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-rw-r--r--OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs56
-rw-r--r--OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs403
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs56
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs133
4 files changed, 0 insertions, 648 deletions
diff --git a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs
deleted file mode 100644
index 61adf80..0000000
--- a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs
+++ /dev/null
@@ -1,56 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.InteropServices;
30// Information about this assembly is defined by the following
31// attributes.
32//
33// change them to the information which is associated with the assembly
34// you compile.
35
36[assembly: AssemblyTitle("LocalGridServers")]
37[assembly: AssemblyDescription("")]
38[assembly: AssemblyConfiguration("")]
39[assembly: AssemblyCompany("")]
40[assembly: AssemblyProduct("LocalGridServers")]
41[assembly: AssemblyCopyright("")]
42[assembly: AssemblyTrademark("")]
43[assembly: AssemblyCulture("")]
44
45// This sets the default COM visibility of types in the assembly to invisible.
46// If you need to expose a type to COM, use [ComVisible(true)] on that type.
47[assembly: ComVisible(false)]
48
49// The assembly version has following format :
50//
51// Major.Minor.Build.Revision
52//
53// You can specify all values by your own or you can build default build and revision
54// numbers with the '*' character (the default):
55
56[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
deleted file mode 100644
index 835212e..0000000
--- a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
+++ /dev/null
@@ -1,403 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.IO;
30using System.Threading;
31using Db4objects.Db4o;
32using Db4objects.Db4o.Query;
33using libsecondlife;
34using Nini.Config;
35using OpenSim.Framework.Console;
36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types;
38using OpenSim.Framework.Utilities;
39
40namespace OpenSim.Region.GridInterfaces.Local
41{
42 public class LocalAssetPlugin : IAssetPlugin
43 {
44 public LocalAssetPlugin()
45 {
46
47 }
48
49 public IAssetServer GetAssetServer()
50 {
51 return (new LocalAssetServer());
52 }
53 }
54
55 public class LocalAssetServer : IAssetServer
56 {
57 private IAssetReceiver _receiver;
58 private BlockingQueue<ARequest> _assetRequests;
59 private IObjectContainer db;
60 private Thread _localAssetServerThread;
61
62 public LocalAssetServer()
63 {
64 bool yapfile;
65 this._assetRequests = new BlockingQueue<ARequest>();
66 yapfile = File.Exists(Path.Combine(Util.dataDir(),"regionassets.yap"));
67
68 MainLog.Instance.Verbose("Local Asset Server class created");
69 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(),"regionassets.yap"));
70 MainLog.Instance.Verbose("Db4 Asset database creation");
71
72 if (!yapfile)
73 {
74 this.SetUpAssetDatabase();
75 }
76
77 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
78 this._localAssetServerThread.IsBackground = true;
79 this._localAssetServerThread.Start();
80
81 }
82
83 public void SetReceiver(IAssetReceiver receiver)
84 {
85 this._receiver = receiver;
86 }
87
88 public void RequestAsset(LLUUID assetID, bool isTexture)
89 {
90 ARequest req = new ARequest();
91 req.AssetID = assetID;
92 req.IsTexture = isTexture;
93 this._assetRequests.Enqueue(req);
94 }
95
96 public void UpdateAsset(AssetBase asset)
97 {
98
99 }
100
101 public void UploadNewAsset(AssetBase asset)
102 {
103 AssetStorage store = new AssetStorage();
104 store.Data = asset.Data;
105 store.Name = asset.Name;
106 store.UUID = asset.FullID;
107 db.Set(store);
108 db.Commit();
109 }
110
111 public void SetServerInfo(string ServerUrl, string ServerKey)
112 {
113
114 }
115 public void Close()
116 {
117 if (db != null)
118 {
119 MainLog.Instance.Verbose("Closing local asset server database");
120 db.Close();
121 }
122 }
123
124 private void RunRequests()
125 {
126 while (true)
127 {
128 byte[] idata = null;
129 bool found = false;
