diff options
Diffstat (limited to 'OpenSim/Region/Framework')
27 files changed, 3570 insertions, 832 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index eb07165..69ce967 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
@@ -75,6 +76,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
75 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | 76 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> |
76 | ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); | 77 | ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); |
77 | 78 | ||
79 | // Same as above, but also load script states from a separate doc | ||
80 | ISceneEntity RezSingleAttachmentFromInventory( | ||
81 | IScenePresence presence, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); | ||
82 | |||
78 | /// <summary> | 83 | /// <summary> |
79 | /// Rez multiple attachments from a user's inventory | 84 | /// Rez multiple attachments from a user's inventory |
80 | /// </summary> | 85 | /// </summary> |
@@ -96,7 +101,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
96 | /// <param name="itemID"></param> | 101 | /// <param name="itemID"></param> |
97 | void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); | 102 | void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); |
98 | 103 | ||
99 | /// <summary> | ||
100 | /// Update the position of an attachment. | 104 | /// Update the position of an attachment. |
101 | /// </summary> | 105 | /// </summary> |
102 | /// <param name="sog"></param> | 106 | /// <param name="sog"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 15060fd..4b17b9a 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -115,6 +115,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
115 | /// <param name="stateSource"></param> | 115 | /// <param name="stateSource"></param> |
116 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | 116 | void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); |
117 | 117 | ||
118 | ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); | ||
119 | |||
118 | /// <summary> | 120 | /// <summary> |
119 | /// Stop a script which is in this prim's inventory. | 121 | /// Stop a script which is in this prim's inventory. |
120 | /// </summary> | 122 | /// </summary> |
@@ -229,5 +231,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
229 | /// A <see cref="Dictionary`2"/> | 231 | /// A <see cref="Dictionary`2"/> |
230 | /// </returns> | 232 | /// </returns> |
231 | Dictionary<UUID, string> GetScriptStates(); | 233 | Dictionary<UUID, string> GetScriptStates(); |
234 | Dictionary<UUID, string> GetScriptStates(bool oldIDs); | ||
232 | } | 235 | } |
233 | } | 236 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 07e97d5..76f1641 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -35,16 +35,18 @@ using OpenSim.Region.Framework.Scenes; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Interfaces | 36 | namespace OpenSim.Region.Framework.Interfaces |
37 | { | 37 | { |
38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | ||
39 | |||
38 | public interface IEntityTransferModule | 40 | public interface IEntityTransferModule |
39 | { | 41 | { |
40 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, | 42 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, |
41 | Vector3 lookAt, uint teleportFlags); | 43 | Vector3 lookAt, uint teleportFlags); |
42 | 44 | ||
45 | bool TeleportHome(UUID id, IClientAPI client); | ||
46 | |||
43 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | 47 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, |
44 | Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); | 48 | Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); |
45 | 49 | ||
46 | void TeleportHome(UUID id, IClientAPI client); | ||
47 | |||
48 | bool Cross(ScenePresence agent, bool isFlying); | 50 | bool Cross(ScenePresence agent, bool isFlying); |
49 | 51 | ||
50 | void AgentArrivedAtDestination(UUID agent); | 52 | void AgentArrivedAtDestination(UUID agent); |
@@ -53,7 +55,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
53 | 55 | ||
54 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 56 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
55 | 57 | ||
58 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos); | ||
59 | |||
56 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 60 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
61 | |||
62 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, GridRegion neighbourRegion, bool isFlying, string version); | ||
63 | |||
57 | } | 64 | } |
58 | 65 | ||
59 | public interface IUserAgentVerificationModule | 66 | public interface IUserAgentVerificationModule |
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs index 721f0ee..72e79ed 100644 --- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs | |||
@@ -45,5 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). | 45 | /// Tell all clients about the current state of the region (terrain textures, water height, etc.). |
46 | /// </summary> | 46 | /// </summary> |
47 | void sendRegionHandshakeToAll(); | 47 | void sendRegionHandshakeToAll(); |
48 | void TriggerEstateInfoChange(); | ||
49 | void TriggerRegionInfoChange(); | ||
48 | } | 50 | } |
49 | } | 51 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 2d6287f..67a500f 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -68,6 +68,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); | 68 | bool SendReleaseAgent(ulong regionHandle, UUID id, string uri); |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Close chid agent. | ||
72 | /// </summary> | ||
73 | /// <param name="regionHandle"></param> | ||
74 | /// <param name="id"></param> | ||
75 | /// <returns></returns> | ||
76 | bool SendCloseChildAgent(ulong regionHandle, UUID id); | ||
77 | |||
78 | /// <summary> | ||
71 | /// Close agent. | 79 | /// Close agent. |
72 | /// </summary> | 80 | /// </summary> |
73 | /// <param name="regionHandle"></param> | 81 | /// <param name="regionHandle"></param> |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs index 18c45dd..2d6758b 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs | |||
@@ -68,6 +68,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
68 | 68 | ||
69 | ArrayList GetScriptErrors(UUID itemID); | 69 | ArrayList GetScriptErrors(UUID itemID); |
70 | 70 | ||
71 | bool HasScript(UUID itemID, out bool running); | ||
72 | |||
71 | void SaveAllState(); | 73 | void SaveAllState(); |
72 | 74 | ||
73 | /// <summary> | 75 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs new file mode 100644 index 0000000..e01f649 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -0,0 +1,27 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster LImited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // Mod 2 | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface ISnmpModule | ||
11 | { | ||
12 | void Trap(int code, string Message, Scene scene); | ||
13 | void Critical(string Message, Scene scene); | ||
14 | void Warning(string Message, Scene scene); | ||
15 | void Major(string Message, Scene scene); | ||
16 | void ColdStart(int step , Scene scene); | ||
17 | void Shutdown(int step , Scene scene); | ||
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
23 | void BootInfo(string data, Scene scene); | ||
24 | void trapDebug(string Module,string data, Scene scene); | ||
25 | void trapXMRE(int data, string Message, Scene scene); | ||
26 | |||
27 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs new file mode 100644 index 0000000..d1a4d8e --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IUserAccountCacheModule.cs | |||
@@ -0,0 +1,13 @@ | |||
1 | /////////////////////////////////////////////////////////////////// | ||
2 | // | ||
3 | // (c) Careminster Limited, Melanie Thielker and the Meta7 Team | ||
4 | // | ||
5 | // This file is not open source. All rights reserved | ||
6 | // | ||
7 | |||
8 | using OpenSim.Region.Framework.Scenes; | ||
9 | |||
10 | public interface IUserAccountCacheModule | ||
11 | { | ||
12 | void Remove(string name); | ||
13 | } | ||
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs index 14ecd44..32ee674 100644 --- a/OpenSim/Region/Framework/ModuleLoader.cs +++ b/OpenSim/Region/Framework/ModuleLoader.cs | |||
@@ -227,7 +227,8 @@ namespace OpenSim.Region.Framework | |||
227 | pluginAssembly.FullName, e.Message, e.StackTrace); | 227 | pluginAssembly.FullName, e.Message, e.StackTrace); |
228 | 228 | ||
229 | // justincc: Right now this is fatal to really get the user's attention | 229 | // justincc: Right now this is fatal to really get the user's attention |
230 | throw e; | 230 | // TomMeta: WTF? No, how about we /don't/ throw a fatal exception when there's no need to? |
231 | //throw e; | ||
231 | } | 232 | } |
232 | } | 233 | } |
233 | 234 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 569c235..9fcd5fe 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -55,8 +55,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
55 | 55 | ||
56 | public delegate void OnTerrainTickDelegate(); | 56 | public delegate void OnTerrainTickDelegate(); |
57 | 57 | ||
58 | public delegate void OnTerrainUpdateDelegate(); | ||
59 | |||
58 | public event OnTerrainTickDelegate OnTerrainTick; | 60 | public event OnTerrainTickDelegate OnTerrainTick; |
59 | 61 | ||
62 | public event OnTerrainUpdateDelegate OnTerrainUpdate; | ||
63 | |||
60 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); | 64 | public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); |
61 | 65 | ||
62 | public event OnBackupDelegate OnBackup; | 66 | public event OnBackupDelegate OnBackup; |
@@ -852,6 +856,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
852 | } | 856 | } |
853 | } | 857 | } |
854 | } | 858 | } |
859 | public void TriggerTerrainUpdate() | ||
860 | { | ||
861 | OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; | ||
862 | if (handlerTerrainUpdate != null) | ||
863 | { | ||
864 | foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) | ||
865 | { | ||
866 | try | ||
867 | { | ||
868 | d(); | ||
869 | } | ||
870 | catch (Exception e) | ||
871 | { | ||
872 | m_log.ErrorFormat( | ||
873 | "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", | ||
874 | e.Message, e.StackTrace); | ||
875 | } | ||
876 | } | ||
877 | } | ||
878 | } | ||
855 | 879 | ||
856 | public void TriggerTerrainTick() | 880 | public void TriggerTerrainTick() |
857 | { | 881 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 1b10e3c..0a34a4c 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
157 | 157 | ||
158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) | 158 | private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) |
159 | { | 159 | { |
160 | uint pqueue = ComputeDistancePriority(client,entity,true); | 160 | uint pqueue = ComputeDistancePriority(client,entity,false); |
161 | 161 | ||
162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); | 162 | ScenePresence presence = m_scene.GetScenePresence(client.AgentId); |
163 | if (presence != null) | 163 | if (presence != null) |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | 226 | ||
227 | for (int i = 0; i < queues - 1; i++) | 227 | for (int i = 0; i < queues - 1; i++) |
228 | { | 228 | { |
229 | if (distance < 10 * Math.Pow(2.0,i)) | 229 | if (distance < 30 * Math.Pow(2.0,i)) |
230 | break; | 230 | break; |
231 | pqueue++; | 231 | pqueue++; |
232 | } | 232 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs new file mode 100644 index 0000000..d3c2d27 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs | |||
@@ -0,0 +1,742 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Physics.Manager; | ||
33 | using System.Xml; | ||
34 | using OpenSim.Framework.Serialization; | ||
35 | using OpenSim.Framework.Serialization.External; | ||
36 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
37 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
38 | |||
39 | namespace OpenSim.Region.Framework.Scenes | ||
40 | { | ||
41 | public class SOPVehicle | ||
42 | { | ||
43 | public VehicleData vd; | ||
44 | |||
45 | public Vehicle Type | ||
46 | { | ||
47 | get { return vd.m_type; } | ||
48 | } | ||
49 | |||
50 | public SOPVehicle() | ||
51 | { | ||
52 | vd = new VehicleData(); | ||
53 | ProcessTypeChange(Vehicle.TYPE_NONE); // is needed? | ||
54 | } | ||
55 | |||
56 | public void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
57 | { | ||
58 | float len; | ||
59 | float timestep = 0.01f; | ||
60 | switch (pParam) | ||
61 | { | ||
62 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
63 | if (pValue < 0f) pValue = 0f; | ||
64 | if (pValue > 1f) pValue = 1f; | ||
65 | vd.m_angularDeflectionEfficiency = pValue; | ||
66 | break; | ||
67 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
68 | if (pValue < timestep) pValue = timestep; | ||
69 | vd.m_angularDeflectionTimescale = pValue; | ||
70 | break; | ||
71 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
72 | if (pValue < timestep) pValue = timestep; | ||
73 | else if (pValue > 120) pValue = 120; | ||
74 | vd.m_angularMotorDecayTimescale = pValue; | ||
75 | break; | ||
76 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
77 | if (pValue < timestep) pValue = timestep; | ||
78 | vd.m_angularMotorTimescale = pValue; | ||
79 | break; | ||
80 | case Vehicle.BANKING_EFFICIENCY: | ||
81 | if (pValue < -1f) pValue = -1f; | ||
82 | if (pValue > 1f) pValue = 1f; | ||
83 | vd.m_bankingEfficiency = pValue; | ||
84 | break; | ||
85 | case Vehicle.BANKING_MIX: | ||
86 | if (pValue < 0f) pValue = 0f; | ||
87 | if (pValue > 1f) pValue = 1f; | ||
88 | vd.m_bankingMix = pValue; | ||
89 | break; | ||
90 | case Vehicle.BANKING_TIMESCALE: | ||
91 | if (pValue < timestep) pValue = timestep; | ||
92 | vd.m_bankingTimescale = pValue; | ||
93 | break; | ||
94 | case Vehicle.BUOYANCY: | ||
95 | if (pValue < -1f) pValue = -1f; | ||
96 | if (pValue > 1f) pValue = 1f; | ||
97 | vd.m_VehicleBuoyancy = pValue; | ||
98 | break; | ||
99 | case Vehicle.HOVER_EFFICIENCY: | ||
100 | if (pValue < 0f) pValue = 0f; | ||
101 | if (pValue > 1f) pValue = 1f; | ||
102 | vd.m_VhoverEfficiency = pValue; | ||
103 | break; | ||
104 | case Vehicle.HOVER_HEIGHT: | ||
105 | vd.m_VhoverHeight = pValue; | ||
106 | break; | ||
107 | case Vehicle.HOVER_TIMESCALE: | ||
108 | if (pValue < timestep) pValue = timestep; | ||
109 | vd.m_VhoverTimescale = pValue; | ||
110 | break; | ||
111 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
112 | if (pValue < 0f) pValue = 0f; | ||
113 | if (pValue > 1f) pValue = 1f; | ||
114 | vd.m_linearDeflectionEfficiency = pValue; | ||
115 | break; | ||
116 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
117 | if (pValue < timestep) pValue = timestep; | ||
118 | vd.m_linearDeflectionTimescale = pValue; | ||
119 | break; | ||
120 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
121 | if (pValue < timestep) pValue = timestep; | ||
122 | else if (pValue > 120) pValue = 120; | ||
123 | vd.m_linearMotorDecayTimescale = pValue; | ||
124 | break; | ||
125 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
126 | if (pValue < timestep) pValue = timestep; | ||
127 | vd.m_linearMotorTimescale = pValue; | ||
128 | break; | ||
129 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
130 | if (pValue < 0f) pValue = 0f; | ||
131 | if (pValue > 1f) pValue = 1f; | ||
132 | vd.m_verticalAttractionEfficiency = pValue; | ||
133 | break; | ||
134 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
135 | if (pValue < timestep) pValue = timestep; | ||
136 | vd.m_verticalAttractionTimescale = pValue; | ||
137 | break; | ||
138 | |||
139 | // These are vector properties but the engine lets you use a single float value to | ||
140 | // set all of the components to the same value | ||
141 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
142 | if (pValue < timestep) pValue = timestep; | ||
143 | vd.m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
144 | break; | ||
145 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
146 | vd.m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
147 | len = vd.m_angularMotorDirection.Length(); | ||
148 | if (len > 12.566f) | ||
149 | vd.m_angularMotorDirection *= (12.566f / len); | ||
150 | break; | ||
151 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
152 | if (pValue < timestep) pValue = timestep; | ||
153 | vd.m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
154 | break; | ||
155 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
156 | vd.m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
157 | len = vd.m_linearMotorDirection.Length(); | ||
158 | if (len > 30.0f) | ||
159 | vd.m_linearMotorDirection *= (30.0f / len); | ||
160 | break; | ||
161 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
162 | vd.m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
163 | len = vd.m_linearMotorOffset.Length(); | ||
164 | if (len > 100.0f) | ||
165 | vd.m_linearMotorOffset *= (100.0f / len); | ||
166 | break; | ||
167 | } | ||
168 | }//end ProcessFloatVehicleParam | ||
169 | |||
170 | public void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue) | ||
171 | { | ||
172 | float len; | ||
173 | float timestep = 0.01f; | ||
174 | switch (pParam) | ||
175 | { | ||
176 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
177 | if (pValue.X < timestep) pValue.X = timestep; | ||
178 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
179 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
180 | |||
181 | vd.m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
182 | break; | ||
183 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
184 | vd.m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
185 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | ||
186 | len = vd.m_angularMotorDirection.Length(); | ||
187 | if (len > 12.566f) | ||
188 | vd.m_angularMotorDirection *= (12.566f / len); | ||
189 | break; | ||
190 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
191 | if (pValue.X < timestep) pValue.X = timestep; | ||
192 | if (pValue.Y < timestep) pValue.Y = timestep; | ||
193 | if (pValue.Z < timestep) pValue.Z = timestep; | ||
194 | vd.m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
195 | break; | ||
196 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
197 | vd.m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
198 | len = vd.m_linearMotorDirection.Length(); | ||
199 | if (len > 30.0f) | ||
200 | vd.m_linearMotorDirection *= (30.0f / len); | ||
201 | break; | ||
202 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
203 | vd.m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
204 | len = vd.m_linearMotorOffset.Length(); | ||
205 | if (len > 100.0f) | ||
206 | vd.m_linearMotorOffset *= (100.0f / len); | ||
207 | break; | ||
208 | } | ||
209 | }//end ProcessVectorVehicleParam | ||
210 | |||
211 | public void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
212 | { | ||
213 | switch (pParam) | ||
214 | { | ||
215 | case Vehicle.REFERENCE_FRAME: | ||
216 | vd.m_referenceFrame = Quaternion.Inverse(pValue); | ||
217 | break; | ||
218 | } | ||
219 | }//end ProcessRotationVehicleParam | ||
220 | |||
221 | public void ProcessVehicleFlags(int pParam, bool remove) | ||
222 | { | ||
223 | if (remove) | ||
224 | { | ||
225 | vd.m_flags &= ~((VehicleFlag)pParam); | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | vd.m_flags |= (VehicleFlag)pParam; | ||
230 | } | ||
231 | }//end ProcessVehicleFlags | ||
232 | |||
233 | public void ProcessTypeChange(Vehicle pType) | ||
234 | { | ||
235 | vd.m_linearMotorDirection = Vector3.Zero; | ||
236 | vd.m_angularMotorDirection = Vector3.Zero; | ||
237 | vd.m_linearMotorOffset = Vector3.Zero; | ||
238 | vd.m_referenceFrame = Quaternion.Identity; | ||
239 | |||
240 | // Set Defaults For Type | ||
241 | vd.m_type = pType; | ||
242 | switch (pType) | ||
243 | { | ||
244 | case Vehicle.TYPE_NONE: | ||
245 | vd.m_linearFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
246 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
247 | vd.m_linearMotorTimescale = 1000; | ||
248 | vd.m_linearMotorDecayTimescale = 120; | ||
249 | vd.m_angularMotorTimescale = 1000; | ||
250 | vd.m_angularMotorDecayTimescale = 1000; | ||
251 | vd.m_VhoverHeight = 0; | ||
252 | vd.m_VhoverEfficiency = 1; | ||
253 | vd.m_VhoverTimescale = 1000; | ||
254 | vd.m_VehicleBuoyancy = 0; | ||
255 | vd.m_linearDeflectionEfficiency = 0; | ||
256 | vd.m_linearDeflectionTimescale = 1000; | ||
257 | vd.m_angularDeflectionEfficiency = 0; | ||
258 | vd.m_angularDeflectionTimescale = 1000; | ||
259 | vd.m_bankingEfficiency = 0; | ||
260 | vd.m_bankingMix = 1; | ||
261 | vd.m_bankingTimescale = 1000; | ||
262 | vd.m_verticalAttractionEfficiency = 0; | ||
263 | vd.m_verticalAttractionTimescale = 1000; | ||
264 | |||
265 | vd.m_flags = (VehicleFlag)0; | ||
266 | break; | ||
267 | |||
268 | case Vehicle.TYPE_SLED: | ||
269 | vd.m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
270 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
271 | vd.m_linearMotorTimescale = 1000; | ||
272 | vd.m_linearMotorDecayTimescale = 120; | ||
273 | vd.m_angularMotorTimescale = 1000; | ||
274 | vd.m_angularMotorDecayTimescale = 120; | ||
275 | vd.m_VhoverHeight = 0; | ||
276 | vd.m_VhoverEfficiency = 1; | ||
277 | vd.m_VhoverTimescale = 10; | ||
278 | vd.m_VehicleBuoyancy = 0; | ||
279 | vd.m_linearDeflectionEfficiency = 1; | ||
280 | vd.m_linearDeflectionTimescale = 1; | ||
281 | vd.m_angularDeflectionEfficiency = 0; | ||
282 | vd.m_angularDeflectionTimescale = 1000; | ||
283 | vd.m_bankingEfficiency = 0; | ||
284 | vd.m_bankingMix = 1; | ||
285 | vd.m_bankingTimescale = 10; | ||
286 | vd.m_flags &= | ||
287 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
288 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
289 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
290 | break; | ||
291 | case Vehicle.TYPE_CAR: | ||
292 | vd.m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
293 | vd.m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
294 | vd.m_linearMotorTimescale = 1; | ||
295 | vd.m_linearMotorDecayTimescale = 60; | ||
296 | vd.m_angularMotorTimescale = 1; | ||
297 | vd.m_angularMotorDecayTimescale = 0.8f; | ||
298 | vd.m_VhoverHeight = 0; | ||
299 | vd.m_VhoverEfficiency = 0; | ||
300 | vd.m_VhoverTimescale = 1000; | ||
301 | vd.m_VehicleBuoyancy = 0; | ||
302 | vd.m_linearDeflectionEfficiency = 1; | ||
303 | vd.m_linearDeflectionTimescale = 2; | ||
304 | vd.m_angularDeflectionEfficiency = 0; | ||
305 | vd.m_angularDeflectionTimescale = 10; | ||
306 | vd.m_verticalAttractionEfficiency = 1f; | ||
307 | vd.m_verticalAttractionTimescale = 10f; | ||
308 | vd.m_bankingEfficiency = -0.2f; | ||
309 | vd.m_bankingMix = 1; | ||
310 | vd.m_bankingTimescale = 1; | ||
311 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
312 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | | ||
313 | VehicleFlag.LIMIT_MOTOR_UP | VehicleFlag.HOVER_UP_ONLY); | ||
314 | break; | ||
315 | case Vehicle.TYPE_BOAT: | ||
316 | vd.m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
317 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
318 | vd.m_linearMotorTimescale = 5; | ||
319 | vd.m_linearMotorDecayTimescale = 60; | ||
320 | vd.m_angularMotorTimescale = 4; | ||
321 | vd.m_angularMotorDecayTimescale = 4; | ||
322 | vd.m_VhoverHeight = 0; | ||
323 | vd.m_VhoverEfficiency = 0.5f; | ||
324 | vd.m_VhoverTimescale = 2; | ||
325 | vd.m_VehicleBuoyancy = 1; | ||
326 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
327 | vd.m_linearDeflectionTimescale = 3; | ||
328 | vd.m_angularDeflectionEfficiency = 0.5f; | ||
329 | vd.m_angularDeflectionTimescale = 5; | ||
330 | vd.m_verticalAttractionEfficiency = 0.5f; | ||
331 | vd.m_verticalAttractionTimescale = 5f; | ||
332 | vd.m_bankingEfficiency = -0.3f; | ||
333 | vd.m_bankingMix = 0.8f; | ||
334 | vd.m_bankingTimescale = 1; | ||
335 | vd.m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | | ||
336 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
337 | VehicleFlag.HOVER_UP_ONLY | | ||
338 | VehicleFlag.LIMIT_ROLL_ONLY); | ||
339 | vd.m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
340 | VehicleFlag.LIMIT_MOTOR_UP | | ||
341 | VehicleFlag.HOVER_WATER_ONLY); | ||
342 | break; | ||
343 | case Vehicle.TYPE_AIRPLANE: | ||
344 | vd.m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
345 | vd.m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
346 | vd.m_linearMotorTimescale = 2; | ||
347 | vd.m_linearMotorDecayTimescale = 60; | ||
348 | vd.m_angularMotorTimescale = 4; | ||
349 | vd.m_angularMotorDecayTimescale = 8; | ||
350 | vd.m_VhoverHeight = 0; | ||
351 | vd.m_VhoverEfficiency = 0.5f; | ||
352 | vd.m_VhoverTimescale = 1000; | ||
353 | vd.m_VehicleBuoyancy = 0; | ||
354 | vd.m_linearDeflectionEfficiency = 0.5f; | ||
355 | vd.m_linearDeflectionTimescale = 0.5f; | ||
356 | vd.m_angularDeflectionEfficiency = 1; | ||
357 | vd.m_angularDeflectionTimescale = 2; | ||
358 | vd.m_verticalAttractionEfficiency = 0.9f; | ||
359 | vd.m_verticalAttractionTimescale = 2f; | ||
360 | vd.m_bankingEfficiency = 1; | ||
361 | vd.m_bankingMix = 0.7f; | ||
362 | vd.m_bankingTimescale = 2; | ||
363 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
364 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
365 | VehicleFlag.HOVER_GLOBAL_HEIGHT | | ||
366 | VehicleFlag.HOVER_UP_ONLY | | ||
367 | VehicleFlag.NO_DEFLECTION_UP | | ||
368 | VehicleFlag.LIMIT_MOTOR_UP); | ||
369 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
370 | break; | ||
371 | case Vehicle.TYPE_BALLOON: | ||
372 | vd.m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
373 | vd.m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
374 | vd.m_linearMotorTimescale = 5; | ||
375 | vd.m_linearMotorDecayTimescale = 60; | ||
376 | vd.m_angularMotorTimescale = 6; | ||
377 | vd.m_angularMotorDecayTimescale = 10; | ||
378 | vd.m_VhoverHeight = 5; | ||
379 | vd.m_VhoverEfficiency = 0.8f; | ||
380 | vd.m_VhoverTimescale = 10; | ||
381 | vd.m_VehicleBuoyancy = 1; | ||
382 | vd.m_linearDeflectionEfficiency = 0; | ||
383 | vd.m_linearDeflectionTimescale = 5; | ||
384 | vd.m_angularDeflectionEfficiency = 0; | ||
385 | vd.m_angularDeflectionTimescale = 5; | ||
386 | vd.m_verticalAttractionEfficiency = 0f; | ||
387 | vd.m_verticalAttractionTimescale = 1000f; | ||
388 | vd.m_bankingEfficiency = 0; | ||
389 | vd.m_bankingMix = 0.7f; | ||
390 | vd.m_bankingTimescale = 5; | ||
391 | vd.m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | | ||
392 | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
393 | VehicleFlag.HOVER_UP_ONLY | | ||
394 | VehicleFlag.NO_DEFLECTION_UP | | ||
395 | VehicleFlag.LIMIT_MOTOR_UP); | ||
396 | vd.m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | | ||
397 | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
398 | break; | ||
399 | } | ||
400 | } | ||
401 | public void SetVehicle(PhysicsActor ph) | ||
402 | { | ||
403 | if (ph == null) | ||
404 | return; | ||
405 | ph.SetVehicle(vd); | ||
406 | } | ||
407 | |||
408 | private XmlTextWriter writer; | ||
409 | |||
410 | private void XWint(string name, int i) | ||
411 | { | ||
412 | writer.WriteElementString(name, i.ToString()); | ||
413 | } | ||
414 | |||
415 | private void XWfloat(string name, float f) | ||
416 | { | ||
417 | writer.WriteElementString(name, f.ToString(Utils.EnUsCulture)); | ||
418 | } | ||
419 | |||
420 | private void XWVector(string name, Vector3 vec) | ||
421 | { | ||
422 | writer.WriteStartElement(name); | ||
423 | writer.WriteElementString("X", vec.X.ToString(Utils.EnUsCulture)); | ||
424 | writer.WriteElementString("Y", vec.Y.ToString(Utils.EnUsCulture)); | ||
425 | writer.WriteElementString("Z", vec.Z.ToString(Utils.EnUsCulture)); | ||
426 | writer.WriteEndElement(); | ||
427 | } | ||
428 | |||
429 | private void XWQuat(string name, Quaternion quat) | ||
430 | { | ||
431 | writer.WriteStartElement(name); | ||
432 | writer.WriteElementString("X", quat.X.ToString(Utils.EnUsCulture)); | ||
433 | writer.WriteElementString("Y", quat.Y.ToString(Utils.EnUsCulture)); | ||
434 | writer.WriteElementString("Z", quat.Z.ToString(Utils.EnUsCulture)); | ||
435 | writer.WriteElementString("W", quat.W.ToString(Utils.EnUsCulture)); | ||
436 | writer.WriteEndElement(); | ||
437 | } | ||
438 | |||
439 | public void ToXml2(XmlTextWriter twriter) | ||
440 | { | ||
441 | writer = twriter; | ||
442 | writer.WriteStartElement("Vehicle"); | ||
443 | |||
444 | XWint("TYPE", (int)vd.m_type); | ||
445 | XWint("FLAGS", (int)vd.m_flags); | ||
446 | |||
447 | // Linear properties | ||
448 | XWVector("LMDIR", vd.m_linearMotorDirection); | ||
449 | XWVector("LMFTIME", vd.m_linearFrictionTimescale); | ||
450 | XWfloat("LMDTIME", vd.m_linearMotorDecayTimescale); | ||
451 | XWfloat("LMTIME", vd.m_linearMotorTimescale); | ||
452 | XWVector("LMOFF", vd.m_linearMotorOffset); | ||
453 | |||
454 | //Angular properties | ||
455 | XWVector("AMDIR", vd.m_angularMotorDirection); | ||
456 | XWfloat("AMTIME", vd.m_angularMotorTimescale); | ||
457 | XWfloat("AMDTIME", vd.m_angularMotorDecayTimescale); | ||
458 | XWVector("AMFTIME", vd.m_angularFrictionTimescale); | ||
459 | |||
460 | //Deflection properties | ||
461 | XWfloat("ADEFF", vd.m_angularDeflectionEfficiency); | ||
462 | XWfloat("ADTIME", vd.m_angularDeflectionTimescale); | ||
463 | XWfloat("LDEFF", vd.m_linearDeflectionEfficiency); | ||
464 | XWfloat("LDTIME", vd.m_linearDeflectionTimescale); | ||
465 | |||
466 | //Banking properties | ||
467 | XWfloat("BEFF", vd.m_bankingEfficiency); | ||
468 | XWfloat("BMIX", vd.m_bankingMix); | ||
469 | XWfloat("BTIME", vd.m_bankingTimescale); | ||
470 | |||
471 | //Hover and Buoyancy properties | ||
472 | XWfloat("HHEI", vd.m_VhoverHeight); | ||
473 | XWfloat("HEFF", vd.m_VhoverEfficiency); | ||
474 | XWfloat("HTIME", vd.m_VhoverTimescale); | ||
475 | XWfloat("VBUO", vd.m_VehicleBuoyancy); | ||
476 | |||
477 | //Attractor properties | ||
478 | XWfloat("VAEFF", vd.m_verticalAttractionEfficiency); | ||
479 | XWfloat("VATIME", vd.m_verticalAttractionTimescale); | ||
480 | |||
481 | XWQuat("REF_FRAME", vd.m_referenceFrame); | ||
482 | |||
483 | writer.WriteEndElement(); | ||
484 | writer = null; | ||
485 | } | ||
486 | |||
487 | |||
488 | |||
489 | XmlTextReader reader; | ||
490 | |||
491 | private int XRint() | ||
492 | { | ||
493 | return reader.ReadElementContentAsInt(); | ||
494 | } | ||
495 | |||
496 | private float XRfloat() | ||
497 | { | ||
498 | return reader.ReadElementContentAsFloat(); | ||
499 | } | ||
500 | |||
501 | public Vector3 XRvector() | ||
502 | { | ||
503 | Vector3 vec; | ||
504 | reader.ReadStartElement(); | ||
505 | vec.X = reader.ReadElementContentAsFloat(); | ||
506 | vec.Y = reader.ReadElementContentAsFloat(); | ||
507 | vec.Z = reader.ReadElementContentAsFloat(); | ||
508 | reader.ReadEndElement(); | ||
509 | return vec; | ||
510 | } | ||
511 | |||
512 | public Quaternion XRquat() | ||
513 | { | ||
514 | Quaternion q; | ||
515 | reader.ReadStartElement(); | ||
516 | q.X = reader.ReadElementContentAsFloat(); | ||
517 | q.Y = reader.ReadElementContentAsFloat(); | ||
518 | q.Z = reader.ReadElementContentAsFloat(); | ||
519 | q.W = reader.ReadElementContentAsFloat(); | ||
520 | reader.ReadEndElement(); | ||
521 | return q; | ||
522 | } | ||
523 | |||
524 | public static bool EReadProcessors( | ||
525 | Dictionary<string, Action> processors, | ||
526 | XmlTextReader xtr) | ||
527 | { | ||
528 | bool errors = false; | ||
529 | |||
530 | string nodeName = string.Empty; | ||
531 | while (xtr.NodeType != XmlNodeType.EndElement) | ||
532 | { | ||
533 | nodeName = xtr.Name; | ||
534 | |||
535 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Processing: {0}", nodeName); | ||
536 | |||
537 | Action p = null; | ||
538 | if (processors.TryGetValue(xtr.Name, out p)) | ||
539 | { | ||
540 | // m_log.DebugFormat("[ExternalRepresentationUtils]: Found {0} processor, nodeName); | ||
541 | |||
542 | try | ||
543 | { | ||
544 | p(); | ||
545 | } | ||
546 | catch (Exception e) | ||
547 | { | ||
548 | errors = true; | ||
549 | if (xtr.NodeType == XmlNodeType.EndElement) | ||
550 | xtr.Read(); | ||
551 | } | ||
552 | } | ||
553 | else | ||
554 | { | ||
555 | // m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName); | ||
556 | xtr.ReadOuterXml(); // ignore | ||
557 | } | ||
558 | } | ||
559 | |||
560 | return errors; | ||
561 | } | ||
562 | |||
563 | |||
564 | |||
565 | public void FromXml2(XmlTextReader _reader, out bool errors) | ||
566 | { | ||
567 | errors = false; | ||
568 | reader = _reader; | ||
569 | |||
570 | Dictionary<string, Action> m_VehicleXmlProcessors | ||
571 | = new Dictionary<string, Action>(); | ||
572 | |||
573 | m_VehicleXmlProcessors.Add("TYPE", ProcessXR_type); | ||
574 | m_VehicleXmlProcessors.Add("FLAGS", ProcessXR_flags); | ||
575 | |||
576 | // Linear properties | ||
577 | m_VehicleXmlProcessors.Add("LMDIR", ProcessXR_linearMotorDirection); | ||
578 | m_VehicleXmlProcessors.Add("LMFTIME", ProcessXR_linearFrictionTimescale); | ||
579 | m_VehicleXmlProcessors.Add("LMDTIME", ProcessXR_linearMotorDecayTimescale); | ||
580 | m_VehicleXmlProcessors.Add("LMTIME", ProcessXR_linearMotorTimescale); | ||
581 | m_VehicleXmlProcessors.Add("LMOFF", ProcessXR_linearMotorOffset); | ||
582 | |||
583 | //Angular properties | ||
584 | m_VehicleXmlProcessors.Add("AMDIR", ProcessXR_angularMotorDirection); | ||
585 | m_VehicleXmlProcessors.Add("AMTIME", ProcessXR_angularMotorTimescale); | ||
586 | m_VehicleXmlProcessors.Add("AMDTIME", ProcessXR_angularMotorDecayTimescale); | ||
587 | m_VehicleXmlProcessors.Add("AMFTIME", ProcessXR_angularFrictionTimescale); | ||
588 | |||
589 | //Deflection properties | ||
590 | m_VehicleXmlProcessors.Add("ADEFF", ProcessXR_angularDeflectionEfficiency); | ||
591 | m_VehicleXmlProcessors.Add("ADTIME", ProcessXR_angularDeflectionTimescale); | ||
592 | m_VehicleXmlProcessors.Add("LDEFF", ProcessXR_linearDeflectionEfficiency); | ||
593 | m_VehicleXmlProcessors.Add("LDTIME", ProcessXR_linearDeflectionTimescale); | ||
594 | |||
595 | //Banking properties | ||
596 | m_VehicleXmlProcessors.Add("BEFF", ProcessXR_bankingEfficiency); | ||
597 | m_VehicleXmlProcessors.Add("BMIX", ProcessXR_bankingMix); | ||
598 | m_VehicleXmlProcessors.Add("BTIME", ProcessXR_bankingTimescale); | ||
599 | |||
600 | //Hover and Buoyancy properties | ||
601 | m_VehicleXmlProcessors.Add("HHEI", ProcessXR_VhoverHeight); | ||
602 | m_VehicleXmlProcessors.Add("HEFF", ProcessXR_VhoverEfficiency); | ||
603 | m_VehicleXmlProcessors.Add("HTIME", ProcessXR_VhoverTimescale); | ||
604 | |||
605 | m_VehicleXmlProcessors.Add("VBUO", ProcessXR_VehicleBuoyancy); | ||
606 | |||
607 | //Attractor properties | ||
608 | m_VehicleXmlProcessors.Add("VAEFF", ProcessXR_verticalAttractionEfficiency); | ||
609 | m_VehicleXmlProcessors.Add("VATIME", ProcessXR_verticalAttractionTimescale); | ||
610 | |||
611 | m_VehicleXmlProcessors.Add("REF_FRAME", ProcessXR_referenceFrame); | ||
612 | |||
613 | vd = new VehicleData(); | ||
614 | |||
615 | reader.ReadStartElement("Vehicle", String.Empty); | ||
616 | |||
617 | errors = EReadProcessors( | ||
618 | m_VehicleXmlProcessors, | ||
619 | reader); | ||
620 | |||
621 | reader.ReadEndElement(); | ||
622 | reader = null; | ||
623 | } | ||
624 | |||
625 | private void ProcessXR_type() | ||
626 | { | ||
627 | vd.m_type = (Vehicle)XRint(); | ||
628 | } | ||
629 | private void ProcessXR_flags() | ||
630 | { | ||
631 | vd.m_flags = (VehicleFlag)XRint(); | ||
632 | } | ||
633 | // Linear properties | ||
634 | private void ProcessXR_linearMotorDirection() | ||
635 | { | ||
636 | vd.m_linearMotorDirection = XRvector(); | ||
637 | } | ||
638 | |||
639 | private void ProcessXR_linearFrictionTimescale() | ||
640 | { | ||
641 | vd.m_linearFrictionTimescale = XRvector(); | ||
642 | } | ||
643 | |||
644 | private void ProcessXR_linearMotorDecayTimescale() | ||
645 | { | ||
646 | vd.m_linearMotorDecayTimescale = XRfloat(); | ||
647 | } | ||
648 | private void ProcessXR_linearMotorTimescale() | ||
649 | { | ||
650 | vd.m_linearMotorTimescale = XRfloat(); | ||
651 | } | ||
652 | private void ProcessXR_linearMotorOffset() | ||
653 | { | ||
654 | vd.m_linearMotorOffset = XRvector(); | ||
655 | } | ||
656 | |||
657 | |||
658 | //Angular properties | ||
659 | private void ProcessXR_angularMotorDirection() | ||
660 | { | ||
661 | vd.m_angularMotorDirection = XRvector(); | ||
662 | } | ||
663 | private void ProcessXR_angularMotorTimescale() | ||
664 | { | ||
665 | vd.m_angularMotorTimescale = XRfloat(); | ||
666 | } | ||
667 | private void ProcessXR_angularMotorDecayTimescale() | ||
668 | { | ||
669 | vd.m_angularMotorDecayTimescale = XRfloat(); | ||
670 | } | ||
671 | private void ProcessXR_angularFrictionTimescale() | ||
672 | { | ||
673 | vd.m_angularFrictionTimescale = XRvector(); | ||
674 | } | ||
675 | |||
676 | //Deflection properties | ||
677 | private void ProcessXR_angularDeflectionEfficiency() | ||
678 | { | ||
679 | vd.m_angularDeflectionEfficiency = XRfloat(); | ||
680 | } | ||
681 | private void ProcessXR_angularDeflectionTimescale() | ||
682 | { | ||
683 | vd.m_angularDeflectionTimescale = XRfloat(); | ||
684 | } | ||
685 | private void ProcessXR_linearDeflectionEfficiency() | ||
686 | { | ||
687 | vd.m_linearDeflectionEfficiency = XRfloat(); | ||
688 | } | ||
689 | private void ProcessXR_linearDeflectionTimescale() | ||
690 | { | ||
691 | vd.m_linearDeflectionTimescale = XRfloat(); | ||
692 | } | ||
693 | |||
694 | //Banking properties | ||
695 | private void ProcessXR_bankingEfficiency() | ||
696 | { | ||
697 | vd.m_bankingEfficiency = XRfloat(); | ||
698 | } | ||
699 | private void ProcessXR_bankingMix() | ||
700 | { | ||
701 | vd.m_bankingMix = XRfloat(); | ||
702 | } | ||
703 | private void ProcessXR_bankingTimescale() | ||
704 | { | ||
705 | vd.m_bankingTimescale = XRfloat(); | ||
706 | } | ||
707 | |||
708 | //Hover and Buoyancy properties | ||
709 | private void ProcessXR_VhoverHeight() | ||
710 | { | ||
711 | vd.m_VhoverHeight = XRfloat(); | ||
712 | } | ||
713 | private void ProcessXR_VhoverEfficiency() | ||
714 | { | ||
715 | vd.m_VhoverEfficiency = XRfloat(); | ||
716 | } | ||
717 | private void ProcessXR_VhoverTimescale() | ||
718 | { | ||
719 | vd.m_VhoverTimescale = XRfloat(); | ||
720 | } | ||
721 | |||
722 | private void ProcessXR_VehicleBuoyancy() | ||
723 | { | ||
724 | vd.m_VehicleBuoyancy = XRfloat(); | ||
725 | } | ||
726 | |||
727 | //Attractor properties | ||
728 | private void ProcessXR_verticalAttractionEfficiency() | ||
729 | { | ||
730 | vd.m_verticalAttractionEfficiency = XRfloat(); | ||
731 | } | ||
732 | private void ProcessXR_verticalAttractionTimescale() | ||
733 | { | ||
734 | vd.m_verticalAttractionTimescale = XRfloat(); | ||
735 | } | ||
736 | |||
737 | private void ProcessXR_referenceFrame() | ||
738 | { | ||
739 | vd.m_referenceFrame = XRquat(); | ||
740 | } | ||
741 | } | ||
742 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 23f39a8..719c300 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -117,34 +117,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | /// <param name="item"></param> | 117 | /// <param name="item"></param> |
118 | public bool AddInventoryItem(InventoryItemBase item) | 118 | public bool AddInventoryItem(InventoryItemBase item) |
119 | { | 119 | { |
120 | if (UUID.Zero == item.Folder) | 120 | InventoryFolderBase folder; |
121 | |||
122 | if (item.Folder == UUID.Zero) | ||
