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-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs26
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs59
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs21
6 files changed, 91 insertions, 29 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 52e6e92..d4e2736 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -113,6 +113,8 @@ namespace OpenSim.Region.Framework.Scenes
113 113
114 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; 114 public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
115 115
116 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
117
116 /// <summary> 118 /// <summary>
117 /// Fired when an object is touched/grabbed. 119 /// Fired when an object is touched/grabbed.
118 /// </summary> 120 /// </summary>
@@ -2128,5 +2130,27 @@ namespace OpenSim.Region.Framework.Scenes
2128 } 2130 }
2129 } 2131 }
2130 } 2132 }
2133
2134 public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
2135 int local_id, IClientAPI remote_client)
2136 {
2137 ParcelPropertiesUpdateRequest handler = OnParcelPropertiesUpdateRequest;
2138 if (handler != null)
2139 {
2140 foreach (ParcelPropertiesUpdateRequest d in handler.GetInvocationList())
2141 {
2142 try
2143 {
2144 d(args, local_id, remote_client);
2145 }
2146 catch (Exception e)
2147 {
2148 m_log.ErrorFormat(
2149 "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
2150 e.Message, e.StackTrace);
2151 }
2152 }
2153 }
2154 }
2131 } 2155 }
2132} \ No newline at end of file 2156}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 0d9682e..5ee8955 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -70,18 +70,18 @@ namespace OpenSim.Region.Framework.Scenes
70 70
71 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item) 71 public void AddUploadedInventoryItem(UUID agentID, InventoryItemBase item)
72 { 72 {
73 IMoneyModule money=RequestModuleInterface<IMoneyModule>(); 73 IMoneyModule money = RequestModuleInterface<IMoneyModule>();
74 if (money != null) 74 if (money != null)
75 { 75 {
76 money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload"); 76 money.ApplyUploadCharge(agentID, money.UploadCharge, "Asset upload");
77 } 77 }
78 78
79 AddInventoryItem(agentID, item); 79 AddInventoryItem(item);
80 } 80 }
81 81
82 public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item) 82 public bool AddInventoryItemReturned(UUID AgentId, InventoryItemBase item)
83 { 83 {
84 if (InventoryService.AddItem(item)) 84 if (AddInventoryItem(item))
85 return true; 85 return true;
86 else 86 else
87 { 87 {
@@ -92,19 +92,23 @@ namespace OpenSim.Region.Framework.Scenes
92 } 92 }
93 } 93 }
94 94
95 public void AddInventoryItem(UUID AgentID, InventoryItemBase item) 95 /// <summary>
96 /// Add the given inventory item to a user's inventory.
97 /// </summary>
98 /// <param name="item"></param>
99 public bool AddInventoryItem(InventoryItemBase item)
96 { 100 {
97 InventoryFolderBase folder; 101 InventoryFolderBase folder;
98 102
99 if (item.Folder == UUID.Zero) 103 if (item.Folder == UUID.Zero)
100 { 104 {
101 folder = InventoryService.GetFolderForType(AgentID, (AssetType)item.AssetType); 105 folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
102 if (folder == null) 106 if (folder == null)
103 { 107 {
104 folder = InventoryService.GetRootFolder(AgentID); 108 folder = InventoryService.GetRootFolder(item.Owner);
105 109
106 if (folder == null) 110 if (folder == null)
107 return; 111 return false;
108 } 112 }
109 113
110 item.Folder = folder.ID; 114 item.Folder = folder.ID;
@@ -113,20 +117,37 @@ namespace OpenSim.Region.Framework.Scenes
113 if (InventoryService.AddItem(item)) 117 if (InventoryService.AddItem(item))
114 { 118 {
115 int userlevel = 0; 119 int userlevel = 0;
116 if (Permissions.IsGod(AgentID)) 120 if (Permissions.IsGod(item.Owner))
117 { 121 {
118 userlevel = 1; 122 userlevel = 1;
119 } 123 }
120 EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel); 124 EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
125
126 return true;
121 } 127 }
122 else 128 else
123 { 129 {
124 m_log.WarnFormat( 130 m_log.WarnFormat(
125 "[AGENT INVENTORY]: Agent {0} could not add item {1} {2}", 131 "[AGENT INVENTORY]: Agent {0} could not add item {1} {2}",
126 AgentID, item.Name, item.ID); 132 item.Owner, item.Name, item.ID);
127 133
128 return; 134 return false;
129 } 135 }
136 }
137
138 /// <summary>
139 /// Add the given inventory item to a user's inventory.