130 AssetStorage foundAsset = null;
131 ARequest req = this._assetRequests.Dequeue();
132 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
133 if (result.Count > 0)
134 {
135 foundAsset = (AssetStorage)result.Next();
136 found = true;
137 }
138
139 AssetBase asset = new AssetBase();
140 if (found)
141 {
142 asset.FullID = foundAsset.UUID;
143 asset.Type = foundAsset.Type;
144 asset.InvType = foundAsset.Type;
145 asset.Name = foundAsset.Name;
146 idata = foundAsset.Data;
147 asset.Data = idata;
148 _receiver.AssetReceived(asset, req.IsTexture);
149 }
150 else
151 {
152 //asset.FullID = ;
153 _receiver.AssetNotFound(req.AssetID);
154 }
155
156 }
157
158 }
159
160 private void SetUpAssetDatabase()
161 {
162 MainLog.Instance.Verbose("Setting up asset database");
163
164 AssetBase Image = new AssetBase();
165 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
166 Image.Name = "Bricks";
167 this.LoadAsset(Image, true, "bricks.jp2");
168 AssetStorage store = new AssetStorage();
169 store.Data = Image.Data;
170 store.Name = Image.Name;
171 store.UUID = Image.FullID;
172 db.Set(store);
173 db.Commit();
174
175 Image = new AssetBase();
176 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
177 Image.Name = "Plywood";
178 this.LoadAsset(Image, true, "plywood.jp2");
179 store = new AssetStorage();
180 store.Data = Image.Data;
181 store.Name = Image.Name;
182 store.UUID = Image.FullID;
183 db.Set(store);
184 db.Commit();
185
186 Image = new AssetBase();
187 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
188 Image.Name = "Rocks";
189 this.LoadAsset(Image, true, "rocks.jp2");
190 store = new AssetStorage();
191 store.Data = Image.Data;
192 store.Name = Image.Name;
193 store.UUID = Image.FullID;
194 db.Set(store);
195 db.Commit();
196
197 Image = new AssetBase();
198 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
199 Image.Name = "Granite";
200 this.LoadAsset(Image, true, "granite.jp2");
201 store = new AssetStorage();
202 store.Data = Image.Data;
203 store.Name = Image.Name;
204 store.UUID = Image.FullID;
205 db.Set(store);
206 db.Commit();
207
208 Image = new AssetBase();
209 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
210 Image.Name = "Hardwood";
211 this.LoadAsset(Image, true, "hardwood.jp2");
212 store = new AssetStorage();
213 store.Data = Image.Data;
214 store.Name = Image.Name;
215 store.UUID = Image.FullID;
216 db.Set(store);
217 db.Commit();
218
219 Image = new AssetBase();
220 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
221 Image.Name = "Prim Base Texture";
222 this.LoadAsset(Image, true, "plywood.jp2");
223 store = new AssetStorage();
224 store.Data = Image.Data;
225 store.Name = Image.Name;
226 store.UUID = Image.FullID;
227 db.Set(store);
228 db.Commit();
229
230 Image = new AssetBase();
231 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
232 Image.Name = "Map Base Texture";
233 this.LoadAsset(Image, true, "map_base.jp2");
234 store = new AssetStorage();
235 store.Data = Image.Data;
236 store.Name = Image.Name;
237 store.UUID = Image.FullID;
238 db.Set(store);
239 db.Commit();
240
241 Image = new AssetBase();
242 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
243 Image.Name = "Map Texture";
244 this.LoadAsset(Image, true, "map1.jp2");
245 store = new AssetStorage();
246 store.Data = Image.Data;
247 store.Name = Image.Name;
248 store.UUID = Image.FullID;
249 db.Set(store);
250 db.Commit();
251
252 Image = new AssetBase();
253 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
254 Image.Name = "Female Body Texture";
255 this.LoadAsset(Image, true, "femalebody.jp2");
256 store = new AssetStorage();
257 store.Data = Image.Data;
258 store.Name = Image.Name;
259 store.UUID = Image.FullID;
260 db.Set(store);
261 db.Commit();
262
263 Image = new AssetBase();
264 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
265 Image.Name = "Female Bottom Texture";
266 this.LoadAsset(Image, true, "femalebottom.jp2");
267 store = new AssetStorage();
268 store.Data = Image.Data;
269 store.Name = Image.Name;
270 store.UUID = Image.FullID;
271 db.Set(store);
272 db.Commit();
