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-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldComm.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs4
6 files changed, 33 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index e8e375e..4e74781 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Interfaces
103 /// <param name='msg'> 103 /// <param name='msg'>
104 /// Message. 104 /// Message.
105 /// </param> 105 /// </param>
106 bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error); 106 void DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg);
107 107
108 /// <summary> 108 /// <summary>
109 /// Are there any listen events ready to be dispatched? 109 /// Are there any listen events ready to be dispatched?
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 35ac908..36d46b8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -38,8 +38,9 @@ namespace OpenSim.Region.Framework.Scenes
38{ 38{
39 public partial class Scene 39 public partial class Scene
40 { 40 {
41
41 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, 42 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
42 UUID fromID, bool fromAgent, bool broadcast) 43 UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
43 { 44 {
44 OSChatMessage args = new OSChatMessage(); 45 OSChatMessage args = new OSChatMessage();
45 46
@@ -63,14 +64,20 @@ namespace OpenSim.Region.Framework.Scenes
63 } 64 }
64 65
65 args.From = fromName; 66 args.From = fromName;
66 //args. 67 args.TargetUUID = targetID;
67 68
68 if (broadcast) 69 if (broadcast)
69 EventManager.TriggerOnChatBroadcast(this, args); 70 EventManager.TriggerOnChatBroadcast(this, args);
70 else 71 else
71 EventManager.TriggerOnChatFromWorld(this, args); 72 EventManager.TriggerOnChatFromWorld(this, args);
72 } 73 }
73 74
75 protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
76 UUID fromID, bool fromAgent, bool broadcast)
77 {
78 SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast);
79 }
80
74 /// <summary> 81 /// <summary>
75 /// 82 ///
76 /// </summary> 83 /// </summary>
@@ -108,6 +115,19 @@ namespace OpenSim.Region.Framework.Scenes
108 { 115 {
109 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); 116 SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true);
110 } 117 }
118 /// <summary>
119 ///
120 /// </summary>
121 /// <param name="message"></param>
122 /// <param name="type"></param>
123 /// <param name="fromPos"></param>
124 /// <param name="fromName"></param>
125 /// <param name="fromAgentID"></param>
126 /// <param name="targetID"></param>
127 public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent)
128 {
129 SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false);
130 }
111 131
112 /// <summary> 132 /// <summary>
113 /// Invoked when the client requests a prim. 133 /// Invoked when the client requests a prim.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 3e08128..85b1242 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -833,13 +833,11 @@ namespace OpenSim.Region.Framework.Scenes
833 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 833 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
834 } 834 }
835 835
836 /// <summary>
837 /// Mock constructor for scene group persistency unit tests.
838 /// SceneObjectGroup RegionId property is delegated to Scene.
839 /// </summary>
840 /// <param name="regInfo"></param>
841 public Scene(RegionInfo regInfo) 836 public Scene(RegionInfo regInfo)
842 { 837 {
838 PhysicalPrims = true;
839 CollidablePrims = true;
840
843 BordersLocked = true; 841 BordersLocked = true;
844 Border northBorder = new Border(); 842 Border northBorder = new Border();
845 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- 843 northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<---
@@ -866,8 +864,6 @@ namespace OpenSim.Region.Framework.Scenes
866 m_eventManager = new EventManager(); 864 m_eventManager = new EventManager();
867 865
868 m_permissions = new ScenePermissions(this); 866 m_permissions = new ScenePermissions(this);
869
870// m_lastUpdate = Util.EnvironmentTickCount();
871 } 867 }
872 868
873 #endregion 869 #endregion
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 2882463..8717ed1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2673,7 +2673,7 @@ namespace OpenSim.Region.Framework.Scenes
2673 } 2673 }
2674 2674
2675 linkPart.LinkNum = linkNum++; 2675 linkPart.LinkNum = linkNum++;
2676 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); 2676 linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2677 2677
2678 SceneObjectPart[] ogParts = objectGroup.Parts; 2678 SceneObjectPart[] ogParts = objectGroup.Parts;
2679 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b) 2679 Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
@@ -2910,7 +2910,7 @@ namespace OpenSim.Region.Framework.Scenes
2910 Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; 2910 Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot;
2911 part.RotationOffset = newRot; 2911 part.RotationOffset = newRot;
2912 2912
2913 part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect); 2913 part.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect, false);
2914 } 2914 }
2915 2915
2916 /// <summary> 2916 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index cd22def..0f7959d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4685,7 +4685,6 @@ namespace OpenSim.Region.Framework.Scenes
4685 } 4685 }
4686 } 4686 }
4687 } 4687 }
4688
4689 else // it already has a physical representation 4688 else // it already has a physical representation
4690 { 4689 {
4691 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status. 4690 DoPhysicsPropertyUpdate(UsePhysics, false); // Update physical status.
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 882031c..360566d 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
62 { 62 {
63 TestHelpers.InMethod(); 63 TestHelpers.InMethod();
64 64
65 m_scene.AddSceneObject(m_so1);
66
65 SceneObjectPart rootPart = m_so1.RootPart; 67 SceneObjectPart rootPart = m_so1.RootPart;
66 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); 68 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
67 69
@@ -80,6 +82,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
80 { 82 {
81 TestHelpers.InMethod(); 83 TestHelpers.InMethod();
82 84
85 m_scene.AddSceneObject(m_so1);
86
83 SceneObjectPart rootPart = m_so1.RootPart; 87 SceneObjectPart rootPart = m_so1.RootPart;
84 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); 88 Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
85 89