140 /// </summary>
141 /// <param name="AgentID">
142 /// A <see cref="UUID"/>
143 /// </param>
144 /// <param name="item">
145 /// A <see cref="InventoryItemBase"/>
146 /// </param>
147 [Obsolete("Use AddInventoryItem(InventoryItemBase item) instead. This was deprecated in OpenSim 0.7.1")]
148 public void AddInventoryItem(UUID AgentID, InventoryItemBase item)
149 {
150 AddInventoryItem(item);
130 } 151 }
131 152
132 /// <summary> 153 /// <summary>
@@ -137,7 +158,7 @@ namespace OpenSim.Region.Framework.Scenes
137 /// in which the item is to be placed.</param> 158 /// in which the item is to be placed.</param>
138 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item) 159 public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
139 { 160 {
140 AddInventoryItem(remoteClient.AgentId, item); 161 AddInventoryItem(item);
141 remoteClient.SendInventoryItemCreateUpdate(item, 0); 162 remoteClient.SendInventoryItemCreateUpdate(item, 0);
142 } 163 }
143 164
@@ -529,7 +550,7 @@ namespace OpenSim.Region.Framework.Scenes
529 itemCopy.SalePrice = item.SalePrice; 550 itemCopy.SalePrice = item.SalePrice;
530 itemCopy.SaleType = item.SaleType; 551 itemCopy.SaleType = item.SaleType;
531 552
532 if (InventoryService.AddItem(itemCopy)) 553 if (AddInventoryItem(itemCopy))
533 { 554 {
534 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); 555 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
535 if (invAccess != null) 556 if (invAccess != null)
@@ -775,8 +796,10 @@ namespace OpenSim.Region.Framework.Scenes
775 item.BasePermissions = baseMask; 796 item.BasePermissions = baseMask;
776 item.CreationDate = creationDate; 797 item.CreationDate = creationDate;
777 798
778 if (InventoryService.AddItem(item)) 799 if (AddInventoryItem(item))
800 {
779 remoteClient.SendInventoryItemCreateUpdate(item, callbackID); 801 remoteClient.SendInventoryItemCreateUpdate(item, callbackID);
802 }
780 else 803 else
781 { 804 {
782 m_dialogModule.SendAlertToUser(remoteClient, "Failed to create item"); 805 m_dialogModule.SendAlertToUser(remoteClient, "Failed to create item");
@@ -1142,7 +1165,7 @@ namespace OpenSim.Region.Framework.Scenes
1142 1165
1143 agentItem.Folder = folderId; 1166 agentItem.Folder = folderId;
1144 1167
1145 AddInventoryItem(avatarId, agentItem); 1168 AddInventoryItem(agentItem);
1146 1169
1147 return agentItem; 1170 return agentItem;
1148 } 1171 }
@@ -1266,7 +1289,7 @@ namespace OpenSim.Region.Framework.Scenes
1266 { 1289 {
1267 agentItem.Folder = newFolderID; 1290 agentItem.Folder = newFolderID;
1268 1291
1269 AddInventoryItem(destID, agentItem); 1292 AddInventoryItem(agentItem);
1270 } 1293 }
1271 } 1294 }
1272 1295
@@ -1908,7 +1931,7 @@ namespace OpenSim.Region.Framework.Scenes
1908 // sets itemID so client can show item as 'attached' in inventory 1931 // sets itemID so client can show item as 'attached' in inventory
1909 grp.SetFromItemID(item.ID); 1932 grp.SetFromItemID(item.ID);
1910 1933
1911 if (InventoryService.AddItem(item)) 1934 if (AddInventoryItem(item))
1912 remoteClient.SendInventoryItemCreateUpdate(item, 0); 1935 remoteClient.SendInventoryItemCreateUpdate(item, 0);
1913 else 1936 else
1914 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed"); 1937 m_dialogModule.SendAlertToUser(remoteClient, "Operation failed");