121 | { | 123 | { |
122 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 124 | folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
123 | if (f != null) | 125 | if (folder == null) |
124 | { | 126 | { |
125 | // m_log.DebugFormat( | 127 | folder = InventoryService.GetRootFolder(item.Owner); |
126 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | 128 | |
127 | // f.Name, (AssetType)f.Type, item.Name); | 129 | if (folder == null) |
128 | |||
129 | item.Folder = f.ID; | ||
130 | } | ||
131 | else | ||
132 | { | ||
133 | f = InventoryService.GetRootFolder(item.Owner); | ||
134 | if (f != null) | ||
135 | { | ||
136 | item.Folder = f.ID; | ||
137 | } | ||
138 | else | ||
139 | { | ||
140 | m_log.WarnFormat( | ||
141 | "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
142 | item.Owner, item.Name); | ||
143 | return false; | 130 | return false; |
144 | } | ||
145 | } | 131 | } |
132 | |||
133 | item.Folder = folder.ID; | ||
146 | } | 134 | } |
147 | 135 | ||
148 | if (InventoryService.AddItem(item)) | 136 | if (InventoryService.AddItem(item)) |
149 | { | 137 | { |
150 | int userlevel = 0; | 138 | int userlevel = 0; |
@@ -264,8 +252,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | 252 | ||
265 | // Update item with new asset | 253 | // Update item with new asset |
266 | item.AssetID = asset.FullID; | 254 | item.AssetID = asset.FullID; |
267 | if (group.UpdateInventoryItem(item)) | 255 | group.UpdateInventoryItem(item); |
268 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
269 | 256 | ||
270 | part.SendPropertiesToClient(remoteClient); | 257 | part.SendPropertiesToClient(remoteClient); |
271 | 258 | ||
@@ -276,12 +263,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
276 | { | 263 | { |
277 | // Needs to determine which engine was running it and use that | 264 | // Needs to determine which engine was running it and use that |
278 | // | 265 | // |
279 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 266 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
280 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
281 | } | ||
282 | else | ||
283 | { | ||
284 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
285 | } | 267 | } |
286 | 268 | ||
287 | // Tell anyone managing scripts that a script has been reloaded/changed | 269 | // Tell anyone managing scripts that a script has been reloaded/changed |
@@ -349,6 +331,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
349 | 331 | ||
350 | if (UUID.Zero == transactionID) | 332 | if (UUID.Zero == transactionID) |
351 | { | 333 | { |
334 | item.Flags = (item.Flags & ~(uint)255) | (itemUpd.Flags & (uint)255); | ||
352 | item.Name = itemUpd.Name; | 335 | item.Name = itemUpd.Name; |
353 | item.Description = itemUpd.Description; | 336 | item.Description = itemUpd.Description; |
354 | 337 | ||
@@ -736,6 +719,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | return; | 719 | return; |
737 | } | 720 | } |
738 | 721 | ||
722 | if (newName == null) newName = item.Name; | ||
723 | |||
739 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 724 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
740 | 725 | ||
741 | if (asset != null) | 726 | if (asset != null) |
@@ -792,6 +777,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
792 | } | 777 | } |
793 | 778 | ||
794 | /// <summary> | 779 | /// <summary> |
780 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
781 | /// </summary> | ||
782 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
783 | { | ||
784 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
785 | foreach (InventoryItemBase b in items) | ||
786 | { | ||
787 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
788 | InventoryItemBase n = InventoryService.GetItem(b); | ||
789 | n.Folder = destfolder; | ||
790 | moveitems.Add(n); | ||
791 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
792 | } | ||
793 | |||
794 | MoveInventoryItem(remoteClient, moveitems); | ||
795 | } | ||
796 | |||
797 | /// <summary> | ||
795 | /// Move an item within the agent's inventory. | 798 | /// Move an item within the agent's inventory. |
796 | /// </summary> | 799 | /// </summary> |
797 | /// <param name="remoteClient"></param> | 800 | /// <param name="remoteClient"></param> |
@@ -1134,6 +1137,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1134 | { | 1137 | { |
1135 | SceneObjectPart part = GetSceneObjectPart(primLocalId); | 1138 | SceneObjectPart part = GetSceneObjectPart(primLocalId); |
1136 | 1139 | ||
1140 | // Can't move a null item | ||
1141 | if (itemId == UUID.Zero) | ||
1142 | return; | ||
1143 | |||
1137 | if (null == part) | 1144 | if (null == part) |
1138 | { | 1145 | { |
1139 | m_log.WarnFormat( | 1146 | m_log.WarnFormat( |
@@ -1243,6 +1250,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1243 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) | 1250 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) |
1244 | return; | 1251 | return; |
1245 | 1252 | ||
1253 | bool overrideNoMod = false; | ||
1254 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0) | ||
1255 | overrideNoMod = true; | ||
1256 | |||
1246 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | 1257 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) |
1247 | { | 1258 | { |
1248 | // object cannot copy items to an object owned by a different owner | 1259 | // object cannot copy items to an object owned by a different owner |
@@ -1252,7 +1263,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1252 | } | 1263 | } |
1253 | 1264 | ||
1254 | // must have both move and modify permission to put an item in an object | 1265 | // must have both move and modify permission to put an item in an object |
1255 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1266 | if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod)) |
1256 | { | 1267 | { |
1257 | return; | 1268 | return; |
1258 | } | 1269 | } |
@@ -1311,6 +1322,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1311 | 1322 | ||
1312 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) | 1323 | public UUID MoveTaskInventoryItems(UUID destID, string category, SceneObjectPart host, List<UUID> items) |
1313 | { | 1324 | { |
1325 | SceneObjectPart destPart = GetSceneObjectPart(destID); | ||
1326 | if (destPart != null) // Move into a prim | ||
1327 | { | ||
1328 | foreach(UUID itemID in items) | ||
1329 | MoveTaskInventoryItem(destID, host, itemID); | ||
1330 | return destID; // Prim folder ID == prim ID | ||
1331 | } | ||
1332 | |||
1314 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); | 1333 | InventoryFolderBase rootFolder = InventoryService.GetRootFolder(destID); |
1315 | 1334 | ||
1316 | UUID newFolderID = UUID.Random(); | 1335 | UUID newFolderID = UUID.Random(); |
@@ -1496,12 +1515,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1496 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1515 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1497 | remoteClient, part, transactionID, currentItem); | 1516 | remoteClient, part, transactionID, currentItem); |
1498 | 1517 | ||
1499 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | 1518 | // if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) |
1500 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | 1519 | // remoteClient.SendAgentAlertMessage("Notecard saved", false); |
1501 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | 1520 | // else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) |
1502 | remoteClient.SendAgentAlertMessage("Script saved", false); | 1521 | // remoteClient.SendAgentAlertMessage("Script saved", false); |
1503 | else | 1522 | // else |
1504 | remoteClient.SendAgentAlertMessage("Item saved", false); | 1523 | // remoteClient.SendAgentAlertMessage("Item saved", false); |
1505 | } | 1524 | } |
1506 | } | 1525 | } |
1507 | 1526 | ||
@@ -1685,7 +1704,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1685 | } | 1704 | } |
1686 | 1705 | ||
1687 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1706 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1688 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1707 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1689 | agentID); | 1708 | agentID); |
1690 | AssetService.Store(asset); | 1709 | AssetService.Store(asset); |
1691 | 1710 | ||
@@ -1841,23 +1860,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1841 | // build a list of eligible objects | 1860 | // build a list of eligible objects |
1842 | List<uint> deleteIDs = new List<uint>(); | 1861 | List<uint> deleteIDs = new List<uint>(); |
1843 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1862 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1844 | 1863 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1845 | // Start with true for both, then remove the flags if objects | ||
1846 | // that we can't derez are part of the selection | ||
1847 | bool permissionToTake = true; | ||
1848 | bool permissionToTakeCopy = true; | ||
1849 | bool permissionToDelete = true; | ||
1850 | 1864 | ||
1851 | foreach (uint localID in localIDs) | 1865 | foreach (uint localID in localIDs) |
1852 | { | 1866 | { |
1867 | // Start with true for both, then remove the flags if objects | ||
1868 | // that we can't derez are part of the selection | ||
1869 | bool permissionToTake = true; | ||
1870 | bool permissionToTakeCopy = true; | ||
1871 | bool permissionToDelete = true; | ||
1872 | |||
1853 | // Invalid id | 1873 | // Invalid id |
1854 | SceneObjectPart part = GetSceneObjectPart(localID); | 1874 | SceneObjectPart part = GetSceneObjectPart(localID); |
1855 | if (part == null) | 1875 | if (part == null) |
1876 | { | ||
1877 | //Client still thinks the object exists, kill it | ||
1878 | deleteIDs.Add(localID); | ||
1856 | continue; | 1879 | continue; |
1880 | } | ||
1857 | 1881 | ||
1858 | // Already deleted by someone else | 1882 | // Already deleted by someone else |
1859 | if (part.ParentGroup.IsDeleted) | 1883 | if (part.ParentGroup.IsDeleted) |
1884 | { | ||
1885 | //Client still thinks the object exists, kill it | ||
1886 | deleteIDs.Add(localID); | ||
1860 | continue; | 1887 | continue; |
1888 | } | ||
1861 | 1889 | ||
1862 | // Can't delete child prims | 1890 | // Can't delete child prims |
1863 | if (part != part.ParentGroup.RootPart) | 1891 | if (part != part.ParentGroup.RootPart) |
@@ -1865,9 +1893,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1865 | 1893 | ||
1866 | SceneObjectGroup grp = part.ParentGroup; | 1894 | SceneObjectGroup grp = part.ParentGroup; |
1867 | 1895 | ||
1868 | deleteIDs.Add(localID); | ||
1869 | deleteGroups.Add(grp); | ||
1870 | |||
1871 | if (remoteClient == null) | 1896 | if (remoteClient == null) |
1872 | { | 1897 | { |
1873 | // Autoreturn has a null client. Nothing else does. So | 1898 | // Autoreturn has a null client. Nothing else does. So |
@@ -1884,83 +1909,195 @@ namespace OpenSim.Region.Framework.Scenes | |||
1884 | } | 1909 | } |
1885 | else | 1910 | else |
1886 | { | 1911 | { |
1887 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1912 | if (action == DeRezAction.TakeCopy) |
1913 | { | ||
1914 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1915 | permissionToTakeCopy = false; | ||
1916 | } | ||
1917 | else | ||
1918 | { | ||
1888 | permissionToTakeCopy = false; | 1919 | permissionToTakeCopy = false; |
1889 | 1920 | } | |
1890 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1921 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1891 | permissionToTake = false; | 1922 | permissionToTake = false; |
1892 | 1923 | ||
1893 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) | 1924 | if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId)) |
1894 | permissionToDelete = false; | 1925 | permissionToDelete = false; |
1895 | } | 1926 | } |
1896 | } | ||
1897 | 1927 | ||
1898 | // Handle god perms | 1928 | // Handle god perms |
1899 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 1929 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) |
1900 | { | 1930 | { |
1901 | permissionToTake = true; | 1931 | permissionToTake = true; |
1902 | permissionToTakeCopy = true; | 1932 | permissionToTakeCopy = true; |
1903 | permissionToDelete = true; | 1933 | permissionToDelete = true; |
1904 | } | 1934 | } |
1905 | 1935 | ||
1906 | // If we're re-saving, we don't even want to delete | 1936 | // If we're re-saving, we don't even want to delete |
1907 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 1937 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1908 | permissionToDelete = false; | 1938 | permissionToDelete = false; |
1909 | 1939 | ||
1910 | // if we want to take a copy, we also don't want to delete | 1940 | // if we want to take a copy, we also don't want to delete |
1911 | // Note: after this point, the permissionToTakeCopy flag | 1941 | // Note: after this point, the permissionToTakeCopy flag |
1912 | // becomes irrelevant. It already includes the permissionToTake | 1942 | // becomes irrelevant. It already includes the permissionToTake |
1913 | // permission and after excluding no copy items here, we can | 1943 | // permission and after excluding no copy items here, we can |
1914 | // just use that. | 1944 | // just use that. |
1915 | if (action == DeRezAction.TakeCopy) | 1945 | if (action == DeRezAction.TakeCopy) |
1916 | { | 1946 | { |
1917 | // If we don't have permission, stop right here | 1947 | // If we don't have permission, stop right here |
1918 | if (!permissionToTakeCopy) | 1948 | if (!permissionToTakeCopy) |
1919 | return; | 1949 | return; |
1920 | 1950 | ||
1921 | permissionToTake = true; | 1951 | permissionToTake = true; |
1922 | // Don't delete | 1952 | // Don't delete |
1923 | permissionToDelete = false; | 1953 | permissionToDelete = false; |
1924 | } | 1954 | } |
1925 | 1955 | ||
1926 | if (action == DeRezAction.Return) | 1956 | if (action == DeRezAction.Return) |
1927 | { | ||
1928 | if (remoteClient != null) | ||
1929 | { | 1957 | { |
1930 | if (Permissions.CanReturnObjects( | 1958 | if (remoteClient != null) |
1931 | null, | ||
1932 | remoteClient.AgentId, | ||
1933 | deleteGroups)) | ||
1934 | { | 1959 | { |
1935 | permissionToTake = true; | 1960 | if (Permissions.CanReturnObjects( |
1936 | permissionToDelete = true; | 1961 | null, |
1937 | 1962 | remoteClient.AgentId, | |
1938 | foreach (SceneObjectGroup g in deleteGroups) | 1963 | deleteGroups)) |
1939 | { | 1964 | { |
1940 | AddReturn(g.OwnerID == g.GroupID ? g.LastOwnerID : g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 1965 | permissionToTake = true; |
1966 | permissionToDelete = true; | ||
1967 | |||
1968 | AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
1941 | } | 1969 | } |
1942 | } | 1970 | } |
1971 | else // Auto return passes through here with null agent | ||
1972 | { | ||
1973 | permissionToTake = true; | ||
1974 | permissionToDelete = true; | ||
1975 | } | ||
1943 | } | 1976 | } |
1944 | else // Auto return passes through here with null agent | 1977 | |
1978 | if (permissionToTake && (!permissionToDelete)) | ||
1979 | takeGroups.Add(grp); | ||
1980 | |||
1981 | if (permissionToDelete) | ||
1945 | { | 1982 | { |
1946 | permissionToTake = true; | 1983 | if (permissionToTake) |
1947 | permissionToDelete = true; | 1984 | deleteGroups.Add(grp); |
1985 | deleteIDs.Add(grp.LocalId); | ||
1948 | } | 1986 | } |
1949 | } | 1987 | } |
1950 | 1988 | ||
1951 | if (permissionToTake) | 1989 | SendKillObject(deleteIDs); |
1990 | |||
1991 | if (deleteGroups.Count > 0) | ||
1952 | { | 1992 | { |
1993 | foreach (SceneObjectGroup g in deleteGroups) | ||
1994 | deleteIDs.Remove(g.LocalId); | ||
1995 | |||
1953 | m_asyncSceneObjectDeleter.DeleteToInventory( | 1996 | m_asyncSceneObjectDeleter.DeleteToInventory( |
1954 | action, destinationID, deleteGroups, remoteClient, | 1997 | action, destinationID, deleteGroups, remoteClient, |
1955 | permissionToDelete); | 1998 | true); |
1999 | } | ||
2000 | if (takeGroups.Count > 0) | ||
2001 | { | ||
2002 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
2003 | action, destinationID, takeGroups, remoteClient, | ||
2004 | false); | ||
1956 | } | 2005 | } |
1957 | else if (permissionToDelete) | 2006 | if (deleteIDs.Count > 0) |
1958 | { | 2007 | { |
1959 | foreach (SceneObjectGroup g in deleteGroups) | 2008 | foreach (SceneObjectGroup g in deleteGroups) |
1960 | DeleteSceneObject(g, false); | 2009 | DeleteSceneObject(g, true); |
1961 | } | 2010 | } |
1962 | } | 2011 | } |
1963 | 2012 | ||
2013 | public UUID attachObjectAssetStore(IClientAPI remoteClient, SceneObjectGroup grp, UUID AgentId, out UUID itemID) | ||
2014 | { | ||
2015 | itemID = UUID.Zero; | ||
2016 | if (grp != null) | ||
2017 | { | ||
2018 | Vector3 inventoryStoredPosition = new Vector3 | ||
2019 | (((grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2020 | ? 250 | ||
2021 | : grp.AbsolutePosition.X) | ||
2022 | , | ||
2023 | (grp.AbsolutePosition.X > (int)Constants.RegionSize) | ||
2024 | ? 250 | ||
2025 | : grp.AbsolutePosition.X, | ||
2026 | grp.AbsolutePosition.Z); | ||
2027 | |||
2028 | Vector3 originalPosition = grp.AbsolutePosition; | ||
2029 | |||
2030 | grp.AbsolutePosition = inventoryStoredPosition; | ||
2031 | |||
2032 | string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); | ||
2033 | |||
2034 | grp.AbsolutePosition = originalPosition; | ||
2035 | |||
2036 | AssetBase asset = CreateAsset( | ||
2037 | grp.GetPartName(grp.LocalId), | ||
2038 | grp.GetPartDescription(grp.LocalId), | ||
2039 | (sbyte)AssetType.Object, | ||
2040 | Utils.StringToBytes(sceneObjectXml), | ||
2041 | remoteClient.AgentId); | ||
2042 | AssetService.Store(asset); | ||
2043 | |||
2044 | InventoryItemBase item = new InventoryItemBase(); | ||
2045 | item.CreatorId = grp.RootPart.CreatorID.ToString(); | ||
2046 | item.CreatorData = grp.RootPart.CreatorData; | ||
2047 | item.Owner = remoteClient.AgentId; | ||
2048 | item.ID = UUID.Random(); | ||
2049 | item.AssetID = asset.FullID; | ||
2050 | item.Description = asset.Description; | ||
2051 | item.Name = asset.Name; | ||
2052 | item.AssetType = asset.Type; | ||
2053 | item.InvType = (int)InventoryType.Object; | ||
2054 | |||
2055 | InventoryFolderBase folder = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.Object); | ||
2056 | if (folder != null) | ||
2057 | item.Folder = folder.ID; | ||
2058 | else // oopsies | ||
2059 | item.Folder = UUID.Zero; | ||
2060 | |||
2061 | // Set up base perms properly | ||
2062 | uint permsBase = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify); | ||
2063 | permsBase &= grp.RootPart.BaseMask; | ||
2064 | permsBase |= (uint)PermissionMask.Move; | ||
2065 | |||
2066 | // Make sure we don't lock it | ||
2067 | grp.RootPart.NextOwnerMask |= (uint)PermissionMask.Move; | ||
2068 | |||
2069 | if ((remoteClient.AgentId != grp.RootPart.OwnerID) && Permissions.PropagatePermissions()) | ||
2070 | { | ||
2071 | item.BasePermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2072 | item.CurrentPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2073 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2074 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask & grp.RootPart.NextOwnerMask; | ||
2075 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask & grp.RootPart.NextOwnerMask; | ||
2076 | } | ||
2077 | else | ||
2078 | { | ||
2079 | item.BasePermissions = permsBase; | ||
2080 | item.CurrentPermissions = permsBase & grp.RootPart.OwnerMask; | ||
2081 | item.NextPermissions = permsBase & grp.RootPart.NextOwnerMask; | ||
2082 | item.EveryOnePermissions = permsBase & grp.RootPart.EveryoneMask; | ||
2083 | item.GroupPermissions = permsBase & grp.RootPart.GroupMask; | ||
2084 | } | ||
2085 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
2086 | |||
2087 | // sets itemID so client can show item as 'attached' in inventory | ||
2088 | grp.SetFromItemID(item.ID); | ||
2089 | |||
2090 | if (AddInventoryItem(item)) | ||
2091 | remoteClient.SendInventoryItemCreateUpdate(item, 0); | ||
2092 | else | ||
2093 | m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); | ||
2094 | |||
2095 | itemID = item.ID; | ||
2096 | return item.AssetID; | ||
2097 | } | ||
2098 | return UUID.Zero; | ||
2099 | } | ||
2100 | |||
1964 | /// <summary> | 2101 | /// <summary> |
1965 | /// Event Handler Rez an object into a scene | 2102 | /// Event Handler Rez an object into a scene |
1966 | /// Calls the non-void event handler | 2103 | /// Calls the non-void event handler |
@@ -2087,6 +2224,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2087 | 2224 | ||
2088 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) | 2225 | public void SetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID, bool running) |
2089 | { | 2226 | { |
2227 | if (!Permissions.CanEditScript(itemID, objectID, controllingClient.AgentId)) | ||
2228 | return; | ||
2229 | |||
2090 | SceneObjectPart part = GetSceneObjectPart(objectID); | 2230 | SceneObjectPart part = GetSceneObjectPart(objectID); |
2091 | if (part == null) | 2231 | if (part == null) |
2092 | return; | 2232 | return; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 3355ebe..bf2e775 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -346,7 +346,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
346 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); | 346 | List<UserAccount> accounts = UserAccountService.GetUserAccounts(RegionInfo.ScopeID, query); |
347 | 347 | ||
348 | if (accounts == null) | 348 | if (accounts == null) |
349 | { | ||
350 | m_log.DebugFormat("[LLCIENT]: ProcessAvatarPickerRequest: returned null result"); | ||
349 | return; | 351 | return; |
352 | } | ||
350 | 353 | ||
351 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); | 354 | AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply); |
352 | // TODO: don't create new blocks if recycling an old packet | 355 | // TODO: don't create new blocks if recycling an old packet |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index cf6e6af..b7162da 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -104,6 +104,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | // TODO: need to figure out how allow client agents but deny | 104 | // TODO: need to figure out how allow client agents but deny |
105 | // root agents when ACL denies access to root agent | 105 | // root agents when ACL denies access to root agent |
106 | public bool m_strictAccessControl = true; | 106 | public bool m_strictAccessControl = true; |
107 | public bool m_seeIntoBannedRegion = false; | ||
107 | public int MaxUndoCount = 5; | 108 | public int MaxUndoCount = 5; |
108 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 109 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
109 | public bool LoginLock = false; | 110 | public bool LoginLock = false; |
@@ -119,12 +120,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | 120 | ||
120 | protected int m_splitRegionID; | 121 | protected int m_splitRegionID; |
121 | protected Timer m_restartWaitTimer = new Timer(); | 122 | protected Timer m_restartWaitTimer = new Timer(); |
123 | protected Timer m_timerWatchdog = new Timer(); | ||
122 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 124 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
123 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 125 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
124 | protected string m_simulatorVersion = "OpenSimulator Server"; | 126 | protected string m_simulatorVersion = "OpenSimulator Server"; |
125 | protected ModuleLoader m_moduleLoader; | 127 | protected ModuleLoader m_moduleLoader; |
126 | protected AgentCircuitManager m_authenticateHandler; | 128 | protected AgentCircuitManager m_authenticateHandler; |
127 | protected SceneCommunicationService m_sceneGridService; | 129 | protected SceneCommunicationService m_sceneGridService; |
130 | protected ISnmpModule m_snmpService = null; | ||
128 | 131 | ||
129 | protected ISimulationDataService m_SimulationDataService; | 132 | protected ISimulationDataService m_SimulationDataService; |
130 | protected IEstateDataService m_EstateDataService; | 133 | protected IEstateDataService m_EstateDataService; |
@@ -177,7 +180,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
177 | private int m_update_events = 1; | 180 | private int m_update_events = 1; |
178 | private int m_update_backup = 200; | 181 | private int m_update_backup = 200; |
179 | private int m_update_terrain = 50; | 182 | private int m_update_terrain = 50; |
180 | // private int m_update_land = 1; | 183 | private int m_update_land = 10; |
181 | private int m_update_coarse_locations = 50; | 184 | private int m_update_coarse_locations = 50; |
182 | 185 | ||
183 | private int agentMS; | 186 | private int agentMS; |
@@ -192,6 +195,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | private int landMS; | 195 | private int landMS; |
193 | private int lastCompletedFrame; | 196 | private int lastCompletedFrame; |
194 | 197 | ||
198 | public bool CombineRegions = false; | ||
195 | /// <summary> | 199 | /// <summary> |
196 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 200 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
197 | /// asynchronously from the update loop. | 201 | /// asynchronously from the update loop. |
@@ -214,11 +218,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | private bool m_scripts_enabled = true; | 218 | private bool m_scripts_enabled = true; |
215 | private string m_defaultScriptEngine; | 219 | private string m_defaultScriptEngine; |
216 | private int m_LastLogin; | 220 | private int m_LastLogin; |
217 | private Thread HeartbeatThread; | 221 | private Thread HeartbeatThread = null; |
218 | private volatile bool shuttingdown; | 222 | private volatile bool shuttingdown; |
219 | 223 | ||
220 | private int m_lastUpdate; | 224 | private int m_lastUpdate; |
225 | private int m_lastIncoming; | ||
226 | private int m_lastOutgoing; | ||
221 | private bool m_firstHeartbeat = true; | 227 | private bool m_firstHeartbeat = true; |
228 | private int m_hbRestarts = 0; | ||
222 | 229 | ||
223 | private object m_deleting_scene_object = new object(); | 230 | private object m_deleting_scene_object = new object(); |
224 | 231 | ||
@@ -265,6 +272,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
265 | get { return m_sceneGridService; } | 272 | get { return m_sceneGridService; } |
266 | } | 273 | } |
267 | 274 | ||
275 | public ISnmpModule SnmpService | ||
276 | { | ||
277 | get | ||
278 | { | ||
279 | if (m_snmpService == null) | ||
280 | { | ||
281 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
282 | } | ||
283 | |||
284 | return m_snmpService; | ||
285 | } | ||
286 | } | ||
287 | |||
268 | public ISimulationDataService SimulationDataService | 288 | public ISimulationDataService SimulationDataService |
269 | { | 289 | { |
270 | get | 290 | get |
@@ -546,6 +566,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
546 | m_EstateDataService = estateDataService; | 566 | m_EstateDataService = estateDataService; |
547 | m_regionHandle = m_regInfo.RegionHandle; | 567 | m_regionHandle = m_regInfo.RegionHandle; |
548 | m_regionName = m_regInfo.RegionName; | 568 | m_regionName = m_regInfo.RegionName; |
569 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
570 | m_lastIncoming = 0; | ||
571 | m_lastOutgoing = 0; | ||
549 | 572 | ||
550 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 573 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
551 | m_asyncSceneObjectDeleter.Enabled = true; | 574 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -677,6 +700,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | m_persistAfter *= 10000000; | 700 | m_persistAfter *= 10000000; |
678 | 701 | ||
679 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 702 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
703 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
680 | 704 | ||
681 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 705 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
682 | if (packetConfig != null) | 706 | if (packetConfig != null) |
@@ -686,6 +710,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
686 | } | 710 | } |
687 | 711 | ||
688 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 712 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
713 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
714 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
689 | 715 | ||
690 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 716 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
691 | if (m_generateMaptiles) | 717 | if (m_generateMaptiles) |
@@ -721,9 +747,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
721 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 747 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
722 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 748 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
723 | } | 749 | } |
724 | catch | 750 | catch (Exception e) |
725 | { | 751 | { |
726 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 752 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
727 | } | 753 | } |
728 | 754 | ||
729 | #endregion Region Config | 755 | #endregion Region Config |
@@ -1133,7 +1159,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1133 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1159 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1134 | if (HeartbeatThread != null) | 1160 | if (HeartbeatThread != null) |
1135 | { | 1161 | { |
1162 | m_hbRestarts++; | ||
1163 | if(m_hbRestarts > 10) | ||
1164 | Environment.Exit(1); | ||
1165 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1166 | |||
1167 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1168 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1169 | //proc.EnableRaisingEvents=false; | ||
1170 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1171 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1172 | //proc.Start(); | ||
1173 | //proc.WaitForExit(); | ||
1174 | //Thread.Sleep(1000); | ||
1175 | //Environment.Exit(1); | ||
1136 | HeartbeatThread.Abort(); | 1176 | HeartbeatThread.Abort(); |
1177 | Watchdog.AbortThread(HeartbeatThread.ManagedThreadId); | ||
1137 | HeartbeatThread = null; | 1178 | HeartbeatThread = null; |
1138 | } | 1179 | } |
1139 | m_lastUpdate = Util.EnvironmentTickCount(); | 1180 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1180,9 +1221,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1180 | m_eventManager.TriggerOnRegionStarted(this); | 1221 | m_eventManager.TriggerOnRegionStarted(this); |
1181 | while (!shuttingdown) | 1222 | while (!shuttingdown) |
1182 | Update(); | 1223 | Update(); |
1183 | |||
1184 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1185 | m_firstHeartbeat = false; | ||
1186 | } | 1224 | } |
1187 | catch (ThreadAbortException) | 1225 | catch (ThreadAbortException) |
1188 | { | 1226 | { |
@@ -1280,6 +1318,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1280 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1318 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1281 | } | 1319 | } |
1282 | 1320 | ||
1321 | // if (Frame % m_update_land == 0) | ||
1322 | // { | ||
1323 | // int ldMS = Util.EnvironmentTickCount(); | ||
1324 | // UpdateLand(); | ||
1325 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1326 | // } | ||
1327 | |||
1283 | if (Frame % m_update_backup == 0) | 1328 | if (Frame % m_update_backup == 0) |
1284 | { | 1329 | { |
1285 | int backMS = Util.EnvironmentTickCount(); | 1330 | int backMS = Util.EnvironmentTickCount(); |
@@ -1389,12 +1434,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1389 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1434 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1390 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1435 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1391 | 1436 | ||
1437 | |||
1438 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1439 | m_firstHeartbeat = false; | ||
1440 | |||
1392 | if (maintc > 0) | 1441 | if (maintc > 0) |
1393 | Thread.Sleep(maintc); | 1442 | Thread.Sleep(maintc); |
1394 | 1443 | ||
1395 | // Tell the watchdog that this thread is still alive | 1444 | // Tell the watchdog that this thread is still alive |
1396 | Watchdog.UpdateThread(); | 1445 | Watchdog.UpdateThread(); |
1397 | } | 1446 | } |
1398 | 1447 | ||
1399 | public void AddGroupTarget(SceneObjectGroup grp) | 1448 | public void AddGroupTarget(SceneObjectGroup grp) |
1400 | { | 1449 | { |
@@ -1410,9 +1459,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1410 | 1459 | ||
1411 | private void CheckAtTargets() | 1460 | private void CheckAtTargets() |
1412 | { | 1461 | { |
1413 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1462 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1414 | lock (m_groupsWithTargets) | 1463 | lock (m_groupsWithTargets) |
1415 | objs = m_groupsWithTargets.Values; | 1464 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1416 | 1465 | ||
1417 | foreach (SceneObjectGroup entry in objs) | 1466 | foreach (SceneObjectGroup entry in objs) |
1418 | entry.checkAtTargets(); | 1467 | entry.checkAtTargets(); |
@@ -1494,7 +1543,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1494 | msg.fromAgentName = "Server"; | 1543 | msg.fromAgentName = "Server"; |
1495 | msg.dialog = (byte)19; // Object msg | 1544 | msg.dialog = (byte)19; // Object msg |
1496 | msg.fromGroup = false; | 1545 | msg.fromGroup = false; |
1497 | msg.offline = (byte)0; | 1546 | msg.offline = (byte)1; |
1498 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1547 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1499 | msg.Position = Vector3.Zero; | 1548 | msg.Position = Vector3.Zero; |
1500 | msg.RegionID = RegionInfo.RegionID.Guid; | 1549 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1725,14 +1774,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1725 | /// <returns></returns> | 1774 | /// <returns></returns> |
1726 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1775 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1727 | { | 1776 | { |
1777 | |||
1778 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1779 | Vector3 wpos = Vector3.Zero; | ||
1780 | // Check for water surface intersection from above | ||
1781 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1782 | { | ||
1783 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1784 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1785 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1786 | wpos.Z = wheight; | ||
1787 | } | ||
1788 | |||
1728 | Vector3 pos = Vector3.Zero; | 1789 | Vector3 pos = Vector3.Zero; |
1729 | if (RayEndIsIntersection == (byte)1) | 1790 | if (RayEndIsIntersection == (byte)1) |
1730 | { | 1791 | { |
1731 | pos = RayEnd; | 1792 | pos = RayEnd; |
1732 | return pos; | ||
1733 | } | 1793 | } |
1734 | 1794 | else if (RayTargetID != UUID.Zero) | |
1735 | if (RayTargetID != UUID.Zero) | ||
1736 | { | 1795 | { |
1737 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1796 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1738 | 1797 | ||
@@ -1754,7 +1813,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1754 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1813 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1755 | 1814 | ||
1756 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1815 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1757 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1816 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1758 | float ScaleOffset = 0.5f; | 1817 | float ScaleOffset = 0.5f; |
1759 | 1818 | ||
1760 | // If we hit something | 1819 | // If we hit something |
@@ -1777,13 +1836,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1777 | //pos.Z -= 0.25F; | 1836 | //pos.Z -= 0.25F; |
1778 | 1837 | ||
1779 | } | 1838 | } |
1780 | |||
1781 | return pos; | ||
1782 | } | 1839 | } |
1783 | else | 1840 | else |
1784 | { | 1841 | { |
1785 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1842 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1786 | |||
1787 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1843 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1788 | 1844 | ||
1789 | // Un-comment the following line to print the raytrace results to the console. | 1845 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1792,13 +1848,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1792 | if (ei.HitTF) | 1848 | if (ei.HitTF) |
1793 | { | 1849 | { |
1794 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1850 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1795 | } else | 1851 | } |
1852 | else | ||
1796 | { | 1853 | { |
1797 | // fall back to our stupid functionality | 1854 | // fall back to our stupid functionality |
1798 | pos = RayEnd; | 1855 | pos = RayEnd; |
1799 | } | 1856 | } |
1800 | |||
1801 | return pos; | ||
1802 | } | 1857 | } |
1803 | } | 1858 | } |
1804 | else | 1859 | else |
@@ -1809,8 +1864,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1809 | //increase height so its above the ground. | 1864 | //increase height so its above the ground. |
1810 | //should be getting the normal of the ground at the rez point and using that? | 1865 | //should be getting the normal of the ground at the rez point and using that? |
1811 | pos.Z += scale.Z / 2f; | 1866 | pos.Z += scale.Z / 2f; |
1812 | return pos; | 1867 | // return pos; |
1813 | } | 1868 | } |
1869 | |||
1870 | // check against posible water intercept | ||
1871 | if (wpos.Z > pos.Z) pos = wpos; | ||
1872 | return pos; | ||
1814 | } | 1873 | } |
1815 | 1874 | ||
1816 | 1875 | ||
@@ -1894,7 +1953,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1894 | public bool AddRestoredSceneObject( | 1953 | public bool AddRestoredSceneObject( |
1895 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1954 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1896 | { | 1955 | { |
1897 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1956 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1957 | if (result) | ||
1958 | sceneObject.IsDeleted = false; | ||
1959 | return result; | ||
1898 | } | 1960 | } |
1899 | 1961 | ||
1900 | /// <summary> | 1962 | /// <summary> |
@@ -1986,6 +2048,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1986 | /// </summary> | 2048 | /// </summary> |
1987 | public void DeleteAllSceneObjects() | 2049 | public void DeleteAllSceneObjects() |
1988 | { | 2050 | { |
2051 | DeleteAllSceneObjects(false); | ||
2052 | } | ||
2053 | |||
2054 | /// <summary> | ||
2055 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2056 | /// </summary> | ||
2057 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2058 | { | ||
2059 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1989 | lock (Entities) | 2060 | lock (Entities) |
1990 | { | 2061 | { |
1991 | EntityBase[] entities = Entities.GetEntities(); | 2062 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1994,11 +2065,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1994 | if (e is SceneObjectGroup) | 2065 | if (e is SceneObjectGroup) |
1995 | { | 2066 | { |
1996 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2067 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1997 | if (!sog.IsAttachment) | 2068 | if (sog != null && !sog.IsAttachment) |
1998 | DeleteSceneObject((SceneObjectGroup)e, false); | 2069 | { |
2070 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2071 | { | ||
