diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs | 112 | ||||
-rw-r--r-- | OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs | 622 |
2 files changed, 367 insertions, 367 deletions
diff --git a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs index b5fc1ef..61adf80 100644 --- a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs +++ b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs | |||
@@ -1,56 +1,56 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System.Reflection; | 28 | using System.Reflection; |
29 | using System.Runtime.InteropServices; | 29 | using System.Runtime.InteropServices; |
30 | // Information about this assembly is defined by the following | 30 | // Information about this assembly is defined by the following |
31 | // attributes. | 31 | // attributes. |
32 | // | 32 | // |
33 | // change them to the information which is associated with the assembly | 33 | // change them to the information which is associated with the assembly |
34 | // you compile. | 34 | // you compile. |
35 | 35 | ||
36 | [assembly: AssemblyTitle("LocalGridServers")] | 36 | [assembly: AssemblyTitle("LocalGridServers")] |
37 | [assembly: AssemblyDescription("")] | 37 | [assembly: AssemblyDescription("")] |
38 | [assembly: AssemblyConfiguration("")] | 38 | [assembly: AssemblyConfiguration("")] |
39 | [assembly: AssemblyCompany("")] | 39 | [assembly: AssemblyCompany("")] |
40 | [assembly: AssemblyProduct("LocalGridServers")] | 40 | [assembly: AssemblyProduct("LocalGridServers")] |
41 | [assembly: AssemblyCopyright("")] | 41 | [assembly: AssemblyCopyright("")] |
42 | [assembly: AssemblyTrademark("")] | 42 | [assembly: AssemblyTrademark("")] |
43 | [assembly: AssemblyCulture("")] | 43 | [assembly: AssemblyCulture("")] |
44 | 44 | ||
45 | // This sets the default COM visibility of types in the assembly to invisible. | 45 | // This sets the default COM visibility of types in the assembly to invisible. |
46 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | 46 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. |
47 | [assembly: ComVisible(false)] | 47 | [assembly: ComVisible(false)] |
48 | 48 | ||
49 | // The assembly version has following format : | 49 | // The assembly version has following format : |
50 | // | 50 | // |
51 | // Major.Minor.Build.Revision | 51 | // Major.Minor.Build.Revision |
52 | // | 52 | // |
53 | // You can specify all values by your own or you can build default build and revision | 53 | // You can specify all values by your own or you can build default build and revision |
54 | // numbers with the '*' character (the default): | 54 | // numbers with the '*' character (the default): |
55 | 55 | ||
56 | [assembly: AssemblyVersion("1.0.*")] | 56 | [assembly: AssemblyVersion("1.0.*")] |
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs index 1023820..f3d7a2c 100644 --- a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs +++ b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs | |||
@@ -1,311 +1,311 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Threading; | 30 | using System.Threading; |
31 | using Db4objects.Db4o; | 31 | using Db4objects.Db4o; |
32 | using Db4objects.Db4o.Query; | 32 | using Db4objects.Db4o.Query; |
33 | using libsecondlife; | 33 | using libsecondlife; |
34 | using OpenSim.Framework.Console; | 34 | using OpenSim.Framework.Console; |
35 | using OpenSim.Framework.Interfaces; | 35 | using OpenSim.Framework.Interfaces; |
36 | using OpenSim.Framework.Types; | 36 | using OpenSim.Framework.Types; |
37 | using OpenSim.Framework.Utilities; | 37 | using OpenSim.Framework.Utilities; |
38 | 38 | ||
39 | namespace OpenSim.Region.GridInterfaces.Local | 39 | namespace OpenSim.Region.GridInterfaces.Local |
40 | { | 40 | { |
41 | public class LocalAssetPlugin : IAssetPlugin | 41 | public class LocalAssetPlugin : IAssetPlugin |
42 | { | 42 | { |
43 | public LocalAssetPlugin() | 43 | public LocalAssetPlugin() |
