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-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index 5a3a62f..28f04b3 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -112,7 +112,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
112 { 112 {
113 foreach (Scene scene in m_scenes.Values) 113 foreach (Scene scene in m_scenes.Values)
114 { 114 {
115 scene.ForEachAvatar(sp => scene.AvatarFactory.SendAppearance(sp.UUID)); 115 scene.ForEachRootScenePresence(sp => scene.AvatarFactory.SendAppearance(sp.UUID));
116 } 116 }
117 } 117 }
118 } 118 }
@@ -123,7 +123,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
123 { 123 {
124 foreach (Scene scene in m_scenes.Values) 124 foreach (Scene scene in m_scenes.Values)
125 { 125 {
126 scene.ForEachAvatar( 126 scene.ForEachRootScenePresence(
127 delegate(ScenePresence sp) 127 delegate(ScenePresence sp)
128 { 128 {
129 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); 129 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);