2072 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2073 | } | ||
2074 | else | ||
2075 | { | ||
2076 | toReturn.Add((SceneObjectGroup)e); | ||
2077 | } | ||
2078 | } | ||
1999 | } | 2079 | } |
2000 | } | 2080 | } |
2001 | } | 2081 | } |
2082 | if (toReturn.Count > 0) | ||
2083 | { | ||
2084 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2085 | } | ||
2002 | } | 2086 | } |
2003 | 2087 | ||
2004 | /// <summary> | 2088 | /// <summary> |
@@ -2046,6 +2130,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2046 | } | 2130 | } |
2047 | 2131 | ||
2048 | group.DeleteGroupFromScene(silent); | 2132 | group.DeleteGroupFromScene(silent); |
2133 | if (!silent) | ||
2134 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2049 | 2135 | ||
2050 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2136 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2051 | } | 2137 | } |
@@ -2403,10 +2489,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2403 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2489 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2404 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2490 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2405 | { | 2491 | { |
2492 | if (sceneObject.OwnerID == UUID.Zero) | ||
2493 | { | ||
2494 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2495 | return false; | ||
2496 | } | ||
2497 | |||
2406 | // If the user is banned, we won't let any of their objects | 2498 | // If the user is banned, we won't let any of their objects |
2407 | // enter. Period. | 2499 | // enter. Period. |
2408 | // | 2500 | // |
2409 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2501 | int flags = GetUserFlags(sceneObject.OwnerID); |
2502 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2410 | { | 2503 | { |
2411 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2504 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2412 | 2505 | ||
@@ -2452,12 +2545,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2452 | } | 2545 | } |
2453 | else | 2546 | else |
2454 | { | 2547 | { |
2548 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2455 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2549 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2456 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2550 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2457 | } | 2551 | } |
2552 | if (sceneObject.OwnerID == UUID.Zero) | ||
2553 | { | ||
2554 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2555 | return false; | ||
2556 | } | ||
2458 | } | 2557 | } |
2459 | else | 2558 | else |
2460 | { | 2559 | { |
2560 | if (sceneObject.OwnerID == UUID.Zero) | ||
2561 | { | ||
2562 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2563 | return false; | ||
2564 | } | ||
2461 | AddRestoredSceneObject(sceneObject, true, false); | 2565 | AddRestoredSceneObject(sceneObject, true, false); |
2462 | 2566 | ||
2463 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2567 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2486,6 +2590,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2486 | return 2; // StateSource.PrimCrossing | 2590 | return 2; // StateSource.PrimCrossing |
2487 | } | 2591 | } |
2488 | 2592 | ||
2593 | public int GetUserFlags(UUID user) | ||
2594 | { | ||
2595 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2596 | /* | ||
2597 | ScenePresence sp; | ||
2598 | if (TryGetScenePresence(user, out sp)) | ||
2599 | { | ||
2600 | return sp.UserFlags; | ||
2601 | } | ||
2602 | else | ||
2603 | { | ||
2604 | */ | ||
2605 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2606 | if (uac == null) | ||
2607 | return 0; | ||
2608 | return uac.UserFlags; | ||
2609 | //} | ||
2610 | } | ||
2489 | #endregion | 2611 | #endregion |
2490 | 2612 | ||
2491 | #region Add/Remove Avatar Methods | 2613 | #region Add/Remove Avatar Methods |
@@ -2500,6 +2622,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2500 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2622 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2501 | 2623 | ||
2502 | CheckHeartbeat(); | 2624 | CheckHeartbeat(); |
2625 | ScenePresence presence; | ||
2503 | 2626 | ||
2504 | ScenePresence sp = GetScenePresence(client.AgentId); | 2627 | ScenePresence sp = GetScenePresence(client.AgentId); |
2505 | 2628 | ||
@@ -2548,7 +2671,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2548 | 2671 | ||
2549 | EventManager.TriggerOnNewClient(client); | 2672 | EventManager.TriggerOnNewClient(client); |
2550 | if (vialogin) | 2673 | if (vialogin) |
2674 | { | ||
2551 | EventManager.TriggerOnClientLogin(client); | 2675 | EventManager.TriggerOnClientLogin(client); |
2676 | // Send initial parcel data | ||
2677 | Vector3 pos = sp.AbsolutePosition; | ||
2678 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2679 | land.SendLandUpdateToClient(client); | ||
2680 | } | ||
2552 | 2681 | ||
2553 | return sp; | 2682 | return sp; |
2554 | } | 2683 | } |
@@ -2638,19 +2767,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2638 | // and the scene presence and the client, if they exist | 2767 | // and the scene presence and the client, if they exist |
2639 | try | 2768 | try |
2640 | { | 2769 | { |
2641 | // We need to wait for the client to make UDP contact first. | 2770 | ScenePresence sp = GetScenePresence(agentID); |
2642 | // It's the UDP contact that creates the scene presence | 2771 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2643 | ScenePresence sp = WaitGetScenePresence(agentID); | 2772 | |
2644 | if (sp != null) | 2773 | if (sp != null) |
2645 | { | ||
2646 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2647 | |||
2648 | sp.ControllingClient.Close(); | 2774 | sp.ControllingClient.Close(); |
2649 | } | 2775 | |
2650 | else | ||
2651 | { | ||
2652 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2653 | } | ||
2654 | // BANG! SLASH! | 2776 | // BANG! SLASH! |
2655 | m_authenticateHandler.RemoveCircuit(agentID); | 2777 | m_authenticateHandler.RemoveCircuit(agentID); |
2656 | 2778 | ||
@@ -2751,6 +2873,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2751 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2873 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2752 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2874 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2753 | client.OnCopyInventoryItem += CopyInventoryItem; | 2875 | client.OnCopyInventoryItem += CopyInventoryItem; |
2876 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2754 | client.OnMoveInventoryItem += MoveInventoryItem; | 2877 | client.OnMoveInventoryItem += MoveInventoryItem; |
2755 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2878 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2756 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2879 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2926,15 +3049,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2926 | /// </summary> | 3049 | /// </summary> |
2927 | /// <param name="agentId">The avatar's Unique ID</param> | 3050 | /// <param name="agentId">The avatar's Unique ID</param> |
2928 | /// <param name="client">The IClientAPI for the client</param> | 3051 | /// <param name="client">The IClientAPI for the client</param> |
2929 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3052 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2930 | { | 3053 | { |
2931 | if (m_teleportModule != null) | 3054 | if (m_teleportModule != null) |
2932 | m_teleportModule.TeleportHome(agentId, client); | 3055 | return m_teleportModule.TeleportHome(agentId, client); |
2933 | else | 3056 | else |
2934 | { | 3057 | { |
2935 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3058 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2936 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3059 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2937 | } | 3060 | } |
3061 | return false; | ||
2938 | } | 3062 | } |
2939 | 3063 | ||
2940 | /// <summary> | 3064 | /// <summary> |
@@ -3044,6 +3168,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3044 | /// <param name="flags"></param> | 3168 | /// <param name="flags"></param> |
3045 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3169 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3046 | { | 3170 | { |
3171 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3172 | ScenePresence presence; | ||
3173 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3174 | { | ||
3175 | if (presence.Appearance != null) | ||
3176 | { | ||
3177 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3178 | } | ||
3179 | } | ||
3180 | |||
3047 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3181 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3048 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3182 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3049 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3183 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3112,8 +3246,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3112 | regions.Remove(RegionInfo.RegionHandle); | 3246 | regions.Remove(RegionInfo.RegionHandle); |
3113 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3247 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3114 | } | 3248 | } |
3115 | 3249 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3116 | m_eventManager.TriggerClientClosed(agentID, this); | 3250 | m_eventManager.TriggerClientClosed(agentID, this); |
3251 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3117 | } | 3252 | } |
3118 | catch (NullReferenceException) | 3253 | catch (NullReferenceException) |
3119 | { | 3254 | { |
@@ -3175,9 +3310,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3175 | { | 3310 | { |
3176 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); | 3311 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); |
3177 | } | 3312 | } |
3178 | 3313 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3179 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3314 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3180 | // CleanDroppedAttachments(); | 3315 | // CleanDroppedAttachments(); |
3316 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3181 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3317 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3182 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3318 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3183 | } | 3319 | } |
@@ -3299,13 +3435,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3299 | sp = null; | 3435 | sp = null; |
3300 | } | 3436 | } |
3301 | 3437 | ||
3302 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3303 | 3438 | ||
3304 | //On login test land permisions | 3439 | //On login test land permisions |
3305 | if (vialogin) | 3440 | if (vialogin) |
3306 | { | 3441 | { |
3307 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3442 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3443 | if (cache != null) | ||
3444 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3445 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3308 | { | 3446 | { |
3447 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3309 | return false; | 3448 | return false; |
3310 | } | 3449 | } |
3311 | } | 3450 | } |
@@ -3329,8 +3468,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3329 | 3468 | ||
3330 | try | 3469 | try |
3331 | { | 3470 | { |
3332 | if (!AuthorizeUser(agent, out reason)) | 3471 | // Always check estate if this is a login. Always |
3333 | return false; | 3472 | // check if banned regions are to be blacked out. |
3473 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3474 | { | ||
3475 | if (!AuthorizeUser(agent, out reason)) | ||
3476 | return false; | ||
3477 | } | ||
3334 | } | 3478 | } |
3335 | catch (Exception e) | 3479 | catch (Exception e) |
3336 | { | 3480 | { |
@@ -3456,6 +3600,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3456 | } | 3600 | } |
3457 | 3601 | ||
3458 | // Honor parcel landing type and position. | 3602 | // Honor parcel landing type and position. |
3603 | /* | ||
3604 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3459 | if (land != null) | 3605 | if (land != null) |
3460 | { | 3606 | { |
3461 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3607 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3463,26 +3609,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3463 | agent.startpos = land.LandData.UserLocation; | 3609 | agent.startpos = land.LandData.UserLocation; |
3464 | } | 3610 | } |
3465 | } | 3611 | } |
3612 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3466 | } | 3613 | } |
3467 | 3614 | ||
3468 | return true; | 3615 | return true; |
3469 | } | 3616 | } |
3470 | 3617 | ||
3471 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3618 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3472 | { | 3619 | { |
3473 | 3620 | reason = String.Empty; | |
3474 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3621 | if (Permissions.IsGod(agentID)) |
3475 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3622 | return true; |
3623 | |||
3624 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3625 | if (land == null) | ||
3626 | return false; | ||
3627 | |||
3628 | bool banned = land.IsBannedFromLand(agentID); | ||
3629 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3476 | 3630 | ||
3477 | if (banned || restricted) | 3631 | if (banned || restricted) |
3478 | { | 3632 | { |
3479 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3633 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3480 | if (nearestParcel != null) | 3634 | if (nearestParcel != null) |
3481 | { | 3635 | { |
3482 | //Move agent to nearest allowed | 3636 | //Move agent to nearest allowed |
3483 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3637 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3484 | agent.startpos.X = newPosition.X; | 3638 | posX = newPosition.X; |
3485 | agent.startpos.Y = newPosition.Y; | 3639 | posY = newPosition.Y; |
3486 | } | 3640 | } |
3487 | else | 3641 | else |
3488 | { | 3642 | { |
@@ -3544,7 +3698,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3544 | 3698 | ||
3545 | if (!m_strictAccessControl) return true; | 3699 | if (!m_strictAccessControl) return true; |
3546 | if (Permissions.IsGod(agent.AgentID)) return true; | 3700 | if (Permissions.IsGod(agent.AgentID)) return true; |
3547 | 3701 | ||
3548 | if (AuthorizationService != null) | 3702 | if (AuthorizationService != null) |
3549 | { | 3703 | { |
3550 | if (!AuthorizationService.IsAuthorizedForRegion( | 3704 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3552,14 +3706,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3552 | { | 3706 | { |
3553 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3707 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3554 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3708 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3555 | 3709 | ||
3556 | return false; | 3710 | return false; |
3557 | } | 3711 | } |
3558 | } | 3712 | } |
3559 | 3713 | ||
3560 | if (m_regInfo.EstateSettings != null) | 3714 | if (m_regInfo.EstateSettings != null) |
3561 | { | 3715 | { |
3562 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3716 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3563 | { | 3717 | { |
3564 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3718 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3565 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3719 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3751,6 +3905,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3751 | 3905 | ||
3752 | // We have to wait until the viewer contacts this region after receiving EAC. | 3906 | // We have to wait until the viewer contacts this region after receiving EAC. |
3753 | // That calls AddNewClient, which finally creates the ScenePresence | 3907 | // That calls AddNewClient, which finally creates the ScenePresence |
3908 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3909 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3910 | { | ||
3911 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3912 | return false; | ||
3913 | } | ||
3914 | |||
3754 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3915 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3755 | if (nearestParcel == null) | 3916 | if (nearestParcel == null) |
3756 | { | 3917 | { |
@@ -3832,12 +3993,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3832 | return false; | 3993 | return false; |
3833 | } | 3994 | } |
3834 | 3995 | ||
3996 | public bool IncomingCloseAgent(UUID agentID) | ||
3997 | { | ||
3998 | return IncomingCloseAgent(agentID, false); | ||
3999 | } | ||
4000 | |||
4001 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4002 | { | ||
4003 | return IncomingCloseAgent(agentID, true); | ||
4004 | } | ||
4005 | |||
3835 | /// <summary> | 4006 | /// <summary> |
3836 | /// Tell a single agent to disconnect from the region. | 4007 | /// Tell a single agent to disconnect from the region. |
3837 | /// </summary> | 4008 | /// </summary> |
3838 | /// <param name="regionHandle"></param> | ||
3839 | /// <param name="agentID"></param> | 4009 | /// <param name="agentID"></param> |
3840 | public bool IncomingCloseAgent(UUID agentID) | 4010 | /// <param name="childOnly"></param> |
4011 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3841 | { | 4012 | { |
3842 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4013 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3843 | 4014 | ||
@@ -3849,7 +4020,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3849 | { | 4020 | { |
3850 | m_sceneGraph.removeUserCount(false); | 4021 | m_sceneGraph.removeUserCount(false); |
3851 | } | 4022 | } |
3852 | else | 4023 | else if (!childOnly) |
3853 | { | 4024 | { |
3854 | m_sceneGraph.removeUserCount(true); | 4025 | m_sceneGraph.removeUserCount(true); |
3855 | } | 4026 | } |
@@ -3865,9 +4036,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3865 | } | 4036 | } |
3866 | else | 4037 | else |
3867 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4038 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4039 | presence.ControllingClient.Close(false); | ||
4040 | } | ||
4041 | else if (!childOnly) | ||
4042 | { | ||
4043 | presence.ControllingClient.Close(true); | ||
3868 | } | 4044 | } |
3869 | |||
3870 | presence.ControllingClient.Close(); | ||
3871 | return true; | 4045 | return true; |
3872 | } | 4046 | } |
3873 | 4047 | ||
@@ -4454,34 +4628,78 @@ namespace OpenSim.Region.Framework.Scenes | |||
4454 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4628 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4455 | } | 4629 | } |
4456 | 4630 | ||
4457 | public int GetHealth() | 4631 | public int GetHealth(out int flags, out string message) |
4458 | { | 4632 | { |
4459 | // Returns: | 4633 | // Returns: |
4460 | // 1 = sim is up and accepting http requests. The heartbeat has | 4634 | // 1 = sim is up and accepting http requests. The heartbeat has |
4461 | // stopped and the sim is probably locked up, but a remote | 4635 | // stopped and the sim is probably locked up, but a remote |
4462 | // admin restart may succeed | 4636 | // admin restart may succeed |
4463 | // | 4637 | // |
4464 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4638 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4465 | // usable for people within and logins _may_ work | 4639 | // usable for people within |
4640 | // | ||
4641 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4642 | // unstable and will not accept new logins | ||
4643 | // | ||
4644 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4645 | // likely usable | ||
4466 | // | 4646 | // |
4467 | // 3 = We have seen a new user enter within the past 4 minutes | 4647 | // 5 = We have seen a new user enter within the past 4 minutes |
4468 | // which can be seen as positive confirmation of sim health | 4648 | // which can be seen as positive confirmation of sim health |
4469 | // | 4649 | // |
4650 | |||
4651 | flags = 0; | ||
4652 | message = String.Empty; | ||
4653 | |||
4654 | CheckHeartbeat(); | ||
4655 | |||
4656 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4657 | { | ||
4658 | // We're still starting | ||
4659 | // 0 means "in startup", it can't happen another way, since | ||
4660 | // to get here, we must be able to accept http connections | ||
4661 | return 0; | ||
4662 | } | ||
4663 | |||
4470 | int health=1; // Start at 1, means we're up | 4664 | int health=1; // Start at 1, means we're up |
4471 | 4665 | ||
4472 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4666 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4667 | { | ||
4668 | health+=1; | ||
4669 | flags |= 1; | ||
4670 | } | ||
4671 | |||
4672 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4673 | { | ||
4674 | health+=1; | ||
4675 | flags |= 2; | ||
4676 | } | ||
4677 | |||
4678 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4679 | { | ||
4473 | health+=1; | 4680 | health+=1; |
4681 | flags |= 4; | ||
4682 | } | ||
4474 | else | 4683 | else |
4684 | { | ||
4685 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4686 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4687 | proc.EnableRaisingEvents=false; | ||
4688 | proc.StartInfo.FileName = "/bin/kill"; | ||
4689 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4690 | proc.Start(); | ||
4691 | proc.WaitForExit(); | ||
4692 | Thread.Sleep(1000); | ||
4693 | Environment.Exit(1); | ||
4694 | } | ||
4695 | |||
4696 | if (flags != 7) | ||
4475 | return health; | 4697 | return health; |
4476 | 4698 | ||
4477 | // A login in the last 4 mins? We can't be doing too badly | 4699 | // A login in the last 4 mins? We can't be doing too badly |
4478 | // | 4700 | // |
4479 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4701 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4480 | health++; | 4702 | health++; |
4481 | else | ||
4482 | return health; | ||
4483 | |||
4484 | CheckHeartbeat(); | ||
4485 | 4703 | ||
4486 | return health; | 4704 | return health; |
4487 | } | 4705 | } |
@@ -4570,7 +4788,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4570 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 4788 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
4571 | if (wasUsingPhysics) | 4789 | if (wasUsingPhysics) |
4572 | { | 4790 | { |
4573 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 4791 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
4574 | } | 4792 | } |
4575 | } | 4793 | } |
4576 | 4794 | ||
@@ -4674,7 +4892,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4674 | if (m_firstHeartbeat) | 4892 | if (m_firstHeartbeat) |
4675 | return; | 4893 | return; |
4676 | 4894 | ||
4677 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4895 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4678 | StartTimer(); | 4896 | StartTimer(); |
4679 | } | 4897 | } |
4680 | 4898 | ||
@@ -4688,9 +4906,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4688 | get { return m_allowScriptCrossings; } | 4906 | get { return m_allowScriptCrossings; } |
4689 | } | 4907 | } |
4690 | 4908 | ||
4691 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 4909 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
4692 | { | 4910 | { |
4693 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 4911 | return GetNearestAllowedPosition(avatar, null); |
4912 | } | ||
4913 | |||
4914 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
4915 | { | ||
4916 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); | ||
4694 | 4917 | ||
4695 | if (nearestParcel != null) | 4918 | if (nearestParcel != null) |
4696 | { | 4919 | { |
@@ -4699,10 +4922,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4699 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 4922 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4700 | if (nearestPoint != null) | 4923 | if (nearestPoint != null) |
4701 | { | 4924 | { |
4702 | // m_log.DebugFormat( | 4925 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
4703 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
4704 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
4705 | |||
4706 | return nearestPoint.Value; | 4926 | return nearestPoint.Value; |
4707 | } | 4927 | } |
4708 | 4928 | ||
@@ -4712,16 +4932,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4712 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 4932 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4713 | if (nearestPoint != null) | 4933 | if (nearestPoint != null) |
4714 | { | 4934 | { |
4715 | // m_log.DebugFormat( | 4935 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
4716 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
4717 | |||
4718 | return nearestPoint.Value; | 4936 | return nearestPoint.Value; |
4719 | } | 4937 | } |
4720 | 4938 | ||
4721 | //Ultimate backup if we have no idea where they are | 4939 | //Ultimate backup if we have no idea where they are |
4722 | // m_log.DebugFormat( | 4940 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); |
4723 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | ||
4724 | |||
4725 | return avatar.lastKnownAllowedPosition; | 4941 | return avatar.lastKnownAllowedPosition; |
4726 | } | 4942 | } |
4727 | 4943 | ||
@@ -4756,13 +4972,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4756 | 4972 | ||
4757 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 4973 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
4758 | { | 4974 | { |
4975 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
4976 | } | ||
4977 | |||
4978 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
4979 | { | ||
4759 | List<ILandObject> all = AllParcels(); | 4980 | List<ILandObject> all = AllParcels(); |
4760 | float minParcelDistance = float.MaxValue; | 4981 | float minParcelDistance = float.MaxValue; |
4761 | ILandObject nearestParcel = null; | 4982 | ILandObject nearestParcel = null; |
4762 | 4983 | ||
4763 | foreach (var parcel in all) | 4984 | foreach (var parcel in all) |
4764 | { | 4985 | { |
4765 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 4986 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
4766 | { | 4987 | { |
4767 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 4988 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
4768 | if (parcelDistance < minParcelDistance) | 4989 | if (parcelDistance < minParcelDistance) |
@@ -5004,7 +5225,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5004 | mapModule.GenerateMaptile(); | 5225 | mapModule.GenerateMaptile(); |
5005 | } | 5226 | } |
5006 | 5227 | ||
5007 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5228 | // public void CleanDroppedAttachments() |
5229 | // { | ||
5230 | // List<SceneObjectGroup> objectsToDelete = | ||
5231 | // new List<SceneObjectGroup>(); | ||
5232 | // | ||
5233 | // lock (m_cleaningAttachments) | ||
5234 | // { | ||
5235 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5236 | // { | ||
5237 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5238 | // { | ||
5239 | // UUID agentID = grp.OwnerID; | ||
5240 | // if (agentID == UUID.Zero) | ||
5241 | // { | ||
5242 | // objectsToDelete.Add(grp); | ||
5243 | // return; | ||
5244 | // } | ||
5245 | // | ||
5246 | // ScenePresence sp = GetScenePresence(agentID); | ||
5247 | // if (sp == null) | ||
5248 | // { | ||
5249 | // objectsToDelete.Add(grp); | ||
5250 | // return; | ||
5251 | // } | ||
5252 | // } | ||
5253 | // }); | ||
5254 | // } | ||
5255 | // | ||
5256 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5257 | // { | ||
5258 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5259 | // DeleteSceneObject(grp, true); | ||
5260 | // } | ||
5261 | // } | ||
5262 | |||
5263 | public void ThreadAlive(int threadCode) | ||
5264 | { | ||
5265 | switch(threadCode) | ||
5266 | { | ||
5267 | case 1: // Incoming | ||
5268 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5269 | break; | ||
5270 | case 2: // Incoming | ||
5271 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5272 | break; | ||
5273 | } | ||
5274 | } | ||
5275 | |||
5276 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5008 | { | 5277 | { |
5009 | RegenerateMaptile(); | 5278 | RegenerateMaptile(); |
5010 | 5279 | ||
@@ -5023,6 +5292,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5023 | // child agent creation, thereby emulating the SL behavior. | 5292 | // child agent creation, thereby emulating the SL behavior. |
5024 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5293 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5025 | { | 5294 | { |
5295 | reason = "You are banned from the region"; | ||
5296 | |||
5297 | if (Permissions.IsGod(agentID)) | ||
5298 | { | ||
5299 | reason = String.Empty; | ||
5300 | return true; | ||
5301 | } | ||
5302 | |||
5026 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5303 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5027 | 5304 | ||
5028 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5305 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5034,6 +5311,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5034 | } | 5311 | } |
5035 | } | 5312 | } |
5036 | 5313 | ||
5314 | ScenePresence presence = GetScenePresence(agentID); | ||
5315 | IClientAPI client = null; | ||
5316 | AgentCircuitData aCircuit = null; | ||
5317 | |||
5318 | if (presence != null) | ||
5319 | { | ||
5320 | client = presence.ControllingClient; | ||
5321 | if (client != null) | ||
5322 | aCircuit = client.RequestClientInfo(); | ||
5323 | } | ||
5324 | |||
5325 | // We may be called before there is a presence or a client. | ||
5326 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5327 | if (client == null) | ||
5328 | { | ||
5329 | aCircuit = new AgentCircuitData(); | ||
5330 | aCircuit.AgentID = agentID; | ||
5331 | aCircuit.firstname = String.Empty; | ||
5332 | aCircuit.lastname = String.Empty; | ||
5333 | } | ||
5334 | |||
5335 | try | ||
5336 | { | ||
5337 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5338 | { | ||
5339 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5340 | return false; | ||
5341 | } | ||
5342 | } | ||
5343 | catch (Exception e) | ||
5344 | { | ||
5345 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5346 | return false; | ||
5347 | } | ||
5348 | |||
5037 | if (position == Vector3.Zero) // Teleport | 5349 | if (position == Vector3.Zero) // Teleport |
5038 | { | 5350 | { |
5039 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5351 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5062,13 +5374,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5062 | } | 5374 | } |
5063 | } | 5375 | } |
5064 | } | 5376 | } |
5377 | |||
5378 | float posX = 128.0f; | ||
5379 | float posY = 128.0f; | ||
5380 | |||
5381 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5382 | { | ||
5383 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5384 | return false; | ||
5385 | } | ||
5386 | } | ||
5387 | else // Walking | ||
5388 | { | ||
5389 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5390 | if (land == null) | ||
5391 | return false; | ||
5392 | |||
5393 | bool banned = land.IsBannedFromLand(agentID); | ||
5394 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5395 | |||
5396 | if (banned || restricted) | ||
5397 | return false; | ||
5065 | } | 5398 | } |
5066 | 5399 | ||
5067 | reason = String.Empty; | 5400 | reason = String.Empty; |
5068 | return true; | 5401 | return true; |
5069 | } | 5402 | } |
5070 | 5403 | ||
5071 | /// <summary> | 5404 | public void StartTimerWatchdog() |
5405 | { | ||
5406 | m_timerWatchdog.Interval = 1000; | ||
5407 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5408 | m_timerWatchdog.AutoReset = true; | ||
5409 | m_timerWatchdog.Start(); | ||
5410 | } | ||
5411 | |||
5412 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5413 | { | ||
5414 | CheckHeartbeat(); | ||
5415 | } | ||
5416 | |||
5072 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5417 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5073 | /// autopilot that moves an avatar to a sit target!. | 5418 | /// autopilot that moves an avatar to a sit target!. |
5074 | /// </summary> | 5419 | /// </summary> |
@@ -5127,7 +5472,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5127 | // presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget); | 5472 | // presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget); |
5128 | 5473 | ||
5129 | Vector3 agent_control_v3 = new Vector3(); | 5474 | Vector3 agent_control_v3 = new Vector3(); |
5130 | presence.HandleMoveToTargetUpdate(1, ref agent_control_v3); | 5475 | presence.HandleMoveToTargetUpdate(ref agent_control_v3); |
5131 | presence.AddNewMovement(agent_control_v3); | 5476 | presence.AddNewMovement(agent_control_v3); |
5132 | } | 5477 | } |
5133 | } | 5478 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 712e094..da3b4dd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -136,6 +136,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | get { return m_permissions; } | 136 | get { return m_permissions; } |
137 | } | 137 | } |
138 | 138 | ||
139 | protected string m_datastore; | ||
140 | |||
139 | /* Used by the loadbalancer plugin on GForge */ | 141 | /* Used by the loadbalancer plugin on GForge */ |
140 | protected RegionStatus m_regStatus; | 142 | protected RegionStatus m_regStatus; |
141 | public RegionStatus RegionStatus | 143 | public RegionStatus RegionStatus |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 19c9745..65ffe92 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
88 | 88 | ||
89 | if (neighbour != null) | 89 | if (neighbour != null) |
90 | { | 90 | { |
91 | m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); | 91 | // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); |
92 | m_scene.EventManager.TriggerOnRegionUp(neighbour); | 92 | m_scene.EventManager.TriggerOnRegionUp(neighbour); |
93 | } | 93 | } |
94 | else | 94 | else |
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
103 | 103 | ||
104 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); | 104 | List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); |
105 | m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); | 105 | //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); |
106 | foreach (GridRegion n in neighbours) | 106 | foreach (GridRegion n in neighbours) |
107 | { | 107 | { |
108 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; | 108 | InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; |
@@ -180,10 +180,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | } | 180 | } |
181 | } | 181 | } |
182 | 182 | ||
183 | public delegate void SendCloseChildAgentDelegate(UUID agentID, ulong regionHandle); | ||
184 | |||
183 | /// <summary> | 185 | /// <summary> |
184 | /// Closes a child agent on a given region | 186 | /// This Closes child agents on neighboring regions |
187 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
185 | /// </summary> | 188 | /// </summary> |
186 | protected void SendCloseChildAgent(UUID agentID, ulong regionHandle) | 189 | protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) |
187 | { | 190 | { |
188 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. | 191 | // let's do our best, but there's not much we can do if the neighbour doesn't accept. |
189 | 192 | ||
@@ -192,31 +195,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | Utils.LongToUInts(regionHandle, out x, out y); | 195 | Utils.LongToUInts(regionHandle, out x, out y); |
193 | 196 | ||
194 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); | 197 | GridRegion destination = m_scene.GridService.GetRegionByPosition(m_regionInfo.ScopeID, (int)x, (int)y); |
198 | m_scene.SimulationService.CloseChildAgent(destination, agentID); | ||
199 | } | ||
195 | 200 | ||
196 | m_log.DebugFormat( | 201 | private void SendCloseChildAgentCompleted(IAsyncResult iar) |
197 | "[INTERGRID]: Sending close agent {0} to region at {1}-{2}", | 202 | { |
198 | agentID, destination.RegionCoordX, destination.RegionCoordY); | 203 | SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState; |
199 | 204 | icon.EndInvoke(iar); | |
200 | m_scene.SimulationService.CloseAgent(destination, agentID); | ||
201 | } | 205 | } |
202 | 206 | ||
203 | /// <summary> | ||
204 | /// Closes a child agents in a collection of regions. Does so asynchronously | ||
205 | /// so that the caller doesn't wait. | ||
206 | /// </summary> | ||
207 | /// <param name="agentID"></param> | ||
208 | /// <param name="regionslst"></param> | ||
209 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) | 207 | public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst) |
210 | { | 208 | { |
211 | foreach (ulong handle in regionslst) | 209 | foreach (ulong handle in regionslst) |
212 | { | 210 | { |
213 | SendCloseChildAgent(agentID, handle); | 211 | SendCloseChildAgentDelegate d = SendCloseChildAgentAsync; |
212 | d.BeginInvoke(agentID, handle, | ||
213 | SendCloseChildAgentCompleted, | ||
214 | d); | ||
214 | } | 215 | } |
215 | } | 216 | } |
216 | 217 | ||
217 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) | 218 | public List<GridRegion> RequestNamedRegions(string name, int maxNumber) |
218 | { | 219 | { |
219 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 220 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
220 | } | 221 | } |
221 | } | 222 | } |
222 | } \ No newline at end of file | 223 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 66fb493..5a7f124 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | public delegate void PhysicsCrash(); | 42 | public delegate void PhysicsCrash(); |
43 | 43 | ||
44 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
45 | |||
46 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
44 | /// <summary> | 50 | /// <summary> |
45 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
46 | /// should be migrated out over time. | 52 | /// should be migrated out over time. |
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | protected internal event PhysicsCrash UnRecoverableError; | 60 | protected internal event PhysicsCrash UnRecoverableError; |
55 | private PhysicsCrash handlerPhysicsCrash = null; | 61 | private PhysicsCrash handlerPhysicsCrash = null; |
56 | 62 | ||
63 | public event AttachToBackupDelegate OnAttachToBackup; | ||
64 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
65 | public event ChangedBackupDelegate OnChangeBackup; | ||
66 | |||
57 | #endregion | 67 | #endregion |
58 | 68 | ||
59 | #region Fields | 69 | #region Fields |
60 | 70 | ||
61 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
62 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
63 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
64 | 74 | ||
@@ -120,13 +130,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | 130 | ||
121 | protected internal void Close() | 131 | protected internal void Close() |
122 | { | 132 | { |
123 | lock (m_presenceLock) | 133 | m_scenePresencesLock.EnterWriteLock(); |
134 | try | ||
124 | { | 135 | { |
125 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 136 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
126 | List<ScenePresence> newlist = new List<ScenePresence>(); | 137 | List<ScenePresence> newlist = new List<ScenePresence>(); |
127 | m_scenePresenceMap = newmap; | 138 | m_scenePresenceMap = newmap; |
