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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28#region Header
29
30// AuraMetaEntity.cs created with MonoDevelop
31// User: bongiojp at 3:03 PMĀ 8/6/2008
32//
33// To change standard headers go to Edit->Preferences->Coding->Standard Headers
34//
35
36#endregion Header
37
38using System;
39using System.Collections.Generic;
40using System.Drawing;
41
42using OpenMetaverse;
43
44using Nini.Config;
45
46using OpenSim.Framework;
47using OpenSim.Region.Framework.Interfaces;
48using OpenSim.Region.Framework.Scenes;
49using OpenSim.Region.Physics.Manager;
50
51using log4net;
52
53namespace OpenSim.Region.OptionalModules.ContentManagement
54{
55 public class AuraMetaEntity : PointMetaEntity
56 {
57 #region Constructors
58
59 //transparency of root part, NOT particle system. Should probably add support for changing particle system transparency.
60 public AuraMetaEntity(Scene scene, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale)
61 : base(scene, groupPos, transparency)
62 {
63 SetAura(color, scale);
64 }
65
66 public AuraMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale)
67 : base(scene, uuid, groupPos, transparency)
68 {
69 SetAura(color, scale);
70 }
71
72 #endregion Constructors
73
74 #region Private Methods
75
76 private float Average(Vector3 values)
77 {
78 return (values.X + values.Y + values.Z)/3f;
79 }
80
81 #endregion Private Methods
82
83 #region Public Methods
84
85 public void SetAura(Vector3 color, Vector3 scale)
86 {
87 SetAura(color, Average(scale) * 2.0f);
88 }
89
90 public void SetAura(Vector3 color, float radius)
91 {
92 SceneObjectPart From = m_Entity.RootPart;
93
94 //m_log.Debug("[META ENTITY] BEFORE: radius = " + radius);
95 float burstRadius = 0.1f;
96 Primitive.ParticleSystem.SourcePattern patternFlags = Primitive.ParticleSystem.SourcePattern.None;
97 float age = 1.5f;
98 float burstRate = 0.4f;
99 if (radius >= 8.0f)
100 {
101 //float sizeOfObject = radius / 2.0f;
102 burstRadius = (radius - 8.0f)/3f;
103 burstRate = 1.5f;
104 radius = 7.99f;
105 patternFlags = Primitive.ParticleSystem.SourcePattern.Explode;
106 age = 4.0f;
107 }
108 SetAura(From, color, radius, burstRadius, age, burstRate, patternFlags);
109 }
110
111 public void SetAura(SceneObjectPart From, Vector3 color, float radius, float burstRadius, float age, float burstRate, Primitive.ParticleSystem.SourcePattern patternFlags)
112 {
113 Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
114 //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive |
115 // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS
116 //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam |
117 // Primitive.ParticleSystem.ParticleDataFlags.TargetPos;
118 prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR
119 prules.PartStartColor.G = color.Y;
120 prules.PartStartColor.B = color.Z;
121 prules.PartStartColor.A = 0.5f; //PSYS_PART_START_ALPHA, transparency
122 prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR
123 prules.PartEndColor.G = color.Y;
124 prules.PartEndColor.B = color.Z;
125 prules.PartEndColor.A = 0.5f; //PSYS_PART_END_ALPHA, transparency
126 /*prules.PartStartScaleX = 0.5f; //PSYS_PART_START_SCALE
127 prules.PartStartScaleY = 0.5f;
128 prules.PartEndScaleX = 0.5f; //PSYS_PART_END_SCALE
129 prules.PartEndScaleY = 0.5f;
130 */
131 prules.PartStartScaleX = radius; //PSYS_PART_START_SCALE
132 prules.PartStartScaleY = radius;
133 prules.PartEndScaleX = radius; //PSYS_PART_END_SCALE
134 prules.PartEndScaleY = radius;
135 prules.PartMaxAge = age; //PSYS_PART_MAX_AGE
136 prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL
137 prules.PartAcceleration.Y = 0.0f;
138 prules.PartAcceleration.Z = 0.0f;
139 prules.Pattern = patternFlags; //PSYS_SRC_PATTERN
140 //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank
141 prules.BurstRate = burstRate; //PSYS_SRC_BURST_RATE
142 prules.BurstPartCount = 2; //PSYS_SRC_BURST_PART_COUNT
143 //prules.BurstRadius = radius; //PSYS_SRC_BURST_RADIUS
144 prules.BurstRadius = burstRadius; //PSYS_SRC_BURST_RADIUS
145 prules.BurstSpeedMin = 0.001f; //PSYS_SRC_BURST_SPEED_MIN
146 prules.BurstSpeedMax = 0.001f; //PSYS_SRC_BURST_SPEED_MAX
147 prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE
148 //prules.Target = To; //PSYS_SRC_TARGET_KEY
149 prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA
150 prules.AngularVelocity.Y = 0.0f;
151 prules.AngularVelocity.Z = 0.0f;
152 prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN
153 prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END
154
155 prules.CRC = 1; //activates the particle system??
156 From.AddNewParticleSystem(prules);
157 }
158
159 #endregion Public Methods
160 }
161}