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Diffstat (limited to 'OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs')
-rw-r--r--OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs80
1 files changed, 80 insertions, 0 deletions
diff --git a/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs b/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs
new file mode 100644
index 0000000..2f2c04e
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+++ b/OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects/Effects/ChannelDigger.cs
@@ -0,0 +1,80 @@
1using System;
2using OpenSim.Region.Environment.Interfaces;
3using OpenSim.Region.Environment.Modules.Terrain;
4using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes;
5
6namespace OpenSim.Region.Modules.Terrain.Extensions.DefaultEffects.Effects
7{
8 public class ChannelDigger : ITerrainEffect
9 {
10 private readonly int num_h = 4;
11 private readonly int num_w = 4;
12
13 private readonly ITerrainFloodEffect raiseFunction = new RaiseArea();
14 private readonly ITerrainFloodEffect smoothFunction = new SmoothArea();
15
16 #region ITerrainEffect Members
17
18 public void RunEffect(ITerrainChannel map)
19 {
20 FillMap(map, 15);
21 BuildTiles(map, 7);
22 SmoothMap(map, 3);
23 }
24
25 #endregion
26
27 private void SmoothMap(ITerrainChannel map, int rounds)
28 {
29 Boolean[,] bitmap = new bool[map.Width,map.Height];
30 for (int x = 0; x < map.Width; x++)
31 {
32 for (int y = 0; y < map.Height; y++)
33 {
34 bitmap[x, y] = true;
35 }
36 }
37
38 for (int i = 0; i < rounds; i++)
39 {
40 smoothFunction.FloodEffect(map, bitmap, 1.0);
41 }
42 }
43
44 private void FillMap(ITerrainChannel map, double val)
45 {
46 for (int x = 0; x < map.Width; x++)
47 for (int y = 0; y < map.Height; y++)
48 map[x, y] = val;
49 }
50
51 private void BuildTiles(ITerrainChannel map, double height)
52 {
53 int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8);
54 int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8);
55 int channelXOffset = (map.Width / num_w) - channelWidth;
56 int channelYOffset = (map.Height / num_h) - channelHeight;
57
58 for (int x = 0; x < num_w; x++)
59 {
60 for (int y = 0; y < num_h; y++)
61 {
62 int xoff = ((channelXOffset + channelWidth) * x) + (channelXOffset / 2);
63 int yoff = ((channelYOffset + channelHeight) * y) + (channelYOffset / 2);
64
65 Boolean[,] bitmap = new bool[map.Width,map.Height];
66
67 for (int dx = 0; dx < channelWidth; dx++)
68 {
69 for (int dy = 0; dy < channelHeight; dy++)
70 {
71 bitmap[dx + xoff, dy + yoff] = true;
72 }
73 }
74
75 raiseFunction.FloodEffect(map, bitmap, height);
76 }
77 }
78 }
79 }
80} \ No newline at end of file