128 | m_scenePresenceArray = newlist; | 139 | m_scenePresenceArray = newlist; |
129 | } | 140 | } |
141 | finally | ||
142 | { | ||
143 | m_scenePresencesLock.ExitWriteLock(); | ||
144 | } | ||
130 | 145 | ||
131 | lock (SceneObjectGroupsByFullID) | 146 | lock (SceneObjectGroupsByFullID) |
132 | SceneObjectGroupsByFullID.Clear(); | 147 | SceneObjectGroupsByFullID.Clear(); |
@@ -265,6 +280,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
265 | protected internal bool AddRestoredSceneObject( | 280 | protected internal bool AddRestoredSceneObject( |
266 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 281 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
267 | { | 282 | { |
283 | if (!m_parentScene.CombineRegions) | ||
284 | { | ||
285 | // KF: Check for out-of-region, move inside and make static. | ||
286 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
287 | sceneObject.RootPart.GroupPosition.Y, | ||
288 | sceneObject.RootPart.GroupPosition.Z); | ||
289 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
290 | npos.X > Constants.RegionSize || | ||
291 | npos.Y > Constants.RegionSize)) | ||
292 | { | ||
293 | if (npos.X < 0.0) npos.X = 1.0f; | ||
294 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
295 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
296 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
297 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
298 | |||
299 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
300 | { | ||
301 | part.GroupPosition = npos; | ||
302 | } | ||
303 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
304 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
305 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
306 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
307 | } | ||
308 | } | ||
309 | |||
268 | if (attachToBackup && (!alreadyPersisted)) | 310 | if (attachToBackup && (!alreadyPersisted)) |
269 | { | 311 | { |
270 | sceneObject.ForceInventoryPersistence(); | 312 | sceneObject.ForceInventoryPersistence(); |
@@ -354,6 +396,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
354 | /// </returns> | 396 | /// </returns> |
355 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 397 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
356 | { | 398 | { |
399 | if (sceneObject == null) | ||
400 | { | ||
401 | m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object"); | ||
402 | return false; | ||
403 | } | ||
357 | if (sceneObject.UUID == UUID.Zero) | 404 | if (sceneObject.UUID == UUID.Zero) |
358 | { | 405 | { |
359 | m_log.ErrorFormat( | 406 | m_log.ErrorFormat( |
@@ -488,6 +535,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
488 | m_updateList[obj.UUID] = obj; | 535 | m_updateList[obj.UUID] = obj; |
489 | } | 536 | } |
490 | 537 | ||
538 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
539 | { | ||
540 | if (OnAttachToBackup != null) | ||
541 | { | ||
542 | OnAttachToBackup(obj); | ||
543 | } | ||
544 | } | ||
545 | |||
546 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
547 | { | ||
548 | if (OnDetachFromBackup != null) | ||
549 | { | ||
550 | OnDetachFromBackup(obj); | ||
551 | } | ||
552 | } | ||
553 | |||
554 | public void FireChangeBackup(SceneObjectGroup obj) | ||
555 | { | ||
556 | if (OnChangeBackup != null) | ||
557 | { | ||
558 | OnChangeBackup(obj); | ||
559 | } | ||
560 | } | ||
561 | |||
491 | /// <summary> | 562 | /// <summary> |
492 | /// Process all pending updates | 563 | /// Process all pending updates |
493 | /// </summary> | 564 | /// </summary> |
@@ -605,7 +676,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
605 | 676 | ||
606 | Entities[presence.UUID] = presence; | 677 | Entities[presence.UUID] = presence; |
607 | 678 | ||
608 | lock (m_presenceLock) | 679 | m_scenePresencesLock.EnterWriteLock(); |
680 | try | ||
609 | { | 681 | { |
610 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 682 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
611 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 683 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -629,6 +701,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
629 | m_scenePresenceMap = newmap; | 701 | m_scenePresenceMap = newmap; |
630 | m_scenePresenceArray = newlist; | 702 | m_scenePresenceArray = newlist; |
631 | } | 703 | } |
704 | finally | ||
705 | { | ||
706 | m_scenePresencesLock.ExitWriteLock(); | ||
707 | } | ||
632 | } | 708 | } |
633 | 709 | ||
634 | /// <summary> | 710 | /// <summary> |
@@ -643,7 +719,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | agentID); | 719 | agentID); |
644 | } | 720 | } |
645 | 721 | ||
646 | lock (m_presenceLock) | 722 | m_scenePresencesLock.EnterWriteLock(); |
723 | try | ||
647 | { | 724 | { |
648 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 725 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
649 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 726 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -665,6 +742,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 742 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
666 | } | 743 | } |
667 | } | 744 | } |
745 | finally | ||
746 | { | ||
747 | m_scenePresencesLock.ExitWriteLock(); | ||
748 | } | ||
668 | } | 749 | } |
669 | 750 | ||
670 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 751 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1380,8 +1461,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1380 | { | 1461 | { |
1381 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1462 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1382 | { | 1463 | { |
1383 | if (m_parentScene.AttachmentsModule != null) | 1464 | // Set the new attachment point data in the object |
1384 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1465 | byte attachmentPoint = group.GetAttachmentPoint(); |
1466 | group.UpdateGroupPosition(pos); | ||
1467 | group.IsAttachment = false; | ||
1468 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1469 | group.AttachmentPoint = attachmentPoint; | ||
1470 | group.HasGroupChanged = true; | ||
1385 | } | 1471 | } |
1386 | else | 1472 | else |
1387 | { | 1473 | { |
@@ -1653,8 +1739,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1653 | return; | 1739 | return; |
1654 | 1740 | ||
1655 | Monitor.Enter(m_updateLock); | 1741 | Monitor.Enter(m_updateLock); |
1742 | |||
1656 | try | 1743 | try |
1657 | { | 1744 | { |
1745 | parentGroup.areUpdatesSuspended = true; | ||
1746 | |||
1658 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1747 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1659 | 1748 | ||
1660 | // We do this in reverse to get the link order of the prims correct | 1749 | // We do this in reverse to get the link order of the prims correct |
@@ -1669,9 +1758,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1669 | // Make sure no child prim is set for sale | 1758 | // Make sure no child prim is set for sale |
1670 | // So that, on delink, no prims are unwittingly | 1759 | // So that, on delink, no prims are unwittingly |
1671 | // left for sale and sold off | 1760 | // left for sale and sold off |
1672 | child.RootPart.ObjectSaleType = 0; | 1761 | |
1673 | child.RootPart.SalePrice = 10; | 1762 | if (child != null) |
1674 | childGroups.Add(child); | 1763 | { |
1764 | child.RootPart.ObjectSaleType = 0; | ||
1765 | child.RootPart.SalePrice = 10; | ||
1766 | childGroups.Add(child); | ||
1767 | } | ||
1675 | } | 1768 | } |
1676 | 1769 | ||
1677 | foreach (SceneObjectGroup child in childGroups) | 1770 | foreach (SceneObjectGroup child in childGroups) |
@@ -1698,6 +1791,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1698 | } | 1791 | } |
1699 | finally | 1792 | finally |
1700 | { | 1793 | { |
1794 | lock (SceneObjectGroupsByLocalPartID) | ||
1795 | { | ||
1796 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1797 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1798 | } | ||
1799 | |||
1800 | parentGroup.areUpdatesSuspended = false; | ||
1801 | parentGroup.HasGroupChanged = true; | ||
1802 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1803 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1701 | Monitor.Exit(m_updateLock); | 1804 | Monitor.Exit(m_updateLock); |
1702 | } | 1805 | } |
1703 | } | 1806 | } |
@@ -1734,21 +1837,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1734 | 1837 | ||
1735 | SceneObjectGroup group = part.ParentGroup; | 1838 | SceneObjectGroup group = part.ParentGroup; |
1736 | if (!affectedGroups.Contains(group)) | 1839 | if (!affectedGroups.Contains(group)) |
1840 | { | ||
1841 | group.areUpdatesSuspended = true; | ||
1737 | affectedGroups.Add(group); | 1842 | affectedGroups.Add(group); |
1843 | } | ||
1738 | } | 1844 | } |
1739 | } | 1845 | } |
1740 | } | 1846 | } |
1741 | 1847 | ||
1742 | foreach (SceneObjectPart child in childParts) | 1848 | if (childParts.Count > 0) |
1743 | { | 1849 | { |
1744 | // Unlink all child parts from their groups | 1850 | foreach (SceneObjectPart child in childParts) |
1745 | // | 1851 | { |
1746 | child.ParentGroup.DelinkFromGroup(child, true); | 1852 | // Unlink all child parts from their groups |
1747 | 1853 | // | |
1748 | // These are not in affected groups and will not be | 1854 | child.ParentGroup.DelinkFromGroup(child, true); |
1749 | // handled further. Do the honors here. | 1855 | child.ParentGroup.HasGroupChanged = true; |
1750 | child.ParentGroup.HasGroupChanged = true; | 1856 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1751 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1857 | } |
1752 | } | 1858 | } |
1753 | 1859 | ||
1754 | foreach (SceneObjectPart root in rootParts) | 1860 | foreach (SceneObjectPart root in rootParts) |
@@ -1758,56 +1864,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1758 | // However, editing linked parts and unlinking may be different | 1864 | // However, editing linked parts and unlinking may be different |
1759 | // | 1865 | // |
1760 | SceneObjectGroup group = root.ParentGroup; | 1866 | SceneObjectGroup group = root.ParentGroup; |
1867 | group.areUpdatesSuspended = true; | ||
1761 | 1868 | ||
1762 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1869 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1763 | int numChildren = newSet.Count; | 1870 | int numChildren = newSet.Count; |
1764 | 1871 | ||
1872 | if (numChildren == 1) | ||
1873 | break; | ||
1874 | |||
1765 | // If there are prims left in a link set, but the root is | 1875 | // If there are prims left in a link set, but the root is |
1766 | // slated for unlink, we need to do this | 1876 | // slated for unlink, we need to do this |
1877 | // Unlink the remaining set | ||
1767 | // | 1878 | // |
1768 | if (numChildren != 1) | 1879 | bool sendEventsToRemainder = true; |
1769 | { | 1880 | if (numChildren > 1) |
1770 | // Unlink the remaining set | 1881 | sendEventsToRemainder = false; |
1771 | // | ||
1772 | bool sendEventsToRemainder = true; | ||
1773 | if (numChildren > 1) | ||
1774 | sendEventsToRemainder = false; | ||
1775 | 1882 | ||
1776 | foreach (SceneObjectPart p in newSet) | 1883 | foreach (SceneObjectPart p in newSet) |
1884 | { | ||
1885 | if (p != group.RootPart) | ||
1777 | { | 1886 | { |
1778 | if (p != group.RootPart) | 1887 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1779 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1888 | if (numChildren > 2) |
1889 | { | ||
1890 | p.ParentGroup.areUpdatesSuspended = true; | ||
1891 | } | ||
1892 | else | ||
1893 | { | ||
1894 | p.ParentGroup.HasGroupChanged = true; | ||
1895 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1896 | } | ||
1780 | } | 1897 | } |
1898 | } | ||
1899 | |||
1900 | // If there is more than one prim remaining, we | ||
1901 | // need to re-link | ||
1902 | // | ||
1903 | if (numChildren > 2) | ||
1904 | { | ||
1905 | // Remove old root | ||
1906 | // | ||
1907 | if (newSet.Contains(root)) | ||
1908 | newSet.Remove(root); | ||
1781 | 1909 | ||
1782 | // If there is more than one prim remaining, we | 1910 | // Preserve link ordering |
1783 | // need to re-link | ||
1784 | // | 1911 | // |
1785 | if (numChildren > 2) | 1912 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1786 | { | 1913 | { |
1787 | // Remove old root | 1914 | return a.LinkNum.CompareTo(b.LinkNum); |
1788 | // | 1915 | }); |
1789 | if (newSet.Contains(root)) | ||
1790 | newSet.Remove(root); | ||
1791 | |||
1792 | // Preserve link ordering | ||
1793 | // | ||
1794 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1795 | { | ||
1796 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1797 | }); | ||
1798 | 1916 | ||
1799 | // Determine new root | 1917 | // Determine new root |
1800 | // | 1918 | // |
1801 | SceneObjectPart newRoot = newSet[0]; | 1919 | SceneObjectPart newRoot = newSet[0]; |
1802 | newSet.RemoveAt(0); | 1920 | newSet.RemoveAt(0); |
1803 | 1921 | ||
1804 | foreach (SceneObjectPart newChild in newSet) | 1922 | foreach (SceneObjectPart newChild in newSet) |
1805 | newChild.ClearUpdateSchedule(); | 1923 | newChild.ClearUpdateSchedule(); |
1806 | 1924 | ||
1807 | LinkObjects(newRoot, newSet); | 1925 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1808 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1926 | LinkObjects(newRoot, newSet); |
1809 | affectedGroups.Add(newRoot.ParentGroup); | 1927 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1810 | } | 1928 | affectedGroups.Add(newRoot.ParentGroup); |
1811 | } | 1929 | } |
1812 | } | 1930 | } |
1813 | 1931 | ||
@@ -1815,8 +1933,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1815 | // | 1933 | // |
1816 | foreach (SceneObjectGroup g in affectedGroups) | 1934 | foreach (SceneObjectGroup g in affectedGroups) |
1817 | { | 1935 | { |
1936 | // Child prims that have been unlinked and deleted will | ||
1937 | // return unless the root is deleted. This will remove them | ||
1938 | // from the database. They will be rewritten immediately, | ||
1939 | // minus the rows for the unlinked child prims. | ||
1940 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1818 | g.TriggerScriptChangedEvent(Changed.LINK); | 1941 | g.TriggerScriptChangedEvent(Changed.LINK); |
1819 | g.HasGroupChanged = true; // Persist | 1942 | g.HasGroupChanged = true; // Persist |
1943 | g.areUpdatesSuspended = false; | ||
1820 | g.ScheduleGroupForFullUpdate(); | 1944 | g.ScheduleGroupForFullUpdate(); |
1821 | } | 1945 | } |
1822 | } | 1946 | } |
@@ -1918,9 +2042,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1918 | child.ApplyNextOwnerPermissions(); | 2042 | child.ApplyNextOwnerPermissions(); |
1919 | } | 2043 | } |
1920 | } | 2044 | } |
1921 | |||
1922 | copy.RootPart.ObjectSaleType = 0; | ||
1923 | copy.RootPart.SalePrice = 10; | ||
1924 | } | 2045 | } |
1925 | 2046 | ||
1926 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2047 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index d73a959..e4eaf3a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -356,7 +356,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
356 | 356 | ||
357 | public bool TrySetCurrentScene(UUID regionID) | 357 | public bool TrySetCurrentScene(UUID regionID) |
358 | { | 358 | { |
359 | m_log.Debug("Searching for Region: '" + regionID + "'"); | 359 | // m_log.Debug("Searching for Region: '" + regionID + "'"); |
360 | 360 | ||
361 | lock (m_localScenes) | 361 | lock (m_localScenes) |
362 | { | 362 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs index a73d9b6..f3660a5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs | |||
@@ -69,10 +69,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Stop the scripts contained in all the prims in this group | 70 | /// Stop the scripts contained in all the prims in this group |
71 | /// </summary> | 71 | /// </summary> |
72 | /// <param name="sceneObjectBeingDeleted"> | ||
73 | /// Should be true if these scripts are being removed because the scene | ||
74 | /// object is being deleted. This will prevent spurious updates to the client. | ||
75 | /// </param> | ||
76 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 72 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
77 | { | 73 | { |
78 | SceneObjectPart[] parts = m_parts.GetArray(); | 74 | SceneObjectPart[] parts = m_parts.GetArray(); |
@@ -227,6 +223,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | 223 | ||
228 | public uint GetEffectivePermissions() | 224 | public uint GetEffectivePermissions() |
229 | { | 225 | { |
226 | return GetEffectivePermissions(false); | ||
227 | } | ||
228 | |||
229 | public uint GetEffectivePermissions(bool useBase) | ||
230 | { | ||
230 | uint perms=(uint)(PermissionMask.Modify | | 231 | uint perms=(uint)(PermissionMask.Modify | |
231 | PermissionMask.Copy | | 232 | PermissionMask.Copy | |
232 | PermissionMask.Move | | 233 | PermissionMask.Move | |
@@ -238,7 +239,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
238 | for (int i = 0; i < parts.Length; i++) | 239 | for (int i = 0; i < parts.Length; i++) |
239 | { | 240 | { |
240 | SceneObjectPart part = parts[i]; | 241 | SceneObjectPart part = parts[i]; |
241 | ownerMask &= part.OwnerMask; | 242 | if (useBase) |
243 | ownerMask &= part.BaseMask; | ||
244 | else | ||
245 | ownerMask &= part.OwnerMask; | ||
242 | perms &= part.Inventory.MaskEffectivePermissions(); | 246 | perms &= part.Inventory.MaskEffectivePermissions(); |
243 | } | 247 | } |
244 | 248 | ||
@@ -380,6 +384,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
380 | 384 | ||
381 | public void ResumeScripts() | 385 | public void ResumeScripts() |
382 | { | 386 | { |
387 | if (m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
388 | return; | ||
389 | |||
383 | SceneObjectPart[] parts = m_parts.GetArray(); | 390 | SceneObjectPart[] parts = m_parts.GetArray(); |
384 | for (int i = 0; i < parts.Length; i++) | 391 | for (int i = 0; i < parts.Length; i++) |
385 | parts[i].Inventory.ResumeScripts(); | 392 | parts[i].Inventory.ResumeScripts(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 878476e..cf8637f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -24,11 +24,12 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Drawing; | 30 | using System.Drawing; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Diagnostics; | ||
32 | using System.Linq; | 33 | using System.Linq; |
33 | using System.Threading; | 34 | using System.Threading; |
34 | using System.Xml; | 35 | using System.Xml; |
@@ -42,6 +43,7 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
42 | 43 | ||
43 | namespace OpenSim.Region.Framework.Scenes | 44 | namespace OpenSim.Region.Framework.Scenes |
44 | { | 45 | { |
46 | |||
45 | [Flags] | 47 | [Flags] |
46 | public enum scriptEvents | 48 | public enum scriptEvents |
47 | { | 49 | { |
@@ -105,8 +107,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
105 | /// since the group's last persistent backup | 107 | /// since the group's last persistent backup |
106 | /// </summary> | 108 | /// </summary> |
107 | private bool m_hasGroupChanged = false; | 109 | private bool m_hasGroupChanged = false; |
108 | private long timeFirstChanged; | 110 | private long timeFirstChanged = 0; |
109 | private long timeLastChanged; | 111 | private long timeLastChanged = 0; |
112 | private long m_maxPersistTime = 0; | ||
113 | private long m_minPersistTime = 0; | ||
114 | private Random m_rand; | ||
115 | private bool m_suspendUpdates; | ||
116 | private List<ScenePresence> m_linkedAvatars = new List<ScenePresence>(); | ||
117 | |||
118 | public bool areUpdatesSuspended | ||
119 | { | ||
120 | get | ||
121 | { | ||
122 | return m_suspendUpdates; | ||
123 | } | ||
124 | set | ||
125 | { | ||
126 | m_suspendUpdates = value; | ||
127 | if (!value) | ||
128 | { | ||
129 | QueueForUpdateCheck(); | ||
130 | } | ||
131 | } | ||
132 | } | ||
110 | 133 | ||
111 | public bool HasGroupChanged | 134 | public bool HasGroupChanged |
112 | { | 135 | { |
@@ -114,9 +137,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
114 | { | 137 | { |
115 | if (value) | 138 | if (value) |
116 | { | 139 | { |
140 | if (m_isBackedUp) | ||
141 | { | ||
142 | m_scene.SceneGraph.FireChangeBackup(this); | ||
143 | } | ||
117 | timeLastChanged = DateTime.Now.Ticks; | 144 | timeLastChanged = DateTime.Now.Ticks; |
118 | if (!m_hasGroupChanged) | 145 | if (!m_hasGroupChanged) |
119 | timeFirstChanged = DateTime.Now.Ticks; | 146 | timeFirstChanged = DateTime.Now.Ticks; |
147 | if (m_rootPart != null && m_rootPart.UUID != null && m_scene != null) | ||
148 | { | ||
149 | if (m_rand == null) | ||
150 | { | ||
151 | byte[] val = new byte[16]; | ||
152 | m_rootPart.UUID.ToBytes(val, 0); | ||
153 | m_rand = new Random(BitConverter.ToInt32(val, 0)); | ||
154 | } | ||
155 | |||
156 | if (m_scene.GetRootAgentCount() == 0) | ||
157 | { | ||
158 | //If the region is empty, this change has been made by an automated process | ||
159 | //and thus we delay the persist time by a random amount between 1.5 and 2.5. | ||
160 | |||
161 | float factor = 1.5f + (float)(m_rand.NextDouble()); | ||
162 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor); | ||
163 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor); | ||
164 | } | ||
165 | else | ||
166 | { | ||
167 | //If the region is not empty, we want to obey the minimum and maximum persist times | ||
168 | //but add a random factor so we stagger the object persistance a little | ||
169 | m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5 | ||
170 | m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0 | ||
171 | } | ||
172 | } | ||
120 | } | 173 | } |
121 | m_hasGroupChanged = value; | 174 | m_hasGroupChanged = value; |
122 | 175 | ||
@@ -131,7 +184,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
131 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since | 184 | /// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since |
132 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. | 185 | /// an unlinked group currently has to be persisted to the database before we can perform an unlink operation. |
133 | /// </summary> | 186 | /// </summary> |
134 | public bool HasGroupChangedDueToDelink { get; private set; } | 187 | public bool HasGroupChangedDueToDelink { get; set; } |
135 | 188 | ||
136 | private bool isTimeToPersist() | 189 | private bool isTimeToPersist() |
137 | { | 190 | { |
@@ -141,8 +194,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | return false; | 194 | return false; |
142 | if (m_scene.ShuttingDown) | 195 | if (m_scene.ShuttingDown) |
143 | return true; | 196 | return true; |
197 | |||
198 | if (m_minPersistTime == 0 || m_maxPersistTime == 0) | ||
199 | { | ||
200 | m_maxPersistTime = m_scene.m_persistAfter; | ||
201 | m_minPersistTime = m_scene.m_dontPersistBefore; | ||
202 | } | ||
203 | |||
144 | long currentTime = DateTime.Now.Ticks; | 204 | long currentTime = DateTime.Now.Ticks; |
145 | if (currentTime - timeLastChanged > m_scene.m_dontPersistBefore || currentTime - timeFirstChanged > m_scene.m_persistAfter) | 205 | |
206 | if (timeLastChanged == 0) timeLastChanged = currentTime; | ||
207 | if (timeFirstChanged == 0) timeFirstChanged = currentTime; | ||
208 | |||
209 | if (currentTime - timeLastChanged > m_minPersistTime || currentTime - timeFirstChanged > m_maxPersistTime) | ||
146 | return true; | 210 | return true; |
147 | return false; | 211 | return false; |
148 | } | 212 | } |
@@ -247,10 +311,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | 311 | ||
248 | private bool m_scriptListens_atTarget; | 312 | private bool m_scriptListens_atTarget; |
249 | private bool m_scriptListens_notAtTarget; | 313 | private bool m_scriptListens_notAtTarget; |
250 | |||
251 | private bool m_scriptListens_atRotTarget; | 314 | private bool m_scriptListens_atRotTarget; |
252 | private bool m_scriptListens_notAtRotTarget; | 315 | private bool m_scriptListens_notAtRotTarget; |
253 | 316 | ||
317 | public bool m_dupeInProgress = false; | ||
254 | internal Dictionary<UUID, string> m_savedScriptState; | 318 | internal Dictionary<UUID, string> m_savedScriptState; |
255 | 319 | ||
256 | #region Properties | 320 | #region Properties |
@@ -287,6 +351,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
287 | get { return m_parts.Count; } | 351 | get { return m_parts.Count; } |
288 | } | 352 | } |
289 | 353 | ||
354 | // protected Quaternion m_rotation = Quaternion.Identity; | ||
355 | // | ||
356 | // public virtual Quaternion Rotation | ||
357 | // { | ||
358 | // get { return m_rotation; } | ||
359 | // set { | ||
360 | // m_rotation = value; | ||
361 | // } | ||
362 | // } | ||
363 | |||
290 | public Quaternion GroupRotation | 364 | public Quaternion GroupRotation |
291 | { | 365 | { |
292 | get { return m_rootPart.RotationOffset; } | 366 | get { return m_rootPart.RotationOffset; } |
@@ -388,14 +462,98 @@ namespace OpenSim.Region.Framework.Scenes | |||
388 | 462 | ||
389 | if (Scene != null) | 463 | if (Scene != null) |
390 | { | 464 | { |
391 | if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | 465 | // if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) |
392 | || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | 466 | // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) |
467 | // && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | ||
468 | if ((Scene.TestBorderCross(val, Cardinals.E) || Scene.TestBorderCross(val, Cardinals.W) | ||
469 | || Scene.TestBorderCross(val, Cardinals.N) || Scene.TestBorderCross(val, Cardinals.S)) | ||
393 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | 470 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) |
394 | { | 471 | { |
395 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 472 | IEntityTransferModule entityTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>(); |
473 | uint x = 0; | ||
474 | uint y = 0; | ||
475 | string version = String.Empty; | ||
476 | Vector3 newpos = Vector3.Zero; | ||
477 | OpenSim.Services.Interfaces.GridRegion destination = null; | ||
478 | |||
479 | bool canCross = true; | ||
480 | foreach (ScenePresence av in m_linkedAvatars) | ||
481 | { | ||
482 | // We need to cross these agents. First, let's find | ||
483 | // out if any of them can't cross for some reason. | ||
484 | // We have to deny the crossing entirely if any | ||
485 | // of them are banned. Alternatively, we could | ||
486 | // unsit banned agents.... | ||
487 | |||
488 | |||
489 | // We set the avatar position as being the object | ||
490 | // position to get the region to send to | ||
491 | if ((destination = entityTransfer.GetDestination(m_scene, av.UUID, val, out x, out y, out version, out newpos)) == null) | ||
492 | { | ||
493 | canCross = false; | ||
494 | break; | ||
495 | } | ||
496 | |||
497 | m_log.DebugFormat("[SCENE OBJECT]: Avatar {0} needs to be crossed to {1}", av.Name, destination.RegionName); | ||
498 | } | ||
499 | |||
500 | if (canCross) | ||
501 | { | ||
502 | // We unparent the SP quietly so that it won't | ||
503 | // be made to stand up | ||
504 | foreach (ScenePresence av in m_linkedAvatars) | ||
505 | { | ||
506 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); | ||
507 | if (parentPart != null) | ||
508 | av.ParentUUID = parentPart.UUID; | ||
509 | |||
510 | av.ParentID = 0; | ||
511 | } | ||
512 | |||
513 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | ||
514 | |||
515 | // Normalize | ||
516 | if (val.X >= Constants.RegionSize) | ||
517 | val.X -= Constants.RegionSize; | ||
518 | if (val.Y >= Constants.RegionSize) | ||
519 | val.Y -= Constants.RegionSize; | ||
520 | if (val.X < 0) | ||
521 | val.X += Constants.RegionSize; | ||
522 | if (val.Y < 0) | ||
523 | val.Y += Constants.RegionSize; | ||
524 | |||
525 | // If it's deleted, crossing was successful | ||
526 | if (IsDeleted) | ||
527 | { | ||
528 | foreach (ScenePresence av in m_linkedAvatars) | ||
529 | { | ||
530 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | ||
531 | |||
532 | av.IsInTransit = true; | ||
533 | |||
534 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | ||
535 | d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | ||
536 | } | ||
537 | |||
538 | return; | ||
539 | } | ||
540 | } | ||
541 | else if (RootPart.PhysActor != null) | ||
542 | { | ||
543 | RootPart.PhysActor.CrossingFailure(); | ||
544 | } | ||
545 | |||
546 | Vector3 oldp = AbsolutePosition; | ||
547 | val.X = Util.Clamp<float>(oldp.X, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
548 | val.Y = Util.Clamp<float>(oldp.Y, 0.5f, (float)Constants.RegionSize - 0.5f); | ||
549 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); | ||
396 | } | 550 | } |
397 | } | 551 | } |
398 | 552 | ||
553 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
554 | { | ||
555 | part.IgnoreUndoUpdate = true; | ||
556 | } | ||
399 | if (RootPart.GetStatusSandbox()) | 557 | if (RootPart.GetStatusSandbox()) |
400 | { | 558 | { |
401 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 559 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) |
@@ -409,10 +567,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
409 | return; | 567 | return; |
410 | } | 568 | } |
411 | } | 569 | } |
412 | |||
413 | SceneObjectPart[] parts = m_parts.GetArray(); | 570 | SceneObjectPart[] parts = m_parts.GetArray(); |
414 | for (int i = 0; i < parts.Length; i++) | 571 | bool triggerScriptEvent = m_rootPart.GroupPosition != val; |
415 | parts[i].GroupPosition = val; | 572 | if (m_dupeInProgress) |
573 | triggerScriptEvent = false; | ||
574 | foreach (SceneObjectPart part in parts) | ||
575 | { | ||
576 | part.GroupPosition = val; | ||
577 | if (triggerScriptEvent) | ||
578 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
579 | } | ||
580 | if (!m_dupeInProgress) | ||
581 | { | ||
582 | foreach (ScenePresence av in m_linkedAvatars) | ||
583 | { | ||
584 | SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID); | ||
585 | if (m_parts.TryGetValue(p.UUID, out p)) | ||
586 | { | ||
587 | Vector3 offset = p.GetWorldPosition() - av.ParentPosition; | ||
588 | av.AbsolutePosition += offset; | ||
589 | av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition | ||
590 | av.SendAvatarDataToAllAgents(); | ||
591 | } | ||
592 | } | ||
593 | } | ||
416 | 594 | ||
417 | //if (m_rootPart.PhysActor != null) | 595 | //if (m_rootPart.PhysActor != null) |
418 | //{ | 596 | //{ |
@@ -427,6 +605,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
427 | } | 605 | } |
428 | } | 606 | } |
429 | 607 | ||
608 | public override Vector3 Velocity | ||
609 | { | ||
610 | get { return RootPart.Velocity; } | ||
611 | set { RootPart.Velocity = value; } | ||
612 | } | ||
613 | |||
614 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | ||
615 | { | ||
616 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | ||
617 | ScenePresence agent = icon.EndInvoke(iar); | ||
618 | |||
619 | //// If the cross was successful, this agent is a child agent | ||
620 | //if (agent.IsChildAgent) | ||
621 | // agent.Reset(); | ||
622 | //else // Not successful | ||
623 | // agent.RestoreInCurrentScene(); | ||
624 | |||
625 | // In any case | ||
626 | agent.IsInTransit = false; | ||
627 | |||
628 | m_log.DebugFormat("[SCENE OBJECT]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
629 | } | ||
630 | |||
430 | public override uint LocalId | 631 | public override uint LocalId |
431 | { | 632 | { |
432 | get { return m_rootPart.LocalId; } | 633 | get { return m_rootPart.LocalId; } |
@@ -578,6 +779,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
578 | /// </summary> | 779 | /// </summary> |
579 | public SceneObjectGroup() | 780 | public SceneObjectGroup() |
580 | { | 781 | { |
782 | |||
581 | } | 783 | } |
582 | 784 | ||
583 | /// <summary> | 785 | /// <summary> |
@@ -594,7 +796,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
594 | /// Constructor. This object is added to the scene later via AttachToScene() | 796 | /// Constructor. This object is added to the scene later via AttachToScene() |
595 | /// </summary> | 797 | /// </summary> |
596 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | 798 | public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
597 | { | 799 | { |
598 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); | 800 | SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero)); |
599 | } | 801 | } |
600 | 802 | ||
@@ -642,6 +844,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
642 | /// </summary> | 844 | /// </summary> |
643 | public virtual void AttachToBackup() | 845 | public virtual void AttachToBackup() |
644 | { | 846 | { |
847 | if (IsAttachment) return; | ||
848 | m_scene.SceneGraph.FireAttachToBackup(this); | ||
849 | |||
645 | if (InSceneBackup) | 850 | if (InSceneBackup) |
646 | { | 851 | { |
647 | //m_log.DebugFormat( | 852 | //m_log.DebugFormat( |
@@ -684,6 +889,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
684 | 889 | ||
685 | ApplyPhysics(); | 890 | ApplyPhysics(); |
686 | 891 | ||
892 | if (RootPart.PhysActor != null) | ||
893 | RootPart.Buoyancy = RootPart.Buoyancy; | ||
894 | |||
687 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | 895 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
688 | // for the same object with very different properties. The caller must schedule the update. | 896 | // for the same object with very different properties. The caller must schedule the update. |
689 | //ScheduleGroupForFullUpdate(); | 897 | //ScheduleGroupForFullUpdate(); |
@@ -699,6 +907,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
699 | EntityIntersection result = new EntityIntersection(); | 907 | EntityIntersection result = new EntityIntersection(); |
700 | 908 | ||
701 | SceneObjectPart[] parts = m_parts.GetArray(); | 909 | SceneObjectPart[] parts = m_parts.GetArray(); |
910 | |||
911 | // Find closest hit here | ||
912 | float idist = float.MaxValue; | ||
913 | |||
702 | for (int i = 0; i < parts.Length; i++) | 914 | for (int i = 0; i < parts.Length; i++) |
703 | { | 915 | { |
704 | SceneObjectPart part = parts[i]; | 916 | SceneObjectPart part = parts[i]; |
@@ -713,11 +925,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
713 | 925 | ||
714 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); | 926 | EntityIntersection inter = part.TestIntersectionOBB(hRay, parentrotation, frontFacesOnly, faceCenters); |
715 | 927 | ||
716 | // This may need to be updated to the maximum draw distance possible.. | ||
717 | // We might (and probably will) be checking for prim creation from other sims | ||
718 | // when the camera crosses the border. | ||
719 | float idist = Constants.RegionSize; | ||
720 | |||
721 | if (inter.HitTF) | 928 | if (inter.HitTF) |
722 | { | 929 | { |
723 | // We need to find the closest prim to return to the testcaller along the ray | 930 | // We need to find the closest prim to return to the testcaller along the ray |
@@ -728,10 +935,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
728 | result.obj = part; | 935 | result.obj = part; |
729 | result.normal = inter.normal; | 936 | result.normal = inter.normal; |
730 | result.distance = inter.distance; | 937 | result.distance = inter.distance; |
938 | |||
939 | idist = inter.distance; | ||
731 | } | 940 | } |
732 | } | 941 | } |
733 | } | 942 | } |
734 | |||
735 | return result; | 943 | return result; |
736 | } | 944 | } |
737 | 945 | ||
@@ -751,17 +959,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
751 | minZ = 8192f; | 959 | minZ = 8192f; |
752 | 960 | ||
753 | SceneObjectPart[] parts = m_parts.GetArray(); | 961 | SceneObjectPart[] parts = m_parts.GetArray(); |
754 | for (int i = 0; i < parts.Length; i++) | 962 | foreach (SceneObjectPart part in parts) |
755 | { | 963 | { |
756 | SceneObjectPart part = parts[i]; | ||
757 | |||
758 | Vector3 worldPos = part.GetWorldPosition(); | 964 | Vector3 worldPos = part.GetWorldPosition(); |
759 | Vector3 offset = worldPos - AbsolutePosition; | 965 | Vector3 offset = worldPos - AbsolutePosition; |
760 | Quaternion worldRot; | 966 | Quaternion worldRot; |
761 | if (part.ParentID == 0) | 967 | if (part.ParentID == 0) |
968 | { | ||
762 | worldRot = part.RotationOffset; | 969 | worldRot = part.RotationOffset; |
970 | } | ||
763 | else | 971 | else |
972 | { | ||
764 | worldRot = part.GetWorldRotation(); | 973 | worldRot = part.GetWorldRotation(); |
974 | } | ||
765 | 975 | ||
766 | Vector3 frontTopLeft; | 976 | Vector3 frontTopLeft; |
767 | Vector3 frontTopRight; | 977 | Vector3 frontTopRight; |
@@ -773,6 +983,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
773 | Vector3 backBottomLeft; | 983 | Vector3 backBottomLeft; |
774 | Vector3 backBottomRight; | 984 | Vector3 backBottomRight; |
775 | 985 | ||
986 | // Vector3[] corners = new Vector3[8]; | ||
987 | |||
776 | Vector3 orig = Vector3.Zero; | 988 | Vector3 orig = Vector3.Zero; |
777 | 989 | ||
778 | frontTopLeft.X = orig.X - (part.Scale.X / 2); | 990 | frontTopLeft.X = orig.X - (part.Scale.X / 2); |
@@ -807,6 +1019,38 @@ namespace OpenSim.Region.Framework.Scenes | |||
807 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); | 1019 | backBottomRight.Y = orig.Y + (part.Scale.Y / 2); |
808 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); | 1020 | backBottomRight.Z = orig.Z - (part.Scale.Z / 2); |
809 | 1021 | ||
1022 | |||
1023 | |||
1024 | //m_log.InfoFormat("pre corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1025 | //m_log.InfoFormat("pre corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1026 | //m_log.InfoFormat("pre corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1027 | //m_log.InfoFormat("pre corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1028 | //m_log.InfoFormat("pre corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1029 | //m_log.InfoFormat("pre corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1030 | //m_log.InfoFormat("pre corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1031 | //m_log.InfoFormat("pre corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1032 | |||
1033 | //for (int i = 0; i < 8; i++) | ||
1034 | //{ | ||
1035 | // corners[i] = corners[i] * worldRot; | ||
1036 | // corners[i] += offset; | ||
1037 | |||
1038 | // if (corners[i].X > maxX) | ||
1039 | // maxX = corners[i].X; | ||
1040 | // if (corners[i].X < minX) | ||
1041 | // minX = corners[i].X; | ||
1042 | |||
1043 | // if (corners[i].Y > maxY) | ||
1044 | // maxY = corners[i].Y; | ||
1045 | // if (corners[i].Y < minY) | ||
1046 | // minY = corners[i].Y; | ||
1047 | |||
1048 | // if (corners[i].Z > maxZ) | ||
1049 | // maxZ = corners[i].Y; | ||
1050 | // if (corners[i].Z < minZ) | ||
1051 | // minZ = corners[i].Z; | ||
1052 | //} | ||
1053 | |||
810 | frontTopLeft = frontTopLeft * worldRot; | 1054 | frontTopLeft = frontTopLeft * worldRot; |
811 | frontTopRight = frontTopRight * worldRot; | 1055 | frontTopRight = frontTopRight * worldRot; |
812 | frontBottomLeft = frontBottomLeft * worldRot; | 1056 | frontBottomLeft = frontBottomLeft * worldRot; |
@@ -828,6 +1072,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
828 | backTopLeft += offset; | 1072 | backTopLeft += offset; |
829 | backTopRight += offset; | 1073 | backTopRight += offset; |
830 | 1074 | ||
1075 | //m_log.InfoFormat("corner 1 is {0} {1} {2}", frontTopLeft.X, frontTopLeft.Y, frontTopLeft.Z); | ||
1076 | //m_log.InfoFormat("corner 2 is {0} {1} {2}", frontTopRight.X, frontTopRight.Y, frontTopRight.Z); | ||
1077 | //m_log.InfoFormat("corner 3 is {0} {1} {2}", frontBottomRight.X, frontBottomRight.Y, frontBottomRight.Z); | ||
