseLocationUpdates);
655 }
656
657 // This delegate was refactored for non-combined regions.
658 // This combined region version will not use the pre-compiled lists of locations and ids
659 private void SendCoarseLocationUpdates(UUID sceneId, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
660 {
661 RegionConnections connectiondata = null;
662 lock (m_regions)
663 {
664 if (m_regions.ContainsKey(sceneId))
665 connectiondata = m_regions[sceneId];
666 else
667 return;
668 }
669
670 List<Vector3> CoarseLocations = new List<Vector3>();
671 List<UUID> AvatarUUIDs = new List<UUID>();
672
673 connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp)
674 {
675 if (sp.UUID != presence.UUID)
676 {
677 CoarseLocations.Add(sp.AbsolutePosition);
678 AvatarUUIDs.Add(sp.UUID);
679 }
680 });
681
682 DistributeCoarseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence);
683 }
684
685 private void DistributeCoarseLocationUpdates(List<Vector3> locations, List<UUID> uuids,
686 RegionConnections connectiondata, ScenePresence rootPresence)
687 {
688 RegionData[] rdata = connectiondata.ConnectedRegions.ToArray();
689 //List<IClientAPI> clients = new List<IClientAPI>();
690 Dictionary<Vector2, RegionCoarseLocationStruct> updates = new Dictionary<Vector2, RegionCoarseLocationStruct>();
691
692 // Root Region entry
693 RegionCoarseLocationStruct rootupdatedata = new RegionCoarseLocationStruct();
694 rootupdatedata.Locations = new List<Vector3>();
695 rootupdatedata.Uuids = new List<UUID>();
696 rootupdatedata.Offset = Vector2.Zero;
697
698 rootupdatedata.UserAPI = rootPresence.ControllingClient;
699
700 if (rootupdatedata.UserAPI != null)
701 updates.Add(Vector2.Zero, rootupdatedata);
702
703 //Each Region needs an entry or we will end up with dead minimap dots
704 foreach (RegionData regiondata in rdata)
705 {
706 Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y);
707 RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct();
708 updatedata.Locations = new List<Vector3>();
709 updatedata.Uuids = new List<UUID>();
710 updatedata.Offset = offset;
711
712 if (offset == Vector2.Zero)
713 updatedata.UserAPI = rootPresence.ControllingClient;
714 else
715 updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
716
717 if (updatedata.UserAPI != null)
718 updates.Add(offset, updatedata);
719 }
720
721 // go over the locations and assign them to an IClientAPI
722 for (int i = 0; i < locations.Count; i++)
723 //{locations[i]/(int) Constants.RegionSize;
724 {
725 Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize,
726 (int)locations[i].Y / (int)Constants.RegionSize, locations[i].Z);
727 Vector2 offset = new Vector2(pPosition.X*(int) Constants.RegionSize,
728 pPosition.Y*(int) Constants.RegionSize);
729
730 if (!updates.ContainsKey(offset))
731 {
732 // This shouldn't happen
733 RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct();
734 updatedata.Locations = new List<Vector3>();
735 updatedata.Uuids = new List<UUID>();
736 updatedata.Offset = offset;
737
738 if (offset == Vector2.Zero)
739 updatedata.UserAPI = rootPresence.ControllingClient;
740 else
741 updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata);
742
743 updates.Add(offset,updatedata);
744 }
745
746 updates[offset].Locations.Add(locations[i]);
747 updates[offset].Uuids.Add(uuids[i]);
748 }
749
750 // Send out the CoarseLocationupdates from their respective client connection based on where the avatar is
751 foreach (Vector2 offset in updates.Keys)
752 {
753 if (updates[offset].UserAPI != null)
754 {
755 updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations);
756 }
757 }
758 }
759
760 /// <summary>
761 /// Locates a the Client of a particular region in an Array of RegionData based on offset
762 /// </summary>
763 /// <param name="offset"></param>
764 /// <param name="uUID"></param>
765 /// <param name="rdata"></param>
766 /// <returns>IClientAPI or null</returns>
767 private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata)
768 {
769 IClientAPI returnclient = null;
770 foreach (RegionData r in rdata)
771 {
772 if (r.Offset.X == offset.X && r.Offset.Y == offset.Y)
773 {
774 return r.RegionScene.SceneGraph.GetControllingClient(uUID);
775 }
776 }
777
778 return returnclient;
779 }
780
781 public void PostInitialise()
782 {
783 }
784
785// /// <summary>
786// /// TODO:
