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-rw-r--r--OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs180
1 files changed, 180 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
new file mode 100644
index 0000000..874723c
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Avatar/SitStand/SitStandCommandsModule.cs
@@ -0,0 +1,180 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Reflection;
32using System.Text;
33using log4net;
34using Mono.Addins;
35using Nini.Config;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Framework.Console;
39using OpenSim.Framework.Monitoring;
40using OpenSim.Region.ClientStack.LindenUDP;
41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.Framework.Scenes.Animation;
44using OpenSim.Services.Interfaces;
45
46namespace OpenSim.Region.OptionalModules.Avatar.SitStand
47{
48 /// <summary>
49 /// A module that just holds commands for changing avatar sitting and standing states.
50 /// </summary>
51 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
52 public class SitStandCommandModule : INonSharedRegionModule
53 {
54// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55
56 private Scene m_scene;
57
58 public string Name { get { return "SitStand Command Module"; } }
59
60 public Type ReplaceableInterface { get { return null; } }
61
62 public void Initialise(IConfigSource source)
63 {
64// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
65 }
66
67 public void PostInitialise()
68 {
69// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
70 }
71
72 public void Close()
73 {
74// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
75 }
76
77 public void AddRegion(Scene scene)
78 {
79// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
80 }
81
82 public void RemoveRegion(Scene scene)
83 {
84// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
85 }
86
87 public void RegionLoaded(Scene scene)
88 {
89// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
90
91 m_scene = scene;
92
93 scene.AddCommand(
94 "Users", this, "sit user name",
95 "sit user name <first-name> <last-name>",
96 "Sit the named user on an unoccupied object with a sit target.\n"
97 + "If there are no such objects then nothing happens",
98 HandleSitUserNameCommand);
99
100 scene.AddCommand(
101 "Users", this, "stand user name",
102 "stand user name <first-name> <last-name>",
103 "Stand the named user.",
104 HandleStandUserNameCommand);
105 }
106
107 protected void HandleSitUserNameCommand(string module, string[] cmd)
108 {
109 if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
110 return;
111
112 if (cmd.Length != 5)
113 {
114 MainConsole.Instance.Output("Usage: sit user name <first-name> <last-name>");
115 return;
116 }
117
118 string firstName = cmd[3];
119 string lastName = cmd[4];
120
121 ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
122
123 if (sp == null || sp.IsChildAgent)
124 return;
125
126 SceneObjectPart sitPart = null;
127 List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups();
128
129 foreach (SceneObjectGroup sceneObject in sceneObjects)
130 {
131 foreach (SceneObjectPart part in sceneObject.Parts)
132 {
133 if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
134 {
135 sitPart = part;
136 break;
137 }
138 }
139 }
140
141 if (sitPart != null)
142 {
143 MainConsole.Instance.OutputFormat(
144 "Sitting {0} on {1} {2} in {3}",
145 sp.Name, sitPart.ParentGroup.Name, sitPart.ParentGroup.UUID, m_scene.Name);
146
147 sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, sitPart.UUID, Vector3.Zero);
148 sp.HandleAgentSit(sp.ControllingClient, sp.UUID);
149 }
150 else
151 {
152 MainConsole.Instance.OutputFormat(
153 "Could not find any unoccupied set seat on which to sit {0} in {1}",
154 sp.Name, m_scene.Name);
155 }
156 }
157
158 protected void HandleStandUserNameCommand(string module, string[] cmd)
159 {
160 if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
161 return;
162
163 if (cmd.Length != 5)
164 {
165 MainConsole.Instance.Output("Usage: stand user name <first-name> <last-name>");
166 return;
167 }
168
169 string firstName = cmd[3];
170 string lastName = cmd[4];
171
172 ScenePresence sp = m_scene.GetScenePresence(firstName, lastName);
173
174 if (sp == null || sp.IsChildAgent)
175 return;
176
177 sp.StandUp();
178 }
179 }
180} \ No newline at end of file