1078 | //m_log.InfoFormat("corner 4 is {0} {1} {2}", frontBottomLeft.X, frontBottomLeft.Y, frontBottomLeft.Z); | ||
1079 | //m_log.InfoFormat("corner 5 is {0} {1} {2}", backTopLeft.X, backTopLeft.Y, backTopLeft.Z); | ||
1080 | //m_log.InfoFormat("corner 6 is {0} {1} {2}", backTopRight.X, backTopRight.Y, backTopRight.Z); | ||
1081 | //m_log.InfoFormat("corner 7 is {0} {1} {2}", backBottomRight.X, backBottomRight.Y, backBottomRight.Z); | ||
1082 | //m_log.InfoFormat("corner 8 is {0} {1} {2}", backBottomLeft.X, backBottomLeft.Y, backBottomLeft.Z); | ||
1083 | |||
831 | if (frontTopRight.X > maxX) | 1084 | if (frontTopRight.X > maxX) |
832 | maxX = frontTopRight.X; | 1085 | maxX = frontTopRight.X; |
833 | if (frontTopLeft.X > maxX) | 1086 | if (frontTopLeft.X > maxX) |
@@ -973,15 +1226,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
973 | 1226 | ||
974 | public void SaveScriptedState(XmlTextWriter writer) | 1227 | public void SaveScriptedState(XmlTextWriter writer) |
975 | { | 1228 | { |
1229 | SaveScriptedState(writer, false); | ||
1230 | } | ||
1231 | |||
1232 | public void SaveScriptedState(XmlTextWriter writer, bool oldIDs) | ||
1233 | { | ||
976 | XmlDocument doc = new XmlDocument(); | 1234 | XmlDocument doc = new XmlDocument(); |
977 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); | 1235 | Dictionary<UUID,string> states = new Dictionary<UUID,string>(); |
978 | 1236 | ||
979 | SceneObjectPart[] parts = m_parts.GetArray(); | 1237 | SceneObjectPart[] parts = m_parts.GetArray(); |
980 | for (int i = 0; i < parts.Length; i++) | 1238 | for (int i = 0; i < parts.Length; i++) |
981 | { | 1239 | { |
982 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(); | 1240 | Dictionary<UUID, string> pstates = parts[i].Inventory.GetScriptStates(oldIDs); |
983 | foreach (KeyValuePair<UUID, string> kvp in pstates) | 1241 | foreach (KeyValuePair<UUID, string> kvp in pstates) |
984 | states.Add(kvp.Key, kvp.Value); | 1242 | states[kvp.Key] = kvp.Value; |
985 | } | 1243 | } |
986 | 1244 | ||
987 | if (states.Count > 0) | 1245 | if (states.Count > 0) |
@@ -1001,6 +1259,169 @@ namespace OpenSim.Region.Framework.Scenes | |||
1001 | } | 1259 | } |
1002 | 1260 | ||
1003 | /// <summary> | 1261 | /// <summary> |
1262 | /// Add the avatar to this linkset (avatar is sat). | ||
1263 | /// </summary> | ||
1264 | /// <param name="agentID"></param> | ||
1265 | public void AddAvatar(UUID agentID) | ||
1266 | { | ||
1267 | ScenePresence presence; | ||
1268 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1269 | { | ||
1270 | if (!m_linkedAvatars.Contains(presence)) | ||
1271 | { | ||
1272 | m_linkedAvatars.Add(presence); | ||
1273 | } | ||
1274 | } | ||
1275 | } | ||
1276 | |||
1277 | /// <summary> | ||
1278 | /// Delete the avatar from this linkset (avatar is unsat). | ||
1279 | /// </summary> | ||
1280 | /// <param name="agentID"></param> | ||
1281 | public void DeleteAvatar(UUID agentID) | ||
1282 | { | ||
1283 | ScenePresence presence; | ||
1284 | if (m_scene.TryGetScenePresence(agentID, out presence)) | ||
1285 | { | ||
1286 | if (m_linkedAvatars.Contains(presence)) | ||
1287 | { | ||
1288 | m_linkedAvatars.Remove(presence); | ||
1289 | } | ||
1290 | } | ||
1291 | } | ||
1292 | |||
1293 | /// <summary> | ||
1294 | /// Returns the list of linked presences (avatars sat on this group) | ||
1295 | /// </summary> | ||
1296 | /// <param name="agentID"></param> | ||
1297 | public List<ScenePresence> GetLinkedAvatars() | ||
1298 | { | ||
1299 | return m_linkedAvatars; | ||
1300 | } | ||
1301 | |||
1302 | /// <summary> | ||
1303 | /// Attach this scene object to the given avatar. | ||
1304 | /// </summary> | ||
1305 | /// <param name="agentID"></param> | ||
1306 | /// <param name="attachmentpoint"></param> | ||
1307 | /// <param name="AttachOffset"></param> | ||
1308 | private void AttachToAgent( | ||
1309 | ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) | ||
1310 | { | ||
1311 | if (avatar != null) | ||
1312 | { | ||
1313 | // don't attach attachments to child agents | ||
1314 | if (avatar.IsChildAgent) return; | ||
1315 | |||
1316 | // Remove from database and parcel prim count | ||
1317 | m_scene.DeleteFromStorage(so.UUID); | ||
1318 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1319 | |||
1320 | so.AttachedAvatar = avatar.UUID; | ||
1321 | |||
1322 | if (so.RootPart.PhysActor != null) | ||
1323 | { | ||
1324 | m_scene.PhysicsScene.RemovePrim(so.RootPart.PhysActor); | ||
1325 | so.RootPart.PhysActor = null; | ||
1326 | } | ||
1327 | |||
1328 | so.AbsolutePosition = attachOffset; | ||
1329 | so.RootPart.AttachedPos = attachOffset; | ||
1330 | so.IsAttachment = true; | ||
1331 | so.RootPart.SetParentLocalId(avatar.LocalId); | ||
1332 | so.AttachmentPoint = attachmentpoint; | ||
1333 | |||
1334 | avatar.AddAttachment(this); | ||
1335 | |||
1336 | if (!silent) | ||
1337 | { | ||
1338 | // Killing it here will cause the client to deselect it | ||
1339 | // It then reappears on the avatar, deselected | ||
1340 | // through the full update below | ||
1341 | // | ||
1342 | if (IsSelected) | ||
1343 | { | ||
1344 | m_scene.SendKillObject(new List<uint> { m_rootPart.LocalId }); | ||
1345 | } | ||
1346 | |||
1347 | IsSelected = false; // fudge.... | ||
1348 | ScheduleGroupForFullUpdate(); | ||
1349 | } | ||
1350 | } | ||
1351 | else | ||
1352 | { | ||
1353 | m_log.WarnFormat( | ||
1354 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1355 | UUID, avatar.ControllingClient.AgentId, Scene.RegionInfo.RegionName); | ||
1356 | } | ||
1357 | } | ||
1358 | |||
1359 | public byte GetAttachmentPoint() | ||
1360 | { | ||
1361 | return m_rootPart.Shape.State; | ||
1362 | } | ||
1363 | |||
1364 | public void DetachToGround() | ||
1365 | { | ||
1366 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1367 | if (avatar == null) | ||
1368 | return; | ||
1369 | |||
1370 | avatar.RemoveAttachment(this); | ||
1371 | |||
1372 | Vector3 detachedpos = new Vector3(127f,127f,127f); | ||
1373 | if (avatar == null) | ||
1374 | return; | ||
1375 | |||
1376 | detachedpos = avatar.AbsolutePosition; | ||
1377 | RootPart.FromItemID = UUID.Zero; | ||
1378 | |||
1379 | AbsolutePosition = detachedpos; | ||
1380 | AttachedAvatar = UUID.Zero; | ||
1381 | |||
1382 | //SceneObjectPart[] parts = m_parts.GetArray(); | ||
1383 | //for (int i = 0; i < parts.Length; i++) | ||
1384 | // parts[i].AttachedAvatar = UUID.Zero; | ||
1385 | |||
1386 | m_rootPart.SetParentLocalId(0); | ||
1387 | AttachmentPoint = (byte)0; | ||
1388 | // must check if buildind should be true or false here | ||
1389 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive,false); | ||
1390 | HasGroupChanged = true; | ||
1391 | RootPart.Rezzed = DateTime.Now; | ||
1392 | RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
1393 | AttachToBackup(); | ||
1394 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | ||
1395 | m_rootPart.ScheduleFullUpdate(); | ||
1396 | m_rootPart.ClearUndoState(); | ||
1397 | } | ||
1398 | |||
1399 | public void DetachToInventoryPrep() | ||
1400 | { | ||
1401 | ScenePresence avatar = m_scene.GetScenePresence(AttachedAvatar); | ||
1402 | //Vector3 detachedpos = new Vector3(127f, 127f, 127f); | ||
1403 | if (avatar != null) | ||
1404 | { | ||
1405 | //detachedpos = avatar.AbsolutePosition; | ||
1406 | avatar.RemoveAttachment(this); | ||
1407 | } | ||
1408 | |||
1409 | AttachedAvatar = UUID.Zero; | ||
1410 | |||
1411 | /*SceneObjectPart[] parts = m_parts.GetArray(); | ||
1412 | for (int i = 0; i < parts.Length; i++) | ||
1413 | parts[i].AttachedAvatar = UUID.Zero;*/ | ||
1414 | |||
1415 | m_rootPart.SetParentLocalId(0); | ||
1416 | //m_rootPart.SetAttachmentPoint((byte)0); | ||
1417 | IsAttachment = false; | ||
1418 | AbsolutePosition = m_rootPart.AttachedPos; | ||
1419 | //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim); | ||
1420 | //AttachToBackup(); | ||
1421 | //m_rootPart.ScheduleFullUpdate(); | ||
1422 | } | ||
1423 | |||
1424 | /// <summary> | ||
1004 | /// | 1425 | /// |
1005 | /// </summary> | 1426 | /// </summary> |
1006 | /// <param name="part"></param> | 1427 | /// <param name="part"></param> |
@@ -1050,7 +1471,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1050 | public void AddPart(SceneObjectPart part) | 1471 | public void AddPart(SceneObjectPart part) |
1051 | { | 1472 | { |
1052 | part.SetParent(this); | 1473 | part.SetParent(this); |
1053 | part.LinkNum = m_parts.Add(part.UUID, part); | 1474 | m_parts.Add(part.UUID, part); |
1475 | |||
1476 | part.LinkNum = m_parts.Count; | ||
1477 | |||
1054 | if (part.LinkNum == 2) | 1478 | if (part.LinkNum == 2) |
1055 | RootPart.LinkNum = 1; | 1479 | RootPart.LinkNum = 1; |
1056 | } | 1480 | } |
@@ -1158,6 +1582,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1158 | /// <param name="silent">If true then deletion is not broadcast to clients</param> | 1582 | /// <param name="silent">If true then deletion is not broadcast to clients</param> |
1159 | public void DeleteGroupFromScene(bool silent) | 1583 | public void DeleteGroupFromScene(bool silent) |
1160 | { | 1584 | { |
1585 | // We need to keep track of this state in case this group is still queued for backup. | ||
1586 | IsDeleted = true; | ||
1587 | |||
1588 | DetachFromBackup(); | ||
1589 | |||
1161 | SceneObjectPart[] parts = m_parts.GetArray(); | 1590 | SceneObjectPart[] parts = m_parts.GetArray(); |
1162 | for (int i = 0; i < parts.Length; i++) | 1591 | for (int i = 0; i < parts.Length; i++) |
1163 | { | 1592 | { |
@@ -1180,6 +1609,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1180 | } | 1609 | } |
1181 | }); | 1610 | }); |
1182 | } | 1611 | } |
1612 | |||
1613 | |||
1183 | } | 1614 | } |
1184 | 1615 | ||
1185 | public void AddScriptLPS(int count) | 1616 | public void AddScriptLPS(int count) |
@@ -1254,28 +1685,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
1254 | /// </summary> | 1685 | /// </summary> |
1255 | public void ApplyPhysics() | 1686 | public void ApplyPhysics() |
1256 | { | 1687 | { |
1257 | // Apply physics to the root prim | ||
1258 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive); | ||
1259 | |||
1260 | // Apply physics to child prims | ||
1261 | SceneObjectPart[] parts = m_parts.GetArray(); | 1688 | SceneObjectPart[] parts = m_parts.GetArray(); |
1262 | if (parts.Length > 1) | 1689 | if (parts.Length > 1) |
1263 | { | 1690 | { |
1691 | ResetChildPrimPhysicsPositions(); | ||
1692 | |||
1693 | // Apply physics to the root prim | ||
1694 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, true); | ||
1695 | |||
1696 | |||
1264 | for (int i = 0; i < parts.Length; i++) | 1697 | for (int i = 0; i < parts.Length; i++) |
1265 | { | 1698 | { |
1266 | SceneObjectPart part = parts[i]; | 1699 | SceneObjectPart part = parts[i]; |
1267 | if (part.LocalId != m_rootPart.LocalId) | 1700 | if (part.LocalId != m_rootPart.LocalId) |
1268 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive); | 1701 | part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), part.VolumeDetectActive, true); |
1269 | } | 1702 | } |
1270 | |||
1271 | // Hack to get the physics scene geometries in the right spot | 1703 | // Hack to get the physics scene geometries in the right spot |
1272 | ResetChildPrimPhysicsPositions(); | 1704 | // ResetChildPrimPhysicsPositions(); |
1705 | if (m_rootPart.PhysActor != null) | ||
1706 | { | ||
1707 | m_rootPart.PhysActor.Building = false; | ||
1708 | } | ||
1709 | } | ||
1710 | else | ||
1711 | { | ||
1712 | // Apply physics to the root prim | ||
1713 | m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, false); | ||
1273 | } | 1714 | } |
1274 | } | 1715 | } |
1275 | 1716 | ||
1276 | public void SetOwnerId(UUID userId) | 1717 | public void SetOwnerId(UUID userId) |
1277 | { | 1718 | { |
1278 | ForEachPart(delegate(SceneObjectPart part) { part.OwnerID = userId; }); | 1719 | ForEachPart(delegate(SceneObjectPart part) |
1720 | { | ||
1721 | |||
1722 | part.OwnerID = userId; | ||
1723 | |||
1724 | }); | ||
1279 | } | 1725 | } |
1280 | 1726 | ||
1281 | public void ForEachPart(Action<SceneObjectPart> whatToDo) | 1727 | public void ForEachPart(Action<SceneObjectPart> whatToDo) |
@@ -1307,11 +1753,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1307 | return; | 1753 | return; |
1308 | } | 1754 | } |
1309 | 1755 | ||
1756 | if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
1757 | return; | ||
1758 | |||
1310 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let | 1759 | // Since this is the top of the section of call stack for backing up a particular scene object, don't let |
1311 | // any exception propogate upwards. | 1760 | // any exception propogate upwards. |
1312 | try | 1761 | try |
1313 | { | 1762 | { |
1314 | if (!m_scene.ShuttingDown) // if shutting down then there will be nothing to handle the return so leave till next restart | 1763 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1764 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | ||
1765 | m_scene.LoadingPrims) // Land may not be valid yet | ||
1766 | |||
1315 | { | 1767 | { |
1316 | ILandObject parcel = m_scene.LandChannel.GetLandObject( | 1768 | ILandObject parcel = m_scene.LandChannel.GetLandObject( |
1317 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); | 1769 | m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); |
@@ -1338,6 +1790,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1338 | } | 1790 | } |
1339 | } | 1791 | } |
1340 | } | 1792 | } |
1793 | |||
1341 | } | 1794 | } |
1342 | 1795 | ||
1343 | if (m_scene.UseBackup && HasGroupChanged) | 1796 | if (m_scene.UseBackup && HasGroupChanged) |
@@ -1345,6 +1798,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1345 | // don't backup while it's selected or you're asking for changes mid stream. | 1798 | // don't backup while it's selected or you're asking for changes mid stream. |
1346 | if (isTimeToPersist() || forcedBackup) | 1799 | if (isTimeToPersist() || forcedBackup) |
1347 | { | 1800 | { |
1801 | if (m_rootPart.PhysActor != null && | ||
1802 | (!m_rootPart.PhysActor.IsPhysical)) | ||
1803 | { | ||
1804 | // Possible ghost prim | ||
1805 | if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition) | ||
1806 | { | ||
1807 | foreach (SceneObjectPart part in m_parts.GetArray()) | ||
1808 | { | ||
1809 | // Re-set physics actor positions and | ||
1810 | // orientations | ||
1811 | part.GroupPosition = m_rootPart.GroupPosition; | ||
1812 | } | ||
1813 | } | ||
1814 | } | ||
1348 | // m_log.DebugFormat( | 1815 | // m_log.DebugFormat( |
1349 | // "[SCENE]: Storing {0}, {1} in {2}", | 1816 | // "[SCENE]: Storing {0}, {1} in {2}", |
1350 | // Name, UUID, m_scene.RegionInfo.RegionName); | 1817 | // Name, UUID, m_scene.RegionInfo.RegionName); |
@@ -1414,6 +1881,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1414 | /// <returns></returns> | 1881 | /// <returns></returns> |
1415 | public SceneObjectGroup Copy(bool userExposed) | 1882 | public SceneObjectGroup Copy(bool userExposed) |
1416 | { | 1883 | { |
1884 | m_dupeInProgress = true; | ||
1417 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); | 1885 | SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); |
1418 | dupe.m_isBackedUp = false; | 1886 | dupe.m_isBackedUp = false; |
1419 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); | 1887 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); |
@@ -1428,7 +1896,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1428 | // This is only necessary when userExposed is false! | 1896 | // This is only necessary when userExposed is false! |
1429 | 1897 | ||
1430 | bool previousAttachmentStatus = dupe.IsAttachment; | 1898 | bool previousAttachmentStatus = dupe.IsAttachment; |
1431 | 1899 | ||
1432 | if (!userExposed) | 1900 | if (!userExposed) |
1433 | dupe.IsAttachment = true; | 1901 | dupe.IsAttachment = true; |
1434 | 1902 | ||
@@ -1446,11 +1914,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1446 | dupe.m_rootPart.TrimPermissions(); | 1914 | dupe.m_rootPart.TrimPermissions(); |
1447 | 1915 | ||
1448 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); | 1916 | List<SceneObjectPart> partList = new List<SceneObjectPart>(m_parts.GetArray()); |
1449 | 1917 | ||
1450 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) | 1918 | partList.Sort(delegate(SceneObjectPart p1, SceneObjectPart p2) |
1451 | { | 1919 | { |
1452 | return p1.LinkNum.CompareTo(p2.LinkNum); | 1920 | return p1.LinkNum.CompareTo(p2.LinkNum); |
1453 | } | 1921 | } |
1454 | ); | 1922 | ); |
1455 | 1923 | ||
1456 | foreach (SceneObjectPart part in partList) | 1924 | foreach (SceneObjectPart part in partList) |
@@ -1470,21 +1938,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1470 | if (part.PhysActor != null && userExposed) | 1938 | if (part.PhysActor != null && userExposed) |
1471 | { | 1939 | { |
1472 | PrimitiveBaseShape pbs = newPart.Shape; | 1940 | PrimitiveBaseShape pbs = newPart.Shape; |
1473 | 1941 | ||
1474 | newPart.PhysActor | 1942 | newPart.PhysActor |
1475 | = m_scene.PhysicsScene.AddPrimShape( | 1943 | = m_scene.PhysicsScene.AddPrimShape( |
1476 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), | 1944 | string.Format("{0}/{1}", newPart.Name, newPart.UUID), |
1477 | pbs, | 1945 | pbs, |
1478 | newPart.AbsolutePosition, | 1946 | newPart.AbsolutePosition, |
1479 | newPart.Scale, | 1947 | newPart.Scale, |
1480 | newPart.RotationOffset, | 1948 | //newPart.RotationOffset, |
1949 | newPart.GetWorldRotation(), | ||
1481 | part.PhysActor.IsPhysical, | 1950 | part.PhysActor.IsPhysical, |
1482 | newPart.LocalId); | 1951 | newPart.LocalId); |
1483 | 1952 | ||
1484 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); | 1953 | newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); |
1485 | } | 1954 | } |
1486 | } | 1955 | } |
1487 | 1956 | if (dupe.m_rootPart.PhysActor != null && userExposed) | |
1957 | dupe.m_rootPart.PhysActor.Building = false; // tell physics to finish building | ||
1958 | |||
1488 | if (userExposed) | 1959 | if (userExposed) |
1489 | { | 1960 | { |
1490 | dupe.UpdateParentIDs(); | 1961 | dupe.UpdateParentIDs(); |
@@ -1494,6 +1965,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1494 | ScheduleGroupForFullUpdate(); | 1965 | ScheduleGroupForFullUpdate(); |
1495 | } | 1966 | } |
1496 | 1967 | ||
1968 | m_dupeInProgress = false; | ||
1497 | return dupe; | 1969 | return dupe; |
1498 | } | 1970 | } |
1499 | 1971 | ||
@@ -1599,6 +2071,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1599 | return Vector3.Zero; | 2071 | return Vector3.Zero; |
1600 | } | 2072 | } |
1601 | 2073 | ||
2074 | // This is used by both Double-Click Auto-Pilot and llMoveToTarget() in an attached object | ||
1602 | public void moveToTarget(Vector3 target, float tau) | 2075 | public void moveToTarget(Vector3 target, float tau) |
1603 | { | 2076 | { |
1604 | if (IsAttachment) | 2077 | if (IsAttachment) |
@@ -1626,6 +2099,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
1626 | RootPart.PhysActor.PIDActive = false; | 2099 | RootPart.PhysActor.PIDActive = false; |
1627 | } | 2100 | } |
1628 | 2101 | ||
2102 | public void rotLookAt(Quaternion target, float strength, float damping) | ||
2103 | { | ||
2104 | SceneObjectPart rootpart = m_rootPart; | ||
2105 | if (rootpart != null) | ||
2106 | { | ||
2107 | if (IsAttachment) | ||
2108 | { | ||
2109 | /* | ||
2110 | ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar); | ||
2111 | if (avatar != null) | ||
2112 | { | ||
2113 | Rotate the Av? | ||
2114 | } */ | ||
2115 | } | ||
2116 | else | ||
2117 | { | ||
2118 | if (rootpart.PhysActor != null) | ||
2119 | { // APID must be implemented in your physics system for this to function. | ||
2120 | rootpart.PhysActor.APIDTarget = new Quaternion(target.X, target.Y, target.Z, target.W); | ||
2121 | rootpart.PhysActor.APIDStrength = strength; | ||
2122 | rootpart.PhysActor.APIDDamping = damping; | ||
2123 | rootpart.PhysActor.APIDActive = true; | ||
2124 | } | ||
2125 | } | ||
2126 | } | ||
2127 | } | ||
2128 | |||
2129 | public void stopLookAt() | ||
2130 | { | ||
2131 | SceneObjectPart rootpart = m_rootPart; | ||
2132 | if (rootpart != null) | ||
2133 | { | ||
2134 | if (rootpart.PhysActor != null) | ||
2135 | { // APID must be implemented in your physics system for this to function. | ||
2136 | rootpart.PhysActor.APIDActive = false; | ||
2137 | } | ||
2138 | } | ||
2139 | |||
2140 | } | ||
2141 | |||
1629 | /// <summary> | 2142 | /// <summary> |
1630 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. | 2143 | /// Uses a PID to attempt to clamp the object on the Z axis at the given height over tau seconds. |
1631 | /// </summary> | 2144 | /// </summary> |
@@ -1681,6 +2194,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1681 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) | 2194 | public SceneObjectPart CopyPart(SceneObjectPart part, UUID cAgentID, UUID cGroupID, bool userExposed) |
1682 | { | 2195 | { |
1683 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); | 2196 | SceneObjectPart newPart = part.Copy(m_scene.AllocateLocalId(), OwnerID, GroupID, m_parts.Count, userExposed); |
2197 | newPart.SetParent(this); | ||
2198 | |||
1684 | AddPart(newPart); | 2199 | AddPart(newPart); |
1685 | 2200 | ||
1686 | SetPartAsNonRoot(newPart); | 2201 | SetPartAsNonRoot(newPart); |
@@ -1809,11 +2324,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1809 | /// Immediately send a full update for this scene object. | 2324 | /// Immediately send a full update for this scene object. |
1810 | /// </summary> | 2325 | /// </summary> |
1811 | public void SendGroupFullUpdate() | 2326 | public void SendGroupFullUpdate() |
1812 | { | 2327 | { |
1813 | if (IsDeleted) | 2328 | if (IsDeleted) |
1814 | return; | 2329 | return; |
1815 | 2330 | ||
1816 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | 2331 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); |
1817 | 2332 | ||
1818 | RootPart.SendFullUpdateToAllClients(); | 2333 | RootPart.SendFullUpdateToAllClients(); |
1819 | 2334 | ||
@@ -1957,6 +2472,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1957 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> | 2472 | /// <param name="objectGroup">The group of prims which should be linked to this group</param> |
1958 | public void LinkToGroup(SceneObjectGroup objectGroup) | 2473 | public void LinkToGroup(SceneObjectGroup objectGroup) |
1959 | { | 2474 | { |
2475 | LinkToGroup(objectGroup, false); | ||
2476 | } | ||
2477 | |||
2478 | public void LinkToGroup(SceneObjectGroup objectGroup, bool insert) | ||
2479 | { | ||
1960 | // m_log.DebugFormat( | 2480 | // m_log.DebugFormat( |
1961 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", | 2481 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", |
1962 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); | 2482 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); |
@@ -1990,7 +2510,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1990 | 2510 | ||
1991 | lock (m_parts.SyncRoot) | 2511 | lock (m_parts.SyncRoot) |
1992 | { | 2512 | { |
1993 | int linkNum = PrimCount + 1; | 2513 | int linkNum; |
2514 | if (insert) | ||
2515 | { | ||
2516 | linkNum = 2; | ||
2517 | foreach (SceneObjectPart part in Parts) | ||
2518 | { | ||
2519 | if (part.LinkNum > 1) | ||
2520 | part.LinkNum++; | ||
2521 | } | ||
2522 | } | ||
2523 | else | ||
2524 | { | ||
2525 | linkNum = PrimCount + 1; | ||
2526 | } | ||
1994 | 2527 | ||
1995 | m_parts.Add(linkPart.UUID, linkPart); | 2528 | m_parts.Add(linkPart.UUID, linkPart); |
1996 | 2529 | ||
@@ -2018,7 +2551,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2018 | objectGroup.IsDeleted = true; | 2551 | objectGroup.IsDeleted = true; |
2019 | 2552 | ||
2020 | objectGroup.m_parts.Clear(); | 2553 | objectGroup.m_parts.Clear(); |
2021 | 2554 | ||
2022 | // Can't do this yet since backup still makes use of the root part without any synchronization | 2555 | // Can't do this yet since backup still makes use of the root part without any synchronization |
2023 | // objectGroup.m_rootPart = null; | 2556 | // objectGroup.m_rootPart = null; |
2024 | 2557 | ||
@@ -2152,6 +2685,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2152 | /// <param name="objectGroup"></param> | 2685 | /// <param name="objectGroup"></param> |
2153 | public virtual void DetachFromBackup() | 2686 | public virtual void DetachFromBackup() |
2154 | { | 2687 | { |
2688 | m_scene.SceneGraph.FireDetachFromBackup(this); | ||
2155 | if (m_isBackedUp && Scene != null) | 2689 | if (m_isBackedUp && Scene != null) |
2156 | m_scene.EventManager.OnBackup -= ProcessBackup; | 2690 | m_scene.EventManager.OnBackup -= ProcessBackup; |
2157 | 2691 | ||
@@ -2170,7 +2704,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2170 | 2704 | ||
2171 | axPos *= parentRot; | 2705 | axPos *= parentRot; |
2172 | part.OffsetPosition = axPos; | 2706 | part.OffsetPosition = axPos; |
2173 | part.GroupPosition = oldGroupPosition + part.OffsetPosition; | 2707 | Vector3 newPos = oldGroupPosition + part.OffsetPosition; |
2708 | part.GroupPosition = newPos; | ||
2174 | part.OffsetPosition = Vector3.Zero; | 2709 | part.OffsetPosition = Vector3.Zero; |
2175 | part.RotationOffset = worldRot; | 2710 | part.RotationOffset = worldRot; |
2176 | 2711 | ||
@@ -2181,7 +2716,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2181 | 2716 | ||
2182 | part.LinkNum = linkNum; | 2717 | part.LinkNum = linkNum; |
2183 | 2718 | ||
2184 | part.OffsetPosition = part.GroupPosition - AbsolutePosition; | 2719 | part.OffsetPosition = newPos - AbsolutePosition; |
2185 | 2720 | ||
2186 | Quaternion rootRotation = m_rootPart.RotationOffset; | 2721 | Quaternion rootRotation = m_rootPart.RotationOffset; |
2187 | 2722 | ||
@@ -2191,7 +2726,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2191 | 2726 | ||
2192 | parentRot = m_rootPart.RotationOffset; | 2727 | parentRot = m_rootPart.RotationOffset; |
2193 | oldRot = part.RotationOffset; | 2728 | oldRot = part.RotationOffset; |
2194 | Quaternion newRot = Quaternion.Inverse(parentRot) * oldRot; | 2729 | Quaternion newRot = Quaternion.Inverse(parentRot) * worldRot; |
2195 | part.RotationOffset = newRot; | 2730 | part.RotationOffset = newRot; |
2196 | } | 2731 | } |
2197 | 2732 | ||
@@ -2438,8 +2973,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
2438 | } | 2973 | } |
2439 | } | 2974 | } |
2440 | 2975 | ||
2976 | /* | ||
2977 | RootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | ||
2441 | for (int i = 0; i < parts.Length; i++) | 2978 | for (int i = 0; i < parts.Length; i++) |
2442 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | 2979 | { |
2980 | if (parts[i] != RootPart) | ||
2981 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | ||
2982 | } | ||
2983 | */ | ||
2984 | if (parts.Length > 1) | ||
2985 | { | ||
2986 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
2987 | |||
2988 | for (int i = 0; i < parts.Length; i++) | ||
2989 | { | ||
2990 | |||
2991 | if (parts[i].UUID != m_rootPart.UUID) | ||
2992 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | ||
2993 | } | ||
2994 | |||
2995 | if (m_rootPart.PhysActor != null) | ||
2996 | m_rootPart.PhysActor.Building = false; | ||
2997 | } | ||
2998 | else | ||
2999 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false); | ||
3000 | |||
2443 | } | 3001 | } |
2444 | } | 3002 | } |
2445 | 3003 | ||
@@ -2452,6 +3010,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2452 | } | 3010 | } |
2453 | } | 3011 | } |
2454 | 3012 | ||
3013 | |||
3014 | |||
3015 | /// <summary> | ||
3016 | /// Gets the number of parts | ||
3017 | /// </summary> | ||
3018 | /// <returns></returns> | ||
3019 | public int GetPartCount() | ||
3020 | { | ||
3021 | return Parts.Count(); | ||
3022 | } | ||
3023 | |||
2455 | /// <summary> | 3024 | /// <summary> |
2456 | /// Update the texture entry for this part | 3025 | /// Update the texture entry for this part |
2457 | /// </summary> | 3026 | /// </summary> |
@@ -2513,7 +3082,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2513 | { | 3082 | { |
2514 | // m_log.DebugFormat( | 3083 | // m_log.DebugFormat( |
2515 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); | 3084 | // "[SCENE OBJECT GROUP]: Group resizing {0} {1} from {2} to {3}", Name, LocalId, RootPart.Scale, scale); |
2516 | |||
2517 | RootPart.StoreUndoState(true); | 3085 | RootPart.StoreUndoState(true); |
2518 | 3086 | ||
2519 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); | 3087 | scale.X = Math.Min(scale.X, Scene.m_maxNonphys); |
@@ -2614,7 +3182,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2614 | prevScale.X *= x; | 3182 | prevScale.X *= x; |
2615 | prevScale.Y *= y; | 3183 | prevScale.Y *= y; |
2616 | prevScale.Z *= z; | 3184 | prevScale.Z *= z; |
2617 | |||
2618 | // RootPart.IgnoreUndoUpdate = true; | 3185 | // RootPart.IgnoreUndoUpdate = true; |
2619 | RootPart.Resize(prevScale); | 3186 | RootPart.Resize(prevScale); |
2620 | // RootPart.IgnoreUndoUpdate = false; | 3187 | // RootPart.IgnoreUndoUpdate = false; |
@@ -2645,7 +3212,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2645 | } | 3212 | } |
2646 | 3213 | ||
2647 | // obPart.IgnoreUndoUpdate = false; | 3214 | // obPart.IgnoreUndoUpdate = false; |
2648 | // obPart.StoreUndoState(); | 3215 | HasGroupChanged = true; |
3216 | m_rootPart.TriggerScriptChangedEvent(Changed.SCALE); | ||
3217 | ScheduleGroupForTerseUpdate(); | ||
2649 | } | 3218 | } |
2650 | 3219 | ||
2651 | // m_log.DebugFormat( | 3220 | // m_log.DebugFormat( |
@@ -2705,9 +3274,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2705 | { | 3274 | { |
2706 | SceneObjectPart part = GetChildPart(localID); | 3275 | SceneObjectPart part = GetChildPart(localID); |
2707 | 3276 | ||
2708 | // SceneObjectPart[] parts = m_parts.GetArray(); | 3277 | SceneObjectPart[] parts = m_parts.GetArray(); |
2709 | // for (int i = 0; i < parts.Length; i++) | 3278 | for (int i = 0; i < parts.Length; i++) |
2710 | // parts[i].StoreUndoState(); | 3279 | parts[i].StoreUndoState(); |
2711 | 3280 | ||
2712 | if (part != null) | 3281 | if (part != null) |
2713 | { | 3282 | { |
@@ -2763,10 +3332,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2763 | obPart.OffsetPosition = obPart.OffsetPosition + diff; | 3332 | obPart.OffsetPosition = obPart.OffsetPosition + diff; |
2764 | } | 3333 | } |
2765 | 3334 | ||
2766 | AbsolutePosition = newPos; | 3335 | //We have to set undoing here because otherwise an undo state will be saved |
3336 | if (!m_rootPart.Undoing) | ||
3337 | { | ||
3338 | m_rootPart.Undoing = true; | ||
3339 | AbsolutePosition = newPos; | ||
3340 | m_rootPart.Undoing = false; | ||
3341 | } | ||
3342 | else | ||
3343 | { | ||
3344 | AbsolutePosition = newPos; | ||
3345 | } | ||
2767 | 3346 | ||
2768 | HasGroupChanged = true; | 3347 | HasGroupChanged = true; |
2769 | ScheduleGroupForTerseUpdate(); | 3348 | if (m_rootPart.Undoing) |
3349 | { | ||
3350 | ScheduleGroupForFullUpdate(); | ||
3351 | } | ||
3352 | else | ||
3353 | { | ||
3354 | ScheduleGroupForTerseUpdate(); | ||
3355 | } | ||
2770 | } | 3356 | } |
2771 | 3357 | ||
2772 | #endregion | 3358 | #endregion |
@@ -2843,10 +3429,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2843 | public void UpdateSingleRotation(Quaternion rot, uint localID) | 3429 | public void UpdateSingleRotation(Quaternion rot, uint localID) |
2844 | { | 3430 | { |
2845 | SceneObjectPart part = GetChildPart(localID); | 3431 | SceneObjectPart part = GetChildPart(localID); |
2846 | |||
2847 | SceneObjectPart[] parts = m_parts.GetArray(); | 3432 | SceneObjectPart[] parts = m_parts.GetArray(); |
2848 | for (int i = 0; i < parts.Length; i++) | ||
2849 | parts[i].StoreUndoState(); | ||
2850 | 3433 | ||
2851 | if (part != null) | 3434 | if (part != null) |
2852 | { | 3435 | { |
@@ -2884,7 +3467,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2884 | if (part.UUID == m_rootPart.UUID) | 3467 | if (part.UUID == m_rootPart.UUID) |
2885 | { | 3468 | { |
2886 | UpdateRootRotation(rot); | 3469 | UpdateRootRotation(rot); |
2887 | AbsolutePosition = pos; | 3470 | if (!m_rootPart.Undoing) |
3471 | { | ||
3472 | m_rootPart.Undoing = true; | ||
3473 | AbsolutePosition = pos; | ||
3474 | m_rootPart.Undoing = false; | ||
3475 | } | ||
3476 | else | ||
3477 | { | ||
3478 | AbsolutePosition = pos; | ||
3479 | } | ||
2888 | } | 3480 | } |
2889 | else | 3481 | else |
2890 | { | 3482 | { |
@@ -2908,9 +3500,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2908 | 3500 | ||
2909 | Quaternion axRot = rot; | 3501 | Quaternion axRot = rot; |
2910 | Quaternion oldParentRot = m_rootPart.RotationOffset; | 3502 | Quaternion oldParentRot = m_rootPart.RotationOffset; |
2911 | |||
2912 | m_rootPart.StoreUndoState(); | 3503 | m_rootPart.StoreUndoState(); |
2913 | m_rootPart.UpdateRotation(rot); | 3504 | |
3505 | //Don't use UpdateRotation because it schedules an update prematurely | ||
3506 | m_rootPart.RotationOffset = rot; | ||
2914 | if (m_rootPart.PhysActor != null) | 3507 | if (m_rootPart.PhysActor != null) |
2915 | { | 3508 | { |
2916 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; | 3509 | m_rootPart.PhysActor.Orientation = m_rootPart.RotationOffset; |
@@ -2924,15 +3517,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2924 | if (prim.UUID != m_rootPart.UUID) | 3517 | if (prim.UUID != m_rootPart.UUID) |
2925 | { | 3518 | { |
2926 | prim.IgnoreUndoUpdate = true; | 3519 | prim.IgnoreUndoUpdate = true; |
3520 | |||
3521 | Quaternion NewRot = oldParentRot * prim.RotationOffset; | ||
3522 | NewRot = Quaternion.Inverse(axRot) * NewRot; | ||
3523 | prim.RotationOffset = NewRot; | ||
3524 | |||
2927 | Vector3 axPos = prim.OffsetPosition; | 3525 | Vector3 axPos = prim.OffsetPosition; |
3526 | |||
2928 | axPos *= oldParentRot; | 3527 | axPos *= oldParentRot; |
2929 | axPos *= Quaternion.Inverse(axRot); | 3528 | axPos *= Quaternion.Inverse(axRot); |
2930 | prim.OffsetPosition = axPos; | 3529 | prim.OffsetPosition = axPos; |
2931 | Quaternion primsRot = prim.RotationOffset; | 3530 | |
2932 | Quaternion newRot = oldParentRot * primsRot; | ||
2933 | newRot = Quaternion.Inverse(axRot) * newRot; | ||
2934 | prim.RotationOffset = newRot; | ||
2935 | prim.ScheduleTerseUpdate(); | ||
2936 | prim.IgnoreUndoUpdate = false; | 3531 | prim.IgnoreUndoUpdate = false; |
2937 | } | 3532 | } |
2938 | } | 3533 | } |
@@ -2946,8 +3541,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2946 | //// childpart.StoreUndoState(); | 3541 | //// childpart.StoreUndoState(); |
2947 | // } | 3542 | // } |
2948 | // } | 3543 | // } |
2949 | 3544 | HasGroupChanged = true; | |
2950 | m_rootPart.ScheduleTerseUpdate(); | 3545 | ScheduleGroupForFullUpdate(); |
2951 | 3546 | ||
2952 | // m_log.DebugFormat( | 3547 | // m_log.DebugFormat( |
2953 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", | 3548 | // "[SCENE OBJECT GROUP]: Updated root rotation of {0} {1} to {2}", |
@@ -3175,7 +3770,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3175 | public float GetMass() | 3770 | public float GetMass() |
3176 | { | 3771 | { |
3177 | float retmass = 0f; | 3772 | float retmass = 0f; |
3178 | |||
3179 | SceneObjectPart[] parts = m_parts.GetArray(); | 3773 | SceneObjectPart[] parts = m_parts.GetArray(); |
3180 | for (int i = 0; i < parts.Length; i++) | 3774 | for (int i = 0; i < parts.Length; i++) |
3181 | retmass += parts[i].GetMass(); | 3775 | retmass += parts[i].GetMass(); |
@@ -3271,6 +3865,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3271 | SetFromItemID(uuid); | 3865 | SetFromItemID(uuid); |
3272 | } | 3866 | } |
3273 | 3867 | ||
3868 | public void ResetOwnerChangeFlag() | ||
3869 | { | ||
3870 | ForEachPart(delegate(SceneObjectPart part) | ||
3871 | { | ||
3872 | part.ResetOwnerChangeFlag(); | ||
3873 | }); | ||
3874 | } | ||
3875 | |||
3274 | #endregion | 3876 | #endregion |
3275 | } | 3877 | } |
3276 | } | 3878 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 65905a0..dd9431b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -62,7 +62,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
62 | TELEPORT = 512, | 62 | TELEPORT = 512, |
63 | REGION_RESTART = 1024, | 63 | REGION_RESTART = 1024, |
64 | MEDIA = 2048, | 64 | MEDIA = 2048, |
65 | ANIMATION = 16384 | 65 | ANIMATION = 16384, |
66 | POSITION = 32768 | ||
66 | } | 67 | } |
67 | 68 | ||
68 | // I don't really know where to put this except here. | 69 | // I don't really know where to put this except here. |
@@ -184,6 +185,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | 185 | ||
185 | public UUID FromFolderID; | 186 | public UUID FromFolderID; |
186 | 187 | ||
188 | // The following two are to hold the attachment data | ||
189 | // while an object is inworld | ||
190 | [XmlIgnore] | ||
191 | public byte AttachPoint = 0; | ||
192 | |||
193 | [XmlIgnore] | ||
194 | public Vector3 AttachOffset = Vector3.Zero; | ||
195 | |||
196 | [XmlIgnore] | ||
187 | public int STATUS_ROTATE_X; | 197 | public int STATUS_ROTATE_X; |
188 | 198 | ||
189 | public int STATUS_ROTATE_Y; | 199 | public int STATUS_ROTATE_Y; |
@@ -210,8 +220,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
210 | 220 | ||
211 | public Vector3 RotationAxis = Vector3.One; | 221 | public Vector3 RotationAxis = Vector3.One; |
212 | 222 | ||
213 | public bool VolumeDetectActive; // XmlIgnore set to avoid problems with persistance until I come to care for this | 223 | public bool VolumeDetectActive; |
214 | // Certainly this must be a persistant setting finally | ||
215 | 224 | ||
216 | public bool IsWaitingForFirstSpinUpdatePacket; | 225 | public bool IsWaitingForFirstSpinUpdatePacket; |
217 | 226 | ||
@@ -251,6 +260,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
251 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; | 260 | private Quaternion m_sitTargetOrientation = Quaternion.Identity; |
252 | private Vector3 m_sitTargetPosition; | 261 | private Vector3 m_sitTargetPosition; |
253 | private string m_sitAnimation = "SIT"; | 262 | private string m_sitAnimation = "SIT"; |
263 | private bool m_occupied; // KF if any av is sitting on this prim | ||
254 | private string m_text = String.Empty; | 264 | private string m_text = String.Empty; |
255 | private string m_touchName = String.Empty; | 265 | private string m_touchName = String.Empty; |
256 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); | 266 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); |
@@ -283,6 +293,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
283 | protected Vector3 m_lastAcceleration; | 293 | protected Vector3 m_lastAcceleration; |
284 | protected Vector3 m_lastAngularVelocity; | 294 | protected Vector3 m_lastAngularVelocity; |
285 | protected int m_lastTerseSent; | 295 | protected int m_lastTerseSent; |
296 | protected float m_buoyancy = 0.0f; | ||
286 | 297 | ||
287 | /// <summary> | 298 | /// <summary> |
288 | /// Stores media texture data | 299 | /// Stores media texture data |
@@ -299,6 +310,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
299 | private UUID m_collisionSound; | 310 | private UUID m_collisionSound; |
300 | private float m_collisionSoundVolume; | 311 | private float m_collisionSoundVolume; |
301 | 312 | ||
313 | |||
314 | private SOPVehicle m_vehicle = null; | ||
315 | |||
302 | #endregion Fields | 316 | #endregion Fields |
303 | 317 | ||
304 | // ~SceneObjectPart() | 318 | // ~SceneObjectPart() |
@@ -341,7 +355,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