273
274 Image = new AssetBase();
275 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
276 Image.Name = "Female Face Texture";
277 this.LoadAsset(Image, true, "femaleface.jp2");
278 store = new AssetStorage();
279 store.Data = Image.Data;
280 store.Name = Image.Name;
281 store.UUID = Image.FullID;
282 db.Set(store);
283 db.Commit();
284
285 Image = new AssetBase();
286 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
287 Image.Name = "Skin";
288 Image.Type = 13;
289 Image.InvType = 13;
290 this.LoadAsset(Image, false, "base_skin.dat");
291 store = new AssetStorage();
292 store.Data = Image.Data;
293 store.Name = Image.Name;
294 store.UUID = Image.FullID;
295 db.Set(store);
296 db.Commit();
297
298
299 Image = new AssetBase();
300 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
301 Image.Name = "Shape";
302 Image.Type = 13;
303 Image.InvType = 13;
304 this.LoadAsset(Image, false, "base_shape.dat");
305 store = new AssetStorage();
306 store.Data = Image.Data;
307 store.Name = Image.Name;
308 store.UUID = Image.FullID;
309 db.Set(store);
310 db.Commit();
311
312 Image = new AssetBase();
313 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
314 Image.Name = "Shirt";
315 Image.Type = 5;
316 Image.InvType = 18;
317 this.LoadAsset(Image, false, "newshirt.dat");
318 store = new AssetStorage();
319 store.Data = Image.Data;
320 store.Name = Image.Name;
321 store.UUID = Image.FullID;
322 db.Set(store);
323 db.Commit();
324
325 Image = new AssetBase();
326 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
327 Image.Name = "Shirt";
328 Image.Type = 5;
329 Image.InvType = 18;
330 this.LoadAsset(Image, false, "newpants.dat");
331 store = new AssetStorage();
332 store.Data = Image.Data;
333 store.Name = Image.Name;
334 store.UUID = Image.FullID;
335 db.Set(store);
336 db.Commit();
337
338 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
339 if(File.Exists(filePath))
340 {
341 XmlConfigSource source = new XmlConfigSource(filePath);
342 ReadAssetDetails(source);
343 }
344 }
345
346 protected void ReadAssetDetails(IConfigSource source)
347 {
348 AssetBase newAsset = null;
349 for (int i = 0; i < source.Configs.Count; i++)
350 {
351 newAsset = new AssetBase();
352 newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
353 newAsset.Name = source.Configs[i].GetString("name", "");
354 newAsset.Type =(sbyte) source.Configs[i].GetInt("assetType", 0);
355 newAsset.InvType =(sbyte) source.Configs[i].GetInt("inventoryType", 0);
356 string fileName = source.Configs[i].GetString("fileName", "");
357 if (fileName != "")
358 {
359 this.LoadAsset(newAsset, false, fileName);
360 AssetStorage store = new AssetStorage();
361 store.Data = newAsset.Data;
362 store.Name = newAsset.Name;
363 store.UUID = newAsset.FullID;
364 db.Set(store);
365 db.Commit();
366 }
367 }
368 }
369
370 private void LoadAsset(AssetBase info, bool image, string filename)
371 {
372 //should request Asset from storage manager
373 //but for now read from file
374
375 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
376 string fileName = Path.Combine(dataPath, filename);
377 FileInfo fInfo = new FileInfo(fileName);
378 long numBytes = fInfo.Length;
379 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
380 byte[] idata = new byte[numBytes];
381 BinaryReader br = new BinaryReader(fStream);
382 idata = br.ReadBytes((int)numBytes);
383 br.Close();
384 fStream.Close();
385 info.Data = idata;
386 //info.loaded=true;
387 }
388 }
389 public class AssetUUIDQuery : Predicate
390 {
391 private LLUUID _findID;
392
393 public AssetUUIDQuery(LLUUID find)
394 {
395 _findID = find;
396 }
397 public bool Match(AssetStorage asset)
398 {
399 return (asset.UUID == _findID);
400 }
401 }
402
403}
diff --git a/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs
deleted file mode 100644
index a658f2f..0000000
--- a/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs
+++ /dev/null
@@ -1,56 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.InteropServices;
30// Information about this assembly is defined by the following
31// attributes.
