diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs index a0a1e3a..0ff7dee 100644 --- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | |||
@@ -33,19 +33,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
33 | { | 33 | { |
34 | public interface IFriendsModule | 34 | public interface IFriendsModule |
35 | { | 35 | { |
36 | /// <summary> | ||
37 | /// Offer a friendship to a user from the server end rather than by direct initiation from a client. | ||
38 | /// </summary> | ||
39 | /// <param name="fromUserId"> | ||
40 | /// A user with this id must existing in the user data store, but need not be logged on. | ||
41 | /// </param> | ||
42 | /// <param name="toUserClient"> | ||
43 | /// An actually logged in client to which the offer is being made. | ||
44 | /// FIXME: This is somewhat too tightly coupled - it should arguably be possible to offer friendships even if the | ||
45 | /// receiving user is not currently online. | ||
46 | /// </param> | ||
47 | /// <param name="offerMessage"></param> | ||
48 | void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage); | ||
49 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); | 36 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); |
50 | void SendFriendsOnlineIfNeeded(IClientAPI client); | 37 | void SendFriendsOnlineIfNeeded(IClientAPI client); |
51 | } | 38 | } |