341 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, | 355 | UUID ownerID, PrimitiveBaseShape shape, Vector3 groupPosition, |
342 | Quaternion rotationOffset, Vector3 offsetPosition) : this() | 356 | Quaternion rotationOffset, Vector3 offsetPosition) : this() |
343 | { | 357 | { |
344 | m_name = "Primitive"; | 358 | m_name = "Object"; |
345 | 359 | ||
346 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); | 360 | CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed); |
347 | LastOwnerID = CreatorID = OwnerID = ownerID; | 361 | LastOwnerID = CreatorID = OwnerID = ownerID; |
@@ -381,7 +395,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
381 | private uint _ownerMask = (uint)PermissionMask.All; | 395 | private uint _ownerMask = (uint)PermissionMask.All; |
382 | private uint _groupMask = (uint)PermissionMask.None; | 396 | private uint _groupMask = (uint)PermissionMask.None; |
383 | private uint _everyoneMask = (uint)PermissionMask.None; | 397 | private uint _everyoneMask = (uint)PermissionMask.None; |
384 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 398 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
385 | private PrimFlags _flags = PrimFlags.None; | 399 | private PrimFlags _flags = PrimFlags.None; |
386 | private DateTime m_expires; | 400 | private DateTime m_expires; |
387 | private DateTime m_rezzed; | 401 | private DateTime m_rezzed; |
@@ -475,12 +489,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
475 | } | 489 | } |
476 | 490 | ||
477 | /// <value> | 491 | /// <value> |
478 | /// Access should be via Inventory directly - this property temporarily remains for xml serialization purposes | 492 | /// Get the inventory list |
479 | /// </value> | 493 | /// </value> |
480 | public TaskInventoryDictionary TaskInventory | 494 | public TaskInventoryDictionary TaskInventory |
481 | { | 495 | { |
482 | get { return m_inventory.Items; } | 496 | get { |
483 | set { m_inventory.Items = value; } | 497 | return m_inventory.Items; |
498 | } | ||
499 | set { | ||
500 | m_inventory.Items = value; | ||
501 | } | ||
484 | } | 502 | } |
485 | 503 | ||
486 | /// <summary> | 504 | /// <summary> |
@@ -624,14 +642,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
624 | set { m_LoopSoundSlavePrims = value; } | 642 | set { m_LoopSoundSlavePrims = value; } |
625 | } | 643 | } |
626 | 644 | ||
627 | |||
628 | public Byte[] TextureAnimation | 645 | public Byte[] TextureAnimation |
629 | { | 646 | { |
630 | get { return m_TextureAnimation; } | 647 | get { return m_TextureAnimation; } |
631 | set { m_TextureAnimation = value; } | 648 | set { m_TextureAnimation = value; } |
632 | } | 649 | } |
633 | 650 | ||
634 | |||
635 | public Byte[] ParticleSystem | 651 | public Byte[] ParticleSystem |
636 | { | 652 | { |
637 | get { return m_particleSystem; } | 653 | get { return m_particleSystem; } |
@@ -668,9 +684,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
668 | { | 684 | { |
669 | // If this is a linkset, we don't want the physics engine mucking up our group position here. | 685 | // If this is a linkset, we don't want the physics engine mucking up our group position here. |
670 | PhysicsActor actor = PhysActor; | 686 | PhysicsActor actor = PhysActor; |
671 | if (actor != null && ParentID == 0) | 687 | if (ParentID == 0) |
672 | { | 688 | { |
673 | m_groupPosition = actor.Position; | 689 | if (actor != null) |
690 | m_groupPosition = actor.Position; | ||
691 | return m_groupPosition; | ||
674 | } | 692 | } |
675 | 693 | ||
676 | if (ParentGroup.IsAttachment) | 694 | if (ParentGroup.IsAttachment) |
@@ -680,12 +698,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
680 | return sp.AbsolutePosition; | 698 | return sp.AbsolutePosition; |
681 | } | 699 | } |
682 | 700 | ||
701 | // use root prim's group position. Physics may have updated it | ||
702 | if (ParentGroup.RootPart != this) | ||
703 | m_groupPosition = ParentGroup.RootPart.GroupPosition; | ||
683 | return m_groupPosition; | 704 | return m_groupPosition; |
684 | } | 705 | } |
685 | set | 706 | set |
686 | { | 707 | { |
687 | m_groupPosition = value; | 708 | m_groupPosition = value; |
688 | |||
689 | PhysicsActor actor = PhysActor; | 709 | PhysicsActor actor = PhysActor; |
690 | if (actor != null) | 710 | if (actor != null) |
691 | { | 711 | { |
@@ -711,16 +731,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); | 731 | m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message); |
712 | } | 732 | } |
713 | } | 733 | } |
714 | |||
715 | // TODO if we decide to do sitting in a more SL compatible way (multiple avatars per prim), this has to be fixed, too | ||
716 | if (SitTargetAvatar != UUID.Zero) | ||
717 | { | ||
718 | ScenePresence avatar; | ||
719 | if (ParentGroup.Scene.TryGetScenePresence(SitTargetAvatar, out avatar)) | ||
720 | { | ||
721 | avatar.ParentPosition = GetWorldPosition(); | ||
722 | } | ||
723 | } | ||
724 | } | 734 | } |
725 | } | 735 | } |
726 | 736 | ||
@@ -729,7 +739,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
729 | get { return m_offsetPosition; } | 739 | get { return m_offsetPosition; } |
730 | set | 740 | set |
731 | { | 741 | { |
732 | // StoreUndoState(); | 742 | Vector3 oldpos = m_offsetPosition; |
733 | m_offsetPosition = value; | 743 | m_offsetPosition = value; |
734 | 744 | ||
735 | if (ParentGroup != null && !ParentGroup.IsDeleted) | 745 | if (ParentGroup != null && !ParentGroup.IsDeleted) |
@@ -744,7 +754,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
744 | if (ParentGroup.Scene != null) | 754 | if (ParentGroup.Scene != null) |
745 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); | 755 | ParentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(actor); |
746 | } | 756 | } |
757 | |||
758 | if (!m_parentGroup.m_dupeInProgress) | ||
759 | { | ||
760 | List<ScenePresence> avs = ParentGroup.GetLinkedAvatars(); | ||
761 | foreach (ScenePresence av in avs) | ||
762 | { | ||
763 | if (av.ParentID == m_localId) | ||
764 | { | ||
765 | Vector3 offset = (m_offsetPosition - oldpos); | ||
766 | av.AbsolutePosition += offset; | ||
767 | av.SendAvatarDataToAllAgents(); | ||
768 | } | ||
769 | } | ||
770 | } | ||
747 | } | 771 | } |
772 | TriggerScriptChangedEvent(Changed.POSITION); | ||
748 | } | 773 | } |
749 | } | 774 | } |
750 | 775 | ||
@@ -893,7 +918,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
893 | /// <summary></summary> | 918 | /// <summary></summary> |
894 | public Vector3 Acceleration | 919 | public Vector3 Acceleration |
895 | { | 920 | { |
896 | get { return m_acceleration; } | 921 | get |
922 | { | ||
923 | PhysicsActor actor = PhysActor; | ||
924 | if (actor != null) | ||
925 | { | ||
926 | m_acceleration = actor.Acceleration; | ||
927 | } | ||
928 | return m_acceleration; | ||
929 | } | ||
930 | |||
897 | set { m_acceleration = value; } | 931 | set { m_acceleration = value; } |
898 | } | 932 | } |
899 | 933 | ||
@@ -1030,10 +1064,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1030 | { | 1064 | { |
1031 | get | 1065 | get |
1032 | { | 1066 | { |
1033 | if (ParentGroup.IsAttachment) | 1067 | return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset); |
1034 | return GroupPosition; | ||
1035 | |||
1036 | return m_offsetPosition + m_groupPosition; | ||
1037 | } | 1068 | } |
1038 | } | 1069 | } |
1039 | 1070 | ||
@@ -1203,6 +1234,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1203 | _flags = value; | 1234 | _flags = value; |
1204 | } | 1235 | } |
1205 | } | 1236 | } |
1237 | |||
1238 | [XmlIgnore] | ||
1239 | public bool IsOccupied // KF If an av is sittingon this prim | ||
1240 | { | ||
1241 | get { return m_occupied; } | ||
1242 | set { m_occupied = value; } | ||
1243 | } | ||
1206 | 1244 | ||
1207 | /// <summary> | 1245 | /// <summary> |
1208 | /// ID of the avatar that is sat on us. If there is no such avatar then is UUID.Zero | 1246 | /// ID of the avatar that is sat on us. If there is no such avatar then is UUID.Zero |
@@ -1262,6 +1300,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1262 | set { m_collisionSoundVolume = value; } | 1300 | set { m_collisionSoundVolume = value; } |
1263 | } | 1301 | } |
1264 | 1302 | ||
1303 | public float Buoyancy | ||
1304 | { | ||
1305 | get { return m_buoyancy; } | ||
1306 | set | ||
1307 | { | ||
1308 | m_buoyancy = value; | ||
1309 | if (PhysActor != null) | ||
1310 | { | ||
1311 | PhysActor.Buoyancy = value; | ||
1312 | } | ||
1313 | } | ||
1314 | } | ||
1315 | |||
1265 | #endregion Public Properties with only Get | 1316 | #endregion Public Properties with only Get |
1266 | 1317 | ||
1267 | private uint ApplyMask(uint val, bool set, uint mask) | 1318 | private uint ApplyMask(uint val, bool set, uint mask) |
@@ -1458,7 +1509,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1458 | /// </summary> | 1509 | /// </summary> |
1459 | /// <param name="rootObjectFlags"></param> | 1510 | /// <param name="rootObjectFlags"></param> |
1460 | /// <param name="VolumeDetectActive"></param> | 1511 | /// <param name="VolumeDetectActive"></param> |
1461 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) | 1512 | // public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive) |
1513 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool building) | ||
1462 | { | 1514 | { |
1463 | if (!ParentGroup.Scene.CollidablePrims) | 1515 | if (!ParentGroup.Scene.CollidablePrims) |
1464 | return; | 1516 | return; |
@@ -1487,6 +1539,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1487 | // or flexible | 1539 | // or flexible |
1488 | if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible)) | 1540 | if (!isPhantom && !ParentGroup.IsAttachment && !(Shape.PathCurve == (byte)Extrusion.Flexible)) |
1489 | { | 1541 | { |
1542 | Vector3 velocity = Velocity; | ||
1543 | Vector3 rotationalVelocity = AngularVelocity; | ||
1490 | try | 1544 | try |
1491 | { | 1545 | { |
1492 | PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape( | 1546 | PhysActor = ParentGroup.Scene.PhysicsScene.AddPrimShape( |
@@ -1494,7 +1548,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1494 | Shape, | 1548 | Shape, |
1495 | AbsolutePosition, | 1549 | AbsolutePosition, |
1496 | Scale, | 1550 | Scale, |
1497 | RotationOffset, | 1551 | // RotationOffset, |
1552 | GetWorldRotation(), // physics wants world rotation | ||
1498 | RigidBody, | 1553 | RigidBody, |
1499 | m_localId); | 1554 | m_localId); |
1500 | } | 1555 | } |
@@ -1509,8 +1564,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1509 | { | 1564 | { |
1510 | PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info | 1565 | PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info |
1511 | PhysActor.SetMaterial(Material); | 1566 | PhysActor.SetMaterial(Material); |
1567 | |||
1568 | // if root part apply vehicle | ||
1569 | if (m_vehicle != null && LocalId == ParentGroup.RootPart.LocalId) | ||
1570 | m_vehicle.SetVehicle(PhysActor); | ||
1571 | |||
1512 | DoPhysicsPropertyUpdate(RigidBody, true); | 1572 | DoPhysicsPropertyUpdate(RigidBody, true); |
1513 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | 1573 | PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); |
1574 | |||
1575 | Velocity = velocity; | ||
1576 | AngularVelocity = rotationalVelocity; | ||
1577 | PhysActor.Velocity = velocity; | ||
1578 | PhysActor.RotationalVelocity = rotationalVelocity; | ||
1579 | |||
1580 | if (!building) | ||
1581 | PhysActor.Building = false; | ||
1514 | } | 1582 | } |
1515 | } | 1583 | } |
1516 | } | 1584 | } |
@@ -1582,6 +1650,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1582 | 1650 | ||
1583 | // Move afterwards ResetIDs as it clears the localID | 1651 | // Move afterwards ResetIDs as it clears the localID |
1584 | dupe.LocalId = localID; | 1652 | dupe.LocalId = localID; |
1653 | if(dupe.PhysActor != null) | ||
1654 | dupe.PhysActor.LocalID = localID; | ||
1655 | |||
1585 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1656 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1586 | dupe.LastOwnerID = OwnerID; | 1657 | dupe.LastOwnerID = OwnerID; |
1587 | 1658 | ||
@@ -1743,6 +1814,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1743 | if (!isNew) | 1814 | if (!isNew) |
1744 | ParentGroup.Scene.RemovePhysicalPrim(1); | 1815 | ParentGroup.Scene.RemovePhysicalPrim(1); |
1745 | 1816 | ||
1817 | Velocity = new Vector3(0, 0, 0); | ||
1818 | Acceleration = new Vector3(0, 0, 0); | ||
1819 | AngularVelocity = new Vector3(0, 0, 0); | ||
1820 | |||
1746 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; | 1821 | PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate; |
1747 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; | 1822 | PhysActor.OnOutOfBounds -= PhysicsOutOfBounds; |
1748 | PhysActor.delink(); | 1823 | PhysActor.delink(); |
@@ -2564,9 +2639,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2564 | Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0); | 2639 | Vector3 newpos = new Vector3(PhysActor.Position.GetBytes(), 0); |
2565 | 2640 | ||
2566 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) | 2641 | if (ParentGroup.Scene.TestBorderCross(newpos, Cardinals.N) |
2567 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) | 2642 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.S) |
2568 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) | 2643 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.E) |
2569 | | ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) | 2644 | || ParentGroup.Scene.TestBorderCross(newpos, Cardinals.W)) |
2570 | { | 2645 | { |
2571 | ParentGroup.AbsolutePosition = newpos; | 2646 | ParentGroup.AbsolutePosition = newpos; |
2572 | return; | 2647 | return; |
@@ -2587,17 +2662,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2587 | //Trys to fetch sound id from prim's inventory. | 2662 | //Trys to fetch sound id from prim's inventory. |
2588 | //Prim's inventory doesn't support non script items yet | 2663 | //Prim's inventory doesn't support non script items yet |
2589 | 2664 | ||
2590 | lock (TaskInventory) | 2665 | TaskInventory.LockItemsForRead(true); |
2666 | |||
2667 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2591 | { | 2668 | { |
2592 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 2669 | if (item.Value.Name == sound) |
2593 | { | 2670 | { |
2594 | if (item.Value.Name == sound) | 2671 | soundID = item.Value.ItemID; |
2595 | { | 2672 | break; |
2596 | soundID = item.Value.ItemID; | ||
2597 | break; | ||
2598 | } | ||
2599 | } | 2673 | } |
2600 | } | 2674 | } |
2675 | |||
2676 | TaskInventory.LockItemsForRead(false); | ||
2601 | } | 2677 | } |
2602 | 2678 | ||
2603 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 2679 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
@@ -2917,8 +2993,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2917 | { | 2993 | { |
2918 | const float ROTATION_TOLERANCE = 0.01f; | 2994 | const float ROTATION_TOLERANCE = 0.01f; |
2919 | const float VELOCITY_TOLERANCE = 0.001f; | 2995 | const float VELOCITY_TOLERANCE = 0.001f; |
2920 | const float POSITION_TOLERANCE = 0.05f; | 2996 | const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary |
2921 | const int TIME_MS_TOLERANCE = 3000; | 2997 | const int TIME_MS_TOLERANCE = 200; //llSetPos has a 200ms delay. This should NOT be 3 seconds. |
2922 | 2998 | ||
2923 | switch (UpdateFlag) | 2999 | switch (UpdateFlag) |
2924 | { | 3000 | { |
@@ -2980,17 +3056,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2980 | if (!UUID.TryParse(sound, out soundID)) | 3056 | if (!UUID.TryParse(sound, out soundID)) |
2981 | { | 3057 | { |
2982 | // search sound file from inventory | 3058 | // search sound file from inventory |
2983 | lock (TaskInventory) | 3059 | TaskInventory.LockItemsForRead(true); |
3060 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2984 | { | 3061 | { |
2985 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | 3062 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) |
2986 | { | 3063 | { |
2987 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | 3064 | soundID = item.Value.ItemID; |
2988 | { | 3065 | break; |
2989 | soundID = item.Value.ItemID; | ||
2990 | break; | ||
2991 | } | ||
2992 | } | 3066 | } |
2993 | } | 3067 | } |
3068 | TaskInventory.LockItemsForRead(false); | ||
2994 | } | 3069 | } |
2995 | 3070 | ||
2996 | if (soundID == UUID.Zero) | 3071 | if (soundID == UUID.Zero) |
@@ -3112,17 +3187,74 @@ namespace OpenSim.Region.Framework.Scenes | |||
3112 | } | 3187 | } |
3113 | } | 3188 | } |
3114 | 3189 | ||
3190 | public SOPVehicle sopVehicle | ||
3191 | { | ||
3192 | get | ||
3193 | { | ||
3194 | return m_vehicle; | ||
3195 | } | ||
3196 | set | ||
3197 | { | ||
3198 | m_vehicle = value; | ||
3199 | } | ||
3200 | } | ||
3201 | |||
3202 | |||
3203 | public int VehicleType | ||
3204 | { | ||
3205 | get | ||
3206 | { | ||
3207 | if (m_vehicle == null) | ||
3208 | return (int)Vehicle.TYPE_NONE; | ||
3209 | else | ||
3210 | return (int)m_vehicle.Type; | ||
3211 | } | ||
3212 | set | ||
3213 | { | ||
3214 | SetVehicleType(value); | ||
3215 | } | ||
3216 | } | ||
3217 | |||
3115 | public void SetVehicleType(int type) | 3218 | public void SetVehicleType(int type) |
3116 | { | 3219 | { |
3117 | if (PhysActor != null) | 3220 | m_vehicle = null; |
3221 | |||
3222 | if (type == (int)Vehicle.TYPE_NONE) | ||
3223 | { | ||
3224 | if (_parentID ==0 && PhysActor != null) | ||
3225 | PhysActor.VehicleType = (int)Vehicle.TYPE_NONE; | ||
3226 | return; | ||
3227 | } | ||
3228 | m_vehicle = new SOPVehicle(); | ||
3229 | m_vehicle.ProcessTypeChange((Vehicle)type); | ||
3230 | { | ||
3231 | if (_parentID ==0 && PhysActor != null) | ||
3232 | PhysActor.VehicleType = type; | ||
3233 | return; | ||
3234 | } | ||
3235 | } | ||
3236 | |||
3237 | public void SetVehicleFlags(int param, bool remove) | ||
3238 | { | ||
3239 | if (m_vehicle == null) | ||
3240 | return; | ||
3241 | |||
3242 | m_vehicle.ProcessVehicleFlags(param, remove); | ||
3243 | |||
3244 | if (_parentID ==0 && PhysActor != null) | ||
3118 | { | 3245 | { |
3119 | PhysActor.VehicleType = type; | 3246 | PhysActor.VehicleFlags(param, remove); |
3120 | } | 3247 | } |
3121 | } | 3248 | } |
3122 | 3249 | ||
3123 | public void SetVehicleFloatParam(int param, float value) | 3250 | public void SetVehicleFloatParam(int param, float value) |
3124 | { | 3251 | { |
3125 | if (PhysActor != null) | 3252 | if (m_vehicle == null) |
3253 | return; | ||
3254 | |||
3255 | m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value); | ||
3256 | |||
3257 | if (_parentID == 0 && PhysActor != null) | ||
3126 | { | 3258 | { |
3127 | PhysActor.VehicleFloatParam(param, value); | 3259 | PhysActor.VehicleFloatParam(param, value); |
3128 | } | 3260 | } |
@@ -3130,7 +3262,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3130 | 3262 | ||
3131 | public void SetVehicleVectorParam(int param, Vector3 value) | 3263 | public void SetVehicleVectorParam(int param, Vector3 value) |
3132 | { | 3264 | { |
3133 | if (PhysActor != null) | 3265 | if (m_vehicle == null) |
3266 | return; | ||
3267 | |||
3268 | m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value); | ||
3269 | |||
3270 | if (_parentID == 0 && PhysActor != null) | ||
3134 | { | 3271 | { |
3135 | PhysActor.VehicleVectorParam(param, value); | 3272 | PhysActor.VehicleVectorParam(param, value); |
3136 | } | 3273 | } |
@@ -3138,7 +3275,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3138 | 3275 | ||
3139 | public void SetVehicleRotationParam(int param, Quaternion rotation) | 3276 | public void SetVehicleRotationParam(int param, Quaternion rotation) |
3140 | { | 3277 | { |
3141 | if (PhysActor != null) | 3278 | if (m_vehicle == null) |
3279 | return; | ||
3280 | |||
3281 | m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation); | ||
3282 | |||
3283 | if (_parentID == 0 && PhysActor != null) | ||
3142 | { | 3284 | { |
3143 | PhysActor.VehicleRotationParam(param, rotation); | 3285 | PhysActor.VehicleRotationParam(param, rotation); |
3144 | } | 3286 | } |
@@ -3325,13 +3467,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3325 | hasProfileCut = hasDimple; // is it the same thing? | 3467 | hasProfileCut = hasDimple; // is it the same thing? |
3326 | } | 3468 | } |
3327 | 3469 | ||
3328 | public void SetVehicleFlags(int param, bool remove) | ||
3329 | { | ||
3330 | if (PhysActor != null) | ||
3331 | { | ||
3332 | PhysActor.VehicleFlags(param, remove); | ||
3333 | } | ||
3334 | } | ||
3335 | 3470 | ||
3336 | public void SetGroup(UUID groupID, IClientAPI client) | 3471 | public void SetGroup(UUID groupID, IClientAPI client) |
3337 | { | 3472 | { |
@@ -3457,10 +3592,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3457 | // TODO: May need to fix for group comparison | 3592 | // TODO: May need to fix for group comparison |
3458 | if (last.Compare(this)) | 3593 | if (last.Compare(this)) |
3459 | { | 3594 | { |
3460 | // m_log.DebugFormat( | 3595 | // m_log.DebugFormat( |
3461 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", | 3596 | // "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}", |
3462 | // Name, LocalId, m_undo.Count); | 3597 | // Name, LocalId, m_undo.Count); |
3463 | 3598 | ||
3464 | return; | 3599 | return; |
3465 | } | 3600 | } |
3466 | } | 3601 | } |
@@ -3473,29 +3608,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
3473 | if (ParentGroup.GetSceneMaxUndo() > 0) | 3608 | if (ParentGroup.GetSceneMaxUndo() > 0) |
3474 | { | 3609 | { |
3475 | UndoState nUndo = new UndoState(this, forGroup); | 3610 | UndoState nUndo = new UndoState(this, forGroup); |
3476 | 3611 | ||
3477 | m_undo.Push(nUndo); | 3612 | m_undo.Push(nUndo); |
3478 | 3613 | ||
3479 | if (m_redo.Count > 0) | 3614 | if (m_redo.Count > 0) |
3480 | m_redo.Clear(); | 3615 | m_redo.Clear(); |
3481 | 3616 | ||
3482 | // m_log.DebugFormat( | 3617 | // m_log.DebugFormat( |
3483 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", | 3618 | // "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}", |
3484 | // Name, LocalId, forGroup, m_undo.Count); | 3619 | // Name, LocalId, forGroup, m_undo.Count); |
3485 | } | 3620 | } |
3486 | } | 3621 | } |
3487 | } | 3622 | } |
3488 | } | 3623 | } |
3489 | // else | 3624 | // else |
3490 | // { | 3625 | // { |
3491 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); | 3626 | // m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId); |
3492 | // } | 3627 | // } |
3493 | } | 3628 | } |
3494 | // else | 3629 | // else |
3495 | // { | 3630 | // { |
3496 | // m_log.DebugFormat( | 3631 | // m_log.DebugFormat( |
3497 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); | 3632 | // "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId); |
3498 | // } | 3633 | // } |
3499 | } | 3634 | } |
3500 | 3635 | ||
3501 | /// <summary> | 3636 | /// <summary> |
@@ -4219,13 +4354,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4219 | /// <param name="SetTemporary"></param> | 4354 | /// <param name="SetTemporary"></param> |
4220 | /// <param name="SetPhantom"></param> | 4355 | /// <param name="SetPhantom"></param> |
4221 | /// <param name="SetVD"></param> | 4356 | /// <param name="SetVD"></param> |
4222 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) | 4357 | // public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD) |
4358 | public void UpdatePrimFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVD, bool building) | ||
4223 | { | 4359 | { |
4224 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); | 4360 | bool wasUsingPhysics = ((Flags & PrimFlags.Physics) != 0); |
4225 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); | 4361 | bool wasTemporary = ((Flags & PrimFlags.TemporaryOnRez) != 0); |
4226 | bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0); | 4362 | bool wasPhantom = ((Flags & PrimFlags.Phantom) != 0); |
4227 | bool wasVD = VolumeDetectActive; | 4363 | bool wasVD = VolumeDetectActive; |
4228 | 4364 | ||
4365 | // m_log.DebugFormat("[SOP]: Old states: phys: {0} temp: {1} phan: {2} vd: {3}", wasUsingPhysics, wasTemporary, wasPhantom, wasVD); | ||
4366 | // m_log.DebugFormat("[SOP]: New states: phys: {0} temp: {1} phan: {2} vd: {3}", UsePhysics, SetTemporary, SetPhantom, SetVD); | ||
4367 | |||
4229 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) | 4368 | if ((UsePhysics == wasUsingPhysics) && (wasTemporary == SetTemporary) && (wasPhantom == SetPhantom) && (SetVD == wasVD)) |
4230 | return; | 4369 | return; |
4231 | 4370 | ||
@@ -4234,6 +4373,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4234 | // that... | 4373 | // that... |
4235 | // ... if VD is changed, all others are not. | 4374 | // ... if VD is changed, all others are not. |
4236 | // ... if one of the others is changed, VD is not. | 4375 | // ... if one of the others is changed, VD is not. |
4376 | // do this first | ||
4377 | if (building && PhysActor != null && PhysActor.Building != building) | ||
4378 | PhysActor.Building = building; | ||
4237 | if (SetVD) // VD is active, special logic applies | 4379 | if (SetVD) // VD is active, special logic applies |
4238 | { | 4380 | { |
4239 | // State machine logic for VolumeDetect | 4381 | // State machine logic for VolumeDetect |
@@ -4255,6 +4397,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4255 | SetPhantom = false; | 4397 | SetPhantom = false; |
4256 | } | 4398 | } |
4257 | } | 4399 | } |
4400 | else if (wasVD) | ||
4401 | { | ||
4402 | // Correspondingly, if VD is turned off, also turn off phantom | ||
4403 | SetPhantom = false; | ||
4404 | } | ||
4258 | 4405 | ||
4259 | if (UsePhysics && IsJoint()) | 4406 | if (UsePhysics && IsJoint()) |
4260 | { | 4407 | { |
@@ -4310,11 +4457,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4310 | Shape, | 4457 | Shape, |
4311 | AbsolutePosition, | 4458 | AbsolutePosition, |
4312 | Scale, | 4459 | Scale, |
4313 | RotationOffset, | 4460 | // RotationOffset, |
4461 | GetWorldRotation(), //physics wants world rotation like all other functions send | ||
4314 | UsePhysics, | 4462 | UsePhysics, |
4315 | m_localId); | 4463 | m_localId); |
4316 | 4464 | ||
4317 | PhysActor.SetMaterial(Material); | 4465 | PhysActor.SetMaterial(Material); |
4466 | |||
4467 | // if root part apply vehicle | ||
4468 | if (m_vehicle != null && LocalId == ParentGroup.RootPart.LocalId) | ||
4469 | m_vehicle.SetVehicle(PhysActor); | ||
4470 | |||
4318 | DoPhysicsPropertyUpdate(UsePhysics, true); | 4471 | DoPhysicsPropertyUpdate(UsePhysics, true); |
4319 | 4472 | ||
4320 | if (!ParentGroup.IsDeleted) | 4473 | if (!ParentGroup.IsDeleted) |
@@ -4390,6 +4543,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
4390 | } | 4543 | } |
4391 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); | 4544 | // m_log.Debug("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString()); |
4392 | 4545 | ||
4546 | // and last in case we have a new actor and not building | ||
4547 | if (PhysActor != null && PhysActor.Building != building) | ||
4548 | PhysActor.Building = building; | ||
4393 | if (ParentGroup != null) | 4549 | if (ParentGroup != null) |
4394 | { | 4550 | { |
4395 | ParentGroup.HasGroupChanged = true; | 4551 | ParentGroup.HasGroupChanged = true; |
@@ -4753,5 +4909,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4753 | Color color = Color; | 4909 | Color color = Color; |
4754 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); | 4910 | return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A)); |
4755 | } | 4911 | } |
4912 | |||
4913 | public void ResetOwnerChangeFlag() | ||
4914 | { | ||
4915 | List<UUID> inv = Inventory.GetInventoryList(); | ||
4916 | |||
4917 | foreach (UUID itemID in inv) | ||
4918 | { | ||
4919 | TaskInventoryItem item = Inventory.GetInventoryItem(itemID); | ||
4920 | item.OwnerChanged = false; | ||
4921 | Inventory.UpdateInventoryItem(item, false, false); | ||
4922 | } | ||
4923 | } | ||
4756 | } | 4924 | } |
4757 | } | 4925 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index f2d1915..ca85d10 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -48,6 +48,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
48 | private string m_inventoryFileName = String.Empty; | 48 | private string m_inventoryFileName = String.Empty; |
49 | private byte[] m_inventoryFileData = new byte[0]; | 49 | private byte[] m_inventoryFileData = new byte[0]; |
50 | private uint m_inventoryFileNameSerial = 0; | 50 | private uint m_inventoryFileNameSerial = 0; |
51 | private bool m_inventoryPrivileged = false; | ||
52 | |||
53 | private Dictionary<UUID, ArrayList> m_scriptErrors = new Dictionary<UUID, ArrayList>(); | ||
51 | 54 | ||
52 | /// <value> | 55 | /// <value> |
53 | /// The part to which the inventory belongs. | 56 | /// The part to which the inventory belongs. |
@@ -84,11 +87,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | /// </value> | 87 | /// </value> |
85 | protected internal TaskInventoryDictionary Items | 88 | protected internal TaskInventoryDictionary Items |
86 | { | 89 | { |
87 | get { return m_items; } | 90 | get { |
91 | return m_items; | ||
92 | } | ||
88 | set | 93 | set |
89 | { | 94 | { |
90 | m_items = value; | 95 | m_items = value; |
91 | m_inventorySerial++; | 96 | m_inventorySerial++; |
97 | QueryScriptStates(); | ||
92 | } | 98 | } |
93 | } | 99 | } |
94 | 100 | ||
@@ -123,38 +129,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
123 | public void ResetInventoryIDs() | 129 | public void ResetInventoryIDs() |
124 | { | 130 | { |
125 | if (null == m_part) | 131 | if (null == m_part) |
126 | return; | 132 | m_items.LockItemsForWrite(true); |
127 | 133 | ||
128 | lock (m_items) | 134 | if (Items.Count == 0) |
129 | { | 135 | { |
130 | if (0 == m_items.Count) | 136 | m_items.LockItemsForWrite(false); |
131 | return; | 137 | return; |
138 | } | ||
132 | 139 | ||
133 | IList<TaskInventoryItem> items = GetInventoryItems(); | 140 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
134 | m_items.Clear(); | 141 | Items.Clear(); |
135 | 142 | ||
136 | foreach (TaskInventoryItem item in items) | 143 | foreach (TaskInventoryItem item in items) |
137 | { | 144 | { |
138 | item.ResetIDs(m_part.UUID); | 145 | item.ResetIDs(m_part.UUID); |
139 | m_items.Add(item.ItemID, item); | 146 | Items.Add(item.ItemID, item); |
140 | } | ||
141 | } | 147 | } |
148 | m_items.LockItemsForWrite(false); | ||
142 | } | 149 | } |
143 | 150 | ||
144 | public void ResetObjectID() | 151 | public void ResetObjectID() |
145 | { | 152 | { |
146 | lock (Items) | 153 | m_items.LockItemsForWrite(true); |
154 | |||
155 | if (Items.Count == 0) | ||
147 | { | 156 | { |
148 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | 157 | m_items.LockItemsForWrite(false); |
149 | Items.Clear(); | 158 | return; |
150 | |||
151 | foreach (TaskInventoryItem item in items) | ||
152 | { | ||
153 | item.ParentPartID = m_part.UUID; | ||
154 | item.ParentID = m_part.UUID; | ||
155 | Items.Add(item.ItemID, item); | ||
156 | } | ||
157 | } | 159 | } |
160 | |||
161 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); | ||
162 | Items.Clear(); | ||
163 | |||
164 | foreach (TaskInventoryItem item in items) | ||
165 | { | ||
166 | item.ParentPartID = m_part.UUID; | ||
167 | item.ParentID = m_part.UUID; | ||
168 | Items.Add(item.ItemID, item); | ||
169 | } | ||
170 | m_items.LockItemsForWrite(false); | ||
158 | } | 171 | } |
159 | 172 | ||
160 | /// <summary> | 173 | /// <summary> |
@@ -163,12 +176,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | /// <param name="ownerId"></param> | 176 | /// <param name="ownerId"></param> |
164 | public void ChangeInventoryOwner(UUID ownerId) | 177 | public void ChangeInventoryOwner(UUID ownerId) |
165 | { | 178 | { |
166 | lock (Items) | 179 | m_items.LockItemsForWrite(true); |
180 | if (0 == Items.Count) | ||
167 | { | 181 | { |
168 | if (0 == Items.Count) | 182 | m_items.LockItemsForWrite(false); |
169 | { | 183 | return; |
170 | return; | ||
171 | } | ||
172 | } | 184 | } |
173 | 185 | ||
174 | HasInventoryChanged = true; | 186 | HasInventoryChanged = true; |
@@ -184,6 +196,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | item.PermsGranter = UUID.Zero; | 196 | item.PermsGranter = UUID.Zero; |
185 | item.OwnerChanged = true; | 197 | item.OwnerChanged = true; |
186 | } | 198 | } |
199 | m_items.LockItemsForWrite(false); | ||
187 | } | 200 | } |
188 | 201 | ||
189 | /// <summary> | 202 | /// <summary> |
@@ -192,12 +205,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | /// <param name="groupID"></param> | 205 | /// <param name="groupID"></param> |
193 | public void ChangeInventoryGroup(UUID groupID) | 206 | public void ChangeInventoryGroup(UUID groupID) |
194 | { | 207 | { |
195 | lock (Items) | 208 | m_items.LockItemsForWrite(true); |
209 | if (0 == Items.Count) | ||
196 | { | 210 | { |
197 | if (0 == Items.Count) | 211 | m_items.LockItemsForWrite(false); |
198 | { | 212 | return; |
199 | return; | ||
200 | } | ||
201 | } | 213 | } |
202 | 214 | ||
203 | // Don't let this set the HasGroupChanged flag for attachments | 215 | // Don't let this set the HasGroupChanged flag for attachments |
@@ -209,12 +221,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | m_part.ParentGroup.HasGroupChanged = true; | 221 | m_part.ParentGroup.HasGroupChanged = true; |
210 | } | 222 | } |
211 | 223 | ||
212 | List<TaskInventoryItem> items = GetInventoryItems(); | 224 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
213 | foreach (TaskInventoryItem item in items) | 225 | foreach (TaskInventoryItem item in items) |
214 | { | 226 | { |
215 | if (groupID != item.GroupID) | 227 | if (groupID != item.GroupID) |
228 | { | ||
216 | item.GroupID = groupID; | 229 | item.GroupID = groupID; |
230 | } | ||
217 | } | 231 | } |
232 | m_items.LockItemsForWrite(false); | ||
233 | } | ||
234 | |||
235 | private void QueryScriptStates() | ||
236 | { | ||
237 | if (m_part == null || m_part.ParentGroup == null) | ||
238 | return; | ||
239 | |||
240 | IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); | ||
241 | if (engines == null) // No engine at all | ||
242 | return; | ||
243 | |||
244 | Items.LockItemsForRead(true); | ||
245 | foreach (TaskInventoryItem item in Items.Values) | ||
246 | { | ||
247 | if (item.InvType == (int)InventoryType.LSL) | ||
248 | { | ||
249 | foreach (IScriptModule e in engines) | ||
250 | { | ||
251 | bool running; | ||
252 | |||
253 | if (e.HasScript(item.ItemID, out running)) | ||
254 | { | ||
255 | item.ScriptRunning = running; | ||
256 | break; | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | } | ||
261 | |||
262 | Items.LockItemsForRead(false); | ||
218 | } | 263 | } |
219 | 264 | ||
220 | /// <summary> | 265 | /// <summary> |
@@ -222,9 +267,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | /// </summary> | 267 | /// </summary> |
223 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) | 268 | public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource) |
224 | { | 269 | { |
225 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 270 | Items.LockItemsForRead(true); |
226 | foreach (TaskInventoryItem item in scripts) | 271 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
227 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 272 | Items.LockItemsForRead(false); |
273 | foreach (TaskInventoryItem item in items) | ||
274 | { | ||
275 | if ((int)InventoryType.LSL == item.InvType) | ||
276 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | ||
277 | } | ||
228 | } | 278 | } |
229 | 279 | ||
230 | public ArrayList GetScriptErrors(UUID itemID) | 280 | public ArrayList GetScriptErrors(UUID itemID) |
@@ -255,9 +305,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | /// </param> | 305 | /// </param> |
256 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) | 306 | public void RemoveScriptInstances(bool sceneObjectBeingDeleted) |
257 | { | 307 | { |
258 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 308 | Items.LockItemsForRead(true); |
259 | foreach (TaskInventoryItem item in scripts) | 309 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(Items.Values); |
260 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | 310 | Items.LockItemsForRead(false); |
311 | |||
312 | foreach (TaskInventoryItem item in items) | ||
313 | { | ||
314 | if ((int)InventoryType.LSL == item.InvType) | ||
315 | { | ||
316 | RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted); | ||
317 | m_part.RemoveScriptEvents(item.ItemID); | ||
318 | } | ||
319 | } | ||
261 | } | 320 | } |
262 | 321 | ||
263 | /// <summary> | 322 | /// <summary> |
@@ -271,7 +330,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 330 | // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
272 | 331 | ||
273 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) | 332 | if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) |
333 | { | ||
334 | StoreScriptError(item.ItemID, "no permission"); | ||
274 | return; | 335 | return; |
336 | } | ||
275 | 337 | ||
276 | m_part.AddFlag(PrimFlags.Scripted); | 338 | m_part.AddFlag(PrimFlags.Scripted); |
277 | 339 | ||
@@ -280,14 +342,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
280 | if (stateSource == 2 && // Prim crossing | 342 | if (stateSource == 2 && // Prim crossing |
281 | m_part.ParentGroup.Scene.m_trustBinaries) | 343 | m_part.ParentGroup.Scene.m_trustBinaries) |
282 | { | 344 | { |
283 | lock (m_items) | 345 | m_items.LockItemsForWrite(true); |
284 | { | 346 | m_items[item.ItemID].PermsMask = 0; |
285 | m_items[item.ItemID].PermsMask = 0; | 347 | m_items[item.ItemID].PermsGranter = UUID.Zero; |
286 | m_items[item.ItemID].PermsGranter = UUID.Zero; | 348 | m_items.LockItemsForWrite(false); |
287 | } | ||
288 | |||
289 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 349 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
290 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); | 350 | m_part.LocalId, item.ItemID, String.Empty, startParam, postOnRez, engine, stateSource); |
351 | StoreScriptErrors(item.ItemID, null); | ||
291 | m_part.ParentGroup.AddActiveScriptCount(1); | 352 | m_part.ParentGroup.AddActiveScriptCount(1); |
292 | m_part.ScheduleFullUpdate(); | 353 | m_part.ScheduleFullUpdate(); |
293 | return; | 354 | return; |
@@ -296,6 +357,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
296 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); | 357 | AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); |
297 | if (null == asset) | 358 | if (null == asset) |
298 | { | 359 | { |
360 | string msg = String.Format("asset ID {0} could not be found", item.AssetID); | ||
361 | StoreScriptError(item.ItemID, msg); | ||
299 | m_log.ErrorFormat( | 362 | m_log.ErrorFormat( |
300 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", | 363 | "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", |
301 | item.Name, item.ItemID, m_part.AbsolutePosition, | 364 | item.Name, item.ItemID, m_part.AbsolutePosition, |
@@ -306,16 +369,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
306 | if (m_part.ParentGroup.m_savedScriptState != null) | 369 | if (m_part.ParentGroup.m_savedScriptState != null) |
307 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); | 370 | item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID); |
308 | 371 | ||
309 | lock (m_items) | 372 | m_items.LockItemsForWrite(true); |
310 | { | ||
311 | m_items[item.ItemID].OldItemID = item.OldItemID; | ||
312 | m_items[item.ItemID].PermsMask = 0; | ||
313 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