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 400f4c0..94a9dab 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2729,6 +2729,8 @@ namespace OpenSim.Region.Framework.Scenes
2729 try 2729 try
2730 { 2730 {
2731 ScenePresence sp = GetScenePresence(agentID); 2731 ScenePresence sp = GetScenePresence(agentID);
2732 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2733
2732 if (sp != null) 2734 if (sp != null)
2733 sp.ControllingClient.Close(); 2735 sp.ControllingClient.Close();
2734 2736
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 8823df1..86842b3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1619,11 +1619,6 @@ namespace OpenSim.Region.Framework.Scenes
1619 1619
1620 if (child != null) 1620 if (child != null)
1621 { 1621 {
1622 // Make sure no child prim is set for sale
1623 // So that, on delink, no prims are unwittingly
1624 // left for sale and sold off
1625 child.RootPart.ObjectSaleType = 0;
1626 child.RootPart.SalePrice = 10;
1627 childGroups.Add(child); 1622 childGroups.Add(child);
1628 } 1623 }
1629 } 1624 }
@@ -1907,9 +1902,6 @@ namespace OpenSim.Region.Framework.Scenes
1907 child.ApplyNextOwnerPermissions(); 1902 child.ApplyNextOwnerPermissions();
1908 } 1903 }
1909 } 1904 }
1910
1911 copy.RootPart.ObjectSaleType = 0;
1912 copy.RootPart.SalePrice = 10;
1913 } 1905 }
1914 1906
1915 Entities.Add(copy); 1907 Entities.Add(copy);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index c5994b2..1959427 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -278,7 +278,7 @@ namespace OpenSim.Region.Framework.Scenes
278 278
279 if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) 279 if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
280 { 280 {
281 if (stateSource == 1 && // Prim crossing 281 if (stateSource == 2 && // Prim crossing
282 m_part.ParentGroup.Scene.m_trustBinaries) 282 m_part.ParentGroup.Scene.m_trustBinaries)
283 { 283 {
284 m_items.LockItemsForWrite(true); 284 m_items.LockItemsForWrite(true);
@@ -1263,4 +1263,4 @@ namespace OpenSim.Region.Framework.Scenes
1263 Items.LockItemsForRead(false); 1263 Items.LockItemsForRead(false);
1264 } 1264 }
1265 } 1265 }
1266} \ No newline at end of file 1266}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index faf6354..d88f2cc 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3913,6 +3913,27 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
3913 m_attachments.Add(gobj); 3913 m_attachments.Add(gobj);
3914 } 3914 }
3915 } 3915 }
3916
3917 /// <summary>
3918 /// Get the scene object attached to the given point.
3919 /// </summary>
3920 /// <param name="attachmentPoint"></param>
3921 /// <returns>Returns an empty list if there were no attachments at the point.</returns>
3922 public List<SceneObjectGroup> GetAttachments(uint attachmentPoint)
3923 {
3924 List<SceneObjectGroup> attachments = new List<SceneObjectGroup>();
3925
3926 lock (m_attachments)
3927 {
3928 foreach (SceneObjectGroup so in m_attachments)
3929 {
3930 if (attachmentPoint == so.RootPart.AttachmentPoint)
3931 attachments.Add(so);
3932 }
3933 }
3934
3935 return attachments;
3936 }
3916 3937
3917 public bool HasAttachments() 3938 public bool HasAttachments()
3918 { 3939 {