44 | { | 44 | { |
45 | 45 | ||
46 | } | 46 | } |
47 | 47 | ||
48 | public IAssetServer GetAssetServer() | 48 | public IAssetServer GetAssetServer() |
49 | { | 49 | { |
50 | return (new LocalAssetServer()); | 50 | return (new LocalAssetServer()); |
51 | } | 51 | } |
52 | } | 52 | } |
53 | 53 | ||
54 | public class LocalAssetServer : IAssetServer | 54 | public class LocalAssetServer : IAssetServer |
55 | { | 55 | { |
56 | private IAssetReceiver _receiver; | 56 | private IAssetReceiver _receiver; |
57 | private BlockingQueue<ARequest> _assetRequests; | 57 | private BlockingQueue<ARequest> _assetRequests; |
58 | private IObjectContainer db; | 58 | private IObjectContainer db; |
59 | private Thread _localAssetServerThread; | 59 | private Thread _localAssetServerThread; |
60 | 60 | ||
61 | public LocalAssetServer() | 61 | public LocalAssetServer() |
62 | { | 62 | { |
63 | bool yapfile; | 63 | bool yapfile; |
64 | this._assetRequests = new BlockingQueue<ARequest>(); | 64 | this._assetRequests = new BlockingQueue<ARequest>(); |
65 | yapfile = File.Exists("regionassets.yap"); | 65 | yapfile = File.Exists("regionassets.yap"); |
66 | 66 | ||
67 | MainLog.Instance.Verbose( "Local Asset Server class created"); | 67 | MainLog.Instance.Verbose( "Local Asset Server class created"); |
68 | try | 68 | try |
69 | { | 69 | { |
70 | db = Db4oFactory.OpenFile("regionassets.yap"); | 70 | db = Db4oFactory.OpenFile("regionassets.yap"); |
71 | MainLog.Instance.Verbose( "Db4 Asset database creation"); | 71 | MainLog.Instance.Verbose( "Db4 Asset database creation"); |
72 | } | 72 | } |
73 | catch (Exception e) | 73 | catch (Exception e) |
74 | { | 74 | { |
75 | db.Close(); | 75 | db.Close(); |
76 | MainLog.Instance.WriteLine(LogPriority.MEDIUM, "Db4 Asset server :Constructor - Exception occured"); | 76 | MainLog.Instance.WriteLine(LogPriority.MEDIUM, "Db4 Asset server :Constructor - Exception occured"); |
77 | MainLog.Instance.Warn(e.ToString()); | 77 | MainLog.Instance.Warn(e.ToString()); |
78 | } | 78 | } |
79 | if (!yapfile) | 79 | if (!yapfile) |
80 | { | 80 | { |
81 | this.SetUpAssetDatabase(); | 81 | this.SetUpAssetDatabase(); |
82 | } | 82 | } |
83 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); | 83 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); |
84 | this._localAssetServerThread.IsBackground = true; | 84 | this._localAssetServerThread.IsBackground = true; |
85 | this._localAssetServerThread.Start(); | 85 | this._localAssetServerThread.Start(); |
86 | 86 | ||
87 | } | 87 | } |
88 | 88 | ||
89 | public void SetReceiver(IAssetReceiver receiver) | 89 | public void SetReceiver(IAssetReceiver receiver) |
90 | { | 90 | { |
91 | this._receiver = receiver; | 91 | this._receiver = receiver; |
92 | } | 92 | } |
93 | 93 | ||
94 | public void RequestAsset(LLUUID assetID, bool isTexture) | 94 | public void RequestAsset(LLUUID assetID, bool isTexture) |
95 | { | 95 | { |
96 | ARequest req = new ARequest(); | 96 | ARequest req = new ARequest(); |
97 | req.AssetID = assetID; | 97 | req.AssetID = assetID; |
98 | req.IsTexture = isTexture; | 98 | req.IsTexture = isTexture; |
99 | this._assetRequests.Enqueue(req); | 99 | this._assetRequests.Enqueue(req); |
100 | } | 100 | } |
101 | 101 | ||
102 | public void UpdateAsset(AssetBase asset) | 102 | public void UpdateAsset(AssetBase asset) |
103 | { | 103 | { |
104 | 104 | ||
105 | } | 105 | } |
106 | 106 | ||
107 | public void UploadNewAsset(AssetBase asset) | 107 | public void UploadNewAsset(AssetBase asset) |
108 | { | 108 | { |
109 | AssetStorage store = new AssetStorage(); | 109 | AssetStorage store = new AssetStorage(); |
110 | store.Data = asset.Data; | 110 | store.Data = asset.Data; |
111 | store.Name = asset.Name; | 111 | store.Name = asset.Name; |
112 | store.UUID = asset.FullID; | 112 | store.UUID = asset.FullID; |
113 | db.Set(store); | 113 | db.Set(store); |
114 | db.Commit(); | 114 | db.Commit(); |
115 | } | 115 | } |
