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-rw-r--r--OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs2
-rw-r--r--OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs28
2 files changed, 13 insertions, 17 deletions
diff --git a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs
index 52ecd6b..b5fc1ef 100644
--- a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs
+++ b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs
@@ -26,9 +26,7 @@
26* 26*
27*/ 27*/
28using System.Reflection; 28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices; 29using System.Runtime.InteropServices;
31
32// Information about this assembly is defined by the following 30// Information about this assembly is defined by the following
33// attributes. 31// attributes.
34// 32//
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
index 95d03f1..bd303e1 100644
--- a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
+++ b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
@@ -26,17 +26,15 @@
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.Collections.Generic;
30using System.Text;
31using System.Threading;
32using System.IO; 29using System.IO;
30using System.Threading;
31using Db4objects.Db4o;
32using Db4objects.Db4o.Query;
33using libsecondlife;
34using OpenSim.Framework.Console;
33using OpenSim.Framework.Interfaces; 35using OpenSim.Framework.Interfaces;
34using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
35using OpenSim.Framework.Utilities; 37using OpenSim.Framework.Utilities;
36using OpenSim.Framework.Console;
37using libsecondlife;
38using Db4objects.Db4o;
39using Db4objects.Db4o.Query;
40 38
41namespace OpenSim.Region.GridInterfaces.Local 39namespace OpenSim.Region.GridInterfaces.Local
42{ 40{
@@ -64,19 +62,19 @@ namespace OpenSim.Region.GridInterfaces.Local
64 { 62 {
65 bool yapfile; 63 bool yapfile;
66 this._assetRequests = new BlockingQueue<ARequest>(); 64 this._assetRequests = new BlockingQueue<ARequest>();
67 yapfile = System.IO.File.Exists("assets.yap"); 65 yapfile = File.Exists("assets.yap");
68 66
69 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Local Asset Server class created"); 67 MainLog.Instance.Verbose( "Local Asset Server class created");
70 try 68 try
71 { 69 {
72 db = Db4oFactory.OpenFile("assets.yap"); 70 db = Db4oFactory.OpenFile("assets.yap");
73 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Db4 Asset database creation"); 71 MainLog.Instance.Verbose( "Db4 Asset database creation");
74 } 72 }
75 catch (Exception e) 73 catch (Exception e)
76 { 74 {
77 db.Close(); 75 db.Close();
78 OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.MEDIUM, "Db4 Asset server :Constructor - Exception occured"); 76 MainLog.Instance.WriteLine(LogPriority.MEDIUM, "Db4 Asset server :Constructor - Exception occured");
79 OpenSim.Framework.Console.MainLog.Instance.Warn(e.ToString()); 77 MainLog.Instance.Warn(e.ToString());
80 } 78 }
81 if (!yapfile) 79 if (!yapfile)
82 { 80 {
@@ -124,7 +122,7 @@ namespace OpenSim.Region.GridInterfaces.Local
124 { 122 {
125 if (db != null) 123 if (db != null)
126 { 124 {
127 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Closing local asset server database"); 125 MainLog.Instance.Verbose( "Closing local asset server database");
128 db.Close(); 126 db.Close();
129 } 127 }
130 } 128 }
@@ -168,7 +166,7 @@ namespace OpenSim.Region.GridInterfaces.Local
168 try 166 try
169 { 167 {
170 168
171 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Setting up asset database"); 169 MainLog.Instance.Verbose( "Setting up asset database");
172 170
173 AssetBase Image = new AssetBase(); 171 AssetBase Image = new AssetBase();
174 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); 172 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
@@ -281,7 +279,7 @@ namespace OpenSim.Region.GridInterfaces.Local
281 //should request Asset from storage manager 279 //should request Asset from storage manager
282 //but for now read from file 280 //but for now read from file
283 281
284 string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; 282 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
285 string fileName = Path.Combine(dataPath, filename); 283 string fileName = Path.Combine(dataPath, filename);
286 FileInfo fInfo = new FileInfo(fileName); 284 FileInfo fInfo = new FileInfo(fileName);
287 long numBytes = fInfo.Length; 285 long numBytes = fInfo.Length;