32//
33// change them to the information which is associated with the assembly
34// you compile.
35
36[assembly: AssemblyTitle("RemoteGridServers")]
37[assembly: AssemblyDescription("")]
38[assembly: AssemblyConfiguration("")]
39[assembly: AssemblyCompany("")]
40[assembly: AssemblyProduct("RemoteGridServers")]
41[assembly: AssemblyCopyright("")]
42[assembly: AssemblyTrademark("")]
43[assembly: AssemblyCulture("")]
44
45// This sets the default COM visibility of types in the assembly to invisible.
46// If you need to expose a type to COM, use [ComVisible(true)] on that type.
47[assembly: ComVisible(false)]
48
49// The assembly version has following format :
50//
51// Major.Minor.Build.Revision
52//
53// You can specify all values by your own or you can build default build and revision
54// numbers with the '*' character (the default):
55
56[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs
deleted file mode 100644
index f81bb8d..0000000
--- a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs
+++ /dev/null
@@ -1,133 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.IO;
29using System.Net;
30using System.Text;
31using System.Threading;
32using libsecondlife;
33using OpenSim.Framework.Console;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Utilities;
37
38namespace OpenSim.Region.GridInterfaces.Remote
39{
40 public class RemoteAssetServer : IAssetServer
41 {
42 private IAssetReceiver _receiver;
43 private BlockingQueue<ARequest> _assetRequests;
44 private Thread _remoteAssetServerThread;
45 private string AssetServerUrl;
46 private string AssetSendKey;
47
48 public RemoteAssetServer()
49 {
50 this._assetRequests = new BlockingQueue<ARequest>();
51 this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
52 this._remoteAssetServerThread.IsBackground = true;
53 this._remoteAssetServerThread.Start();
54 MainLog.Instance.Verbose("Remote Asset Server class created");
55 }
56
57 public void SetReceiver(IAssetReceiver receiver)
58 {
59 this._receiver = receiver;
60 }
61
62 public void RequestAsset(LLUUID assetID, bool isTexture)
63 {
64 ARequest req = new ARequest();
65 req.AssetID = assetID;
66 req.IsTexture = isTexture;
67 this._assetRequests.Enqueue(req);
68 }
69
70 public void UpdateAsset(AssetBase asset)
71 {
72
73 }
74
75 public void UploadNewAsset(AssetBase asset)
76 {
77 Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
78 string ret = Windows1252Encoding.GetString(asset.Data);
79 byte[] buffer = Windows1252Encoding.GetBytes(ret);
80 WebClient client = new WebClient();
81 client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer);
82
83 }
84
85 public void SetServerInfo(string ServerUrl, string ServerKey)
86 {
87 this.AssetServerUrl = ServerUrl;
88 this.AssetSendKey = ServerKey;
89 }
90
91 private void RunRequests()
92 {
93 while (true)
94 {
95 //we need to add support for the asset server not knowing about a requested asset
96 // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM
97 ARequest req = this._assetRequests.Dequeue();
98 LLUUID assetID = req.AssetID;
99 // OpenSim.Framework.Console.MainLog.Instance.Verbose(" RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID);
100 WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID);
101 WebResponse AssetResponse = AssetLoad.GetResponse();
102 byte[] idata = new byte[(int)AssetResponse.ContentLength];
103 BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
104 idata = br.ReadBytes((int)AssetResponse.ContentLength);
105 br.Close();
106
107 AssetBase asset = new AssetBase();
108 asset.FullID = assetID;
109 asset.Data = idata;
110 _receiver.AssetReceived(asset, req.IsTexture);
111 }
112 }
113
114 public void Close()
115 {
116
117 }
118 }
119
120 public class RemoteAssetPlugin : IAssetPlugin
121 {
122 public RemoteAssetPlugin()
123 {
124
125 }
126
127 public IAssetServer GetAssetServer()
128 {
129 return (new RemoteAssetServer());
130 }
131 }
132
133}