116 | 116 | ||
117 | public void SetServerInfo(string ServerUrl, string ServerKey) | 117 | public void SetServerInfo(string ServerUrl, string ServerKey) |
118 | { | 118 | { |
119 | 119 | ||
120 | } | 120 | } |
121 | public void Close() | 121 | public void Close() |
122 | { | 122 | { |
123 | if (db != null) | 123 | if (db != null) |
124 | { | 124 | { |
125 | MainLog.Instance.Verbose( "Closing local asset server database"); | 125 | MainLog.Instance.Verbose( "Closing local asset server database"); |
126 | db.Close(); | 126 | db.Close(); |
127 | } | 127 | } |
128 | } | 128 | } |
129 | 129 | ||
130 | private void RunRequests() | 130 | private void RunRequests() |
131 | { | 131 | { |
132 | while (true) | 132 | while (true) |
133 | { | 133 | { |
134 | byte[] idata = null; | 134 | byte[] idata = null; |
135 | bool found = false; | 135 | bool found = false; |
136 | AssetStorage foundAsset = null; | 136 | AssetStorage foundAsset = null; |
137 | ARequest req = this._assetRequests.Dequeue(); | 137 | ARequest req = this._assetRequests.Dequeue(); |
138 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); | 138 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); |
139 | if (result.Count > 0) | 139 | if (result.Count > 0) |
140 | { | 140 | { |
141 | foundAsset = (AssetStorage)result.Next(); | 141 | foundAsset = (AssetStorage)result.Next(); |
142 | found = true; | 142 | found = true; |
143 | } | 143 | } |
144 | 144 | ||
145 | AssetBase asset = new AssetBase(); | 145 | AssetBase asset = new AssetBase(); |
146 | if (found) | 146 | if (found) |
147 | { | 147 | { |
148 | asset.FullID = foundAsset.UUID; | 148 | asset.FullID = foundAsset.UUID; |
149 | asset.Type = foundAsset.Type; | 149 | asset.Type = foundAsset.Type; |
150 | asset.InvType = foundAsset.Type; | 150 | asset.InvType = foundAsset.Type; |
151 | asset.Name = foundAsset.Name; | 151 | asset.Name = foundAsset.Name; |
152 | idata = foundAsset.Data; | 152 | idata = foundAsset.Data; |
153 | } | 153 | } |
154 | else | 154 | else |
155 | { | 155 | { |
156 | asset.FullID = LLUUID.Zero; | 156 | asset.FullID = LLUUID.Zero; |
157 | } | 157 | } |
158 | asset.Data = idata; | 158 | asset.Data = idata; |
159 | _receiver.AssetReceived(asset, req.IsTexture); | 159 | _receiver.AssetReceived(asset, req.IsTexture); |
160 | } | 160 | } |
161 | 161 | ||
162 | } | 162 | } |
163 | 163 | ||
164 | private void SetUpAssetDatabase() | 164 | private void SetUpAssetDatabase() |
165 | { | 165 | { |
166 | try | 166 | try |
167 | { | 167 | { |
168 | 168 | ||
169 | MainLog.Instance.Verbose( "Setting up asset database"); | 169 | MainLog.Instance.Verbose( "Setting up asset database"); |
170 | 170 | ||
171 | AssetBase Image = new AssetBase(); | 171 | AssetBase Image = new AssetBase(); |
172 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | 172 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); |
173 | Image.Name = "Bricks"; | 173 | Image.Name = "Bricks"; |
174 | this.LoadAsset(Image, true, "bricks.jp2"); | 174 | this.LoadAsset(Image, true, "bricks.jp2"); |
175 | AssetStorage store = new AssetStorage(); | 175 | AssetStorage store = new AssetStorage(); |
176 | store.Data = Image.Data; | 176 | store.Data = Image.Data; |
177 | store.Name = Image.Name; | 177 | store.Name = Image.Name; |
178 | store.UUID = Image.FullID; | 178 | store.UUID = Image.FullID; |
179 | db.Set(store); | 179 | db.Set(store); |
180 | db.Commit(); | 180 | db.Commit(); |
181 | 181 | ||
182 | Image = new AssetBase(); | 182 | Image = new AssetBase(); |
183 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | 183 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); |
184 | Image.Name = "Plywood"; | 184 | Image.Name = "Plywood"; |
185 | this.LoadAsset(Image, true, "plywood.jp2"); | 185 | this.LoadAsset(Image, true, "plywood.jp2"); |
186 | store = new AssetStorage(); | 186 | store = new AssetStorage(); |
187 | store.Data = Image.Data; | 187 | store.Data = Image.Data; |