314 | } | ||
315 | 373 | ||
374 | m_items[item.ItemID].OldItemID = item.OldItemID; | ||
375 | m_items[item.ItemID].PermsMask = 0; | ||
376 | m_items[item.ItemID].PermsGranter = UUID.Zero; | ||
377 | |||
378 | m_items.LockItemsForWrite(false); | ||
379 | |||
316 | string script = Utils.BytesToString(asset.Data); | 380 | string script = Utils.BytesToString(asset.Data); |
317 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( | 381 | m_part.ParentGroup.Scene.EventManager.TriggerRezScript( |
318 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); | 382 | m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); |
383 | StoreScriptErrors(item.ItemID, null); | ||
384 | if (!item.ScriptRunning) | ||
385 | m_part.ParentGroup.Scene.EventManager.TriggerStopScript( | ||
386 | m_part.LocalId, item.ItemID); | ||
319 | m_part.ParentGroup.AddActiveScriptCount(1); | 387 | m_part.ParentGroup.AddActiveScriptCount(1); |
320 | m_part.ScheduleFullUpdate(); | 388 | m_part.ScheduleFullUpdate(); |
321 | } | 389 | } |
@@ -386,20 +454,146 @@ namespace OpenSim.Region.Framework.Scenes | |||
386 | 454 | ||
387 | /// <summary> | 455 | /// <summary> |
388 | /// Start a script which is in this prim's inventory. | 456 | /// Start a script which is in this prim's inventory. |
457 | /// Some processing may occur in the background, but this routine returns asap. | ||
389 | /// </summary> | 458 | /// </summary> |
390 | /// <param name="itemId"> | 459 | /// <param name="itemId"> |
391 | /// A <see cref="UUID"/> | 460 | /// A <see cref="UUID"/> |
392 | /// </param> | 461 | /// </param> |
393 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | 462 | public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) |
394 | { | 463 | { |
395 | TaskInventoryItem item = GetInventoryItem(itemId); | 464 | lock (m_scriptErrors) |
396 | if (item != null) | 465 | { |
397 | CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); | 466 | // Indicate to CreateScriptInstanceInternal() we don't want it to wait for completion |
467 | m_scriptErrors.Remove(itemId); | ||
468 | } | ||
469 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
470 | } | ||
471 | |||
472 | private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
473 | { | ||
474 | m_items.LockItemsForRead(true); | ||
475 | if (m_items.ContainsKey(itemId)) | ||
476 | { | ||
477 | if (m_items.ContainsKey(itemId)) | ||
478 | { | ||
479 | m_items.LockItemsForRead(false); | ||
480 | CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource); | ||
481 | } | ||
482 | else | ||
483 | { | ||
484 | m_items.LockItemsForRead(false); | ||
485 | string msg = String.Format("couldn't be found for prim {0}, {1} at {2} in {3}", m_part.Name, m_part.UUID, | ||
486 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
487 | StoreScriptError(itemId, msg); | ||
488 | m_log.ErrorFormat( | ||
489 | "[PRIM INVENTORY]: " + | ||
490 | "Couldn't start script with ID {0} since it {1}", itemId, msg); | ||
491 | } | ||
492 | } | ||
398 | else | 493 | else |
494 | { | ||
495 | m_items.LockItemsForRead(false); | ||
496 | string msg = String.Format("couldn't be found for prim {0}, {1}", m_part.Name, m_part.UUID); | ||
497 | StoreScriptError(itemId, msg); | ||
399 | m_log.ErrorFormat( | 498 | m_log.ErrorFormat( |
400 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", | 499 | "[PRIM INVENTORY]: Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}", |
401 | itemId, m_part.Name, m_part.UUID, | 500 | itemId, m_part.Name, m_part.UUID, |
402 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 501 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
502 | } | ||
503 | |||
504 | } | ||
505 | |||
506 | /// <summary> | ||
507 | /// Start a script which is in this prim's inventory and return any compilation error messages. | ||
508 | /// </summary> | ||
509 | /// <param name="itemId"> | ||
510 | /// A <see cref="UUID"/> | ||
511 | /// </param> | ||
512 | public ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) | ||
513 | { | ||
514 | ArrayList errors; | ||
515 | |||
516 | // Indicate to CreateScriptInstanceInternal() we want it to | ||
517 | // post any compilation/loading error messages | ||
518 | lock (m_scriptErrors) | ||
519 | { | ||
520 | m_scriptErrors[itemId] = null; | ||
521 | } | ||
522 | |||
523 | // Perform compilation/loading | ||
524 | CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); | ||
525 | |||
526 | // Wait for and retrieve any errors | ||
527 | lock (m_scriptErrors) | ||
528 | { | ||
529 | while ((errors = m_scriptErrors[itemId]) == null) | ||
530 | { | ||
531 | if (!System.Threading.Monitor.Wait(m_scriptErrors, 15000)) | ||
532 | { | ||
533 | m_log.ErrorFormat( | ||
534 | "[PRIM INVENTORY]: " + | ||
535 | "timedout waiting for script {0} errors", itemId); | ||
536 | errors = m_scriptErrors[itemId]; | ||
537 | if (errors == null) | ||
538 | { | ||
539 | errors = new ArrayList(1); | ||
540 | errors.Add("timedout waiting for errors"); | ||
541 | } | ||
542 | break; | ||
543 | } | ||
544 | } | ||
545 | m_scriptErrors.Remove(itemId); | ||
546 | } | ||
547 | return errors; | ||
548 | } | ||
549 | |||
550 | // Signal to CreateScriptInstanceEr() that compilation/loading is complete | ||
551 | private void StoreScriptErrors(UUID itemId, ArrayList errors) | ||
552 | { | ||
553 | lock (m_scriptErrors) | ||
554 | { | ||
555 | // If compilation/loading initiated via CreateScriptInstance(), | ||
556 | // it does not want the errors, so just get out | ||
557 | if (!m_scriptErrors.ContainsKey(itemId)) | ||
558 | { | ||
559 | return; | ||
560 | } | ||
561 | |||
562 | // Initiated via CreateScriptInstanceEr(), if we know what the | ||
563 | // errors are, save them and wake CreateScriptInstanceEr(). | ||
564 | if (errors != null) | ||
565 | { | ||
566 | m_scriptErrors[itemId] = errors; | ||
567 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
568 | return; | ||
569 | } | ||
570 | } | ||
571 | |||
572 | // Initiated via CreateScriptInstanceEr() but we don't know what | ||
573 | // the errors are yet, so retrieve them from the script engine. | ||
574 | // This may involve some waiting internal to GetScriptErrors(). | ||
575 | errors = GetScriptErrors(itemId); | ||
576 | |||
577 | // Get a default non-null value to indicate success. | ||
578 | if (errors == null) | ||
579 | { | ||
580 | errors = new ArrayList(); | ||
581 | } | ||
582 | |||
583 | // Post to CreateScriptInstanceEr() and wake it up | ||
584 | lock (m_scriptErrors) | ||
585 | { | ||
586 | m_scriptErrors[itemId] = errors; | ||
587 | System.Threading.Monitor.PulseAll(m_scriptErrors); | ||
588 | } | ||
589 | } | ||
590 | |||
591 | // Like StoreScriptErrors(), but just posts a single string message | ||
592 | private void StoreScriptError(UUID itemId, string message) | ||
593 | { | ||
594 | ArrayList errors = new ArrayList(1); | ||
595 | errors.Add(message); | ||
596 | StoreScriptErrors(itemId, errors); | ||
403 | } | 597 | } |
404 | 598 | ||
405 | /// <summary> | 599 | /// <summary> |
@@ -412,15 +606,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
412 | /// </param> | 606 | /// </param> |
413 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) | 607 | public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted) |
414 | { | 608 | { |
415 | bool scriptPresent = false; | 609 | if (m_items.ContainsKey(itemId)) |
416 | |||
417 | lock (m_items) | ||
418 | { | ||
419 | if (m_items.ContainsKey(itemId)) | ||
420 | scriptPresent = true; | ||
421 | } | ||
422 | |||
423 | if (scriptPresent) | ||
424 | { | 610 | { |
425 | if (!sceneObjectBeingDeleted) | 611 | if (!sceneObjectBeingDeleted) |
426 | m_part.RemoveScriptEvents(itemId); | 612 | m_part.RemoveScriptEvents(itemId); |
@@ -445,14 +631,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
445 | /// <returns></returns> | 631 | /// <returns></returns> |
446 | private bool InventoryContainsName(string name) | 632 | private bool InventoryContainsName(string name) |
447 | { | 633 | { |
448 | lock (m_items) | 634 | m_items.LockItemsForRead(true); |
635 | foreach (TaskInventoryItem item in m_items.Values) | ||
449 | { | 636 | { |
450 | foreach (TaskInventoryItem item in m_items.Values) | 637 | if (item.Name == name) |
451 | { | 638 | { |
452 | if (item.Name == name) | 639 | m_items.LockItemsForRead(false); |
453 | return true; | 640 | return true; |
454 | } | 641 | } |
455 | } | 642 | } |
643 | m_items.LockItemsForRead(false); | ||
456 | return false; | 644 | return false; |
457 | } | 645 | } |
458 | 646 | ||
@@ -494,8 +682,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
494 | /// <param name="item"></param> | 682 | /// <param name="item"></param> |
495 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) | 683 | public void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop) |
496 | { | 684 | { |
497 | List<TaskInventoryItem> il = GetInventoryItems(); | 685 | m_items.LockItemsForRead(true); |
498 | 686 | List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_items.Values); | |
687 | m_items.LockItemsForRead(false); | ||
499 | foreach (TaskInventoryItem i in il) | 688 | foreach (TaskInventoryItem i in il) |
500 | { | 689 | { |
501 | if (i.Name == item.Name) | 690 | if (i.Name == item.Name) |
@@ -533,14 +722,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
533 | item.Name = name; | 722 | item.Name = name; |
534 | item.GroupID = m_part.GroupID; | 723 | item.GroupID = m_part.GroupID; |
535 | 724 | ||
536 | lock (m_items) | 725 | m_items.LockItemsForWrite(true); |
537 | m_items.Add(item.ItemID, item); | 726 | m_items.Add(item.ItemID, item); |
538 | 727 | m_items.LockItemsForWrite(false); | |
539 | if (allowedDrop) | 728 | if (allowedDrop) |
540 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); | 729 | m_part.TriggerScriptChangedEvent(Changed.ALLOWED_DROP); |
541 | else | 730 | else |
542 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 731 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
543 | 732 | ||
544 | m_inventorySerial++; | 733 | m_inventorySerial++; |
545 | //m_inventorySerial += 2; | 734 | //m_inventorySerial += 2; |
546 | HasInventoryChanged = true; | 735 | HasInventoryChanged = true; |
@@ -556,15 +745,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
556 | /// <param name="items"></param> | 745 | /// <param name="items"></param> |
557 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) | 746 | public void RestoreInventoryItems(ICollection<TaskInventoryItem> items) |
558 | { | 747 | { |
559 | lock (m_items) | 748 | m_items.LockItemsForWrite(true); |
749 | foreach (TaskInventoryItem item in items) | ||
560 | { | 750 | { |
561 | foreach (TaskInventoryItem item in items) | 751 | m_items.Add(item.ItemID, item); |
562 | { | 752 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
563 | m_items.Add(item.ItemID, item); | ||
564 | // m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||
565 | } | ||
566 | m_inventorySerial++; | ||
567 | } | 753 | } |
754 | m_items.LockItemsForWrite(false); | ||
755 | |||
756 | m_inventorySerial++; | ||
568 | } | 757 | } |
569 | 758 | ||
570 | /// <summary> | 759 | /// <summary> |
@@ -575,10 +764,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
575 | public TaskInventoryItem GetInventoryItem(UUID itemId) | 764 | public TaskInventoryItem GetInventoryItem(UUID itemId) |
576 | { | 765 | { |
577 | TaskInventoryItem item; | 766 | TaskInventoryItem item; |
578 | 767 | m_items.LockItemsForRead(true); | |
579 | lock (m_items) | 768 | m_items.TryGetValue(itemId, out item); |
580 | m_items.TryGetValue(itemId, out item); | 769 | m_items.LockItemsForRead(false); |
581 | |||
582 | return item; | 770 | return item; |
583 | } | 771 | } |
584 | 772 | ||
@@ -594,15 +782,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
594 | { | 782 | { |
595 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 783 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
596 | 784 | ||
597 | lock (m_items) | 785 | m_items.LockItemsForRead(true); |
786 | |||
787 | foreach (TaskInventoryItem item in m_items.Values) | ||
598 | { | 788 | { |
599 | foreach (TaskInventoryItem item in m_items.Values) | 789 | if (item.Name == name) |
600 | { | 790 | items.Add(item); |
601 | if (item.Name == name) | ||
602 | items.Add(item); | ||
603 | } | ||
604 | } | 791 | } |
605 | 792 | ||
793 | m_items.LockItemsForRead(false); | ||
794 | |||
606 | return items; | 795 | return items; |
607 | } | 796 | } |
608 | 797 | ||
@@ -621,6 +810,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
621 | string xmlData = Utils.BytesToString(rezAsset.Data); | 810 | string xmlData = Utils.BytesToString(rezAsset.Data); |
622 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | 811 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
623 | 812 | ||
813 | group.RootPart.AttachPoint = group.RootPart.Shape.State; | ||
814 | group.RootPart.AttachOffset = group.AbsolutePosition; | ||
815 | |||
624 | group.ResetIDs(); | 816 | group.ResetIDs(); |
625 | 817 | ||
626 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 818 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
@@ -695,8 +887,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
695 | 887 | ||
696 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) | 888 | public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged) |
697 | { | 889 | { |
698 | TaskInventoryItem it = GetInventoryItem(item.ItemID); | 890 | m_items.LockItemsForWrite(true); |
699 | if (it != null) | 891 | |
892 | if (m_items.ContainsKey(item.ItemID)) | ||
700 | { | 893 | { |
701 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | 894 | // m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); |
702 | 895 | ||
@@ -709,14 +902,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
709 | item.GroupID = m_part.GroupID; | 902 | item.GroupID = m_part.GroupID; |
710 | 903 | ||
711 | if (item.AssetID == UUID.Zero) | 904 | if (item.AssetID == UUID.Zero) |
712 | item.AssetID = it.AssetID; | 905 | item.AssetID = m_items[item.ItemID].AssetID; |
713 | 906 | ||
714 | lock (m_items) | 907 | m_items[item.ItemID] = item; |
715 | { | 908 | m_inventorySerial++; |
716 | m_items[item.ItemID] = item; | ||
717 | m_inventorySerial++; | ||
718 | } | ||
719 | |||
720 | if (fireScriptEvents) | 909 | if (fireScriptEvents) |
721 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 910 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
722 | 911 | ||
@@ -725,7 +914,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
725 | HasInventoryChanged = true; | 914 | HasInventoryChanged = true; |
726 | m_part.ParentGroup.HasGroupChanged = true; | 915 | m_part.ParentGroup.HasGroupChanged = true; |
727 | } | 916 | } |
728 | 917 | m_items.LockItemsForWrite(false); | |
729 | return true; | 918 | return true; |
730 | } | 919 | } |
731 | else | 920 | else |
@@ -736,8 +925,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | item.ItemID, m_part.Name, m_part.UUID, | 925 | item.ItemID, m_part.Name, m_part.UUID, |
737 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | 926 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); |
738 | } | 927 | } |
739 | return false; | 928 | m_items.LockItemsForWrite(false); |
740 | 929 | ||
930 | return false; | ||
741 | } | 931 | } |
742 | 932 | ||
743 | /// <summary> | 933 | /// <summary> |
@@ -748,43 +938,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | /// in this prim's inventory.</returns> | 938 | /// in this prim's inventory.</returns> |
749 | public int RemoveInventoryItem(UUID itemID) | 939 | public int RemoveInventoryItem(UUID itemID) |
750 | { | 940 | { |
751 | TaskInventoryItem item = GetInventoryItem(itemID); | 941 | m_items.LockItemsForRead(true); |
752 | if (item != null) | 942 | |
943 | if (m_items.ContainsKey(itemID)) | ||
753 | { | 944 | { |
754 | int type = m_items[itemID].InvType; | 945 | int type = m_items[itemID].InvType; |
946 | m_items.LockItemsForRead(false); | ||
755 | if (type == 10) // Script | 947 | if (type == 10) // Script |
756 | { | 948 | { |
757 | m_part.RemoveScriptEvents(itemID); | ||
758 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); | 949 | m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID); |
759 | } | 950 | } |
951 | m_items.LockItemsForWrite(true); | ||
760 | m_items.Remove(itemID); | 952 | m_items.Remove(itemID); |
953 | m_items.LockItemsForWrite(false); | ||
761 | m_inventorySerial++; | 954 | m_inventorySerial++; |
762 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | 955 | m_part.TriggerScriptChangedEvent(Changed.INVENTORY); |
763 | 956 | ||
764 | HasInventoryChanged = true; | 957 | HasInventoryChanged = true; |
765 | m_part.ParentGroup.HasGroupChanged = true; | 958 | m_part.ParentGroup.HasGroupChanged = true; |
766 | 959 | ||
767 | if (!ContainsScripts()) | 960 | int scriptcount = 0; |
961 | m_items.LockItemsForRead(true); | ||
962 | foreach (TaskInventoryItem item in m_items.Values) | ||
963 | { | ||
964 | if (item.Type == 10) | ||
965 | { | ||
966 | scriptcount++; | ||
967 | } | ||
968 | } | ||
969 | m_items.LockItemsForRead(false); | ||
970 | |||
971 | |||
972 | if (scriptcount <= 0) | ||
973 | { | ||
768 | m_part.RemFlag(PrimFlags.Scripted); | 974 | m_part.RemFlag(PrimFlags.Scripted); |
975 | } | ||
769 | 976 | ||
770 | m_part.ScheduleFullUpdate(); | 977 | m_part.ScheduleFullUpdate(); |
771 | 978 | ||
772 | return type; | 979 | return type; |
773 | |||
774 | } | 980 | } |
775 | else | 981 | else |
776 | { | 982 | { |
983 | m_items.LockItemsForRead(false); | ||
777 | m_log.ErrorFormat( | 984 | m_log.ErrorFormat( |
778 | "[PRIM INVENTORY]: " + | 985 | "[PRIM INVENTORY]: " + |
779 | "Tried to remove item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory", | 986 | "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", |
780 | itemID, m_part.Name, m_part.UUID, | 987 | itemID, m_part.Name, m_part.UUID); |
781 | m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); | ||
782 | } | 988 | } |
783 | 989 | ||
784 | return -1; | 990 | return -1; |
785 | } | 991 | } |
786 | 992 | ||
787 | private bool CreateInventoryFile() | 993 | private bool CreateInventoryFileName() |
788 | { | 994 | { |
789 | // m_log.DebugFormat( | 995 | // m_log.DebugFormat( |
790 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", | 996 | // "[PRIM INVENTORY]: Creating inventory file for {0} {1} {2}, serial {3}", |
@@ -793,116 +999,125 @@ namespace OpenSim.Region.Framework.Scenes | |||
793 | if (m_inventoryFileName == String.Empty || | 999 | if (m_inventoryFileName == String.Empty || |
794 | m_inventoryFileNameSerial < m_inventorySerial) | 1000 | m_inventoryFileNameSerial < m_inventorySerial) |
795 | { | 1001 | { |
796 | // Something changed, we need to create a new file | ||
797 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; | 1002 | m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp"; |
798 | m_inventoryFileNameSerial = m_inventorySerial; | 1003 | m_inventoryFileNameSerial = m_inventorySerial; |
799 | 1004 | ||
800 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | 1005 | return true; |
1006 | } | ||
1007 | |||
1008 | return false; | ||
1009 | } | ||
1010 | |||
1011 | /// <summary> | ||
1012 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
1013 | /// </summary> | ||
1014 | /// <param name="xferManager"></param> | ||
1015 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
1016 | { | ||
1017 | bool changed = CreateInventoryFileName(); | ||
1018 | |||
1019 | bool includeAssets = false; | ||
1020 | if (m_part.ParentGroup.Scene.Permissions.CanEditObjectInventory(m_part.UUID, client.AgentId)) | ||
1021 | includeAssets = true; | ||
1022 | |||
1023 | if (m_inventoryPrivileged != includeAssets) | ||
1024 | changed = true; | ||
1025 | |||
1026 | InventoryStringBuilder invString = new InventoryStringBuilder(m_part.UUID, UUID.Zero); | ||
1027 | |||
1028 | Items.LockItemsForRead(true); | ||
1029 | |||
1030 | if (m_inventorySerial == 0) // No inventory | ||
1031 | { | ||
1032 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1033 | Items.LockItemsForRead(false); | ||
1034 | return; | ||
1035 | } | ||
801 | 1036 | ||
802 | lock (m_items) | 1037 | if (m_items.Count == 0) // No inventory |
1038 | { | ||
1039 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
1040 | Items.LockItemsForRead(false); | ||
1041 | return; | ||
1042 | } | ||
1043 | |||
1044 | if (!changed) | ||
1045 | { | ||
1046 | if (m_inventoryFileData.Length > 2) | ||
803 | { | 1047 | { |
804 | foreach (TaskInventoryItem item in m_items.Values) | 1048 | xferManager.AddNewFile(m_inventoryFileName, |
805 | { | 1049 | m_inventoryFileData); |
806 | // m_log.DebugFormat( | 1050 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
807 | // "[PRIM INVENTORY]: Adding item {0} {1} for serial {2} on prim {3} {4} {5}", | 1051 | Util.StringToBytes256(m_inventoryFileName)); |
808 | // item.Name, item.ItemID, m_inventorySerial, m_part.Name, m_part.UUID, m_part.LocalId); | ||
809 | 1052 | ||
810 | UUID ownerID = item.OwnerID; | 1053 | Items.LockItemsForRead(false); |
811 | uint everyoneMask = 0; | 1054 | return; |
812 | uint baseMask = item.BasePermissions; | 1055 | } |
813 | uint ownerMask = item.CurrentPermissions; | 1056 | } |
814 | uint groupMask = item.GroupPermissions; | ||
815 | 1057 | ||
816 | invString.AddItemStart(); | 1058 | m_inventoryPrivileged = includeAssets; |
817 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||
818 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); | ||
819 | 1059 | ||
820 | invString.AddPermissionsStart(); | 1060 | foreach (TaskInventoryItem item in m_items.Values) |
1061 | { | ||
1062 | UUID ownerID = item.OwnerID; | ||
1063 | uint everyoneMask = 0; | ||
1064 | uint baseMask = item.BasePermissions; | ||
1065 | uint ownerMask = item.CurrentPermissions; | ||
1066 | uint groupMask = item.GroupPermissions; | ||
821 | 1067 | ||
822 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); | 1068 | invString.AddItemStart(); |
823 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | 1069 | invString.AddNameValueLine("item_id", item.ItemID.ToString()); |
824 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | 1070 | invString.AddNameValueLine("parent_id", m_part.UUID.ToString()); |
825 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
826 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
827 | 1071 | ||
828 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); | 1072 | invString.AddPermissionsStart(); |
829 | invString.AddNameValueLine("owner_id", ownerID.ToString()); | ||
830 | 1073 | ||
831 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); | 1074 | invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); |
1075 | invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); | ||
1076 | invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask)); | ||
1077 | invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); | ||
1078 | invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); | ||
832 | 1079 | ||
833 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); | 1080 | invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); |
834 | invString.AddSectionEnd(); | 1081 | invString.AddNameValueLine("owner_id", ownerID.ToString()); |
835 | 1082 | ||
836 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); | 1083 | invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); |
837 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
838 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
839 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
840 | 1084 | ||
841 | invString.AddSaleStart(); | 1085 | invString.AddNameValueLine("group_id", item.GroupID.ToString()); |
842 | invString.AddNameValueLine("sale_type", "not"); | 1086 | invString.AddSectionEnd(); |
843 | invString.AddNameValueLine("sale_price", "0"); | ||
844 | invString.AddSectionEnd(); | ||
845 | 1087 | ||
846 | invString.AddNameValueLine("name", item.Name + "|"); | 1088 | if (includeAssets) |
847 | invString.AddNameValueLine("desc", item.Description + "|"); | 1089 | invString.AddNameValueLine("asset_id", item.AssetID.ToString()); |
1090 | else | ||
1091 | invString.AddNameValueLine("asset_id", UUID.Zero.ToString()); | ||
1092 | invString.AddNameValueLine("type", Utils.AssetTypeToString((AssetType)item.Type)); | ||
1093 | invString.AddNameValueLine("inv_type", Utils.InventoryTypeToString((InventoryType)item.InvType)); | ||
1094 | invString.AddNameValueLine("flags", Utils.UIntToHexString(item.Flags)); | ||
848 | 1095 | ||
849 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); | 1096 | invString.AddSaleStart(); |
850 | invString.AddSectionEnd(); | 1097 | invString.AddNameValueLine("sale_type", "not"); |
851 | } | 1098 | invString.AddNameValueLine("sale_price", "0"); |
852 | } | 1099 | invString.AddSectionEnd(); |
853 | 1100 | ||
854 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); | 1101 | invString.AddNameValueLine("name", item.Name + "|"); |
1102 | invString.AddNameValueLine("desc", item.Description + "|"); | ||
855 | 1103 | ||
856 | return true; | 1104 | invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); |
1105 | invString.AddSectionEnd(); | ||
857 | } | 1106 | } |
858 | 1107 | ||
859 | // No need to recreate, the existing file is fine | 1108 | Items.LockItemsForRead(false); |
860 | return false; | ||
861 | } | ||
862 | |||
863 | /// <summary> | ||
864 | /// Serialize all the metadata for the items in this prim's inventory ready for sending to the client | ||
865 | /// </summary> | ||
866 | /// <param name="xferManager"></param> | ||
867 | public void RequestInventoryFile(IClientAPI client, IXfer xferManager) | ||
868 | { | ||
869 | lock (m_items) | ||
870 | { | ||
871 | // Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing | ||
872 | // a new script if any previous deletion has left the prim inventory empty. | ||
873 | if (m_items.Count == 0) // No inventory | ||
874 | { | ||
875 | // m_log.DebugFormat( | ||
876 | // "[PRIM INVENTORY]: Not sending inventory data for part {0} {1} {2} for {3} since no items", | ||
877 | // m_part.Name, m_part.LocalId, m_part.UUID, client.Name); | ||
878 | 1109 | ||
879 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | 1110 | m_inventoryFileData = Utils.StringToBytes(invString.BuildString); |
880 | return; | ||
881 | } | ||
882 | 1111 | ||
883 | CreateInventoryFile(); | 1112 | if (m_inventoryFileData.Length > 2) |
884 | 1113 | { | |
885 | // In principle, we should only do the rest if the inventory changed; | 1114 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); |
886 | // by sending m_inventorySerial to the client, it ought to know | 1115 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, |
887 | // that nothing changed and that it doesn't need to request the file. | 1116 | Util.StringToBytes256(m_inventoryFileName)); |
888 | // Unfortunately, it doesn't look like the client optimizes this; | 1117 | return; |
889 | // the client seems to always come back and request the Xfer, | ||
890 | // no matter what value m_inventorySerial has. | ||
891 | // FIXME: Could probably be > 0 here rather than > 2 | ||
892 | if (m_inventoryFileData.Length > 2) | ||
893 | { | ||
894 | // Add the file for Xfer | ||
895 | // m_log.DebugFormat( | ||
896 | // "[PRIM INVENTORY]: Adding inventory file {0} (length {1}) for transfer on {2} {3} {4}", | ||
897 | // m_inventoryFileName, m_inventoryFileData.Length, m_part.Name, m_part.UUID, m_part.LocalId); | ||
898 | |||
899 | xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData); | ||
900 | } | ||
901 | |||
902 | // Tell the client we're ready to Xfer the file | ||
903 | client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial, | ||
904 | Util.StringToBytes256(m_inventoryFileName)); | ||
905 | } | 1118 | } |
1119 | |||
1120 | client.SendTaskInventory(m_part.UUID, 0, new byte[0]); | ||
906 | } | 1121 | } |
907 | 1122 | ||
908 | /// <summary> | 1123 | /// <summary> |
@@ -911,13 +1126,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
911 | /// <param name="datastore"></param> | 1126 | /// <param name="datastore"></param> |
912 | public void ProcessInventoryBackup(ISimulationDataService datastore) | 1127 | public void ProcessInventoryBackup(ISimulationDataService datastore) |
913 | { | 1128 | { |
914 | if (HasInventoryChanged) | 1129 | // Removed this because linking will cause an immediate delete of the new |
915 | { | 1130 | // child prim from the database and the subsequent storing of the prim sees |
916 | HasInventoryChanged = false; | 1131 | // the inventory of it as unchanged and doesn't store it at all. The overhead |
917 | List<TaskInventoryItem> items = GetInventoryItems(); | 1132 | // of storing prim inventory needlessly is much less than the aggravation |
918 | datastore.StorePrimInventory(m_part.UUID, items); | 1133 | // of prim inventory loss. |
1134 | // if (HasInventoryChanged) | ||
1135 | // { | ||
1136 | Items.LockItemsForRead(true); | ||
1137 | datastore.StorePrimInventory(m_part.UUID, Items.Values); | ||
1138 | Items.LockItemsForRead(false); | ||
919 | 1139 | ||
920 | } | 1140 | HasInventoryChanged = false; |
1141 | // } | ||
921 | } | 1142 | } |
922 | 1143 | ||
923 | public class InventoryStringBuilder | 1144 | public class InventoryStringBuilder |
@@ -983,82 +1204,63 @@ namespace OpenSim.Region.Framework.Scenes | |||
983 | { | 1204 | { |
984 | uint mask=0x7fffffff; | 1205 | uint mask=0x7fffffff; |
985 | 1206 | ||
986 | lock (m_items) | 1207 | foreach (TaskInventoryItem item in m_items.Values) |
987 | { | 1208 | { |
988 | foreach (TaskInventoryItem item in m_items.Values) | 1209 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) |
1210 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1211 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1212 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1213 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1214 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1215 | |||
1216 | if (item.InvType == (int)InventoryType.Object) | ||
989 | { | 1217 | { |
990 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | 1218 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
991 | mask &= ~((uint)PermissionMask.Copy >> 13); | 1219 | mask &= ~((uint)PermissionMask.Copy >> 13); |
992 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | 1220 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
993 | mask &= ~((uint)PermissionMask.Transfer >> 13); | 1221 | mask &= ~((uint)PermissionMask.Transfer >> 13); |
994 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | 1222 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
995 | mask &= ~((uint)PermissionMask.Modify >> 13); | 1223 | mask &= ~((uint)PermissionMask.Modify >> 13); |
996 | |||
997 | if (item.InvType != (int)InventoryType.Object) | ||
998 | { | ||
999 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0) | ||
1000 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1001 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1002 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1003 | if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0) | ||
1004 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1005 | } | ||
1006 | else | ||
1007 | { | ||
1008 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | ||
1009 | mask &= ~((uint)PermissionMask.Copy >> 13); | ||
1010 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | ||
1011 | mask &= ~((uint)PermissionMask.Transfer >> 13); | ||
1012 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1013 | mask &= ~((uint)PermissionMask.Modify >> 13); | ||
1014 | } | ||
1015 | |||
1016 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1017 | mask &= ~(uint)PermissionMask.Copy; | ||
1018 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1019 | mask &= ~(uint)PermissionMask.Transfer; | ||
1020 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1021 | mask &= ~(uint)PermissionMask.Modify; | ||
1022 | } | 1224 | } |
1225 | |||
1226 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
1227 | mask &= ~(uint)PermissionMask.Copy; | ||
1228 | if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) | ||
1229 | mask &= ~(uint)PermissionMask.Transfer; | ||
1230 | if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) | ||
1231 | mask &= ~(uint)PermissionMask.Modify; | ||
1023 | } | 1232 | } |
1024 | |||
1025 | return mask; | 1233 | return mask; |
1026 | } | 1234 | } |
1027 | 1235 | ||
1028 | public void ApplyNextOwnerPermissions() | 1236 | public void ApplyNextOwnerPermissions() |
1029 | { | 1237 | { |
1030 | lock (m_items) | 1238 | foreach (TaskInventoryItem item in m_items.Values) |
1031 | { | 1239 | { |
1032 | foreach (TaskInventoryItem item in m_items.Values) | 1240 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) |
1033 | { | 1241 | { |
1034 | if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) | 1242 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) |
1035 | { | 1243 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; |
1036 | if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) | 1244 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) |
1037 | item.CurrentPermissions &= ~(uint)PermissionMask.Copy; | 1245 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; |
1038 | if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) | 1246 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) |
1039 | item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; | 1247 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; |
1040 | if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) | ||
1041 | item.CurrentPermissions &= ~(uint)PermissionMask.Modify; | ||
1042 | } | ||
1043 | item.CurrentPermissions &= item.NextPermissions; | ||
1044 | item.BasePermissions &= item.NextPermissions; | ||
1045 | item.EveryonePermissions &= item.NextPermissions; | ||
1046 | item.OwnerChanged = true; | ||
1047 | item.PermsMask = 0; | ||
1048 | item.PermsGranter = UUID.Zero; | ||
1049 | } | 1248 | } |
1249 | item.OwnerChanged = true; | ||
1250 | item.CurrentPermissions &= item.NextPermissions; | ||
1251 | item.BasePermissions &= item.NextPermissions; | ||
1252 | item.EveryonePermissions &= item.NextPermissions; | ||
1253 | item.PermsMask = 0; | ||
1254 | item.PermsGranter = UUID.Zero; | ||
1050 | } | 1255 | } |
1051 | } | 1256 | } |
1052 | 1257 | ||
1053 | public void ApplyGodPermissions(uint perms) | 1258 | public void ApplyGodPermissions(uint perms) |
1054 | { | 1259 | { |
1055 | lock (m_items) | 1260 | foreach (TaskInventoryItem item in m_items.Values) |
1056 | { | 1261 | { |
1057 | foreach (TaskInventoryItem item in m_items.Values) | 1262 | item.CurrentPermissions = perms; |
1058 | { | 1263 | item.BasePermissions = perms; |
1059 | item.CurrentPermissions = perms; | ||
1060 | item.BasePermissions = perms; | ||
1061 | } | ||
1062 | } | 1264 | } |
1063 | 1265 | ||
1064 | m_inventorySerial++; | 1266 | m_inventorySerial++; |
@@ -1071,17 +1273,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1071 | /// <returns></returns> | 1273 | /// <returns></returns> |
1072 | public bool ContainsScripts() | 1274 | public bool ContainsScripts() |
1073 | { | 1275 | { |
1074 | lock (m_items) | 1276 | foreach (TaskInventoryItem item in m_items.Values) |
1075 | { | 1277 | { |
1076 | foreach (TaskInventoryItem item in m_items.Values) | 1278 | if (item.InvType == (int)InventoryType.LSL) |
1077 | { | 1279 | { |
1078 | if (item.InvType == (int)InventoryType.LSL) | 1280 | return true; |
1079 | { | ||
1080 | return true; | ||
1081 | } | ||
1082 | } | 1281 | } |
1083 | } | 1282 | } |
1084 | |||
1085 | return false; | 1283 | return false; |
1086 | } | 1284 | } |
1087 | 1285 | ||
@@ -1089,11 +1287,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1089 | { | 1287 | { |
1090 | List<UUID> ret = new List<UUID>(); | 1288 | List<UUID> ret = new List<UUID>(); |
1091 | 1289 | ||
1092 | lock (m_items) | 1290 | foreach (TaskInventoryItem item in m_items.Values) |
1093 | { | 1291 | ret.Add(item.ItemID); |
1094 | foreach (TaskInventoryItem item in m_items.Values) | ||
1095 | ret.Add(item.ItemID); | ||
1096 | } | ||
1097 | 1292 | ||
1098 | return ret; | 1293 | return ret; |
1099 | } | 1294 | } |
@@ -1124,6 +1319,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1124 | 1319 | ||
1125 | public Dictionary<UUID, string> GetScriptStates() | 1320 | public Dictionary<UUID, string> GetScriptStates() |
1126 | { | 1321 | { |
1322 | return GetScriptStates(false); | ||
1323 | } | ||
1324 | |||
1325 | public Dictionary<UUID, string> GetScriptStates(bool oldIDs) | ||
1326 | { | ||
1127 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); | 1327 | Dictionary<UUID, string> ret = new Dictionary<UUID, string>(); |
1128 | 1328 | ||
1129 | if (m_part.ParentGroup.Scene == null) // Group not in a scene | 1329 | if (m_part.ParentGroup.Scene == null) // Group not in a scene |
@@ -1134,25 +1334,35 @@ namespace OpenSim.Region.Framework.Scenes | |||
1134 | if (engines.Length == 0) // No engine at all | 1334 | if (engines.Length == 0) // No engine at all |
1135 | return ret; | 1335 | return ret; |
1136 | 1336 | ||
1137 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | 1337 | Items.LockItemsForRead(true); |
1138 | 1338 | foreach (TaskInventoryItem item in m_items.Values) | |
1139 | foreach (TaskInventoryItem item in scripts) | ||
1140 | { | 1339 | { |
1141 | foreach (IScriptModule e in engines) | 1340 | if (item.InvType == (int)InventoryType.LSL) |
1142 | { | 1341 | { |
1143 | if (e != null) | 1342 | foreach (IScriptModule e in engines) |
1144 | { | 1343 | { |
1145 | string n = e.GetXMLState(item.ItemID); | 1344 | if (e != null) |
1146 | if (n != String.Empty) | ||
1147 | { | 1345 | { |
1148 | if (!ret.ContainsKey(item.ItemID)) | 1346 | string n = e.GetXMLState(item.ItemID); |
1149 | ret[item.ItemID] = n; | 1347 | if (n != String.Empty) |
1150 | break; | 1348 | { |
1349 | if (oldIDs) | ||
1350 | { | ||
1351 | if (!ret.ContainsKey(item.OldItemID)) | ||
1352 | ret[item.OldItemID] = n; | ||
1353 | } | ||
1354 | else | ||
1355 | { | ||
1356 | if (!ret.ContainsKey(item.ItemID)) | ||
1357 | ret[item.ItemID] = n; | ||
1358 | } | ||
1359 | break; | ||
1360 | } | ||
1151 | } | 1361 | } |
1152 | } | 1362 | } |
1153 | } | 1363 | } |
1154 | } | 1364 | } |
1155 | 1365 | Items.LockItemsForRead(false); | |
1156 | return ret; | 1366 | return ret; |
1157 | } | 1367 | } |
1158 | 1368 | ||
@@ -1162,21 +1372,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
1162 | if (engines.Length == 0) | 1372 | if (engines.Length == 0) |
1163 | return; | 1373 | return; |
1164 | 1374 | ||
1165 | List<TaskInventoryItem> scripts = GetInventoryScripts(); | ||
1166 | 1375 | ||
1167 | foreach (TaskInventoryItem item in scripts) | 1376 | Items.LockItemsForRead(true); |
1377 | |||
1378 | foreach (TaskInventoryItem item in m_items.Values) | ||
1168 | { | 1379 | { |
1169 | foreach (IScriptModule engine in engines) | 1380 | if (item.InvType == (int)InventoryType.LSL) |
1170 | { | 1381 | { |
1171 | if (engine != null) | 1382 | foreach (IScriptModule engine in engines) |
1172 | { | 1383 | { |
1173 | if (item.OwnerChanged) | 1384 | if (engine != null) |
1174 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); | 1385 | { |
1175 | item.OwnerChanged = false; | 1386 | if (item.OwnerChanged) |
1176 | engine.ResumeScript(item.ItemID); | 1387 | engine.PostScriptEvent(item.ItemID, "changed", new Object[] { (int)Changed.OWNER }); |
1388 | item.OwnerChanged = false; | ||
1389 | engine.ResumeScript(item.ItemID); | ||