787// /// </summary>
788// /// <param name="rdata"></param>
789// public void UnCombineRegion(RegionData rdata)
790// {
791// lock (m_regions)
792// {
793// if (m_regions.ContainsKey(rdata.RegionId))
794// {
795// // uncombine root region and virtual regions
796// }
797// else
798// {
799// foreach (RegionConnections r in m_regions.Values)
800// {
801// foreach (RegionData rd in r.ConnectedRegions)
802// {
803// if (rd.RegionId == rdata.RegionId)
804// {
805// // uncombine virtual region
806// }
807// }
808// }
809// }
810// }
811// }
812
813 public void ForwardPermissionRequests(RegionConnections BigRegion, Scene VirtualRegion)
814 {
815 if (BigRegion.PermissionModule == null)
816 BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene);
817
818 VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions;
819 VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions;
820 VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions;
821 VirtualRegion.Permissions.OnGenerateClientFlags += BigRegion.PermissionModule.GenerateClientFlags;
822 VirtualRegion.Permissions.OnAbandonParcel += BigRegion.PermissionModule.CanAbandonParcel;
823 VirtualRegion.Permissions.OnReclaimParcel += BigRegion.PermissionModule.CanReclaimParcel;
824 VirtualRegion.Permissions.OnDeedParcel += BigRegion.PermissionModule.CanDeedParcel;
825 VirtualRegion.Permissions.OnDeedObject += BigRegion.PermissionModule.CanDeedObject;
826 VirtualRegion.Permissions.OnIsGod += BigRegion.PermissionModule.IsGod;
827 VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject;
828 VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED
829 VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED
830 VirtualRegion.Permissions.OnEditParcelProperties += BigRegion.PermissionModule.CanEditParcelProperties; //MAYBE FULLY IMPLEMENTED
831 VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage;
832 VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED
833 VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED
834 VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED
835 VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry;
836 VirtualRegion.Permissions.OnReturnObjects += BigRegion.PermissionModule.CanReturnObjects; //NOT YET IMPLEMENTED
837 VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED
838 VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand;
839 VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED
840 VirtualRegion.Permissions.OnCompileScript += BigRegion.PermissionModule.CanCompileScript;
841 VirtualRegion.Permissions.OnSellParcel += BigRegion.PermissionModule.CanSellParcel;
842 VirtualRegion.Permissions.OnTakeObject += BigRegion.PermissionModule.CanTakeObject;
843 VirtualRegion.Permissions.OnTakeCopyObject += BigRegion.PermissionModule.CanTakeCopyObject;
844 VirtualRegion.Permissions.OnTerraformLand += BigRegion.PermissionModule.CanTerraformLand;
845 VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED
846 VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED
847 VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED
848 VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED
849 VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED
850 VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED
851 VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED
852 VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE
853 VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED
854 VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED
855 VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED
856 VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript;
857 VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED
858 VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED
859 VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED
860 VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED
861 VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED
862 }
863
864 #region console commands
865
866 public void FixPhantoms(string module, string[] cmdparams)
867 {
868 List<Scene> scenes = new List<Scene>(m_startingScenes.Values);
869
870 foreach (Scene s in scenes)
871 {
872 MainConsole.Instance.OutputFormat("Fixing phantoms for {0}", s.RegionInfo.RegionName);
873
874 s.ForEachSOG(so => so.AbsolutePosition = so.AbsolutePosition);
875 }
876 }
877
878 #endregion
879 }
880}