188 | store.Name = Image.Name; | 188 | store.Name = Image.Name; |
189 | store.UUID = Image.FullID; | 189 | store.UUID = Image.FullID; |
190 | db.Set(store); | 190 | db.Set(store); |
191 | db.Commit(); | 191 | db.Commit(); |
192 | 192 | ||
193 | Image = new AssetBase(); | 193 | Image = new AssetBase(); |
194 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | 194 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); |
195 | Image.Name = "Rocks"; | 195 | Image.Name = "Rocks"; |
196 | this.LoadAsset(Image, true, "rocks.jp2"); | 196 | this.LoadAsset(Image, true, "rocks.jp2"); |
197 | store = new AssetStorage(); | 197 | store = new AssetStorage(); |
198 | store.Data = Image.Data; | 198 | store.Data = Image.Data; |
199 | store.Name = Image.Name; | 199 | store.Name = Image.Name; |
200 | store.UUID = Image.FullID; | 200 | store.UUID = Image.FullID; |
201 | db.Set(store); | 201 | db.Set(store); |
202 | db.Commit(); | 202 | db.Commit(); |
203 | 203 | ||
204 | Image = new AssetBase(); | 204 | Image = new AssetBase(); |
205 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | 205 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); |
206 | Image.Name = "Granite"; | 206 | Image.Name = "Granite"; |
207 | this.LoadAsset(Image, true, "granite.jp2"); | 207 | this.LoadAsset(Image, true, "granite.jp2"); |
208 | store = new AssetStorage(); | 208 | store = new AssetStorage(); |
209 | store.Data = Image.Data; | 209 | store.Data = Image.Data; |
210 | store.Name = Image.Name; | 210 | store.Name = Image.Name; |
211 | store.UUID = Image.FullID; | 211 | store.UUID = Image.FullID; |
212 | db.Set(store); | 212 | db.Set(store); |
213 | db.Commit(); | 213 | db.Commit(); |
214 | 214 | ||
215 | Image = new AssetBase(); | 215 | Image = new AssetBase(); |
216 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | 216 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); |
217 | Image.Name = "Hardwood"; | 217 | Image.Name = "Hardwood"; |
218 | this.LoadAsset(Image, true, "hardwood.jp2"); | 218 | this.LoadAsset(Image, true, "hardwood.jp2"); |
219 | store = new AssetStorage(); | 219 | store = new AssetStorage(); |
220 | store.Data = Image.Data; | 220 | store.Data = Image.Data; |
221 | store.Name = Image.Name; | 221 | store.Name = Image.Name; |
222 | store.UUID = Image.FullID; | 222 | store.UUID = Image.FullID; |
223 | db.Set(store); | 223 | db.Set(store); |
224 | db.Commit(); | 224 | db.Commit(); |
225 | 225 | ||
226 | Image = new AssetBase(); | 226 | Image = new AssetBase(); |
227 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | 227 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); |
228 | Image.Name = "Prim Base Texture"; | 228 | Image.Name = "Prim Base Texture"; |
229 | this.LoadAsset(Image, true, "plywood.jp2"); | 229 | this.LoadAsset(Image, true, "plywood.jp2"); |
230 | store = new AssetStorage(); | 230 | store = new AssetStorage(); |
231 | store.Data = Image.Data; | 231 | store.Data = Image.Data; |
232 | store.Name = Image.Name; | 232 | store.Name = Image.Name; |
233 | store.UUID = Image.FullID; | 233 | store.UUID = Image.FullID; |
234 | db.Set(store); | 234 | db.Set(store); |
235 | db.Commit(); | 235 | db.Commit(); |
236 | 236 | ||
237 | Image = new AssetBase(); | 237 | Image = new AssetBase(); |
238 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); | 238 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); |
239 | Image.Name = "Map Base Texture"; | 239 | Image.Name = "Map Base Texture"; |
240 | this.LoadAsset(Image, true, "map_base.jp2"); | 240 | this.LoadAsset(Image, true, "map_base.jp2"); |
241 | store = new AssetStorage(); | 241 | store = new AssetStorage(); |
242 | store.Data = Image.Data; | 242 | store.Data = Image.Data; |
243 | store.Name = Image.Name; | 243 | store.Name = Image.Name; |
244 | store.UUID = Image.FullID; | 244 | store.UUID = Image.FullID; |
245 | db.Set(store); | 245 | db.Set(store); |
246 | db.Commit(); | 246 | db.Commit(); |