1390 | } | ||
1177 | } | 1391 | } |
1178 | } | 1392 | } |
1179 | } | 1393 | } |
1394 | |||
1395 | Items.LockItemsForRead(false); | ||
1180 | } | 1396 | } |
1181 | } | 1397 | } |
1182 | } | 1398 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 40c8d06..06da741 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
91 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis | 91 | /// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis |
92 | /// issue #1716 | 92 | /// issue #1716 |
93 | /// </summary> | 93 | /// </summary> |
94 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f); | 94 | public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f); |
95 | 95 | ||
96 | /// <summary> | 96 | /// <summary> |
97 | /// Movement updates for agents in neighboring regions are sent directly to clients. | 97 | /// Movement updates for agents in neighboring regions are sent directly to clients. |
@@ -168,6 +168,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | // private int m_lastColCount = -1; //KF: Look for Collision chnages | 168 | // private int m_lastColCount = -1; //KF: Look for Collision chnages |
169 | // private int m_updateCount = 0; //KF: Update Anims for a while | 169 | // private int m_updateCount = 0; //KF: Update Anims for a while |
170 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for | 170 | // private static readonly int UPDATE_COUNT = 10; // how many frames to update for |
171 | private List<uint> m_lastColliders = new List<uint>(); | ||
171 | 172 | ||
172 | private TeleportFlags m_teleportFlags; | 173 | private TeleportFlags m_teleportFlags; |
173 | public TeleportFlags TeleportFlags | 174 | public TeleportFlags TeleportFlags |
@@ -229,6 +230,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
229 | //private int m_moveToPositionStateStatus; | 230 | //private int m_moveToPositionStateStatus; |
230 | //***************************************************** | 231 | //***************************************************** |
231 | 232 | ||
233 | private bool m_collisionEventFlag = false; | ||
234 | private object m_collisionEventLock = new Object(); | ||
235 | |||
236 | private Vector3 m_prevSitOffset; | ||
237 | |||
232 | protected AvatarAppearance m_appearance; | 238 | protected AvatarAppearance m_appearance; |
233 | 239 | ||
234 | public AvatarAppearance Appearance | 240 | public AvatarAppearance Appearance |
@@ -640,6 +646,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
640 | } | 646 | } |
641 | private uint m_parentID; | 647 | private uint m_parentID; |
642 | 648 | ||
649 | public UUID ParentUUID | ||
650 | { | ||
651 | get { return m_parentUUID; } | ||
652 | set { m_parentUUID = value; } | ||
653 | } | ||
654 | private UUID m_parentUUID = UUID.Zero; | ||
655 | |||
643 | public float Health | 656 | public float Health |
644 | { | 657 | { |
645 | get { return m_health; } | 658 | get { return m_health; } |
@@ -861,10 +874,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
861 | "[SCENE]: Upgrading child to root agent for {0} in {1}", | 874 | "[SCENE]: Upgrading child to root agent for {0} in {1}", |
862 | Name, m_scene.RegionInfo.RegionName); | 875 | Name, m_scene.RegionInfo.RegionName); |
863 | 876 | ||
864 | //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); | ||
865 | |||
866 | bool wasChild = IsChildAgent; | 877 | bool wasChild = IsChildAgent; |
867 | IsChildAgent = false; | 878 | |
879 | if (ParentUUID != UUID.Zero) | ||
880 | { | ||
881 | m_log.DebugFormat("[SCENE PRESENCE]: Sitting avatar back on prim {0}", ParentUUID); | ||
882 | SceneObjectPart part = m_scene.GetSceneObjectPart(ParentUUID); | ||
883 | if (part == null) | ||
884 | { | ||
885 | m_log.ErrorFormat("[SCENE PRESENCE]: Can't find prim {0} to sit on", ParentUUID); | ||
886 | } | ||
887 | else | ||
888 | { | ||
889 | part.ParentGroup.AddAvatar(UUID); | ||
890 | if (part.SitTargetPosition != Vector3.Zero) | ||
891 | part.SitTargetAvatar = UUID; | ||
892 | ParentPosition = part.GetWorldPosition(); | ||
893 | ParentID = part.LocalId; | ||
894 | m_pos = m_prevSitOffset; | ||
895 | pos = ParentPosition; | ||
896 | } | ||
897 | ParentUUID = UUID.Zero; | ||
898 | |||
899 | IsChildAgent = false; | ||
900 | |||
901 | Animator.TrySetMovementAnimation("SIT"); | ||
902 | } | ||
903 | else | ||
904 | { | ||
905 | IsChildAgent = false; | ||
906 | } | ||
907 | |||
868 | 908 | ||
869 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); | 909 | IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); |
870 | if (gm != null) | 910 | if (gm != null) |
@@ -874,62 +914,64 @@ namespace OpenSim.Region.Framework.Scenes | |||
874 | 914 | ||
875 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); | 915 | m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); |
876 | 916 | ||
877 | // Moved this from SendInitialData to ensure that Appearance is initialized | 917 | if (ParentID == 0) |
878 | // before the inventory is processed in MakeRootAgent. This fixes a race condition | ||
879 | // related to the handling of attachments | ||
880 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
881 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
882 | { | 918 | { |
883 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | 919 | // Moved this from SendInitialData to ensure that Appearance is initialized |
884 | pos.X = crossedBorder.BorderLine.Z - 1; | 920 | // before the inventory is processed in MakeRootAgent. This fixes a race condition |
885 | } | 921 | // related to the handling of attachments |
922 | //m_scene.GetAvatarAppearance(ControllingClient, out Appearance); | ||
923 | if (m_scene.TestBorderCross(pos, Cardinals.E)) | ||
924 | { | ||
925 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E); | ||
926 | pos.X = crossedBorder.BorderLine.Z - 1; | ||
927 | } | ||
886 | 928 | ||
887 | if (m_scene.TestBorderCross(pos, Cardinals.N)) | 929 | if (m_scene.TestBorderCross(pos, Cardinals.N)) |
888 | { | 930 | { |
889 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); | 931 | Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N); |
890 | pos.Y = crossedBorder.BorderLine.Z - 1; | 932 | pos.Y = crossedBorder.BorderLine.Z - 1; |
891 | } | 933 | } |
892 | 934 | ||
893 | CheckAndAdjustLandingPoint(ref pos); | 935 | CheckAndAdjustLandingPoint(ref pos); |
894 | 936 | ||
895 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) | 937 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
896 | { | 938 | { |
897 | m_log.WarnFormat( | 939 | m_log.WarnFormat( |
898 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", | 940 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
899 | pos, Name, UUID); | 941 | pos, Name, UUID); |
900 | 942 | ||
901 | if (pos.X < 0f) pos.X = 0f; | 943 | if (pos.X < 0f) pos.X = 0f; |
902 | if (pos.Y < 0f) pos.Y = 0f; | 944 | if (pos.Y < 0f) pos.Y = 0f; |
903 | if (pos.Z < 0f) pos.Z = 0f; | 945 | if (pos.Z < 0f) pos.Z = 0f; |
904 | } | 946 | } |
905 | 947 | ||
906 | float localAVHeight = 1.56f; | 948 | float localAVHeight = 1.56f; |
907 | if (Appearance.AvatarHeight > 0) | 949 | if (Appearance.AvatarHeight > 0) |
908 | localAVHeight = Appearance.AvatarHeight; | 950 | localAVHeight = Appearance.AvatarHeight; |
909 | 951 | ||
910 | float posZLimit = 0; | 952 | float posZLimit = 0; |
911 | 953 | ||
912 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) | 954 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
913 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 955 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
914 | 956 | ||
915 | float newPosZ = posZLimit + localAVHeight / 2; | 957 | float newPosZ = posZLimit + localAVHeight / 2; |
916 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | 958 | if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) |
917 | { | 959 | { |
918 | pos.Z = newPosZ; | 960 | pos.Z = newPosZ; |
919 | } | 961 | } |
920 | AbsolutePosition = pos; | 962 | AbsolutePosition = pos; |
921 | 963 | ||
922 | AddToPhysicalScene(isFlying); | 964 | AddToPhysicalScene(isFlying); |
923 | 965 | ||
924 | if (ForceFly) | 966 | if (ForceFly) |
925 | { | 967 | { |
926 | Flying = true; | 968 | Flying = true; |
927 | } | 969 | } |
928 | else if (FlyDisabled) | 970 | else if (FlyDisabled) |
929 | { | 971 | { |
930 | Flying = false; | 972 | Flying = false; |
973 | } | ||
931 | } | 974 | } |
932 | |||
933 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying | 975 | // Don't send an animation pack here, since on a region crossing this will sometimes cause a flying |
934 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent | 976 | // avatar to return to the standing position in mid-air. On login it looks like this is being sent |
935 | // elsewhere anyway | 977 | // elsewhere anyway |
@@ -947,14 +989,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
947 | { | 989 | { |
948 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); | 990 | m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments..."); |
949 | // Resume scripts | 991 | // Resume scripts |
950 | foreach (SceneObjectGroup sog in m_attachments) | 992 | Util.FireAndForget(delegate(object x) { |
951 | { | 993 | foreach (SceneObjectGroup sog in m_attachments) |
952 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); | 994 | { |
953 | sog.ResumeScripts(); | 995 | sog.ScheduleGroupForFullUpdate(); |
954 | } | 996 | sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); |
997 | sog.ResumeScripts(); | ||
998 | } | ||
999 | }); | ||
955 | } | 1000 | } |
956 | } | 1001 | } |
957 | 1002 | ||
1003 | SendAvatarDataToAllAgents(); | ||
1004 | |||
958 | // send the animations of the other presences to me | 1005 | // send the animations of the other presences to me |
959 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) | 1006 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
960 | { | 1007 | { |
@@ -1048,7 +1095,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1048 | } | 1095 | } |
1049 | 1096 | ||
1050 | /// <summary> | 1097 | /// <summary> |
1051 | /// Do not call this directly. Call Scene.RequestTeleportLocation() instead. | 1098 | /// |
1052 | /// </summary> | 1099 | /// </summary> |
1053 | /// <param name="pos"></param> | 1100 | /// <param name="pos"></param> |
1054 | public void Teleport(Vector3 pos) | 1101 | public void Teleport(Vector3 pos) |
@@ -1522,10 +1569,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1522 | } | 1569 | } |
1523 | else if (bAllowUpdateMoveToPosition) | 1570 | else if (bAllowUpdateMoveToPosition) |
1524 | { | 1571 | { |
1525 | // The UseClientAgentPosition is set if parcel ban is forcing the avatar to move to a | 1572 | if (HandleMoveToTargetUpdate(ref agent_control_v3)) |
1526 | // certain position. It's only check for tolerance on returning to that position is 0.2 | ||
1527 | // rather than 1, at which point it removes its force target. | ||
1528 | if (HandleMoveToTargetUpdate(agentData.UseClientAgentPosition ? 0.2 : 1, ref agent_control_v3)) | ||
1529 | update_movementflag = true; | 1573 | update_movementflag = true; |
1530 | } | 1574 | } |
1531 | } | 1575 | } |
@@ -1587,7 +1631,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1587 | /// </remarks> | 1631 | /// </remarks> |
1588 | /// <param value="agent_control_v3">Cumulative agent movement that this method will update.</param> | 1632 | /// <param value="agent_control_v3">Cumulative agent movement that this method will update.</param> |
1589 | /// <returns>True if movement has been updated in some way. False otherwise.</returns> | 1633 | /// <returns>True if movement has been updated in some way. False otherwise.</returns> |
1590 | public bool HandleMoveToTargetUpdate(double tolerance, ref Vector3 agent_control_v3) | 1634 | public bool HandleMoveToTargetUpdate(ref Vector3 agent_control_v3) |
1591 | { | 1635 | { |
1592 | // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); | 1636 | // m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name); |
1593 | 1637 | ||
@@ -1604,7 +1648,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1604 | // Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget); | 1648 | // Name, AbsolutePosition, MoveToPositionTarget, distanceToTarget); |
1605 | 1649 | ||
1606 | // Check the error term of the current position in relation to the target position | 1650 | // Check the error term of the current position in relation to the target position |
1607 | if (distanceToTarget <= tolerance) | 1651 | if (distanceToTarget <= 1) |
1608 | { | 1652 | { |
1609 | // We are close enough to the target | 1653 | // We are close enough to the target |
1610 | AbsolutePosition = MoveToPositionTarget; | 1654 | AbsolutePosition = MoveToPositionTarget; |
@@ -1751,9 +1795,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1751 | if (pos.Z - terrainHeight < 0.2) | 1795 | if (pos.Z - terrainHeight < 0.2) |
1752 | pos.Z = terrainHeight; | 1796 | pos.Z = terrainHeight; |
1753 | 1797 | ||
1754 | m_log.DebugFormat( | 1798 | // m_log.DebugFormat( |
1755 | "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", | 1799 | // "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}", |
1756 | Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); | 1800 | // Name, pos, terrainHeight, m_scene.RegionInfo.RegionName); |
1757 | 1801 | ||
1758 | if (noFly) | 1802 | if (noFly) |
1759 | Flying = false; | 1803 | Flying = false; |
@@ -1780,7 +1824,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1780 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation); | 1824 | // m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation); |
1781 | 1825 | ||
1782 | Vector3 agent_control_v3 = new Vector3(); | 1826 | Vector3 agent_control_v3 = new Vector3(); |
1783 | HandleMoveToTargetUpdate(1, ref agent_control_v3); | 1827 | HandleMoveToTargetUpdate(ref agent_control_v3); |
1784 | AddNewMovement(agent_control_v3); | 1828 | AddNewMovement(agent_control_v3); |
1785 | } | 1829 | } |
1786 | 1830 | ||
@@ -1810,8 +1854,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1810 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); | 1854 | // m_log.DebugFormat("[SCENE PRESENCE]: StandUp() for {0}", Name); |
1811 | 1855 | ||
1812 | SitGround = false; | 1856 | SitGround = false; |
1857 | |||
1858 | /* move this down so avatar gets physical in the new position and not where it is siting | ||
1813 | if (PhysicsActor == null) | 1859 | if (PhysicsActor == null) |
1814 | AddToPhysicalScene(false); | 1860 | AddToPhysicalScene(false); |
1861 | */ | ||
1815 | 1862 | ||
1816 | if (ParentID != 0) | 1863 | if (ParentID != 0) |
1817 | { | 1864 | { |
@@ -1837,6 +1884,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1837 | if (part.SitTargetAvatar == UUID) | 1884 | if (part.SitTargetAvatar == UUID) |
1838 | part.SitTargetAvatar = UUID.Zero; | 1885 | part.SitTargetAvatar = UUID.Zero; |
1839 | 1886 | ||
1887 | part.ParentGroup.DeleteAvatar(UUID); | ||
1840 | ParentPosition = part.GetWorldPosition(); | 1888 | ParentPosition = part.GetWorldPosition(); |
1841 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); | 1889 | ControllingClient.SendClearFollowCamProperties(part.ParentUUID); |
1842 | } | 1890 | } |
@@ -1845,6 +1893,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1845 | ParentPosition = Vector3.Zero; | 1893 | ParentPosition = Vector3.Zero; |
1846 | 1894 | ||
1847 | ParentID = 0; | 1895 | ParentID = 0; |
1896 | |||
1897 | if (PhysicsActor == null) | ||
1898 | AddToPhysicalScene(false); | ||
1899 | |||
1848 | SendAvatarDataToAllAgents(); | 1900 | SendAvatarDataToAllAgents(); |
1849 | m_requestedSitTargetID = 0; | 1901 | m_requestedSitTargetID = 0; |
1850 | 1902 | ||
@@ -1852,6 +1904,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1852 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1904 | part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1853 | } | 1905 | } |
1854 | 1906 | ||
1907 | else if (PhysicsActor == null) | ||
1908 | AddToPhysicalScene(false); | ||
1909 | |||
1855 | Animator.TrySetMovementAnimation("STAND"); | 1910 | Animator.TrySetMovementAnimation("STAND"); |
1856 | } | 1911 | } |
1857 | 1912 | ||
@@ -1975,7 +2030,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1975 | forceMouselook = part.GetForceMouselook(); | 2030 | forceMouselook = part.GetForceMouselook(); |
1976 | 2031 | ||
1977 | ControllingClient.SendSitResponse( | 2032 | ControllingClient.SendSitResponse( |
1978 | targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2033 | part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook); |
1979 | 2034 | ||
1980 | m_requestedSitTargetUUID = targetID; | 2035 | m_requestedSitTargetUUID = targetID; |
1981 | 2036 | ||
@@ -2257,14 +2312,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
2257 | 2312 | ||
2258 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2313 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2259 | 2314 | ||
2260 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; | 2315 | double x, y, z, m; |
2316 | |||
2317 | Quaternion r = sitTargetOrient; | ||
2318 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2319 | |||
2320 | if (Math.Abs(1.0 - m) > 0.000001) | ||
2321 | { | ||
2322 | m = 1.0 / Math.Sqrt(m); | ||
2323 | r.X *= (float)m; | ||
2324 | r.Y *= (float)m; | ||
2325 | r.Z *= (float)m; | ||
2326 | r.W *= (float)m; | ||
2327 | } | ||
2328 | |||
2329 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
2330 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
2331 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
2332 | |||
2333 | Vector3 up = new Vector3((float)x, (float)y, (float)z); | ||
2334 | Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f; | ||
2335 | m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT; | ||
2261 | Rotation = sitTargetOrient; | 2336 | Rotation = sitTargetOrient; |
2262 | ParentPosition = part.AbsolutePosition; | 2337 | ParentPosition = part.AbsolutePosition; |
2338 | part.ParentGroup.AddAvatar(UUID); | ||
2263 | } | 2339 | } |
2264 | else | 2340 | else |
2265 | { | 2341 | { |
2266 | m_pos -= part.AbsolutePosition; | 2342 | m_pos -= part.AbsolutePosition; |
2267 | ParentPosition = part.AbsolutePosition; | 2343 | ParentPosition = part.AbsolutePosition; |
2344 | part.ParentGroup.AddAvatar(UUID); | ||
2268 | 2345 | ||
2269 | // m_log.DebugFormat( | 2346 | // m_log.DebugFormat( |
2270 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", | 2347 | // "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target", |
@@ -3106,6 +3183,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3106 | cAgent.AlwaysRun = SetAlwaysRun; | 3183 | cAgent.AlwaysRun = SetAlwaysRun; |
3107 | 3184 | ||
3108 | cAgent.Appearance = new AvatarAppearance(Appearance); | 3185 | cAgent.Appearance = new AvatarAppearance(Appearance); |
3186 | |||
3187 | cAgent.ParentPart = ParentUUID; | ||
3188 | cAgent.SitOffset = m_pos; | ||
3109 | 3189 | ||
3110 | lock (scriptedcontrols) | 3190 | lock (scriptedcontrols) |
3111 | { | 3191 | { |
@@ -3165,6 +3245,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3165 | CameraAtAxis = cAgent.AtAxis; | 3245 | CameraAtAxis = cAgent.AtAxis; |
3166 | CameraLeftAxis = cAgent.LeftAxis; | 3246 | CameraLeftAxis = cAgent.LeftAxis; |
3167 | m_CameraUpAxis = cAgent.UpAxis; | 3247 | m_CameraUpAxis = cAgent.UpAxis; |
3248 | ParentUUID = cAgent.ParentPart; | ||
3249 | m_prevSitOffset = cAgent.SitOffset; | ||
3168 | 3250 | ||
3169 | // When we get to the point of re-computing neighbors everytime this | 3251 | // When we get to the point of re-computing neighbors everytime this |
3170 | // changes, then start using the agent's drawdistance rather than the | 3252 | // changes, then start using the agent's drawdistance rather than the |
@@ -3371,6 +3453,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3371 | } | 3453 | } |
3372 | } | 3454 | } |
3373 | 3455 | ||
3456 | RaiseCollisionScriptEvents(coldata); | ||
3457 | |||
3374 | if (Invulnerable) | 3458 | if (Invulnerable) |
3375 | return; | 3459 | return; |
3376 | 3460 | ||
@@ -3882,6 +3966,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3882 | 3966 | ||
3883 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) | 3967 | private void CheckAndAdjustLandingPoint(ref Vector3 pos) |
3884 | { | 3968 | { |
3969 | string reason; | ||
3970 | |||
3971 | // Honor bans | ||
3972 | if (!m_scene.TestLandRestrictions(UUID, out reason, ref pos.X, ref pos.Y)) | ||
3973 | return; | ||
3974 | |||
3885 | SceneObjectGroup telehub = null; | 3975 | SceneObjectGroup telehub = null; |
3886 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) | 3976 | if (m_scene.RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject)) != null) |
3887 | { | 3977 | { |
@@ -3921,11 +4011,173 @@ namespace OpenSim.Region.Framework.Scenes | |||
3921 | pos = land.LandData.UserLocation; | 4011 | pos = land.LandData.UserLocation; |
3922 | } | 4012 | } |
3923 | } | 4013 | } |
3924 | 4014 | ||
3925 | land.SendLandUpdateToClient(ControllingClient); | 4015 | land.SendLandUpdateToClient(ControllingClient); |
3926 | } | 4016 | } |
3927 | } | 4017 | } |
3928 | 4018 | ||
4019 | private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata) | ||
4020 | { | ||
4021 | lock(m_collisionEventLock) | ||
4022 | { | ||
4023 | if (m_collisionEventFlag) | ||
4024 | return; | ||
4025 | m_collisionEventFlag = true; | ||
4026 | } | ||
4027 | |||
4028 | Util.FireAndForget(delegate(object x) | ||
4029 | { | ||
4030 | try | ||
4031 | { | ||
4032 | List<uint> thisHitColliders = new List<uint>(); | ||
4033 | List<uint> endedColliders = new List<uint>(); | ||
4034 | List<uint> startedColliders = new List<uint>(); | ||
4035 | |||
4036 | foreach (uint localid in coldata.Keys) | ||
4037 | { | ||
4038 | thisHitColliders.Add(localid); | ||
4039 | if (!m_lastColliders.Contains(localid)) | ||
4040 | { | ||
4041 | startedColliders.Add(localid); | ||
4042 | } | ||
4043 | //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); | ||
4044 | } | ||
4045 | |||
4046 | // calculate things that ended colliding | ||
4047 | foreach (uint localID in m_lastColliders) | ||
4048 | { | ||
4049 | if (!thisHitColliders.Contains(localID)) | ||
4050 | { | ||
4051 | endedColliders.Add(localID); | ||
4052 | } | ||
4053 | } | ||
4054 | //add the items that started colliding this time to the last colliders list. | ||
4055 | foreach (uint localID in startedColliders) | ||
4056 | { | ||
4057 | m_lastColliders.Add(localID); | ||
4058 | } | ||
4059 | // remove things that ended colliding from the last colliders list | ||
4060 | foreach (uint localID in endedColliders) | ||
4061 | { | ||
4062 | m_lastColliders.Remove(localID); | ||
4063 | } | ||
4064 | |||
4065 | // do event notification | ||
4066 | if (startedColliders.Count > 0) | ||
4067 | { | ||
4068 | ColliderArgs StartCollidingMessage = new ColliderArgs(); | ||
4069 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4070 | foreach (uint localId in startedColliders) | ||
4071 | { | ||
4072 | if (localId == 0) | ||
4073 | continue; | ||
4074 | |||
4075 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4076 | string data = ""; | ||
4077 | if (obj != null) | ||
4078 | { | ||
4079 | DetectedObject detobj = new DetectedObject(); | ||
4080 | detobj.keyUUID = obj.UUID; | ||
4081 | detobj.nameStr = obj.Name; | ||
4082 | detobj.ownerUUID = obj.OwnerID; | ||
4083 | detobj.posVector = obj.AbsolutePosition; | ||
4084 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4085 | detobj.velVector = obj.Velocity; | ||
4086 | detobj.colliderType = 0; | ||
4087 | detobj.groupUUID = obj.GroupID; | ||
4088 | colliding.Add(detobj); | ||
4089 | } | ||
4090 | } | ||
4091 | |||
4092 | if (colliding.Count > 0) | ||
4093 | { | ||
4094 | StartCollidingMessage.Colliders = colliding; | ||
4095 | |||
4096 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4097 | Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage); | ||
4098 | } | ||
4099 | } | ||
4100 | |||
4101 | if (endedColliders.Count > 0) | ||
4102 | { | ||
4103 | ColliderArgs EndCollidingMessage = new ColliderArgs(); | ||
4104 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4105 | foreach (uint localId in endedColliders) | ||
4106 | { | ||
4107 | if (localId == 0) | ||
4108 | continue; | ||
4109 | |||
4110 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4111 | string data = ""; | ||
4112 | if (obj != null) | ||
4113 | { | ||
4114 | DetectedObject detobj = new DetectedObject(); | ||
4115 | detobj.keyUUID = obj.UUID; | ||
4116 | detobj.nameStr = obj.Name; | ||
4117 | detobj.ownerUUID = obj.OwnerID; | ||
4118 | detobj.posVector = obj.AbsolutePosition; | ||
4119 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4120 | detobj.velVector = obj.Velocity; | ||
4121 | detobj.colliderType = 0; | ||
4122 | detobj.groupUUID = obj.GroupID; | ||
4123 | colliding.Add(detobj); | ||
4124 | } | ||
4125 | } | ||
4126 | |||
4127 | if (colliding.Count > 0) | ||
4128 | { | ||
4129 | EndCollidingMessage.Colliders = colliding; | ||
4130 | |||
4131 | foreach (SceneObjectGroup att in GetAttachments()) | ||
4132 | Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage); | ||
4133 | } | ||
4134 | } | ||
4135 | |||
4136 | if (thisHitColliders.Count > 0) | ||
4137 | { | ||
4138 | ColliderArgs CollidingMessage = new ColliderArgs(); | ||
4139 | List<DetectedObject> colliding = new List<DetectedObject>(); | ||
4140 | foreach (uint localId in thisHitColliders) | ||
4141 | { | ||
4142 | if (localId == 0) | ||
4143 | continue; | ||
4144 | |||
4145 | SceneObjectPart obj = Scene.GetSceneObjectPart(localId); | ||
4146 | string data = ""; | ||
4147 | if (obj != null) | ||
4148 | { | ||
4149 | DetectedObject detobj = new DetectedObject(); | ||
4150 | detobj.keyUUID = obj.UUID; | ||
4151 | detobj.nameStr = obj.Name; | ||
4152 | detobj.ownerUUID = obj.OwnerID; | ||
4153 | detobj.posVector = obj.AbsolutePosition; | ||
4154 | detobj.rotQuat = obj.GetWorldRotation(); | ||
4155 | detobj.velVector = obj.Velocity; | ||
4156 | detobj.colliderType = 0; | ||
4157 | detobj.groupUUID = obj.GroupID; | ||
4158 | colliding.Add(detobj); | ||
4159 | } | ||
4160 | } | ||
4161 | |||
4162 | if (colliding.Count > 0) | ||
4163 | { | ||
4164 | CollidingMessage.Colliders = colliding; | ||
4165 | |||
4166 | lock (m_attachments) | ||
4167 | { | ||
4168 | foreach (SceneObjectGroup att in m_attachments) | ||
4169 | Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage); | ||
4170 | } | ||
4171 | } | ||
4172 | } | ||
4173 | } | ||
4174 | finally | ||
4175 | { | ||
4176 | m_collisionEventFlag = false; | ||
4177 | } | ||
4178 | }); | ||
4179 | } | ||
4180 | |||
3929 | private void TeleportFlagsDebug() { | 4181 | private void TeleportFlagsDebug() { |
3930 | 4182 | ||
3931 | // Some temporary debugging help to show all the TeleportFlags we have... | 4183 | // Some temporary debugging help to show all the TeleportFlags we have... |
@@ -3950,6 +4202,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
3950 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); | 4202 | m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************"); |
3951 | 4203 | ||
3952 | } | 4204 | } |
3953 | |||
3954 | } | 4205 | } |
3955 | } | 4206 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index e6b88a3..72a0ec3 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -347,6 +347,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
347 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); | 347 | m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); |
348 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); | 348 | m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); |
349 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); | 349 | m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); |
350 | |||
351 | m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy); | ||
352 | m_SOPXmlProcessors.Add("VolumeDetectActive", ProcessVolumeDetectActive); | ||
353 | |||
354 | //Ubit comented until proper testing | ||
355 | m_SOPXmlProcessors.Add("Vehicle", ProcessVehicle); | ||
356 | |||
357 | |||
350 | #endregion | 358 | #endregion |
351 | 359 | ||
352 | #region TaskInventoryXmlProcessors initialization | 360 | #region TaskInventoryXmlProcessors initialization |
@@ -569,6 +577,25 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
569 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); | 577 | obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); |
570 | } | 578 | } |
571 | 579 | ||
580 | private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader) | ||
581 | { | ||
582 | bool errors = false; | ||
583 | SOPVehicle _vehicle = new SOPVehicle(); | ||
584 | |||
585 | _vehicle.FromXml2(reader, out errors); | ||
586 | |||
587 | if (errors) | ||
588 | { | ||
589 | obj.sopVehicle = null; | ||
590 | m_log.DebugFormat( | ||
591 | "[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.", | ||
592 | obj.Name, obj.UUID); | ||
593 | } | ||
594 | else | ||
595 | obj.sopVehicle = _vehicle; | ||
596 | } | ||
597 | |||
598 | |||
572 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) | 599 | private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) |
573 | { | 600 | { |
574 | List<string> errorNodeNames; | 601 | List<string> errorNodeNames; |
@@ -733,6 +760,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
733 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); | 760 | obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty); |
734 | } | 761 | } |
735 | 762 | ||
763 | private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader) | ||
764 | { | ||
765 | obj.Buoyancy = (int)reader.ReadElementContentAsFloat("Buoyancy", String.Empty); | ||
766 | } | ||
767 | |||
768 | private static void ProcessVolumeDetectActive(SceneObjectPart obj, XmlTextReader reader) | ||
769 | { | ||
770 | obj.VolumeDetectActive = Util.ReadBoolean(reader); | ||
771 | } | ||
772 | |||
736 | #endregion | 773 | #endregion |
737 | 774 | ||
738 | #region TaskInventoryXmlProcessors | 775 | #region TaskInventoryXmlProcessors |
@@ -1218,6 +1255,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1218 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); | 1255 | writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); |
1219 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); | 1256 | writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); |
1220 | 1257 | ||
1258 | writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); | ||
1259 | writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower()); | ||
1260 | |||
1261 | //Ubit comented until proper testing | ||
1262 | if (sop.sopVehicle != null) | ||
1263 | sop.sopVehicle.ToXml2(writer); | ||
1264 | |||
1221 | writer.WriteEndElement(); | 1265 | writer.WriteEndElement(); |
1222 | } | 1266 | } |
1223 | 1267 | ||
@@ -1487,12 +1531,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1487 | { | 1531 | { |
1488 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); | 1532 | TaskInventoryDictionary tinv = new TaskInventoryDictionary(); |
1489 | 1533 | ||
1490 | if (reader.IsEmptyElement) | ||
1491 | { | ||
1492 | reader.Read(); | ||
1493 | return tinv; | ||
1494 | } | ||
1495 | |||
1496 | reader.ReadStartElement(name, String.Empty); | 1534 | reader.ReadStartElement(name, String.Empty); |
1497 | 1535 | ||
1498 | while (reader.Name == "TaskInventoryItem") | 1536 | while (reader.Name == "TaskInventoryItem") |
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs index 860172c..5ed3c79 100644 --- a/OpenSim/Region/Framework/Scenes/UndoState.cs +++ b/OpenSim/Region/Framework/Scenes/UndoState.cs | |||
@@ -30,12 +30,27 @@ using System.Reflection; | |||
30 | using log4net; | 30 | using log4net; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenSim.Region.Framework.Interfaces; | 32 | using OpenSim.Region.Framework.Interfaces; |
33 | using System; | ||
33 | 34 | ||
34 | namespace OpenSim.Region.Framework.Scenes | 35 | namespace OpenSim.Region.Framework.Scenes |
35 | { | 36 | { |
37 | [Flags] | ||
38 | public enum UndoType | ||
39 | { | ||
40 | STATE_PRIM_POSITION = 1, | ||
41 | STATE_PRIM_ROTATION = 2, | ||
42 | STATE_PRIM_SCALE = 4, | ||
43 | STATE_PRIM_ALL = 7, | ||
44 | STATE_GROUP_POSITION = 8, | ||
45 | STATE_GROUP_ROTATION = 16, | ||
46 | STATE_GROUP_SCALE = 32, | ||
47 | STATE_GROUP_ALL = 56, | ||
48 | STATE_ALL = 63 | ||
49 | } | ||
50 | |||
36 | public class UndoState | 51 | public class UndoState |
37 | { | 52 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 53 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
39 | 54 | ||
40 | public Vector3 Position = Vector3.Zero; | 55 | public Vector3 Position = Vector3.Zero; |
41 | public Vector3 Scale = Vector3.Zero; | 56 | public Vector3 Scale = Vector3.Zero; |
@@ -57,37 +72,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
57 | { | 72 | { |
58 | ForGroup = forGroup; | 73 | ForGroup = forGroup; |
59 | 74 | ||
60 | // if (ForGroup) | 75 | // if (ForGroup) |
61 | Position = part.ParentGroup.AbsolutePosition; | 76 | Position = part.ParentGroup.AbsolutePosition; |
62 | // else | 77 | // else |
63 | // Position = part.OffsetPosition; | 78 | // Position = part.OffsetPosition; |
64 | 79 | ||
65 | // m_log.DebugFormat( | 80 | // m_log.DebugFormat( |
66 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); | 81 | // "[UNDO STATE]: Storing undo position {0} for root part", Position); |
67 | 82 | ||
68 | Rotation = part.RotationOffset; | 83 | Rotation = part.RotationOffset; |
69 | 84 | ||
70 | // m_log.DebugFormat( | 85 | // m_log.DebugFormat( |
71 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); | 86 | // "[UNDO STATE]: Storing undo rotation {0} for root part", Rotation); |
72 | 87 | ||
73 | Scale = part.Shape.Scale; | 88 | Scale = part.Shape.Scale; |
74 | 89 | ||
75 | // m_log.DebugFormat( | 90 | // m_log.DebugFormat( |
76 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); | 91 | // "[UNDO STATE]: Storing undo scale {0} for root part", Scale); |
77 | } | 92 | } |
78 | else | 93 | else |
79 | { | 94 | { |
80 | Position = part.OffsetPosition; | 95 | Position = part.OffsetPosition; |
81 | // m_log.DebugFormat( | 96 | // m_log.DebugFormat( |
82 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); | 97 | // "[UNDO STATE]: Storing undo position {0} for child part", Position); |
83 | 98 | ||
84 | Rotation = part.RotationOffset; | 99 | Rotation = part.RotationOffset; |
85 | // m_log.DebugFormat( | 100 | // m_log.DebugFormat( |
86 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); | 101 | // "[UNDO STATE]: Storing undo rotation {0} for child part", Rotation); |
87 | 102 | ||
88 | Scale = part.Shape.Scale; | 103 | Scale = part.Shape.Scale; |
89 | // m_log.DebugFormat( | 104 | // m_log.DebugFormat( |
90 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); | 105 | // "[UNDO STATE]: Storing undo scale {0} for child part", Scale); |
91 | } | 106 | } |
92 | } | 107 | } |
93 | 108 | ||
@@ -121,9 +136,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
121 | 136 | ||
122 | if (part.ParentID == 0) | 137 | if (part.ParentID == 0) |
123 | { | 138 | { |
124 | // m_log.DebugFormat( | 139 | // m_log.DebugFormat( |
125 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", | 140 | // "[UNDO STATE]: Undoing position to {0} for root part {1} {2}", |
126 | // Position, part.Name, part.LocalId); | 141 | // Position, part.Name, part.LocalId); |
127 | 142 | ||
128 | if (Position != Vector3.Zero) | 143 | if (Position != Vector3.Zero) |
129 | { | 144 | { |
@@ -133,9 +148,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | part.ParentGroup.UpdateRootPosition(Position); | 148 | part.ParentGroup.UpdateRootPosition(Position); |
134 | } | 149 | } |
135 | 150 | ||
136 | // m_log.DebugFormat( | 151 | // m_log.DebugFormat( |
137 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", | 152 | // "[UNDO STATE]: Undoing rotation {0} to {1} for root part {2} {3}", |
138 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 153 | // part.RotationOffset, Rotation, part.Name, part.LocalId); |
139 | 154 | ||
140 | if (ForGroup) | 155 | if (ForGroup) |
141 | part.UpdateRotation(Rotation); | 156 | part.UpdateRotation(Rotation); |
@@ -144,9 +159,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | 159 | ||
145 | if (Scale != Vector3.Zero) | 160 | if (Scale != Vector3.Zero) |
146 | { | 161 | { |
147 | // m_log.DebugFormat( | 162 | // m_log.DebugFormat( |
148 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", | 163 | // "[UNDO STATE]: Undoing scale {0} to {1} for root part {2} {3}", |
149 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | 164 | // part.Shape.Scale, Scale, part.Name, part.LocalId); |
150 | 165 | ||
151 | if (ForGroup) | 166 | if (ForGroup) |
152 | part.ParentGroup.GroupResize(Scale); | 167 | part.ParentGroup.GroupResize(Scale); |
@@ -161,24 +176,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
161 | // Note: Updating these properties on sop automatically schedules an update if needed | 176 | // Note: Updating these properties on sop automatically schedules an update if needed |
162 | if (Position != Vector3.Zero) | 177 | if (Position != Vector3.Zero) |
163 | { | 178 | { |
164 | // m_log.DebugFormat( | 179 | // m_log.DebugFormat( |
165 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", | 180 | // "[UNDO STATE]: Undoing position {0} to {1} for child part {2} {3}", |
166 | // part.OffsetPosition, Position, part.Name, part.LocalId); | 181 | // part.OffsetPosition, Position, part.Name, part.LocalId); |
167 | 182 | ||
168 | part.OffsetPosition = Position; | 183 | part.OffsetPosition = Position; |
169 | } | 184 | } |
170 | 185 | ||
171 | // m_log.DebugFormat( | 186 | // m_log.DebugFormat( |
172 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", | 187 | // "[UNDO STATE]: Undoing rotation {0} to {1} for child part {2} {3}", |
173 | // part.RotationOffset, Rotation, part.Name, part.LocalId); | 188 | // part.RotationOffset, Rotation, part.Name, part.LocalId); |
174 | 189 | ||
175 | part.UpdateRotation(Rotation); | 190 | part.UpdateRotation(Rotation); |
176 | 191 | ||
177 | if (Scale != Vector3.Zero) | 192 | if (Scale != Vector3.Zero) |
178 | { | 193 | { |
179 | // m_log.DebugFormat( | 194 | // m_log.DebugFormat( |
180 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", | 195 | // "[UNDO STATE]: Undoing scale {0} to {1} for child part {2} {3}", |
181 | // part.Shape.Scale, Scale, part.Name, part.LocalId); | 196 | // part.Shape.Scale, Scale, part.Name, part.LocalId); |
182 | 197 | ||
183 | part.Resize(Scale); | 198 | part.Resize(Scale); |
184 | } | 199 | } |
@@ -247,4 +262,4 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | m_terrainModule.UndoTerrain(m_terrainChannel); | 262 | m_terrainModule.UndoTerrain(m_terrainChannel); |
248 | } | 263 | } |
249 | } | 264 | } |
250 | } \ No newline at end of file | 265 | } |
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index efb68a2..411e421 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -87,10 +87,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
87 | /// <param name="assetUuids">The assets gathered</param> | 87 | /// <param name="assetUuids">The assets gathered</param> |
88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) | 88 | public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary<UUID, AssetType> assetUuids) |
89 | { | 89 | { |
90 | // avoid infinite loops | ||
91 | if (assetUuids.ContainsKey(assetUuid)) | ||
92 | return; | ||
93 | |||
94 | try | 90 | try |
95 | { | 91 | { |
96 | assetUuids[assetUuid] = assetType; | 92 | assetUuids[assetUuid] = assetType; |