247 | 247 | ||
248 | Image = new AssetBase(); | 248 | Image = new AssetBase(); |
249 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); | 249 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); |
250 | Image.Name = "Map Texture"; | 250 | Image.Name = "Map Texture"; |
251 | this.LoadAsset(Image, true, "map1.jp2"); | 251 | this.LoadAsset(Image, true, "map1.jp2"); |
252 | store = new AssetStorage(); | 252 | store = new AssetStorage(); |
253 | store.Data = Image.Data; | 253 | store.Data = Image.Data; |
254 | store.Name = Image.Name; | 254 | store.Name = Image.Name; |
255 | store.UUID = Image.FullID; | 255 | store.UUID = Image.FullID; |
256 | db.Set(store); | 256 | db.Set(store); |
257 | db.Commit(); | 257 | db.Commit(); |
258 | 258 | ||
259 | Image = new AssetBase(); | 259 | Image = new AssetBase(); |
260 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | 260 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); |
261 | Image.Name = "Shape"; | 261 | Image.Name = "Shape"; |
262 | this.LoadAsset(Image, false, "base_shape.dat"); | 262 | this.LoadAsset(Image, false, "base_shape.dat"); |
263 | store = new AssetStorage(); | 263 | store = new AssetStorage(); |
264 | store.Data = Image.Data; | 264 | store.Data = Image.Data; |
265 | store.Name = Image.Name; | 265 | store.Name = Image.Name; |
266 | store.UUID = Image.FullID; | 266 | store.UUID = Image.FullID; |
267 | db.Set(store); | 267 | db.Set(store); |
268 | db.Commit(); | 268 | db.Commit(); |
269 | } | 269 | } |
270 | catch (Exception e) | 270 | catch (Exception e) |
271 | { | 271 | { |
272 | Console.WriteLine("exception loading default assets into database"); | 272 | Console.WriteLine("exception loading default assets into database"); |
273 | Console.WriteLine(e.Message); | 273 | Console.WriteLine(e.Message); |
274 | } | 274 | } |
275 | 275 | ||
276 | } | 276 | } |
277 | 277 | ||
278 | private void LoadAsset(AssetBase info, bool image, string filename) | 278 | private void LoadAsset(AssetBase info, bool image, string filename) |
279 | { | 279 | { |
280 | //should request Asset from storage manager | 280 | //should request Asset from storage manager |
281 | //but for now read from file | 281 | //but for now read from file |
282 | 282 | ||
283 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | 283 | string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; |
284 | string fileName = Path.Combine(dataPath, filename); | 284 | string fileName = Path.Combine(dataPath, filename); |
285 | FileInfo fInfo = new FileInfo(fileName); | 285 | FileInfo fInfo = new FileInfo(fileName); |
286 | long numBytes = fInfo.Length; | 286 | long numBytes = fInfo.Length; |
287 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | 287 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); |
288 | byte[] idata = new byte[numBytes]; | 288 | byte[] idata = new byte[numBytes]; |
289 | BinaryReader br = new BinaryReader(fStream); | 289 | BinaryReader br = new BinaryReader(fStream); |
290 | idata = br.ReadBytes((int)numBytes); | 290 | idata = br.ReadBytes((int)numBytes); |
291 | br.Close(); | 291 | br.Close(); |
292 | fStream.Close(); | 292 | fStream.Close(); |
293 | info.Data = idata; | 293 | info.Data = idata; |
294 | //info.loaded=true; | 294 | //info.loaded=true; |
295 | } | 295 | } |
296 | } | 296 | } |
297 | public class AssetUUIDQuery : Predicate | 297 | public class AssetUUIDQuery : Predicate |
298 | { | 298 | { |
299 | private LLUUID _findID; | 299 | private LLUUID _findID; |
300 | 300 | ||
301 | public AssetUUIDQuery(LLUUID find) | 301 | public AssetUUIDQuery(LLUUID find) |
302 | { | 302 | { |
303 | _findID = find; | 303 | _findID = find; |
304 | } | 304 | } |
305 | public bool Match(AssetStorage asset) | 305 | public bool Match(AssetStorage asset) |
306 | { | 306 | { |
307 | return (asset.UUID == _findID); | 307 | return (asset.UUID == _findID); |
308 | } | 308 | } |
309 | } | 309 | } |
310 | 310 | ||
311 | } | 311 | } |